Commit graph

195 commits

Author SHA1 Message Date
95dd4a715a More stuff I missed. 2023-03-17 13:25:54 +01:00
dc2e3d0a55 Fix Eviscerator chunks passing through solids. 2022-12-08 14:42:13 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
87266edc32 Accidentally made all projectiles anti-gravity. 2022-11-11 01:52:16 +01:00
31ea4f73b1 Fix wacky-ass water physics for projectiles. 2022-11-11 01:46:39 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
e6d1808218 Add slider for healthbar fade distance. 2022-10-26 14:17:19 +02:00
591e9dcf28 Don't track fall damage if monster fall damage is disabled. 2022-10-23 23:36:51 +02:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
cdd2792260 Prevent ear damage when mappers cluster bonuses together. 2022-10-03 00:21:57 +02:00
5d443cf33c Tweak various interpolators. 2022-09-26 15:15:11 +02:00
8833db9591 Voodoo dolls are annoying. 2022-09-24 01:21:03 +02:00
6e3a6bb0e3 Healthbars shouldn't spawn for boss brains unless they're visible. 2022-09-19 01:02:40 +02:00
445e79c88c Don't give healthbars to moths. 2022-09-16 16:53:56 +02:00
a8cbcca2da Voodoo dolls should only have player names in multiplayer. 2022-09-13 18:12:15 +02:00
d55ee022d2 Don't spawn healthbars for actors with NODAMAGE. 2022-09-09 12:47:11 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
7ee6b71a07 Fix jitter in smooth interpolators. 2022-07-21 13:25:02 +02:00
6825146e51 A whole fat load of micro-optimizations.
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
d8d3fa8ba2 Drop shadows on Alt HUD for consistency. 2022-06-09 13:27:30 +02:00
cc0f5c01ba FINALLY implemented Fuel/Dash regen sounds. 2022-04-19 18:40:23 +02:00
a02a849419 Voice loudening option.
Also made voice files a tad bit louder in general.
Made Demoslayer mod also give armor nuggets.
2021-11-06 23:53:58 +01:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
fb91b25643 Clean up some remaining 4.5 compat tidbits. 2021-05-26 12:49:37 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
d0287b7ade GZDoom 4.5.0 compat fixes. 2021-03-21 12:01:11 +01:00
804ed92254 Slightly reduce IoS explosions, for performance. 2021-03-08 21:50:00 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
5ac45d68cd Fancy Keen sounds. 2021-02-24 01:00:35 +01:00
ae3870f3c1 Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
Parry tracking on stats tab.
Parry kill score bonuses.
Small optimizations.
2021-02-07 17:57:20 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
6d6b1de3cc Add unload function to Wallbuster.
Don't add vertical push to grenade-type projectiles if underwater.
Destroy sparks and chips on liquid terrain.
2021-01-16 21:31:27 +01:00
b242e34bae Boss Brain only counts as kill if there's a Boss Eye. 2021-01-16 15:51:50 +01:00
33788522ef Fancy teleporter particles. 2021-01-15 18:16:13 +01:00
0acdce0327 Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
Alternate sprites for Hellblazer explosion trails.
Alternate sprites for Eviscerator explosion ring.
A couple extra things that will be needed in the future.
2021-01-14 20:27:21 +01:00
1b7f64ee81 Typo fix.
Readme tweaks.
Add support for recoloring player tags through add-ons.
2021-01-13 14:30:05 +01:00
18c47e67eb Custom boss brain unconditionally kills all monsters on death.
Various random adjustments.
2021-01-13 12:10:14 +01:00
cdd9ee42b8 Excise ViewSmoke class.
Some tweakery to default inventory handling (Demolitionist can no longer pick up vanilla armor types).
2021-01-07 17:36:42 +01:00
1212026e79 Aggressive attempt to fix annoying physics glitches on light actors.
More rebalances to Hellblazer Ravagers and Candygun.
2020-12-30 18:29:23 +01:00
41fe50886c Today I learned that SPAC_Impact lines can still be activated by hitscan that crosses through them and this is intended vanilla behavior. 2020-12-22 01:34:43 +01:00
061829bb8f Some optimizations. 2020-12-22 00:19:52 +01:00
6068047fe8 Fix typo in SUSAN lore entry.
Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
ad2a96b676 Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
793e75a7ed Try to fix player bumping into random things that shouldn't be collidable.
Frantic attempt at preventing desyncs by adding "FloatBobPhase 0" to a lot of actors.
Boss brains count towards kills (prevents players from getting an "all kills" bonus without having actually beaten the boss proper).
2020-12-06 01:43:50 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
ec9e09adca Add color-coded pickup flashes.
Allow Keen rescue by pressing use.
2020-11-03 10:49:04 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
1e41d91760 Some cleanup of stuff. 2020-10-25 17:17:51 +01:00