Magnus Norddahl
1471eea6e5
Fix compile error and the backtrace (sorta, still sucks) for Linux
2025-04-21 00:01:42 +02:00
Magnus Norddahl
213305cc2d
Move the fatal error logging out of win32 and use it on Linux and macOS
2025-04-20 23:19:45 +02:00
Magnus Norddahl
8090f395e2
Fix some warnings
2025-04-20 18:25:08 +02:00
Magnus Norddahl
26b10dbdda
Validation layer wants layout specified during linking (is it right? nobody knows! the vulkan spec is unreadable in this part, thanks khronos!)
...
Fix light probe pass using depth stencil format selection before it was set
2025-04-20 18:15:38 +02:00
Magnus Norddahl
0c3c0c6271
Use zwidget for the fatal error dialog
2025-04-20 15:26:18 +02:00
dpjudas
4f1316b3fd
Add thread safety to VkShaderCache
2025-04-19 09:30:17 +02:00
dpjudas
74e2e39e35
Add thread safety to VkShaderManager::GetProgram
2025-04-19 08:57:43 +02:00
dpjudas
22b7f02305
Remove vulkan shader modules
2025-04-19 08:24:43 +02:00
Magnus Norddahl
ddffb4193a
Dbgeng didn't work - let's try do it ourselves
2025-04-18 14:43:29 +02:00
dpjudas
8f180e3a3f
Never clear the RenderPassSetup map as that will force pipelines to rebuild
2025-04-14 01:41:44 +02:00
Magnus Norddahl
3823196765
Revert "Remove resource system voodoo and make some lines slightly more readable"
...
This reverts commit 9bc869e1a6 .
Revert "Fix race condition"
This reverts commit 883e3ce907 .
Revert "Run the GLSL compiler on the worker thread"
This reverts commit da0ff9ab04 .
2025-04-13 17:15:13 +02:00
Magnus Norddahl
a0e6ebe226
Fuck it! Let's just mutex guard EVERYTHING....
2025-04-13 15:23:31 +02:00
Magnus Norddahl
9bc869e1a6
Remove resource system voodoo and make some lines slightly more readable
2025-04-13 14:49:04 +02:00
Magnus Norddahl
54e9ae15e5
Make FString copy-on-write (COW) thread safe
2025-04-13 02:09:46 +02:00
RaveYard
b1a61d5f30
Add fallback for pipeline creation
...
Wait... you have to check an extra boolean to know if the extension is actually supported?! What were they thinking?!
2025-04-12 17:25:55 +02:00
Magnus Norddahl
dd782038e4
Add async texture loading
2025-04-12 01:52:17 +02:00
Magnus Norddahl
883e3ce907
Fix race condition
2025-04-12 00:35:14 +02:00
Magnus Norddahl
f87bcfd3a2
A memory leak a day keeps the doc away
2025-04-11 23:55:40 +02:00
Magnus Norddahl
da0ff9ab04
Run the GLSL compiler on the worker thread
2025-04-11 23:17:43 +02:00
nashmuhandes
167114a110
Hide pipeline creation debug messages
2025-04-12 00:46:34 +08:00
Magnus Norddahl
389ad18411
Prioritize seen pipelines over precached and spread the work across the threads
2025-04-11 00:20:01 +02:00
RaveYard
c975360b38
Fix Linux/macOS builds
2025-04-10 16:46:10 +02:00
RaveYard
5fb2fa48c5
Add support for multiple pipeline work threads
2025-04-10 16:46:10 +02:00
RaveYard
6f83f166e9
Fix crash when switching gl_ubershaders off
2025-04-10 16:46:10 +02:00
dpjudas
202d99bf9e
Add worker thread for creating pipelines
2025-04-10 08:17:45 +02:00
RaveYard
d0ac43abc6
Fix shader light attenuation
2025-04-08 23:37:55 +02:00
dpjudas
3971f0657a
More khronos HELL (thanks guys!)
2025-04-07 02:04:27 +02:00
dpjudas
00a9c964b8
Render the world surfaces always in DF_LEqual mode instead of sometimes using DF_Less.
2025-04-07 01:08:49 +02:00
RaveYard
519ef3afc7
Fix ubershaders
2025-04-06 21:17:29 +02:00
Magnus Norddahl
5cc54c5603
Include all pipeline builds in the stats
2025-04-06 16:15:00 +02:00
Magnus Norddahl
db2d67afcd
Link the generalized shaders
2025-04-06 16:13:23 +02:00
dpjudas
8027f98eae
More pipeline lookup code
2025-04-06 02:11:38 +02:00
Magnus Norddahl
bface51b89
Pipeline library helper functions
2025-04-05 15:52:59 +02:00
RaveYard
b82ba53b6b
Fix rendering bugs when using ubershaders
2025-04-04 01:00:14 +02:00
RaveYard
de2cc0119c
Fix missing incrementation of pipeline counter
2025-04-03 23:40:46 +02:00
RaveYard
c4f5f8d62d
Add stat pipelines and print pipeline creation time
2025-04-03 23:02:36 +02:00
Magnus Norddahl
ec93c8e7d9
Fix typo
2025-04-03 02:02:47 +02:00
Magnus Norddahl
cc7dea2093
Include the shader key in the push constants
2025-04-03 01:25:46 +02:00
Magnus Norddahl
bb4d4f1bc0
Add generalized shader code
2025-04-03 01:23:06 +02:00
Magnus Norddahl
c6344588c2
Update glslang to 15.2.0
2025-04-03 00:35:31 +02:00
Magnus Norddahl
1ba43909f9
Lightmap ambient occlusion is now per default ENABLED for all lightmap maps (use ZDRayInfo actor to turn it off).
...
Lightmap bounces are now per default DISABLED for all light maps (use ZDRayInfo to turn it on).
The user can explicitly force either off by using the lm_ao or lm_bounce cvars.
2025-03-23 00:30:31 +01:00
Magnus Norddahl
3313baad6b
Use shader specialization constants
2025-03-22 15:12:07 +01:00
dpjudas
5e22b07db2
Update to latest zvulkan
2025-03-22 04:44:33 +01:00
Magnus Norddahl
4e78ba469c
Add VMCallScript template for calling ZScript functions with type checking
2025-03-19 22:15:29 +01:00
Magnus Norddahl
cc8681a9aa
Fix memory leak in mixins
2025-03-16 18:54:35 +01:00
Magnus Norddahl
f34cce5614
Replace RectPacker with a version that can do dynamic allocations
2025-03-16 18:42:49 +01:00
RaveYard
0c53fbe174
Minor refactor of lightmap loading code
2025-03-15 20:32:04 +01:00
Dileep V. Reddy
6c93c3d564
Allow portal rendering and sky rendering (with stencils) and reflective flats with OoB and Ortho viewpoints. Works with r_radarclipper too.
2025-03-13 03:07:46 +08:00
nashmuhandes
51bd612f6f
Fix ZScript version
2025-03-13 03:02:57 +08:00
nashmuhandes
799011d327
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
2025-03-13 03:00:11 +08:00