f89393ca81
Unconditional blood replacement, new blood decals, corpse blood pools.
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TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
8ec86a9b9c
Interpolate quick turn.
2025-03-07 11:50:31 +01:00
7dd20c93e4
Actually use GetMidTexturePosition() to simplify some code.
2025-03-07 11:48:03 +01:00
47722e58a9
Two warnings in SWWMDialogues.StartSeq should be vm aborts instead.
2025-03-05 20:34:06 +01:00
bd55e2ad57
Bump ZScript ver to 4.14, address usage of deprecated actor flags (MISSILEMORE/MISSILEEVENMORE).
2025-02-20 16:01:59 +01:00
339fd58507
Small tweak to HUD score display:
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* Accumulators fade out sooner
* Score interpolator does not tick until accumulators start fading
2025-02-20 15:20:43 +01:00
2fe8e0f947
Little bit of maintenance:
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* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy
* Ensure there are TWO canvas textures available for the Plasma Blaster screen
* Fix some typos in material shader definitions for Demo-chan's face (oops)
2025-02-20 13:45:37 +01:00
722121e21a
I want to fucking die.
2025-02-13 11:00:19 +01:00
41f065fdd0
Small tweaks to the BD screen.
2025-02-12 12:10:17 +01:00
8857c3c03f
New BD screen (missing voice acting).
2025-02-06 20:13:35 +01:00
7581cc12f0
Remove some leftover debug text.
2025-02-06 20:13:06 +01:00
8526c2ffb0
Add generic warning when loading other weapon mods.
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(Plus small tweaks to the anti-BD script)
2025-02-06 11:51:14 +01:00
a99d9e3a12
Clean SWWMUtility.SuperscriptNum up a bit (even though it's not used).
2025-02-04 21:18:39 +01:00
03e556a31d
Better integer exponentiation using squaring (thanks, phantombeta ♥)
2025-02-04 10:31:35 +01:00
8ea3b3a621
How did I NOT notice this massive oopsie?
2025-01-25 14:25:21 +01:00
f90c16b36d
More robust Demolitionist Menu item use/drop handling.
2025-01-25 14:18:42 +01:00
44a0e2e8fb
OK no turns out I'm dumb and screwed the math further.
2025-01-17 14:53:24 +01:00
12f0139d11
weaponwheel: fix crappy alpha calculation.
2025-01-17 14:44:28 +01:00
05dadea4ae
Add wrap-around to the alternate weapon selector, so it's a proper carousel.
2025-01-17 14:24:30 +01:00
67d8235459
Overhaul the "swap weapon" prompt display.
2025-01-15 16:49:55 +01:00
507126b7b1
Also don't log empty string MidPrints to console.
2025-01-15 13:48:46 +01:00
7b15b30cfa
Tweak ProcessMidPrint so it doesn't spam duplicate messages to console.
2025-01-15 13:44:56 +01:00
3050f5e244
Critical MidPrint fixes.
2024-12-03 09:53:07 +01:00
23492b8e62
Fix ridiculously oversized smoke from lava terrain.
2024-11-08 23:33:38 +01:00
0cbf90423d
Update credits with new patreon backer.
2024-11-06 15:33:00 +01:00
8f4b962ed1
Commence VKDoom exclusivity.
2024-11-06 13:18:57 +01:00
d47eb2f1e3
Add support for E1M4B and E1M8B as part of Wadfusion.
2024-10-20 13:58:22 +02:00
acc4341206
Revert "We should not manipulate the FRIENDLY flag directly, apparently."
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This reverts commit 68704316e7 .
Turns out this wasn't really necessary here, as I was already doing the "bookkeeping" myself.
2024-10-04 23:00:50 +02:00
68704316e7
We should not manipulate the FRIENDLY flag directly, apparently.
2024-10-04 19:24:59 +02:00
a1dbf71aa6
Oops, can't do this here.
2024-09-30 21:25:58 +02:00
d3ce281abb
Eviternity 2 changed some monsters.
2024-09-30 21:24:34 +02:00
816d9b6b25
Eviternity 2 final release, update map checksums.
2024-09-30 20:47:23 +02:00
2ee5700130
Weh...
2024-09-17 09:58:32 +02:00
f62cbb51bd
Main Handler: Missed a couple checksums to update here.
2024-09-07 13:07:27 +02:00
6bb21a015a
Level Postprocessor: Update Eviternity II map checksums to RC6.
2024-09-07 12:59:26 +02:00
cf70d61873
Disable liquid splashes from Sheen HMG shots, they can tank performance.
2024-08-28 11:05:46 +02:00
0e57fc5572
Fix "level finished" box going offscreen when maps have author names set.
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(The extra 32px padding was NOT needed, after all)
2024-08-24 21:17:38 +02:00
76817fbe42
Update patron credits (+ include Ko-fi as well).
2024-08-24 15:03:05 +02:00
fe4cc2bd13
Remove unused command.
2024-08-02 15:27:21 +02:00
3c2b083aa1
Possibly fix an esoteric bug with the Lämp?
2024-07-18 15:38:19 +02:00
68c01dbd63
Implement score increase/decrease accumulator in HUD.
2024-07-18 14:22:35 +02:00
a064184777
Fix incorrect math for excess gib spawn throttling.
2024-07-18 13:36:37 +02:00
46dca37ae5
GZDoom is removing the ability to disable network prediction, so... No more multiplayer.
2024-07-07 10:25:49 +02:00
77b1ad89a9
Begin VisualThinker migration. Some effects still pending.
2024-06-21 19:32:13 +02:00
6985a6e230
Stats Tab: Use function pointers for general stat items.
2024-06-12 21:35:03 +02:00
7ff82de39c
Hotfix for widescreen titlepics in some WADs being incorrectly offset.
2024-05-29 12:16:06 +02:00
d2bb60b559
Oops... Forgot to change some references here.
2024-05-04 18:37:52 +02:00
2246b83de2
Trigger chancebox specials AFTER drop, avoids repeated all clear/unclear events.
2024-05-02 10:19:12 +02:00
f38db38751
Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.).
2024-04-22 14:35:02 +02:00
1fb4c27383
Tiny Nashgore compat fix.
2024-04-18 20:02:26 +02:00