Commit graph

36 commits

Author SHA1 Message Date
791b056506 Mortal Rifle menu pose. 2022-09-11 18:02:55 +02:00
c7e85563cc Missed this too. 2022-08-22 18:14:53 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
3903dc636e Add combat hammer main menu pose.
Also, rename the pickup model (oops).
2022-08-10 22:53:32 +02:00
d85a3791db Buncha fixes from today's stream. 2022-07-31 21:14:35 +02:00
cfc11ce77d Forgot to force bilinear filtering. 2022-07-23 21:37:11 +02:00
93891b2ccf Add mugshot to HUD. 2022-07-05 23:33:29 +02:00
460ee725e2 Remove old branding. 2022-07-05 20:37:09 +02:00
efa20cdd30 Prepare for Alt Hud implementation. 2022-06-01 12:06:35 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
e4027bf10d Additional intermission render. 2022-02-19 02:20:06 +01:00
e765fb0850 While I'm at it, let's sneak in another render. 2022-02-13 15:02:11 +01:00
4ca8bc620a Actually, let's add one more. 2022-02-13 14:13:02 +01:00
d053f51324 Guess what? More fanart. 2022-02-13 14:01:16 +01:00
0dd61b4cf9 Forgot to add bilinear filter to new fanart. 2022-02-12 18:53:38 +01:00
2b4437a1be New intermission art by Monsoon-Soft. 2022-02-01 11:51:42 +01:00
470e4f5eb9 Even more main menu poses. 2022-01-15 23:29:53 +01:00
4c17c145f1 Mod rebranding to "Codename: Demolitionist". 2022-01-13 00:27:14 +01:00
fc87562758 More official renders for intermission art. 2022-01-08 17:52:30 +01:00
56dca15b52 Title sequence has more "oomph" added. 2022-01-05 20:42:03 +01:00
8015338cf3 Re-do logo shader. Use separate layer textures. 2021-12-06 18:10:58 +01:00
eb9fa98d97 ditto 2021-10-25 16:30:43 +02:00
5d2aecafe1 The stuff from master. 2021-10-22 17:30:41 +02:00
5824829947 Minor fixes 2021-09-12 22:41:47 +02:00
dc4bd4d45d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
147c9223cb Add option to pistol start between clusters only.
Fix missing bilinear filtering in new art.
Tweak ammo spawns slightly.
2021-08-15 16:59:32 +02:00
bbd43c58e4 Enforce intermission bg filtering through shaders, to fix jaggies at certain resolutions. 2021-04-11 21:20:27 +02:00
7d401bdb61 I completely forgot what I changed. 2021-03-23 17:03:51 +01:00
e2d2305f8b A more fancy way to deface nazi texturing. (Bonus: curly mustaches on demon faces)
Fix gibs/blood and other non-interacting projectiles being tracked in the minimap.
2021-03-21 03:35:14 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
0588fd6dab Additional menu tweakery.
Attempt to hotfix cases where STILL the lore library will get deleted.
2020-10-24 15:45:54 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
02a5d180d1 Remade logo, now animated (with shaders!)
Preload fonts on launch, less stutters
2020-06-16 16:20:09 +02:00
ff875be3ac Much stuff was adjusted. Much, much stuff.
Only the trading functions are left, the store just got added.
The other weapons will follow eventually.
2020-02-07 22:44:30 +01:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00