Commit graph

29 commits

Author SHA1 Message Date
edbc19ce64 Unique voices for Mortal Rifle touchscreen and finger flick. 2022-09-24 14:56:35 +02:00
82c6be5cdc Sheen kill taunts + some fixes. 2022-07-23 17:54:41 +02:00
6f579ae102 Reorganize sndinfo. 2022-06-09 17:16:42 +02:00
6cca0eb623 Even more voice stuff. 2022-06-07 18:27:52 +02:00
bccf3a3b48 Jump voice added. 2022-06-03 15:44:14 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
bb65acc28e Original death/pain/grunt voices. 2022-04-20 08:53:42 +02:00
e9cb1005ac Additional voicelines (incomplete). 2022-03-29 22:35:06 +02:00
df49a27ddb Re-add pre-1.2 voice as optional. 2022-03-25 18:39:59 +01:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
a02a849419 Voice loudening option.
Also made voice files a tad bit louder in general.
Made Demoslayer mod also give armor nuggets.
2021-11-06 23:53:58 +01:00
f635c478ea All voice lines are now accounted for. Thank you. 2021-11-04 20:54:23 +01:00
0f929d0dff Most ragekit lines added (VA needs some rest now). 2021-11-03 22:49:12 +01:00
d6ce6ef068 Additional voice lines because fun. 2021-10-29 20:09:35 +02:00
b9206521fd Fix boss oneliners and boss detection. 2021-10-20 00:15:43 +02:00
fef9db20d0 Fourth batch of voices, we're almost there. 2021-10-19 22:56:03 +02:00
192071140f Third batch of voice lines (Korax responses). 2021-10-10 01:58:12 +02:00
f097e79ab3 Raise frequency of combat chatter, feels better with new voices.
Tweak Puntzer Beta get line.
2021-10-10 00:44:01 +02:00
486b79edac Second batch of voice lines. 2021-10-09 21:31:40 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
f5f18eb8c0 Wallbuster busting implemented.
Renamed Demolitionist voice files to prevent mod conflicts.
2020-06-19 19:54:39 +02:00
f39d2ae42e combat taunt tweaks. 2020-04-28 23:42:47 +02:00
a9d1f0d691 Replaced gib sound (sorry).
Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
ac2d22db29 Some skeletal work on stuff.
- Functional brutal doom handler.
- Functional crash handler.
- Skeletal titlemap.
- Skeletal zscript files.
- Default voicepack (the sound files, at least).
2019-12-23 21:52:09 +01:00