Commit graph

45 commits

Author SHA1 Message Date
38cd7df826 Small scorenum/damnum refactor. 2024-01-16 10:17:28 +01:00
308636000f More Eviternity 2 MAP33 compat work. 2023-12-24 17:56:05 +01:00
e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
e53b6c1ca7 Implement alternate, less visually intense All Clear fx. 2023-12-02 13:47:00 +01:00
eb3cae5d43 Cap minimap zoom like in sidemods. Removes need for a CVar. 2023-10-13 12:11:13 +02:00
191adb9e2a Fix beam projectiles being missing from minimap. 2023-10-03 21:52:25 +02:00
ed30fc062a Fix typo in minimap projectile validation. 2023-09-28 11:14:27 +02:00
749ccd80b6 Small refactoring/cleanup. 2023-09-24 22:21:57 +02:00
964dcf84f9 Various UI changes:
* Add optional numeric values to healthbars, like in the standalone mod.
 * Remove minimap themes, keep only the Demolitionist color set.
 * Draw keys in the minimap using their respective colors.
 * Don't send AutoAutosave tokens to the minimap.
 * Tweak the minimap color of shootable actors so they look less like usable lines.
 * Use smaller font for cumulative damage on boss healthbars.
2023-08-17 20:13:16 +02:00
09f5bfd2f6 Retire the "suckables list" + some fixes. 2023-07-29 15:03:26 +02:00
c5e7c0edb8 Reimplement reverted commit but with some important safety checks. 2023-07-29 15:02:24 +02:00
a8f6417781 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 12:56:38 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
b40d8d0633 Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
b876515745 Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
245414cb0f Rogue removed cvar access. 2022-07-13 18:56:50 +02:00
6825146e51 A whole fat load of micro-optimizations.
Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
bcae92cb05 Fix: The wrong internal counter was being decremented when ticking damnums. 2022-06-17 16:38:32 +02:00
e4bcb33a10 Make some messages first-person for the local player. 2022-04-12 17:06:20 +02:00
a7eda2702a Migrate various thinkers to plain objects.
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
33b338899e Reduce frequency of combat comments. 2022-02-19 23:51:04 +01:00
00f150b832 A collection of hackfixes related to items. 2022-01-25 01:40:52 +01:00
b9206521fd Fix boss oneliners and boss detection. 2021-10-20 00:15:43 +02:00
f097e79ab3 Raise frequency of combat chatter, feels better with new voices.
Tweak Puntzer Beta get line.
2021-10-10 00:44:01 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
8be723477f Pull in more changes from master. 2021-10-03 23:49:20 +02:00
9f54ec6f62 More changes from master. 2021-09-22 19:39:44 +02:00
8176b21b8c Achievement system overhaul.
Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
0420d511a6 New achievements coded (Most icons still not done).
Various random tweaks and fixes.
Reformatted and cleaned up Future Plans file.
2021-09-08 21:09:13 +02:00
3b6c729b0c Bonuses for all kills/items/secrets shouldn't be used in Hexen. 2021-09-04 23:04:00 +02:00
60617f2501 1.0 release. 2021-08-12 16:29:51 +02:00
6a7210cbbf Further delay start of clear music. 2021-06-23 01:00:39 +02:00
5acac8f00f New map clear track courtesy of Bouncy. 2021-06-21 20:54:54 +02:00
804666b7b8 Fix all clear not working. 2021-06-06 20:44:10 +02:00
da703e3e35 Yet more deathmatch stuff. 2021-06-04 21:35:17 +02:00
e3d2158a0a Deathmatch tweaks and fixes. 2021-06-04 18:59:04 +02:00
b5f78f5035 Display beam projectiles in minimap. 2021-04-24 16:00:14 +02:00
36feddcf8f Ghost Artifact behavior overhaul. 2021-03-25 15:06:59 +01:00
f5c9733c65 Major achievement progress. 2021-03-24 02:25:38 +01:00
8c47601d90 I'm afraid the plans for strife support have been cancelled. 2021-03-21 16:22:55 +01:00
f8016516d5 Track projectiles in minimap (toggleable). 2021-03-19 22:16:24 +01:00
431049106c Fix voodoo dolls being always visible in the minimap. 2021-03-19 18:43:47 +01:00
a74a9ae795 More SWWMHandler code splitting.
Revert fallback sprite stuff. It's glitchy.
2021-03-07 20:50:10 +01:00