dc2e3d0a55
Fix Eviscerator chunks passing through solids.
2022-12-08 14:42:13 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
87266edc32
Accidentally made all projectiles anti-gravity.
2022-11-11 01:52:16 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
e6d1808218
Add slider for healthbar fade distance.
2022-10-26 14:17:19 +02:00
591e9dcf28
Don't track fall damage if monster fall damage is disabled.
2022-10-23 23:36:51 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
cdd2792260
Prevent ear damage when mappers cluster bonuses together.
2022-10-03 00:21:57 +02:00
5d443cf33c
Tweak various interpolators.
2022-09-26 15:15:11 +02:00
8833db9591
Voodoo dolls are annoying.
2022-09-24 01:21:03 +02:00
6e3a6bb0e3
Healthbars shouldn't spawn for boss brains unless they're visible.
2022-09-19 01:02:40 +02:00
445e79c88c
Don't give healthbars to moths.
2022-09-16 16:53:56 +02:00
a8cbcca2da
Voodoo dolls should only have player names in multiplayer.
2022-09-13 18:12:15 +02:00
d55ee022d2
Don't spawn healthbars for actors with NODAMAGE.
2022-09-09 12:47:11 +02:00
b40d8d0633
Healthbar / Damnum backport from sidemods.
2022-08-22 17:39:10 +02:00
7ee6b71a07
Fix jitter in smooth interpolators.
2022-07-21 13:25:02 +02:00
6825146e51
A whole fat load of micro-optimizations.
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Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
d8d3fa8ba2
Drop shadows on Alt HUD for consistency.
2022-06-09 13:27:30 +02:00
cc0f5c01ba
FINALLY implemented Fuel/Dash regen sounds.
2022-04-19 18:40:23 +02:00
a02a849419
Voice loudening option.
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Also made voice files a tad bit louder in general.
Made Demoslayer mod also give armor nuggets.
2021-11-06 23:53:58 +01:00
651376f182
Original voice acting (batch 1). Plus other stuff.
2021-10-05 19:22:34 +02:00
fb91b25643
Clean up some remaining 4.5 compat tidbits.
2021-05-26 12:49:37 +02:00
4d7cd9c564
Some spicing up of the Doom 2 secret maps.
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More achievement icons.
2021-04-09 20:57:49 +02:00
d0287b7ade
GZDoom 4.5.0 compat fixes.
2021-03-21 12:01:11 +01:00
804ed92254
Slightly reduce IoS explosions, for performance.
2021-03-08 21:50:00 +01:00
c5abe83831
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00
5ac45d68cd
Fancy Keen sounds.
2021-02-24 01:00:35 +01:00
ae3870f3c1
Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
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Parry tracking on stats tab.
Parry kill score bonuses.
Small optimizations.
2021-02-07 17:57:20 +01:00
a83354beac
Spreadgun ammo change: Napalm → Acid flechettes.
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Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
6d6b1de3cc
Add unload function to Wallbuster.
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Don't add vertical push to grenade-type projectiles if underwater.
Destroy sparks and chips on liquid terrain.
2021-01-16 21:31:27 +01:00
b242e34bae
Boss Brain only counts as kill if there's a Boss Eye.
2021-01-16 15:51:50 +01:00
33788522ef
Fancy teleporter particles.
2021-01-15 18:16:13 +01:00
0acdce0327
Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
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Alternate sprites for Hellblazer explosion trails.
Alternate sprites for Eviscerator explosion ring.
A couple extra things that will be needed in the future.
2021-01-14 20:27:21 +01:00
1b7f64ee81
Typo fix.
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Readme tweaks.
Add support for recoloring player tags through add-ons.
2021-01-13 14:30:05 +01:00
18c47e67eb
Custom boss brain unconditionally kills all monsters on death.
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Various random adjustments.
2021-01-13 12:10:14 +01:00
cdd9ee42b8
Excise ViewSmoke class.
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Some tweakery to default inventory handling (Demolitionist can no longer pick up vanilla armor types).
2021-01-07 17:36:42 +01:00
1212026e79
Aggressive attempt to fix annoying physics glitches on light actors.
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More rebalances to Hellblazer Ravagers and Candygun.
2020-12-30 18:29:23 +01:00
41fe50886c
Today I learned that SPAC_Impact lines can still be activated by hitscan that crosses through them and this is intended vanilla behavior.
2020-12-22 01:34:43 +01:00
061829bb8f
Some optimizations.
2020-12-22 00:19:52 +01:00
6068047fe8
Fix typo in SUSAN lore entry.
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Restore weapon precaching.
Add precaching for gesture items.
Fix broken physics of light actors.
Add light actor physics to confetti.
Fix composite items not keeping their tracers on travel.
Fix ground distance reporting meters when it should be showing kilometers.
Reattach player shadow on travel.
Fix tip 37 erroneously listing slots from 6 and up as FOILINVUL when it should be 7 and up.
2020-12-14 21:03:08 +01:00
ad2a96b676
Hellblazer pickups have translucent glass and show ammo state.
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Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
793e75a7ed
Try to fix player bumping into random things that shouldn't be collidable.
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Frantic attempt at preventing desyncs by adding "FloatBobPhase 0" to a lot of actors.
Boss brains count towards kills (prevents players from getting an "all kills" bonus without having actually beaten the boss proper).
2020-12-06 01:43:50 +01:00
334d0a6d17
Added "All Clear" score bonus for fully 100%-ing a level.
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Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
9fcbb16267
Eviternity compatibility (sort of).
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More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f
Rewrite physics of lightweight actors. Now using Linetrace-based approach.
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Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
ec9e09adca
Add color-coded pickup flashes.
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Allow Keen rescue by pressing use.
2020-11-03 10:49:04 +01:00
e200850a79
Various menu tweaks, and other things:
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- Added "additional tips" help menu section detailing some important things.
- Bit more work into inter-mod compat.
- Reorganize main menu elements (layout is now like Hexen, plus info).
- Add sprites and other simple graphic stuff for upcoming dlc weapons.
- ZScript file reorganizing.
- Fix enemies that spend a long time in-air eating up FPS due to blood trails.
- Remove Swinger code, it's unused anyway.
- Fix scaling of titlemap texts.
- Make help screen scale nicely in 21:9, like the hud.
- Add cvar to allow people to still somehow play this with BD (it will break).
- Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
- Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
1e41d91760
Some cleanup of stuff.
2020-10-25 17:17:51 +01:00
905389c495
Add option for blob shadows to only affect mod objects (default).
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Minor optimizations of stuff.
2020-10-23 21:05:00 +02:00