Commit graph

2,083 commits

Author SHA1 Message Date
eabd26d5bb Small Puntzer Gamma correction. 2022-12-06 00:29:36 +01:00
46bfd84a0c Use SendInterfaceEvent for weapon firemode tags. 2022-12-06 00:20:17 +01:00
ce73e6a2e0 Fix startup graphics not being replaced in Hexen. 2022-12-05 19:38:08 +01:00
48b364cbce Tiny oopsfixes. 2022-12-05 18:20:42 +01:00
02dd50101e Use CORRECTPIXELSTRETCH where needed. 2022-12-05 14:50:16 +01:00
7be1793900 Switch all particle spawns to level.SpawnParticle(). 2022-12-05 14:13:47 +01:00
375d28ae41 I swear I'm not dyslexic. 2022-12-05 09:53:37 +01:00
8e952f412f 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
eb624f15e3 Fix zero-damage hits spawning blood.
(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
b33e85c1ef Potentially fix some missing notification strings. 2022-12-01 10:20:49 +01:00
e5cb2700f0 Fix cloaked face not cropping in hud. 2022-12-01 09:47:27 +01:00
cf227e3a77 More "attention to detail" in weapon pickup models. 2022-11-30 20:22:29 +01:00
6ce0c7b312 Slight run/sprint speed tweaks. 2022-11-29 20:28:54 +01:00
847c11ee4f Oops, typo. 2022-11-29 20:06:28 +01:00
be2639fd69 Fix microscopic single shell pickups. 2022-11-29 10:25:08 +01:00
84bbd31d62 Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
3373a53a21 Convert all weapon pickups to IQM. 2022-11-28 22:11:11 +01:00
f12ee1735c Fix facelight height not updating. 2022-11-28 21:05:29 +01:00
9ce5ee591f Fix very wrong™ fract() implementation. 2022-11-28 17:54:45 +01:00
0b84bbb4d4 A couple things missed. 2022-11-28 17:11:57 +01:00
61d5042a72 I think that's all envmaps covered. 2022-11-28 17:06:12 +01:00
537ae7b265 The environment mapping madness continues. 2022-11-28 13:51:17 +01:00
0c77431eed Use two-layer envmaps on Mortal Rifle and Lämp. 2022-11-28 01:17:34 +01:00
43593f9e89 Allow envmask shader to use multiple masks (up to 3). 2022-11-28 00:35:12 +01:00
bcc1f22153 Tiny insignificant change. 2022-11-28 00:35:00 +01:00
4762e67fe7 Fix ceiling blood flickering 2022-11-26 22:13:48 +01:00
c77eaea56d More compatible nashgore footprints (load order agnostic). 2022-11-26 21:18:08 +01:00
43c66f0504 Add environment mapping to blast suit and war armor. 2022-11-26 12:09:38 +01:00
23947d8471 Remove unnecessary uses of "action" and "invoker". 2022-11-26 11:57:17 +01:00
4ad26239d4 Remove first person key gestures. 2022-11-26 03:42:35 +01:00
428e0b2502 Trim models accidentally exported with 250 frames. 2022-11-26 03:28:40 +01:00
86155ed622 The conversion of base items is complete. 2022-11-26 03:04:30 +01:00
e8420c74c4 More model conversions. 2022-11-25 23:39:29 +01:00
8c2772b823 Converted some models to IQM (more later). 2022-11-25 20:55:26 +01:00
c5f9e3b5a7 Fix incorrect YBeam math. 2022-11-25 20:55:19 +01:00
b9698e1aaa Experimental Unreal-style view bob. 2022-11-24 12:49:11 +01:00
7f6b66b149 The Silver Bullet is an AMR, not a sniper rifle.
Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
53cebf1f75 Make YBeam model actually 1 unit tall, to avoid confusion. 2022-11-22 13:40:08 +01:00
75adec38d2 Put dialogues into the console using PRINT_NONOTIFY. 2022-11-22 11:06:39 +01:00
94de5fb957 Rewrite second half of Heresiarch's Seminary dialogue to be less awkward. 2022-11-22 10:55:39 +01:00
64b759c864 Re-render all menu poses with correct materials. 2022-11-21 16:28:37 +01:00
f259fbd3f6 Sneak Mikolah into the greetz. 2022-11-20 20:39:50 +01:00
7a1e7a41a4 Mikoportal compatibility for voodoo dolls.
Includes VM abort fix for KDiKDiZD (though both mods are incompatible).
2022-11-20 20:30:45 +01:00
c7e8750286 Removed unused decals. 2022-11-20 20:30:35 +01:00
cd746067cd Localization fixes. 2022-11-19 13:33:56 +01:00
60d78eb669 Fix some tips. 2022-11-18 22:22:53 +01:00
d4e8cf7844 Tweak hammer spin to make it slightly less chaotic. 2022-11-17 16:54:08 +01:00
706a3488d1 Adjust ammo amounts again. Remove 12/16 shell pickups. 2022-11-16 22:35:32 +01:00
d8bf8a6063 Fix incorrect values in HUD for unobtained ammo. 2022-11-16 22:34:26 +01:00
3de1290071 Precache canvas component textures (Fixes stutter on Mortal Rifle). 2022-11-16 22:33:26 +01:00