4aa9a0f2f7
Some simplification of future updates.
2024-04-03 21:31:44 +02:00
cdf1c86fa8
Remove full message log (potential buffer overflow).
2023-06-15 22:28:41 +02:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
dbd887e8db
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
be9a1b2606
Work on Mortal Rifle continues.
2022-09-10 22:16:22 +02:00
f484de9b51
Block Demolitionist Menu and keyboard cheats while paused.
2022-08-27 22:50:52 +02:00
fa6eec038c
SFX from sidemods.
2022-08-22 17:51:39 +02:00
99eb2d8861
More Quadravol progress (fire at charge level 1 functional).
2022-08-19 00:59:11 +02:00
5488bfce5d
Remove code built on incorrect assumptions about UI events.
...
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is " " (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
45eed0d9f6
Minigames have been pushed to 1.5.
2022-07-24 20:39:03 +02:00
b1e155d07c
More menu smoothing.
2022-06-28 17:20:01 +02:00
df84963b44
Interpolation for all menus (choppy in 4.8.0 due to a bug).
2022-06-23 23:11:34 +02:00
48db16e7aa
Fix fuzz background drawing on ratios taller than 16:10.
2022-04-22 12:39:40 +02:00
807d1ef349
Score limit has been capped to 9 digits.
...
Turns out anything higher is not actually reachable in practice.
2022-04-17 02:23:29 +02:00
7bf38fecfe
Fix menu breaking if resolution is under 640x400.
2022-04-15 18:32:34 +02:00
faed30c118
Minigames begin.
2022-04-15 18:30:29 +02:00
f776ab126b
Revert font overhaul. Back to non-replacing fonts.
2022-04-05 12:29:16 +02:00
13f32a9196
Store tab implemented.
2022-03-26 20:40:04 +01:00
04b5767a90
Uncap Demolitionist Menu height (for 4:3 and 5:4).
2022-03-24 18:37:34 +01:00
33f8e060b7
Multiplayer end of support. Simplify for ease of maintenance.
2022-03-23 10:50:12 +01:00
8769496e36
Various tweaks to menu code.
...
Add "mission log" thinker for use in custom maps.
2022-03-11 18:24:17 +01:00
a545fc4d9c
Mouse input added to Library tab.
2022-02-14 20:09:39 +01:00
d22d9c4b9a
font gen updated, fonts re-made, adjustments to compensate.
2021-12-17 19:57:23 +01:00
7f70eb03af
I gave in and did the font cleanup already.
2021-12-16 22:07:20 +01:00
0d3e14739b
Fix clicks "passing through" after clicking on the tab bar.
2021-12-14 22:44:47 +01:00
1d556c37b9
Initial work on Stats tab, first section fully functional.
2021-12-08 19:58:46 +01:00
343539aac0
More menu work.
2021-10-16 12:47:27 +02:00
93330ae562
Behold, actual progress on the Demolitionist Menu.
2021-10-15 21:09:52 +02:00
651376f182
Original voice acting (batch 1). Plus other stuff.
2021-10-05 19:22:34 +02:00
8176b21b8c
Achievement system overhaul.
...
Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
6b47f92764
It begins. Demolitionist Menu currently not functional.
2021-09-18 14:20:11 +02:00
c1de57b376
Major ammo overhaul.
...
DoExplosion sector portal fix.
2021-09-12 19:09:00 +02:00
cdd65f11a3
Safety Tether implemented.
...
VIP items cannot be bought.
VIP items have a special color in the inventory/store.
Boost Devastation Sigil sounds.
Fix Teleport() calls using A_Teleport() flags (oops).
Give cheat tweaks.
2021-09-04 21:18:37 +02:00
dc4bd4d45d
Initial 1.1 development setup.
2021-09-01 09:56:20 +02:00
1b41ffea5a
Fix crash when trading items if using keyboard input.
2021-08-20 21:49:27 +02:00
9ddaa01545
Don't mind me.
2021-07-01 12:43:08 +02:00
3dd2b45f2a
More deathmatch stuff.
2021-06-16 20:31:35 +02:00
37275606e3
Minor convenience stuff.
2021-06-04 17:33:09 +02:00
749a2c7708
Multiplayer-related tweaks.
2021-05-23 14:05:28 +02:00
c16537944a
Allow multiple achievement lists (for add-ons).
2021-05-09 13:45:20 +02:00
08914cb1d7
Achievements submenu.
2021-05-01 14:56:02 +02:00
d35f4020fb
More achievement icons I guess?
2021-04-12 20:49:51 +02:00
98012daf26
A couple tweaks.
2021-04-08 15:57:28 +02:00
459defb0a8
Some big lore readjustments, hope I got everything.
2021-04-07 00:31:26 +02:00
517f49ded5
Fix a bunch of unfortunate typos.
...
Add placeholder classes for post-release collectibles.
2021-03-24 19:00:08 +01:00
1e82cf6b09
Remove the 'Mx. Worldwide' achievement, it can't work due to cvars being split between games.
...
Adjust how the 'Full Set' achievement is handled, for the same reasons.
Don't split the Demolitionist Menu help text, it just complicates code.
2021-03-24 18:10:17 +01:00
d0afd69d34
Optimize achievement loading.
...
Add a new achievement (heh).
Don't show achievement notifications while the level is ending.
2021-03-24 17:41:38 +01:00
92f3e6d3aa
A couple achievement pics done.
2021-03-24 15:32:50 +01:00
5316a63ed9
Achievement cleanup.
2021-03-24 03:05:04 +01:00
f5c9733c65
Major achievement progress.
2021-03-24 02:25:38 +01:00