8f4b962ed1
Commence VKDoom exclusivity.
2024-11-06 13:18:57 +01:00
2ee5700130
Weh...
2024-09-17 09:58:32 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
1fb4c27383
Tiny Nashgore compat fix.
2024-04-18 20:02:26 +02:00
685a8766eb
More planning cleanup.
2024-04-04 10:57:10 +02:00
4aa9a0f2f7
Some simplification of future updates.
2024-04-03 21:31:44 +02:00
7555d52818
Misc. comment changes, additional planned stuff.
2024-01-10 20:40:17 +01:00
cbb1b2a8cb
Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
...
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).
Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
333c974ba6
I had to rebrand this achievement, really had to.
2023-11-28 13:28:26 +01:00
964dcf84f9
Various UI changes:
...
* Add optional numeric values to healthbars, like in the standalone mod.
* Remove minimap themes, keep only the Demolitionist color set.
* Draw keys in the minimap using their respective colors.
* Don't send AutoAutosave tokens to the minimap.
* Tweak the minimap color of shootable actors so they look less like usable lines.
* Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
f2546c3486
Tiny fix on a text file.
2023-07-01 14:31:11 +02:00
c8204cbf8a
Use proper markdown checkboxes in planning document.
2023-06-01 09:01:39 +02:00
67d5d03887
Clean up a text file.
2023-03-17 13:04:16 +01:00
f462c47449
IQM migration fully completed.
2023-02-28 17:25:20 +01:00
bd8b991554
Update notes.
2023-02-11 13:24:04 +01:00
32d1037d66
Remove leftover old "for" loop below "foreach" in some places.
...
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
4d9c5d5b7e
Note down that an IQM migration will happen in 1.4.
2022-11-06 16:25:07 +01:00
2bc8cb0d32
Plasma Blaster base model done.
...
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
c0dccaf870
Reimplement Hellblazer. Everything's working again.
2022-10-08 01:51:06 +02:00
62d10ed11c
Remove fat chodes, Silver Bullet reimplemented.
2022-10-07 20:13:10 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
de9b32e077
Small lore tweaks.
2022-10-05 01:15:09 +02:00
2a439cd657
Some things might happen in 1.4.
2022-10-03 20:42:59 +02:00
e571fccc4d
Mortal Rifle fully implemented (oh my).
2022-09-28 21:00:24 +02:00
75eda90182
Touch up achievements. I think I was being too generous with some.
2022-09-15 15:56:44 +02:00
6eeafef51f
Update some text files.
2022-09-06 14:30:13 +02:00
b6138aa396
Itamex Hammer fully implemented.
2022-08-12 14:48:33 +02:00
64d256777b
Saya's Mug collectible.
2022-08-06 15:11:33 +02:00
43bea0d22a
Properly set drop ammo types for weapons.
2022-07-27 16:57:52 +02:00
45eed0d9f6
Minigames have been pushed to 1.5.
2022-07-24 20:39:03 +02:00
57253d5434
Sheen HMG fully functional. May need touchups later.
2022-07-22 20:20:58 +02:00
4ec3a595c4
Dakka progress continues. More tomorrow.
2022-07-22 01:34:12 +02:00
4171c7c7c7
Update plan stuff.
2022-07-14 12:23:59 +02:00
2b93403ff0
sheen clarifications
2022-06-22 01:59:26 +02:00
7fb314745c
Rewrite title stuff without using exploits.
2022-05-20 13:11:58 +02:00
e270e4de2c
Swap slots of Ray-Khom and Mortal Rifle.
2022-05-08 00:19:55 +02:00
a144156b26
Add option to log oneliners to the Messages tab.
2022-04-12 18:14:47 +02:00
fd9ea92966
Remember store buy/sell state.
2022-04-12 16:26:41 +02:00
e9cb1005ac
Additional voicelines (incomplete).
2022-03-29 22:35:06 +02:00
798511ed6c
1.3 development begins
2022-03-26 21:53:04 +01:00
13f32a9196
Store tab implemented.
2022-03-26 20:40:04 +01:00
1c1dcc00cb
Fix startup text not displaying correctly.
2022-03-17 22:05:56 +01:00
15d259be36
Hitscan locational damage compatibility.
2022-03-08 14:54:32 +01:00
0680b2f382
Sometimes plans change. DLC Weaponsets merged into one.
2022-03-05 18:26:20 +01:00
a7eda2702a
Migrate various thinkers to plain objects.
...
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
508c0eb7f2
Update some stuff.
2022-02-12 18:51:13 +01:00
be1f1d083f
Additional branding changes.
2022-01-15 15:37:29 +01:00
56dca15b52
Title sequence has more "oomph" added.
2022-01-05 20:42:03 +01:00
5e8824843c
planning update.
2021-12-26 12:43:20 +01:00
7f70eb03af
I gave in and did the font cleanup already.
2021-12-16 22:07:20 +01:00