Boondorl
00d2b43ce0
Remember statnum when travelling
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Also cleans up the functions a little.
2025-08-02 17:35:16 -03:00
Boondorl
d7d71177d7
Reworked Travelling logic
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Added safety barriers for STAT_STATIC and STAT_TRAVELLING to avoid potential exploits. Properly clear all internal fields pointing towards non-read barriered data and always relink properly when finishing travelling. Moved ZScript callback to after travelling has finished for all Thinkers, that way everything is initialized correctly. Allow arbitrary thinkers (excluding native ones) to be added to the travelling list (for Actors, their positioning will need to be handled by modders). Ensure lights get re-enabled after travelling.
2025-08-02 17:35:16 -03:00
Marcus Minhorst
7ccd0dd3cd
Fix oboe
2025-08-02 15:04:34 -03:00
Boondorl
1fd267a96a
Improved Object handling while predicting
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Added a warning if a networked Object or non-client-side Thinker was erroneously destroyed manually while predicting. This only applies to ZScript since this is the only place it's relevant. Added a warning if a non-client-side Thinker was spawned while predicting. Sweep objects before backing up while predicting to ensure invalid pointers aren't captured.
2025-08-02 15:03:18 -03:00
nashmuhandes
346f4c0e87
Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely
2025-08-02 12:00:50 -04:00
Rachael Alexanderson
d72ae6d14b
- implement impure's changes to discordrpc to use crt allocator to prevent crashes with newer versions of cmake
2025-08-02 11:55:24 -04:00
Rachael Alexanderson
abb52b43ab
Merge pull request #3272 from the-phinet/workflow
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Minor workflow fix
2025-08-02 11:28:29 -04:00
Marcus Minhorst
c9abd4966e
change apt to apt-get
2025-08-02 11:16:16 -04:00
SAN4EZDREAMS
0418bec4b1
Menudef bool arguments expect integers Fix
2025-08-01 17:53:05 -03:00
alexey.lysiuk
2db3f7bc45
- fixed build with system-wide ZMusic intallation
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tools/zipdir/zipdir.c:47:10: fatal error: 'miniz.h' file not found
2025-08-01 11:54:27 +03:00
Rachael Alexanderson
e5f42ab2d2
Merge pull request #3264 from madame-rachelle/submodules
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Subtrees for ZMusic and ZWidget
2025-07-31 04:12:36 -04:00
Boondorl
d6ead264ed
Fixed +playerclass not being respected when new players join a save
2025-07-31 04:11:22 -04:00
Sally Coolatta
4cc5fe942d
Save/Load menu: Add delete bind for gamepads
2025-07-30 12:56:06 -03:00
Rachael Alexanderson
e4a77cf8be
Create SECURITY.md
2025-07-30 02:55:41 -04:00
Rachael Alexanderson
34c2d4f917
Squashed commit of the following:
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- add submodule update scripts
- remove auto-setup scripts, they don't work anymore
- copy zmusic.dll into build folder (this may need to be also done on Linux sometime)
mirror changes from commit '194fb9e' at https://github.com/dpjudas/vkdoom
- fix for case sensitive systems
2025-07-30 01:25:09 -04:00
Rachael Alexanderson
054baa3b5e
- remove external zmusic checkout from the ci
2025-07-30 00:41:16 -04:00
Rachael Alexanderson
dbdc3e8670
- no more need for zmusic binary blobs
2025-07-30 00:38:50 -04:00
Rachael Alexanderson
397976738f
- integrate zmusic into normal build process
2025-07-30 00:37:50 -04:00
Rachael Alexanderson
8f1f0d5a02
Merge commit ' 9f3cb3d92e' as 'libraries/ZMusic'
2025-07-30 00:24:15 -04:00
Rachael Alexanderson
9f3cb3d92e
Squashed 'libraries/ZMusic/' content from commit ac3e232b00
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git-subtree-dir: libraries/ZMusic
git-subtree-split: ac3e232b001129c740b7b65196ae0e1b13b82513
2025-07-30 00:24:15 -04:00
Rachael Alexanderson
404123a22e
Merge commit ' d9b2c00228' as 'libraries/ZWidget'
2025-07-30 00:09:28 -04:00
Rachael Alexanderson
d9b2c00228
Squashed 'libraries/ZWidget/' content from commit 96501b6ef1
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git-subtree-dir: libraries/ZWidget
git-subtree-split: 96501b6ef11e8737cd8ccb2451395115b810dfcc
2025-07-30 00:09:28 -04:00
Rachael Alexanderson
3dbe3bd8e0
- remove zwidget local copy to be included later as a subtree
2025-07-30 00:05:20 -04:00
Rachael Alexanderson
9d92686c0a
- language update
2025-07-29 23:53:44 -04:00
drfrag
ecc8701260
- Fix crash in FileSystem::ReadFile when loading empty lumps.
2025-07-29 08:20:20 -04:00
Boondorl
b6b3c311e1
Export DecalBase
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Allows setting this between Actors with type safety. Now also serializes these fields.
2025-07-28 15:24:04 -03:00
Boondorl
4acc5f2a7d
Lock down MessageBox handler
2025-07-28 14:36:54 -03:00
Boondorl
a4ed63033e
Fixed quick save rotator breaking save logic
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The game should only ever save during the gameplay loop and never on the spot. Also fixes the quick save rotator skipping certain checks.
2025-07-28 02:50:10 -04:00
nashmuhandes
21ba4e6ab0
Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet.
2025-07-27 17:34:08 -03:00
Marcus Minhorst
05f19f4ac0
Fixed oob array access when using m_use_mouse=1
2025-07-27 17:33:44 -03:00
Marcus Minhorst
9a6569a916
Added option to disable sound when moving cursor by hovering.
2025-07-27 17:33:44 -03:00
Marcus Minhorst
cbe710b549
Added option to disable sound when moving cursor by using scrollwheel.
2025-07-27 17:33:44 -03:00
Boondorl
9a4c2dc111
Ensure BlockingMobj checks don't fail on destroyed Actors when handling physics
2025-07-27 17:18:53 -03:00
Boondorl
12fac42bab
Mark appropriate voidptr fields as readonly
2025-07-27 03:56:33 -04:00
Marcus Minhorst
87ad07f298
Added SDL HoldingQueryKey implemenation
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Co-authored-by: Boondorl <boondorl@live.com>
2025-07-26 21:59:16 -03:00
Marcus Minhorst
b568cbfd17
Added release notes for previous version
2025-07-26 21:57:11 -03:00
Boondorl
66c5beccbd
Added UUID for game sessions
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Allows the SavegameManager to destroy all saves related to the current UUID session so hardcore mods can enforce this safely instead of needing to go nuclear.
2025-07-26 11:43:59 -03:00
Boondorl
443e899759
Fixed assert in P_GeometryRadiusAttack
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Clamp the floor to the ceiling so malformed sectors don't break height checking.
2025-07-25 04:18:59 -03:00
Ricardo Luís Vaz Silva
9b44f2315d
fix BlockingMobj ignoring the GC and possibly becoming a stale pointer
2025-07-24 06:23:32 -03:00
Boondorl
f0283a7773
Added -optfile argument
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Allows specify optional files from the commandline (note: this currently isn't hooked up to the filesystem proper for marking, this is purely for the file parsing until then).
2025-07-23 01:03:02 -03:00
Boondorl
9731a82b7c
Added ability to stop PWADs from autoloading IWADs
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This will be useful for accessing the multiplayer tab and also allows accessing settings like language before auto booting up.
2025-07-23 00:40:36 -03:00
Boondorl
7d1f2df404
Added scale and alpha interpolation
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Similar to angles, needs to be enabled via flags to prevent breaking existing sprites.
2025-07-22 11:35:20 -03:00
Chris Robinson
f17f732b7a
Handle the sample type passed to S_CreateCustomStream
2025-07-22 11:21:18 -03:00
Chris Robinson
e902ad62fa
Consolidate code to get the OpenAL format
2025-07-22 11:21:18 -03:00
Chris Robinson
c5910976d2
Use the new ZMusic_GetStreamInfoEx function
2025-07-22 11:21:18 -03:00
nashmuhandes
47f6f4cb1c
Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block
2025-07-22 10:37:22 -03:00
Rachael Alexanderson
7d2d874afb
- allow voodoo dolls to trigger lock messages
2025-07-22 10:36:16 -03:00
Ricardo Luís Vaz Silva
d17a4fd221
fix angled roll if xy billboard is enabled
2025-07-22 10:36:07 -03:00
Dileep V. Reddy
19291c5e5c
Sprite lean/angled roll with geometric consistency in multiplayer and mirrors. An ANGLEDROLL flag ties actor's sprite-rolling axis to physical direction instead of viewpoint. Y-Billboarding occurs about a rolled axis (unlike flatsprites which don't billboard). This makes roll consistent when viewed from all angles and in reflections. Useful for sprite-based laser beams and lean mechanics with third-person cameras and/or multiplayer mods.
2025-07-22 10:36:07 -03:00
Dileep V. Reddy
da13a7e839
Stencil broke stacked sectors. Fixing.
2025-07-20 23:48:47 -03:00