Ricardo Luís Vaz Silva
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54b8dbc0b3
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stop crash with vec3 uniforms
(remove legacy bullshit)
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2025-01-13 10:15:53 +08:00 |
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Ricardo Luís Vaz Silva
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f4b7c3933e
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let cpu traces pass through non-opaque surfaces
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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5b1c1db0e9
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move PBR and SPECULAR handling into SetMaterialProps
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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73e17842d3
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remove AActor from common
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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fcf4c9d07e
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implement actor uniforms
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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d4d379c476
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parse actor actor uniform field bindings
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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91300ac3b4
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implement per-class globalshaders
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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8c3268ae1c
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pass actor to FModelRenderer::SetMaterial
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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24abcc18d1
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deduplicate defines/layout block code
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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e246639085
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implement per-map shaders
per-class shaders TODO
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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102a189525
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Remove dead code in FMaterial
not called anywhere
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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57f4fb1d37
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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Ricardo Luís Vaz Silva
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c72bad053f
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |
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Magnus Norddahl
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794cfd78c8
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Process commandlets without always initializing the entire engine
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2025-01-08 23:29:01 +01:00 |
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Magnus Norddahl
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5491aecd5f
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Add commandlets
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2025-01-08 23:29:01 +01:00 |
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Magnus Norddahl
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79a8202121
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Fix extern bool statement containing an assignment
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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46ad7f622c
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Fix compile errors
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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77b23a58f0
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Boot vulkan without a surface
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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306303b9a6
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Fix console colors not working before an iwad has been selected
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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c7e1eb5f78
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Force linking of .obj files not directly referenced
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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a466fbd35a
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Create two executables - one for the game and one for the baking tool
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2025-01-08 23:28:59 +01:00 |
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Ricardo Luís Vaz Silva
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fee7fed1d0
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add in/out varyings to materials in gldefs
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2025-01-09 05:49:10 +08:00 |
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Ricardo Luís Vaz Silva
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ea09ae1461
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implement custom uniforms for material shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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d23c727350
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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6a2ade1988
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fix TMap
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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711f2b5f92
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add custom vertex shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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3a31008aa8
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implement global shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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5938204fa9
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add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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2025-01-07 00:42:50 +01:00 |
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Ricardo Luís Vaz Silva
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9073fb8501
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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Ricardo Luís Vaz Silva
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e75d8d35eb
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move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey
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2025-01-03 07:30:54 +01:00 |
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Magnus Norddahl
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55144b3330
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Explicitly set the symbol options, image and pdb paths
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2025-01-02 02:16:05 +01:00 |
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Magnus Norddahl
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c85b0096a2
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Maybe we also need the image path
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2025-01-02 01:49:44 +01:00 |
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Magnus Norddahl
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e5648eae9d
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Explicitly add the executable directory to the windbg search path
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2025-01-02 01:23:18 +01:00 |
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Magnus Norddahl
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3cf479fff8
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Check if PDB file can be found as it seem people either don't install it or windbg doesn't always use it?
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2025-01-01 23:31:28 +01:00 |
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Ricardo Luís Vaz Silva
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9d9938cccc
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Fix cache while trace isn't moved to GPU
isn't the fastest or most memory efficient fix, but should hopefully only be temporary
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2024-12-31 04:43:27 +08:00 |
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Ricardo Luís Vaz Silva
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728b6c0039
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add portals/midtextures to ray-traced dynamic lights
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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aa51ac7b6d
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only lightmap updated tiles once they're visible
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2024-12-22 00:28:03 +01:00 |
|
nashmuhandes
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c2808809b7
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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nashmuhandes
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22eb817db1
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Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use.
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2024-12-21 18:57:20 +08:00 |
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Magnus Norddahl
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bd6101bf13
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Fix crash if the BLAS turned out to be completely empty
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2024-12-19 03:31:18 +01:00 |
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Rachael Alexanderson
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b85b7c18da
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Merge branch '4.14' of c:/projects/gzdoom into gzd4-14-merge
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2024-12-18 10:23:00 -05:00 |
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Rachael Alexanderson
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c2bce2760b
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Merge commit 'e73969d' into gzd4-12-merge
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2024-12-18 10:20:53 -05:00 |
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Magnus Norddahl
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acdf49ee7a
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Don't use glcycle_t
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2024-12-17 00:39:38 +01:00 |
|
Magnus Norddahl
|
e30831a409
|
Clean up the ranges code a bit
|
2024-12-16 22:17:18 +01:00 |
|
Magnus Norddahl
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0d87875003
|
Add some more null checks
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2024-12-16 11:32:39 +01:00 |
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Ricardo Luís Vaz Silva
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b5b3fe1b5e
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remove "DECORATE" from error string
* print warning count as well
* allow treating warnings as errors
|
2024-12-16 04:36:48 -05:00 |
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Magnus Norddahl
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e0a7e2e8cc
|
Add build time to cpublasinfo
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2024-12-15 22:42:24 +01:00 |
|
Magnus Norddahl
|
82e748cb49
|
Fix typo
|
2024-12-15 16:41:24 +01:00 |
|
Magnus Norddahl
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e002697598
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Add cpublasinfo ccmd
|
2024-12-15 16:30:19 +01:00 |
|
Boondorl
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4d5bba8d02
|
Clean up decal behavior
Only update the mesh if a decal was truly created/destroyed
|
2024-12-14 05:40:45 +08:00 |
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