Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
Alternate sprites for Hellblazer explosion trails.
Alternate sprites for Eviscerator explosion ring.
A couple extra things that will be needed in the future.
Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
Frantic attempt at preventing desyncs by adding "FloatBobPhase 0" to a lot of actors.
Boss brains count towards kills (prevents players from getting an "all kills" bonus without having actually beaten the boss proper).
- Added "additional tips" help menu section detailing some important things.
- Bit more work into inter-mod compat.
- Reorganize main menu elements (layout is now like Hexen, plus info).
- Add sprites and other simple graphic stuff for upcoming dlc weapons.
- ZScript file reorganizing.
- Fix enemies that spend a long time in-air eating up FPS due to blood trails.
- Remove Swinger code, it's unused anyway.
- Fix scaling of titlemap texts.
- Make help screen scale nicely in 21:9, like the hud.
- Add cvar to allow people to still somehow play this with BD (it will break).
- Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
- Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).