6bf511e7e5
how the fuck did this happen?
2020-06-03 02:28:23 +02:00
046b634e50
Reduce CBT volume (normal commit messages are back btw).
2020-06-03 01:48:19 +02:00
4bc05fed38
Many of these practices carry significant health risks.
2020-06-03 01:26:34 +02:00
8407190c9e
Fix run anim not respecting cl_run.
2020-05-30 22:29:59 +02:00
3a9d217816
The recipient of such activities may receive direct physical pleasure via masochism, or emotional pleasure through erotic humiliation, or knowledge that the play is pleasing to a sadistic dominant.
2020-05-30 00:08:20 +02:00
2343d3d764
This may involve directly painful activities, such as genital piercing, wax play, genital spanking, squeezing, ball-busting, genital flogging, urethral play, tickle torture, erotic electrostimulation, kneeing or kicking.
2020-05-29 19:23:51 +02:00
827aeed6c6
Cock and ball torture (CBT), penis torture or dick torture is a sexual activity involving application of pain or constriction to the penis or testicles.
2020-05-29 18:52:30 +02:00
94e4008953
Small fixups on the side while working on CBT.
2020-05-29 18:48:46 +02:00
94fa23dacd
Fix gestures not working after player death.
2020-05-28 18:55:16 +02:00
678efe0ab9
Use PROJECTILE combo where needed, fixes some projectiles not triggering impact/pcross lines.
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Increase brightness of Barrier shader.
2020-05-28 17:17:14 +02:00
adb15a44db
Fix incorrect pointer usage in big biospark.
2020-05-28 16:38:10 +02:00
87930d3cb6
Elemental Coating (proper Radsuit replacer).
2020-05-26 18:16:19 +02:00
30fbfafa5c
Rebalances to dashing/boosting:
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- Doubled fuel capacity.
- Increased fuel usage of dashing by 1.5x.
- Reduced deceleration of boosting when holding jump.
- Changed the fuel bar graphic to reflect new capacity.
Increased air control.
Fixed reported fuel usage (the fuel cells are 4L).
2020-05-23 14:07:12 +02:00
c39bda21b6
Biospark tertiary fire added, have fun.
2020-05-23 13:53:24 +02:00
ca5695ba76
Inventory shows ammo counts in "(cur/max)"
2020-05-23 10:46:10 +02:00
98fad4184b
Add NoMergePickupMsg (requires coelckers/gzdoom#1089 to have any effect)
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Switch the spreading of overlapping items to simply copying the float bob phase, looks better that way.
2020-05-23 10:38:03 +02:00
459b05cda3
Oopsie woopsie
2020-05-21 13:15:56 +02:00
1114fba301
Fix Eviscerator chunks still smoking after hitting a target.
2020-05-20 11:02:52 +02:00
af1df2e18d
Allow selling excess weapons/powerups.
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Change of plans for one DLC weapon choice.
Various small fixes and tweaks.
Doubled price of Ynykron, since it was too cheap.
Fixed Candygun spares not being picked up in coop.
Add option to toggle menu fuzz, for streamers concerned about bitrate.
Add MAP07 enemies to the vanilla boss enhancer.
2020-05-19 14:30:35 +02:00
8424a33b20
Lore Library refinement complete, at last.
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Spanish retranslation will come later.
2020-05-16 00:08:33 +02:00
a1c9b4fe5c
Some more lore updates, plus small fixes.
2020-05-15 13:32:10 +02:00
221c5f8e54
Moar lore entries, and some fixes. Almost done!
2020-05-13 01:57:30 +02:00
7ba93c3d0d
Added versioning, shows up in main menu.
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Other small things.
2020-05-09 13:16:05 +02:00
39ad62dbd1
Expand score to 64 bits (sort of).
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PNG optimization pass.
2020-05-08 18:19:22 +02:00
56a6390938
Ported Soundless Mound blood (disabled by default).
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Added some more lore.
Added custom nashgore footprint.
2020-05-08 17:03:02 +02:00
288e73d8a2
More consistent handling of 75% damage reduction below 25% health.
2020-05-06 16:24:41 +02:00
12edcf6011
Attempt to reduce performance hit of napalm smoke.
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Allow dashing when jumping is disabled, but only on the ground and only horizontally.
2020-05-06 14:22:53 +02:00
875bf6f19a
Fix crash picking up duplicate keys while having Omnisight.
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Adjust how weapon kill tracking is handled (incomplete).
2020-05-06 02:03:28 +02:00
2123a4564b
One more lore entry (sorry, didn't feel motivated today).
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Adjusted ammo fabricator prioritization.
Adjusted weapon spawns for Hexen (more logical progression).
Increased probability of Embiggener spawns from Hexen weapon pieces.
2020-05-04 20:49:49 +02:00
6adb84812c
Correct alignment of HUD items. Correct message limits.
2020-05-03 20:14:25 +02:00
3f39de0452
cast pickup/oneliner message X pos to int, should prevent distorted text on some resolutions.
2020-05-03 19:52:23 +02:00
964f766409
Separate scaling for various UI elements.
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Smol tweaks to Eviscerator chunk damage calculation.
2020-05-02 15:20:08 +02:00
a8ce347c53
Additional re-edited/expanded library entries.
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Swapped reload/zoom actions on Eviscerator, the spread toggle should be a tertiary fire thing. The reload button really should only ever be used for reload actions, gotta keep things consistent.
2020-05-01 22:35:32 +02:00
bc9ad0a019
Converted sheet fonts to individual glyph fonts. This greatly improves load times but massively increases the file count.
2020-05-01 16:38:27 +02:00
1a85479fe0
More lore™.
2020-05-01 02:12:42 +02:00
de10c1aeec
More lore™.
2020-04-30 13:08:17 +02:00
a720af969f
Start of major lore library rewrite. This will take a long time, so have patience.
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Additional fixups and changes to the Demolitionist Menu:
- Fixed incorrectly scaled scrollbar click/drag on the lore library.
- Hide mp-only tabs during singleplayer.
- Don't list the "SWWMGesture" weapon in the inventory.
- If the current active tab is the library, the secondary tab will also be remembered after closing and reopening.
2020-04-30 01:42:43 +02:00
0e897e3073
More Japanese preparation. Added k6x8 as swap for Miniwi (same height).
2020-04-29 13:50:44 +02:00
b6d3d69f48
Replaced all insertion sorts with quicksort. The performance gain is ludicrous.
2020-04-29 02:11:08 +02:00
f39d2ae42e
combat taunt tweaks.
2020-04-28 23:42:47 +02:00
c27f813376
Dash can now be interrupted by releasing the button.
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Dash collision detection adjusted.
Adjusted prices of some weapons/ammo.
Actually show "1x" next to singular ammo units in the store.
2020-04-28 14:23:03 +02:00
20adf48d14
Revert Deep Impact to need a full charge for altfire. It is more balanced this way.
2020-04-28 13:35:24 +02:00
e5180bf0d8
Added specific hit sounds for some weapons.
2020-04-28 13:31:14 +02:00
bfcad3c445
Also add splash damage to ragekit'd dashing/stomping.
2020-04-28 12:28:04 +02:00
ba79f54cf2
Made healthbar/scorenum/damnum limits tweakable.
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Removed some leftover debug prints.
Additional inventory rearranging so invinciball/ragekit take priority over healing items and armor.
Adjusted ragekit punch splash damage.
2020-04-28 12:11:30 +02:00
92e39119fd
HDoom detection sounds were playing unconditionally, oops.
2020-04-28 11:24:16 +02:00
e209bf6386
Don't activate the BD/HD handlers in the titlemap, wait until the player has actually started a game for the big reveal.
2020-04-27 20:55:46 +02:00
1dd6f8e3bc
Saya will now giggle at you for playing HDoom.
2020-04-27 20:51:30 +02:00
a9d1f0d691
Replaced gib sound (sorry).
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Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
9ba6304eab
Fix healthbar display for players if they were overhealed on map change.
2020-04-26 19:58:14 +02:00