..
extra
Add option to only allow one emergency reboot per map (enforced on nightmare difficulties).
2021-03-21 00:57:23 +01:00
matcap
Move matcaps to a separate folder.
2021-02-22 00:58:07 +01:00
nashgore /Footprint
Expand score to 64 bits (sort of).
2020-05-08 18:19:22 +02:00
AkariProject.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
AkariProject.xcf
Book collectible textures finished.
2020-11-25 14:06:00 +01:00
AkariProject1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
AkariProject1st_a.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
AkariProject1st_d.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
AmmoFabricator_a.3d
Ammo Fabricators added.
2020-01-17 17:48:13 +01:00
AmmoFabricator_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
ASmallPriceToPay.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
ASmallPriceToPay_a.3d
Added Lead Ball ammo type to Spreadgun.
2020-03-04 17:05:22 +01:00
ASmallPriceToPay_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
Barrier.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Barrier_a.3d
Elemental Coating (proper Radsuit replacer).
2020-05-26 18:16:19 +02:00
Barrier_bright.png
Elemental Coating (proper Radsuit replacer).
2020-05-26 18:16:19 +02:00
Barrier_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
barrierbar.png
Adjust Elemental Coating to look more like the SWWM Barrier.
2020-06-04 16:37:11 +02:00
BlastSuit.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
BlastSuit_a.3d
Added Blast Suit model.
2020-01-04 00:48:47 +01:00
BlastSuit_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Book.blend
More collectible model work:
2020-11-20 21:20:26 +01:00
Book_a.3d
Fix Deep Impact primary having no noticeable knockback effect.
2020-11-09 21:03:28 +01:00
Book_d.3d
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
2020-11-27 13:11:29 +01:00
Boolet.png
Added projectile parrying. Hitscan parry will come soon.
2020-03-15 22:47:41 +01:00
Boolet_a.3d
Added projectile parrying. Hitscan parry will come soon.
2020-03-15 22:47:41 +01:00
Boolet_Candy.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
Boolet_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
Boolet_Explodium.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
Boolet_Flech.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
CandyBullet.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
CandyCasing.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
CandyCasing_Used.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
CandyGun.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
CandyGun_EmptyMag.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
CandyGun_mask.png
Much more stuff and things, also Candy Gun sounds.
2020-01-27 02:41:51 +01:00
CD.blend
Love Signals CD collectible added.
2020-12-16 00:44:30 +01:00
CD_a.3d
Love Signals CD collectible added.
2020-12-16 00:44:30 +01:00
CD_d.3d
Love Signals CD collectible added.
2020-12-16 00:44:30 +01:00
Chancebox.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Chancebox_a.3d
"Wait, chanceboxes are back?" Well, not really...
2020-08-17 17:58:15 +02:00
Chancebox_bright.png
"Wait, chanceboxes are back?" Well, not really...
2020-08-17 17:58:15 +02:00
Chancebox_d.3d
0.9.8b release:
2020-09-24 14:05:04 +02:00
Chancebox_mask.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Chancebox_Side_a.3d
"Wait, chanceboxes are back?" Well, not really...
2020-08-17 17:58:15 +02:00
Chancebox_Side_d.3d
0.9.8b release:
2020-09-24 14:05:04 +02:00
Chancebox_Top_a.3d
"Wait, chanceboxes are back?" Well, not really...
2020-08-17 17:58:15 +02:00
Chancebox_Top_d.3d
0.9.8b release:
2020-09-24 14:05:04 +02:00
Chunky.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Chunky_a.3d
0.9.3b release:
2020-09-20 15:05:43 +02:00
Chunky_d.3d
0.9.8b release:
2020-09-24 14:05:04 +02:00
CubeHealth.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
CubeHealth_a.3d
Lämp. Also fixed some broken models.
2020-01-17 19:40:14 +01:00
CubeHealth_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
CubeHealth_mask.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DeepImpact.blend
Deep Impact model added.
2019-12-16 19:18:35 +01:00
DeepImpact.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DeepImpact1st.blend
Trigger discipline update
2020-08-09 17:18:32 +02:00
DeepImpact1st_a.3d
Trigger discipline update
2020-08-09 17:18:32 +02:00
DeepImpact1st_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
DeepImpactPickup_a.3d
Deep Impact model added.
2019-12-16 19:18:35 +01:00
DeepImpactPickup_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
DemoArms.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DemoBody.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DemoFace.xcf
Gesture "weapon" fixups, to prepare for collectibles.
2020-12-11 17:49:22 +01:00
DemoFace_Blank.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Blink.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Booty.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_bright.png
A whole lot of stuff, whew:
2020-01-30 22:58:10 +01:00
DemoFace_Dead.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Default.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Dizzy.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Evil.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Grin.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Head.png
Gesture "weapon" fixups, to prepare for collectibles.
2020-12-11 17:49:22 +01:00
DemoFace_Hurt.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DemoFace_HurtLeft.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_HurtRight.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Off.png
Demolitionist done (mostly, forgot about crouching anims).
2020-01-22 01:32:10 +01:00
DemoFace_Ouch.png
Demolitionist model (no rig/anim yet).
2020-01-20 23:05:53 +01:00
DemoFace_Sad.png
Update patrons.
2020-08-16 01:24:54 +02:00
DemoFace_Smug.png
Update patrons.
2020-08-16 01:24:54 +02:00
DemoFace_Unamused.png
Update patrons.
2020-08-16 01:24:54 +02:00
DemoFace_Wink.png
Demolitionist done (mostly, forgot about crouching anims).
2020-01-22 01:32:10 +01:00
DemoHead.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DemoKeys.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DemoLegs.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Demolitionist.blend
Voodoo dolls shouldn't run most of the player Tick override.
2021-01-12 09:57:56 +01:00
DemolitionistArmDup.blend
Silver Bullet JET animations halfway done.
2020-06-08 19:34:43 +02:00
DemolitionistArms.blend
More animation work, the real fun begins.
2020-01-22 14:27:59 +01:00
DemolitionistDoll_a.3d
Voodoo dolls have a custom look.
2020-06-23 16:59:36 +02:00
DemolitionistDoll_d.3d
0.9.8b release:
2020-09-24 14:05:04 +02:00
DemolitionistInter.blend
Fix and re-render Demolitionist action shot scene.
2021-03-11 16:29:19 +01:00
DemolitionistPlayer.blend
Small player model tweaks (less exaggerated fire anim).
2021-02-19 14:20:14 +01:00
DemolitionistPlayer_a.3d
Small player model tweaks (less exaggerated fire anim).
2021-02-19 14:20:14 +01:00
DemolitionistPlayer_d.3d
Small player model tweaks (less exaggerated fire anim).
2021-02-19 14:20:14 +01:00
DemoMisc.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DemoPlush.blend
More collectible model work:
2020-11-20 21:20:26 +01:00
DemoPlush.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DemoPlush1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
DemoPlush2.png
More collectible model work:
2020-11-20 21:20:26 +01:00
DemoPlush2_bright.png
More collectible model work:
2020-11-20 21:20:26 +01:00
DemoPlush_a.3d
More collectible model work:
2020-11-20 21:20:26 +01:00
DemoPlush_bright.png
More collectible model work:
2020-11-20 21:20:26 +01:00
DemoPlush_d.3d
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
2020-11-27 13:11:29 +01:00
DemoSoft.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DemoTags.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DemoTags_bright.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DoomBlackKey.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DoomBlueKey.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomBlueSkull.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomCard1st.blend
Add key gesture items.
2020-12-30 22:30:44 +01:00
DoomCard1st_a.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
DoomCard1st_d.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
DoomGreenKey.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomKey_bright.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DoomKey_mask.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomKeycard_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomKeycard_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomKeyLight.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomKeyLight2.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomKeyLight3.png
Add key gesture items.
2020-12-30 22:30:44 +01:00
DoomOrangeKey.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomRedKey.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomRedSkull.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomSilverKey.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
DoomSkull1st.blend
Add key gesture items.
2020-12-30 22:30:44 +01:00
DoomSkull1st_a.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
DoomSkull1st_d.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
DoomSkull_bright.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomSkull_mask.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomSkullKey_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomSkullKey_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomWhiteKey.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomYellowKey.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
DoomYellowSkull.png
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
Embiggener.png
Hammerspace Embiggener.
2020-01-16 18:18:52 +01:00
Embiggener_a.3d
Hammerspace Embiggener.
2020-01-16 18:18:52 +01:00
Embiggener_bright.png
Hammerspace Embiggener.
2020-01-16 18:18:52 +01:00
Embiggener_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
Embiggener_mask.png
Hammerspace Embiggener.
2020-01-16 18:18:52 +01:00
Embiggener_Tier2.png
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
2021-02-21 17:43:11 +01:00
Embiggener_Tier3.png
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
2021-02-21 17:43:11 +01:00
Embiggener_Tier4.png
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
2021-02-21 17:43:11 +01:00
Embiggener_Tier5.png
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
2021-02-21 17:43:11 +01:00
Eviscerator.blend
Finished Eviscerator model.
2020-01-10 15:42:10 +01:00
Eviscerator.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Eviscerator1st.blend
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
Eviscerator1st_a.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
Eviscerator1st_d.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
EvisceratorAmmo.png
Eviscerator six-pack ammo model.
2020-01-15 16:51:09 +01:00
EvisceratorAmmo_a.3d
Eviscerator six-pack ammo model.
2020-01-15 16:51:09 +01:00
EvisceratorAmmo_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
EvisceratorPickup_a.3d
Finished Eviscerator model.
2020-01-10 15:42:10 +01:00
EvisceratorPickup_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
EvisceratorProj_a.3d
Lämp. Also fixed some broken models.
2020-01-17 19:40:14 +01:00
EvisceratorProj_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
EvisceratorShell.png
Finished Eviscerator model.
2020-01-10 15:42:10 +01:00
EvisceratorShell_a.3d
Finished Eviscerator model.
2020-01-10 15:42:10 +01:00
EvisceratorShell_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ExplodiumBullet.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
ExplodiumBullet_a.3d
Various changes:
2020-08-06 20:21:32 +02:00
ExplodiumBullet_d.3d
0.9.8b release:
2020-09-24 14:05:04 +02:00
ExplodiumCasing.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
ExplodiumCasing_a.3d
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
2020-01-06 16:38:14 +01:00
ExplodiumCasing_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ExplodiumCasing_Used.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
ExplodiumGun.blend
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
2020-01-06 16:38:14 +01:00
ExplodiumGun.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
ExplodiumGun1st.blend
Add option to force pistol starts.
2021-01-29 21:32:43 +01:00
ExplodiumGun1st_a.3d
Add option to force pistol starts.
2021-01-29 21:32:43 +01:00
ExplodiumGun1st_d.3d
Add option to force pistol starts.
2021-01-29 21:32:43 +01:00
ExplodiumGun1stL_a.3d
Add option to force pistol starts.
2021-01-29 21:32:43 +01:00
ExplodiumGun1stL_d.3d
0.9.8b release:
2020-09-24 14:05:04 +02:00
ExplodiumGun_EmptyMag.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
ExplodiumGunPickup_a.3d
Explodium Gun model finished (plus Candy Gun since it's just a reskin).
2020-01-06 16:38:14 +01:00
ExplodiumGunPickup_d.3d
Implemented selling at the store (right click / backspace to toggle).
2021-01-25 17:32:44 +01:00
ExplodiumMag_a.3d
Add separate Explodium Gun mag model, and "empty" alt skin.
2020-01-06 16:58:04 +01:00
ExplodiumMag_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Fabricator.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Fabricator_bright.png
Ammo Fabricators added.
2020-01-17 17:48:13 +01:00
Fabricator_mask.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Fabricator_Tier2.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Fabricator_Tier3.png
Ammo Fabricators added.
2020-01-17 17:48:13 +01:00
Fabricator_Tier4.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
FrispyCorn.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
FrispyCorn1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
FrispyCorn1st_a.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
FrispyCorn1st_d.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
FrispyCorn_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
FrispyCorn_d.3d
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
2020-11-27 13:11:29 +01:00
GenericCube1st.blend
Perfectly Generic Cube pickup gesture added.
2021-03-05 19:51:54 +01:00
GenericCube1st_a.3d
Perfectly Generic Cube pickup gesture added.
2021-03-05 19:51:54 +01:00
GenericCube1st_d.3d
Perfectly Generic Cube pickup gesture added.
2021-03-05 19:51:54 +01:00
GestureArms.blend
Gesture "weapon" fixups, to prepare for collectibles.
2020-12-11 17:49:22 +01:00
GestureArms_a.3d
Gesture "weapon" fixups, to prepare for collectibles.
2020-12-11 17:49:22 +01:00
GestureArms_d.3d
Gesture "weapon" fixups, to prepare for collectibles.
2020-12-11 17:49:22 +01:00
GhostArtifact.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
GhostArtifact_a.3d
Ghost Artifact model. Eight items left.
2020-01-15 20:32:08 +01:00
GhostArtifact_bright.png
Added "silver" matcap, in case I need it.
2020-01-15 22:33:03 +01:00
GhostArtifact_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Gravity.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Gravity_a.3d
Gravity Suppressor done.
2020-01-16 13:18:11 +01:00
Gravity_bright.png
Gravity Suppressor done.
2020-01-16 13:18:11 +01:00
Gravity_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Grenade1st.blend
You can now plant quick grenades when aiming at any solid surface.
2021-03-08 00:27:48 +01:00
Grenade1st_a.3d
You can now plant quick grenades when aiming at any solid surface.
2021-03-08 00:27:48 +01:00
Grenade1st_d.3d
Gesture "weapon" fixups, to prepare for collectibles.
2020-12-11 17:49:22 +01:00
Hellblazer.blend
Hellblazer pickups have translucent glass and show ammo state.
2020-12-14 12:18:05 +01:00
Hellblazer.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Hellblazer1st.blend
Add extra frames to Hellblazer reload, to make it feel more natural.
2020-11-29 10:58:52 +01:00
Hellblazer1st_a.3d
Add extra frames to Hellblazer reload, to make it feel more natural.
2020-11-29 10:58:52 +01:00
Hellblazer1st_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
HellblazerAmmo.png
Expand score to 64 bits (sort of).
2020-05-08 18:19:22 +02:00
HellblazerAmmo_a.3d
Hellblazer projectile model added, updated ammo models.
2020-01-12 14:34:04 +01:00
HellblazerAmmo_Cluster.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
HellblazerAmmo_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
HellblazerAmmo_Fire.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
HellblazerAmmo_Nuke.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
HellblazerAmmo_Three_a.3d
Hellblazer projectile model added, updated ammo models.
2020-01-12 14:34:04 +01:00
HellblazerAmmo_Three_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
HellblazerAmmo_Two_a.3d
Hellblazer projectile model added, updated ammo models.
2020-01-12 14:34:04 +01:00
HellblazerAmmo_Two_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
HellblazerMissile.png
Revert normal missile texture, they don't need a colored tip.
2020-04-25 10:01:55 +02:00
HellblazerMissile_Cluster.png
Expand score to 64 bits (sort of).
2020-05-08 18:19:22 +02:00
HellblazerMissile_Fire.png
Expand score to 64 bits (sort of).
2020-05-08 18:19:22 +02:00
HellblazerMissile_Nuke.png
Expand score to 64 bits (sort of).
2020-05-08 18:19:22 +02:00
HellblazerPickup_a.3d
Hellblazer pickups have translucent glass and show ammo state.
2020-12-14 12:18:05 +01:00
HellblazerPickup_d.3d
Hellblazer pickups have translucent glass and show ammo state.
2020-12-14 12:18:05 +01:00
HellblazerProj_a.3d
Hellblazer projectile model added, updated ammo models.
2020-01-12 14:34:04 +01:00
HellblazerProj_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
HereticBlue1st.blend
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticBlue1st_a.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticBlue1st_d.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticBlueKey_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
HereticBlueKey_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
HereticGreen1st.blend
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticGreen1st_a.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticGreen1st_d.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticGreenKey_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
HereticGreenKey_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
HereticRed1st.blend
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticRed1st_a.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticRed1st_d.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticRedKey_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
HereticRedKey_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
HereticYellow1st.blend
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticYellow1st_a.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticYellow1st_d.3d
Add key gesture items.
2020-12-30 22:30:44 +01:00
HereticYellowKey_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
HereticYellowKey_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
Invinciball.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Invinciball_a.3d
I'm Fucking Invinciball.
2020-01-16 13:57:58 +01:00
Invinciball_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
KirinManga.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
KirinManga.xcf
Book collectible textures finished.
2020-11-25 14:06:00 +01:00
KirinManga1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
KirinPlush.blend
The cutest boy, now in plush form.
2020-11-12 19:18:41 +01:00
KirinPlush.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
KirinPlush1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
KirinPlush_a.3d
The cutest boy, now in plush form.
2020-11-12 19:18:41 +01:00
KirinPlush_d.3d
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
2020-11-27 13:11:29 +01:00
Lamp.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Lamp_a.3d
Lämp. Also fixed some broken models.
2020-01-17 19:40:14 +01:00
Lamp_bright.png
Lämp. Also fixed some broken models.
2020-01-17 19:40:14 +01:00
Lamp_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
Lamp_off.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Lootbox.blend
"Wait, chanceboxes are back?" Well, not really...
2020-08-17 17:58:15 +02:00
LoveSignals.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
LoveSignals.xcf
Love Signals CD collectible added.
2020-12-16 00:44:30 +01:00
LoveSignalsCD1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
LoveSignalsCD1st_a.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
LoveSignalsCD1st_d.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
MilkBreads.blend
Add milk breads model.
2020-12-04 17:56:25 +01:00
MilkBreads.png
Add milk breads model.
2020-12-04 17:56:25 +01:00
MilkBreads1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
MilkBreads_a.3d
Add milk breads model.
2020-12-04 17:56:25 +01:00
MilkBreads_d.3d
Add milk breads model.
2020-12-04 17:56:25 +01:00
modelnotes.txt
Saya bean pickup gesture.
2021-03-08 20:55:24 +01:00
Moth.png
All items done (excl. Lootboxes). On to the weapons now.
2020-02-05 23:31:56 +01:00
Moth_a.3d
Discard unnecessary extra frame on Moth.
2020-01-19 20:14:52 +01:00
Moth_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
Moth_Mashiro.png
All items done (excl. Lootboxes). On to the weapons now.
2020-02-05 23:31:56 +01:00
Moth_Mashiro_bright.png
Fluffy moth friends.
2020-01-18 15:12:07 +01:00
Nugget.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Nugget_a.3d
Health/Armor nugget model details.
2019-12-24 18:48:57 +01:00
Nugget_Armor.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Nugget_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Nugget_mask.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Nutatco.blend
Added NUTATCO bar model.
2020-11-05 18:43:05 +01:00
Nutatco.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Nutatco_a.3d
Added NUTATCO bar model.
2020-11-05 18:43:05 +01:00
Nutatco_d.3d
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
2020-11-27 13:11:29 +01:00
NutatcoBar1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
NutatcoBar1st_a.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
NutatcoBar1st_d.3d
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
Omnisight.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Omnisight_a.3d
Omnisight model (almost forgot).
2020-01-19 16:35:06 +01:00
Omnisight_bright.png
Omnisight model (almost forgot).
2020-01-19 16:35:06 +01:00
Omnisight_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
PerfectlyGeneric.png
Moth plushy pushed to post-release update, replaced by generic cube.
2021-01-29 17:21:19 +01:00
Pusher.blend
Deep Impact model added.
2019-12-16 19:18:35 +01:00
Pusher.png
Pusher model created.
2019-12-14 19:56:22 +01:00
Pusher1st.blend
Pusher Implemented (and other things):
2020-02-12 14:15:40 +01:00
Pusher1st_a.3d
Pusher Implemented (and other things):
2020-02-12 14:15:40 +01:00
Pusher1st_d.3d
Pusher Implemented (and other things):
2020-02-12 14:15:40 +01:00
PusherPickup_a.3d
Deep Impact model added.
2019-12-16 19:18:35 +01:00
PusherPickup_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
QuickPunch1st.blend
Add ability to punch while key animations are playing.
2020-12-30 23:52:15 +01:00
QuickPunch1st_a.3d
Add ability to punch while key animations are playing.
2020-12-30 23:52:15 +01:00
QuickPunch1st_d.3d
Add ability to punch while key animations are playing.
2020-12-30 23:52:15 +01:00
Ragekit.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Ragekit_a.3d
Ragekit added.
2020-01-16 12:32:20 +01:00
Ragekit_bright.png
Ragekit added.
2020-01-16 12:32:20 +01:00
Ragekit_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Refresher.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Refresher_a.3d
Lämp. Also fixed some broken models.
2020-01-17 19:40:14 +01:00
Refresher_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Refresher_mask.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Sandwich.png
Delicious Grilled Cheese Sandwich that you must eat.
2020-01-15 21:30:23 +01:00
Sandwich_a.3d
Delicious Grilled Cheese Sandwich that you must eat.
2020-01-15 21:30:23 +01:00
Sandwich_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
SayaBean.blend
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
2020-12-22 20:42:59 +01:00
SayaBean.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
SayaBean1st.blend
Saya bean pickup gesture.
2021-03-08 20:55:24 +01:00
SayaBean1st_a.3d
Saya bean pickup gesture.
2021-03-08 20:55:24 +01:00
SayaBean1st_d.3d
Saya bean pickup gesture.
2021-03-08 20:55:24 +01:00
SayaBean_a.3d
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
2020-12-22 20:42:59 +01:00
SayaBean_d.3d
Haunted Saya Bean Plush That Eats Your Snacks And Calls You A Horny.
2020-12-22 20:42:59 +01:00
Shell_Ball.png
optimized 'em PNGs.
2019-12-18 22:12:23 +01:00
Shell_Ball_Used.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Dragon.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Shell_Dragon_Used.png
Ynykron initial implementation (not functional).
2020-06-14 23:34:47 +02:00
Shell_Fuck.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Fuck_Used.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Gold.png
Golden Shells now visibly use a different material.
2020-03-18 14:40:08 +01:00
Shell_Gold_mask.png
A whole lot of stuff, whew:
2020-01-30 22:58:10 +01:00
Shell_Gold_Used.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Gold_Used_mask.png
A whole lot of stuff, whew:
2020-01-30 22:58:10 +01:00
Shell_Kinylum.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Kinylum_Used.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Normal.png
optimized 'em PNGs.
2019-12-18 22:12:23 +01:00
Shell_Normal_Used.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Slug.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shell_Slug_Used.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
ShellAmmo_Eight_a.3d
Shell ammo models (1, 2, 4, 8, 12, 16)
2020-01-15 17:11:03 +01:00
ShellAmmo_Eight_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ShellAmmo_Four_a.3d
Shell ammo models (1, 2, 4, 8, 12, 16)
2020-01-15 17:11:03 +01:00
ShellAmmo_Four_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ShellAmmo_One_a.3d
Shell ammo models (1, 2, 4, 8, 12, 16)
2020-01-15 17:11:03 +01:00
ShellAmmo_One_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ShellAmmo_Sixteen_a.3d
Shell ammo models (1, 2, 4, 8, 12, 16)
2020-01-15 17:11:03 +01:00
ShellAmmo_Sixteen_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ShellAmmo_Twelve_a.3d
Shell ammo models (1, 2, 4, 8, 12, 16)
2020-01-15 17:11:03 +01:00
ShellAmmo_Twelve_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ShellAmmo_Two_a.3d
Shell ammo models (1, 2, 4, 8, 12, 16)
2020-01-15 17:11:03 +01:00
ShellAmmo_Two_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
ShotShell_a.3d
Added Spreadgun model.
2020-01-08 19:49:53 +01:00
ShotShell_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Silverbullet.blend
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
Silverbullet.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Silverbullet1st.blend
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
Silverbullet1st_a.3d
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
2020-11-27 13:11:29 +01:00
Silverbullet1st_d.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletAmmo.png
Silver Bullet model finished. One weapon left.
2020-01-13 23:13:07 +01:00
SilverbulletAmmo_EmptyMag.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
SilverbulletAmmo_FCB.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
SilverbulletAmmo_FCB_EmptyMag.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
SilverbulletBullet.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletBullet_a.3d
Hellblazer partially implemented, doesn't shoot yet.
2020-04-15 21:47:56 +02:00
SilverbulletBullet_d.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletBullet_FCB.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletBullet_FCB_a.3d
Various changes:
2020-08-06 20:21:32 +02:00
SilverbulletBullet_FCB_d.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletBullet_FCB_Used.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletBullet_Used.png
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletCase_a.3d
Hellblazer partially implemented, doesn't shoot yet.
2020-04-15 21:47:56 +02:00
SilverbulletCase_d.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletCase_FCB_a.3d
Various changes:
2020-08-06 20:21:32 +02:00
SilverbulletCase_FCB_d.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletJetNoise.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
SilverbulletJetSmoke.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
SilverbulletMag_a.3d
Silver Bullet model finished. One weapon left.
2020-01-13 23:13:07 +01:00
SilverbulletMag_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
SilverbulletPickup_a.3d
Silver Bullet model finished. One weapon left.
2020-01-13 23:13:07 +01:00
SilverbulletPickup_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
SilverbulletProjectile_a.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
SilverbulletProjectile_d.3d
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
2021-02-15 23:46:04 +01:00
Sparkster.blend
Biospark Carbine double stacc.
2021-02-27 17:49:58 +01:00
Sparkster.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Sparkster1st.blend
Biospark Carbine double stacc.
2021-02-27 17:49:58 +01:00
Sparkster1st_a.3d
Biospark Carbine double stacc.
2021-02-27 17:49:58 +01:00
Sparkster1st_d.3d
Biospark Carbine double stacc.
2021-02-27 17:49:58 +01:00
Sparkster_mask.png
Add shine effect to Biospark Carbine.
2021-02-21 21:26:05 +01:00
SparksterAmmo.png
Add shine effect to Biospark Carbine.
2021-02-21 21:26:05 +01:00
SparksterAmmo_a.3d
Sparkster model done. Two weapons left.
2020-01-13 17:47:32 +01:00
SparksterAmmo_bright.png
Add shine effect to Biospark Carbine.
2021-02-21 21:26:05 +01:00
SparksterAmmo_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
SparksterAmmo_mask.png
Add shine effect to Biospark Carbine.
2021-02-21 21:26:05 +01:00
SparksterBall.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
SparksterBall_a.3d
Added Sparkster tertiary fire capsule model.
2020-01-16 15:39:08 +01:00
SparksterBall_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
SparksterBall_mask.png
Add shine effect to Biospark Carbine.
2021-02-21 21:26:05 +01:00
SparksterPickup_a.3d
Biospark Carbine double stacc.
2021-02-27 17:49:58 +01:00
SparksterPickup_d.3d
Biospark Carbine double stacc.
2021-02-27 17:49:58 +01:00
Spreadgun.blend
Forgot to put the side buttons on rest position.
2020-01-08 20:04:35 +01:00
Spreadgun.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Spreadgun1st.blend
Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
2021-02-03 18:13:49 +01:00
Spreadgun1st_a.3d
Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
2021-02-03 18:13:49 +01:00
Spreadgun1st_d.3d
Trigger discipline update
2020-08-09 17:18:32 +02:00
SpreadgunPickup_a.3d
Forgot to put the side buttons on rest position.
2020-01-08 20:04:35 +01:00
SpreadgunPickup_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
TetraHealth.png
Added health item models.
2019-12-24 17:51:43 +01:00
TetraHealth_a.3d
Added health item models.
2019-12-24 17:51:43 +01:00
TetraHealth_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
TetraHealth_mask.png
Added health item models.
2019-12-24 17:51:43 +01:00
TootFroot.blend
More collectible model work:
2020-11-20 21:20:26 +01:00
TootFroot.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
TootFroot1st.blend
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
2021-03-05 21:18:49 +01:00
TootFroot_a.3d
Fix Deep Impact primary having no noticeable knockback effect.
2020-11-09 21:03:28 +01:00
TootFroot_d.3d
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
2020-11-27 13:11:29 +01:00
Wallbuster.blend
Edited Wallbuster model, no more pumps.
2020-01-05 14:14:38 +01:00
Wallbuster.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Wallbuster1st.blend
Fix left hand clipping during Wallbuster reload animations.
2021-01-23 18:27:52 +01:00
Wallbuster1st_a.3d
Fix left hand clipping during Wallbuster reload animations.
2021-01-23 18:27:52 +01:00
Wallbuster1st_d.3d
Fix left hand clipping during Wallbuster reload animations.
2021-01-23 18:27:52 +01:00
WallbusterPickup_a.3d
Edited Wallbuster model, no more pumps.
2020-01-05 14:14:38 +01:00
WallbusterPickup_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
WarArmor.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
WarArmor_a.3d
War Armor model.
2020-01-15 16:19:10 +01:00
WarArmor_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
Ynykron.blend
Ynykron model done. All weapons have been modeled.
2020-01-14 22:13:53 +01:00
Ynykron.png
OptiPNG pass with -o7 -zm1-9, just for fun.
2021-01-30 22:56:20 +01:00
Ynykron1st.blend
Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
2020-12-18 00:58:35 +01:00
Ynykron1st_a.3d
Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
2020-12-18 00:58:35 +01:00
Ynykron1st_d.3d
Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
2020-12-18 00:58:35 +01:00
YnykronAmmo.png
Ynykron model done. All weapons have been modeled.
2020-01-14 22:13:53 +01:00
YnykronAmmo_a.3d
Ynykron model done. All weapons have been modeled.
2020-01-14 22:13:53 +01:00
YnykronAmmo_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
YnykronPickup_a.3d
Ynykron model done. All weapons have been modeled.
2020-01-14 22:13:53 +01:00
YnykronPickup_d.3d
Optimized all models. Other adjustments.
2020-01-16 16:09:47 +01:00
YnykronRod.png
Add Ynykron Crystal Rod model, just for fun.
2021-02-16 22:59:42 +01:00
YnykronRod_a.3d
Add Ynykron Crystal Rod model, just for fun.
2021-02-16 22:59:42 +01:00
YnykronRod_bright.png
Add Ynykron Crystal Rod model, just for fun.
2021-02-16 22:59:42 +01:00
YnykronRod_d.3d
Add Ynykron Crystal Rod model, just for fun.
2021-02-16 22:59:42 +01:00
YnykronRod_mask.png
Add Ynykron Crystal Rod model, just for fun.
2021-02-16 22:59:42 +01:00
YnykronSmoke.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
YnykronSmokeNoise.png
Also forgot these PNGs.
2020-06-14 23:36:25 +02:00