Commit graph

130 commits

Author SHA1 Message Date
8f4b962ed1 Commence VKDoom exclusivity. 2024-11-06 13:18:57 +01:00
2ee5700130 Weh... 2024-09-17 09:58:32 +02:00
f38db38751 Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
1fb4c27383 Tiny Nashgore compat fix. 2024-04-18 20:02:26 +02:00
685a8766eb More planning cleanup. 2024-04-04 10:57:10 +02:00
4aa9a0f2f7 Some simplification of future updates. 2024-04-03 21:31:44 +02:00
7555d52818 Misc. comment changes, additional planned stuff. 2024-01-10 20:40:17 +01:00
cbb1b2a8cb Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).

Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
333c974ba6 I had to rebrand this achievement, really had to. 2023-11-28 13:28:26 +01:00
964dcf84f9 Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
f2546c3486 Tiny fix on a text file. 2023-07-01 14:31:11 +02:00
c8204cbf8a Use proper markdown checkboxes in planning document. 2023-06-01 09:01:39 +02:00
67d5d03887 Clean up a text file. 2023-03-17 13:04:16 +01:00
f462c47449 IQM migration fully completed. 2023-02-28 17:25:20 +01:00
bd8b991554 Update notes. 2023-02-11 13:24:04 +01:00
32d1037d66 Remove leftover old "for" loop below "foreach" in some places.
Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
4d9c5d5b7e Note down that an IQM migration will happen in 1.4. 2022-11-06 16:25:07 +01:00
2bc8cb0d32 Plasma Blaster base model done.
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
c0dccaf870 Reimplement Hellblazer. Everything's working again. 2022-10-08 01:51:06 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
de9b32e077 Small lore tweaks. 2022-10-05 01:15:09 +02:00
2a439cd657 Some things might happen in 1.4. 2022-10-03 20:42:59 +02:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
75eda90182 Touch up achievements. I think I was being too generous with some. 2022-09-15 15:56:44 +02:00
6eeafef51f Update some text files. 2022-09-06 14:30:13 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
64d256777b Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
43bea0d22a Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
45eed0d9f6 Minigames have been pushed to 1.5. 2022-07-24 20:39:03 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
4ec3a595c4 Dakka progress continues. More tomorrow. 2022-07-22 01:34:12 +02:00
4171c7c7c7 Update plan stuff. 2022-07-14 12:23:59 +02:00
2b93403ff0 sheen clarifications 2022-06-22 01:59:26 +02:00
7fb314745c Rewrite title stuff without using exploits. 2022-05-20 13:11:58 +02:00
e270e4de2c Swap slots of Ray-Khom and Mortal Rifle. 2022-05-08 00:19:55 +02:00
a144156b26 Add option to log oneliners to the Messages tab. 2022-04-12 18:14:47 +02:00
fd9ea92966 Remember store buy/sell state. 2022-04-12 16:26:41 +02:00
e9cb1005ac Additional voicelines (incomplete). 2022-03-29 22:35:06 +02:00
798511ed6c 1.3 development begins 2022-03-26 21:53:04 +01:00
13f32a9196 Store tab implemented. 2022-03-26 20:40:04 +01:00
1c1dcc00cb Fix startup text not displaying correctly. 2022-03-17 22:05:56 +01:00
15d259be36 Hitscan locational damage compatibility. 2022-03-08 14:54:32 +01:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
a7eda2702a Migrate various thinkers to plain objects.
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
508c0eb7f2 Update some stuff. 2022-02-12 18:51:13 +01:00
be1f1d083f Additional branding changes. 2022-01-15 15:37:29 +01:00
56dca15b52 Title sequence has more "oomph" added. 2022-01-05 20:42:03 +01:00
5e8824843c planning update. 2021-12-26 12:43:20 +01:00
7f70eb03af I gave in and did the font cleanup already. 2021-12-16 22:07:20 +01:00