Commit graph

33 commits

Author SHA1 Message Date
bb5e8083e0 Lore entries for wallbuster, ynykron.
Small adjustments in stuff.
2020-05-09 21:01:35 +02:00
cab0940723 Oh man the amount of stuff I've done today:
- Implemented Biospark Carbine secondary + combo.
 - Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
 - First person gestures.
 - Replaced "yeah I ban him" gesture with a wave, more useful.
 - Random stuff.
 - Made it so you can pick up unimplemented weapons (but can't use them).
 - Various tiny tweaks here and there.
2020-04-25 02:31:55 +02:00
ebcde8f1de Biospark Carbine partially implemented (no alt/third fires yet).
Various fixups???
2020-04-23 04:24:23 +02:00
d1b1a0541d Added Lead Ball ammo type to Spreadgun.
Partial implementation of Fuck Your Shit rounds, currently in progress.
Added various shader effects to some powerups, and to player damage.
Added custom view effects to player death, disabled "face attacker" because it looks weird with model-based players.
Added "untouchable" spree tracking to the Stats tab.
Implemented "emergency reboot system" for people who want a less shameful form of the Resurrect cheat. Cooldown for consecutive reboots can be configured.
Rebalanced armors.
Small language string corrections.
Adjusted pickup model sizes of some weapons.
Fixed missing punch sound (damn typos).
Fix targetter always displaying voodoo dolls.
Fix uptime breaking when loading saves, now based on total playtime rather than gametic.
Readjusted Spreadgun ammo availability.
Flush HUD interpolators alongside messages, fixes things such as the score VERY slowly counting up when loading a save.
Spare armors now only get auto-used on pickup if there is NO armor available of that type.
Added some extra visual effects to punching walls and non-bleeding actors.
Slightly altered the melee range so it's not as awkward.
Fixed punching not using flesh sounds for bleeding actors.
Pusher primary now drags the player towards their target, like the Chainsaw.
Fixed the player having no pain sounds whatsoever.
Fixed stair step anchoring not working.
The damage dealt when walljumping on a monster now also gets boosted by the Ragekit.
2020-03-04 17:05:22 +01:00
191a9a5bb9 Can't remember what I just changed, oh well. 2020-02-28 00:18:19 +01:00
480dbe53f7 It was about time I updated the README. 2020-02-27 12:39:52 +01:00
3e62d52dfc Pusher Implemented (and other things):
- Updated credits.
 - Lore text adjustments / expansion.
 - Added scrollbar to mission statement, since text has been expanded.
 - Various menu fixes.
 - Fix healthbars not appearing for Hexen wraiths (hopefully).
TODO:
 - Add separate mission statement for Doom 1 (no idea how, maybe just detect
   if it's an ExMx type of map I guess?). Mission statements for specific mods
   and map packs would be neat too, but those would take a lot of time.
 - Fine-tune Pusher behaviour.
 - Remind myself that I need to do sorting on the Doom key display below the
   score in the HUD, because for now they appear in the order they were picked
   up in and it looks kinda weird at times. Also possibly switch to a
   horizontal rather than vertical arrangement, too, adjusted to the width of
   the score box.
2020-02-12 14:15:40 +01:00
b6f434a28d Stuff and things:
- Reset nugget amounts back to 5 per pickup.
 - Added Omnisight (currently just allmap).
 - Added Lämp (currently just aesthetic, no moths yet).
 - Some stuff I can't remember.
 - Added konami code easter egg to demolitionist menu.
2020-02-05 01:43:13 +01:00
1cc4861bf3 More powerup/item work:
- Added Invinciball and Ragekit.
 - Fixed items not autoactivating on pickup if spares are held.
 - Fixed crashing when Refresher and Sandwich autoactivate to prevent death.
 - Fixed PainChance not being reset when finishing a dash.
 - Adjusted armor values.
 - Set Nugget pickup ammount to 1, like vanilla bonus items.
2020-02-04 13:57:13 +01:00
0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
631fcb4e7c Lore edits to Candy Gun behaviour. 2020-01-27 03:04:05 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
e8e2f18339 Added notes for animation progress.
Removed mention of a scope on the hellblazer in the readme, I forgot about that.
2020-01-22 15:52:46 +01:00
071d614ab7 Readme correction. 2020-01-15 23:10:31 +01:00
583a442c4e WIP Eviscerator model. 2020-01-09 23:35:36 +01:00
652f1b820e Note on ammo usage restrictions for Wallbuster. 2020-01-06 23:53:06 +01:00
c40c58baf3 Explodium Gun model finished (plus Candy Gun since it's just a reskin). 2020-01-06 16:38:14 +01:00
45a67e359c DEEP LORE 2019-12-28 22:13:26 +01:00
bdedbe1576 more readme updates 2019-12-25 20:23:22 +01:00
39fe753b4c Readme update.
Also nothing at all, do not look into that folder.
2019-12-23 22:11:31 +01:00
ac2d22db29 Some skeletal work on stuff.
- Functional brutal doom handler.
- Functional crash handler.
- Skeletal titlemap.
- Skeletal zscript files.
- Default voicepack (the sound files, at least).
2019-12-23 21:52:09 +01:00
3635a447c6 Additional note on scoring for secrets/items. 2019-12-18 13:06:30 +01:00
134e611755 Updated readme with some Demolitionist lore. 2019-12-18 13:02:44 +01:00
9d2103e764 WIP Wallbuster model. Updated Readme. 2019-12-17 23:12:35 +01:00
e3fb7994fa Pusher model created.
Will be animated once the player model is done and I can use its arms.
2019-12-14 19:56:22 +01:00
Marisa Kirisame
6af586ccdd
Again 2019-11-20 13:52:25 +01:00
Marisa Kirisame
0497e78349
More markdown tweaks 2019-11-20 13:47:44 +01:00
d525d69188 Fix markdown on README. 2019-11-20 13:41:18 +01:00
db95812f7a Making this public. 2019-11-20 13:39:52 +01:00