Commit graph

183 commits

Author SHA1 Message Date
6e3a6bb0e3 Healthbars shouldn't spawn for boss brains unless they're visible. 2022-09-19 01:02:40 +02:00
445e79c88c Don't give healthbars to moths. 2022-09-16 16:53:56 +02:00
a8cbcca2da Voodoo dolls should only have player names in multiplayer. 2022-09-13 18:12:15 +02:00
d55ee022d2 Don't spawn healthbars for actors with NODAMAGE. 2022-09-09 12:47:11 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
7ee6b71a07 Fix jitter in smooth interpolators. 2022-07-21 13:25:02 +02:00
6825146e51 A whole fat load of micro-optimizations.
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
d8d3fa8ba2 Drop shadows on Alt HUD for consistency. 2022-06-09 13:27:30 +02:00
cc0f5c01ba FINALLY implemented Fuel/Dash regen sounds. 2022-04-19 18:40:23 +02:00
a02a849419 Voice loudening option.
Also made voice files a tad bit louder in general.
Made Demoslayer mod also give armor nuggets.
2021-11-06 23:53:58 +01:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
fb91b25643 Clean up some remaining 4.5 compat tidbits. 2021-05-26 12:49:37 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
d0287b7ade GZDoom 4.5.0 compat fixes. 2021-03-21 12:01:11 +01:00
804ed92254 Slightly reduce IoS explosions, for performance. 2021-03-08 21:50:00 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
5ac45d68cd Fancy Keen sounds. 2021-02-24 01:00:35 +01:00
ae3870f3c1 Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
Parry tracking on stats tab.
Parry kill score bonuses.
Small optimizations.
2021-02-07 17:57:20 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
6d6b1de3cc Add unload function to Wallbuster.
Don't add vertical push to grenade-type projectiles if underwater.
Destroy sparks and chips on liquid terrain.
2021-01-16 21:31:27 +01:00
b242e34bae Boss Brain only counts as kill if there's a Boss Eye. 2021-01-16 15:51:50 +01:00
33788522ef Fancy teleporter particles. 2021-01-15 18:16:13 +01:00
0acdce0327 Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
Alternate sprites for Hellblazer explosion trails.
Alternate sprites for Eviscerator explosion ring.
A couple extra things that will be needed in the future.
2021-01-14 20:27:21 +01:00
1b7f64ee81 Typo fix.
Readme tweaks.
Add support for recoloring player tags through add-ons.
2021-01-13 14:30:05 +01:00
18c47e67eb Custom boss brain unconditionally kills all monsters on death.
Various random adjustments.
2021-01-13 12:10:14 +01:00
cdd9ee42b8 Excise ViewSmoke class.
Some tweakery to default inventory handling (Demolitionist can no longer pick up vanilla armor types).
2021-01-07 17:36:42 +01:00
1212026e79 Aggressive attempt to fix annoying physics glitches on light actors.
More rebalances to Hellblazer Ravagers and Candygun.
2020-12-30 18:29:23 +01:00
41fe50886c Today I learned that SPAC_Impact lines can still be activated by hitscan that crosses through them and this is intended vanilla behavior. 2020-12-22 01:34:43 +01:00
061829bb8f Some optimizations. 2020-12-22 00:19:52 +01:00
6068047fe8 Fix typo in SUSAN lore entry.
Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
ad2a96b676 Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
793e75a7ed Try to fix player bumping into random things that shouldn't be collidable.
Frantic attempt at preventing desyncs by adding "FloatBobPhase 0" to a lot of actors.
Boss brains count towards kills (prevents players from getting an "all kills" bonus without having actually beaten the boss proper).
2020-12-06 01:43:50 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
ec9e09adca Add color-coded pickup flashes.
Allow Keen rescue by pressing use.
2020-11-03 10:49:04 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
1e41d91760 Some cleanup of stuff. 2020-10-25 17:17:51 +01:00
905389c495 Add option for blob shadows to only affect mod objects (default).
Minor optimizations of stuff.
2020-10-23 21:05:00 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
a8a74556a8 0.9.3b release:
- Add models for debris, akin to DT chunks.
 - Eviscerator chunks have a glow sprite like in DT.
 - Fix potential palette light crash under very special circumstances.
 - Double range of Ynykron altfire explosion.
 - Reduce Ynykron vortex lifetime (grows quicker), and reduce mass gain from kills by 40% (allows it to suck in a couple more enemies in hordes).
 - Adjust v-field compression formula for Ynykron vortex.
 - Reduce max blockmap iterator range of Ynykron vortex, should perform slightly better (maybe) on large maps.
 - Fix Ynykron altfire beam clipping through the world due to incorrect offsets.
 - Adjust Golden shell explosion propagation math.
 - Omnisight doesn't increase the item detection range (clutters screen too much).
 - The people have spoken, build only PK3 for releases from now on.
2020-09-20 15:05:43 +02:00
431e2d5ddc Various optimizations and a couple changes:
- Lightweight Tick() for smoke and debris (has some glitches I gotta figure out).
- Add option for buckshot to gib (on by default).
- Clips are replaced by shells again.
- Increased look sensitivity when crouching with Silver Bullet.
- Fix 3D floor handling of nonsolids.
- Fix combat trackers not updating their position when an actor changes height while stationary (e.g.: crouching players).
2020-09-13 14:39:24 +02:00
e6449acd00 Much finetuning and stuff. 2020-09-02 17:47:33 +02:00
f28e7e01fb Big changes (still no Ynykron altfire, sorry):
- Split off big code files for easier navigation.
- Moved DoExplosion and DoKnockback to the SWWMUtility class.
- Removed DoBlast as it is no longer used, having been replaced entirely.
- Finalized Mag Manager:
  * Implemented partial mag loading for Silver Bullet and Candygun.
  * Show spare bullets on ammo displays of Silver Bullet and Candygun.
- Rebalanced Eviscerator and Hellblazer damages.
- Adjusted Dragon's Breath damage and effects.
- Adjusted ammo spawns again.
  * Reduced shell spawns, as they seemed to max out too quickly.
  * Added "intermediate" bundle spawns for Eviscerator shells, Hellblazer missiles and Silver Bullet / Candygun rounds.
- Doubled max ammo of Biospark Carbine.
- Biospark beams no longer spawn arcs near their start point. This should reduce the likelihood of self-damage.
2020-08-23 16:32:44 +02:00
383e170ae0 Use a less grating crash sound, relegate older one to BD punishment. 2020-08-22 15:18:03 +02:00
0d70f2b94e Demolitionist now considered a weapon for stats tracking. 2020-08-20 11:35:38 +02:00
4763fc54f2 Small fixups. 2020-08-18 13:35:45 +02:00
84ce3965c4 Adjustments and rebalances. 2020-08-17 00:03:30 +02:00
09cfb25c30 Implemented "Item Sense" feature.
Rebalanced Hellblazer.
Rebalanced Biospark Carbine combo.
Hellblazer Crackshot sub-grenades home in on bounce, as was intended.
Added zoom blur when dashing.
Added option to use a big font for targetter labels.
More robust ui<->play communication for Demolitionist menu actions.
Increase fuel regen rate.
Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
2020-08-16 16:27:44 +02:00