Commit graph

1,210 commits

Author SHA1 Message Date
Magnus Norddahl
68f9fee55b Make the light list part of the level mesh 2024-02-26 15:57:32 +01:00
Magnus Norddahl
75b70abcb3 Fix sunlight coming from sector portals 2024-02-10 02:19:59 +01:00
Magnus Norddahl
c1d0963da4 Rewrite the GLSL ray trace code so it does not use global variables!!
Fix portals not working
2024-02-09 12:08:16 +01:00
Magnus Norddahl
2411b103b5 Keep bindings in the mesh 2024-02-08 21:27:16 +01:00
Magnus Norddahl
7bc2ed5436 Remove the submesh class as that caused more problems than it solved 2024-01-29 21:56:42 +01:00
Magnus Norddahl
3cc38c1d14 Merge remote-tracking branch 'gzdoom/master' 2024-01-18 10:43:42 +01:00
Rachael Alexanderson
1c7f195353
- reverse y offset for SpriteOffset to be consistent with software renderer and past versions 2024-01-18 03:00:44 -05:00
Magnus Norddahl
1d34b16676 Fix typo 2024-01-17 21:17:47 +01:00
Magnus Norddahl
f8aee53953 Change lightmap UV calculation to use the final decal position 2024-01-17 21:05:44 +01:00
Magnus Norddahl
4341f1da27 Fix missing lightmap on decals 2024-01-17 20:24:24 +01:00
Ricardo Luís Vaz Silva
98e6330eaa allow modeldef flags to be overriden 2024-01-16 10:27:08 -05:00
Magnus Norddahl
ee7771f71f ZDRay lump loading adjustments 2024-01-16 12:42:58 +01:00
RaveYard
7f7363e30b Convert fogball calculations from sRGB to linear 2024-01-11 01:33:36 +08:00
Magnus Norddahl
805bce1166 Merge remote-tracking branch 'gzdoom/master' 2024-01-10 04:03:35 +01:00
Ricardo Luís Vaz Silva
b7e5d3d052 rename SPF_STANDALONE_ANIMATIONS to SPF_LOCAL_ANIM 2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
3bd80ab8f6 Do the same for Visual Thinkers 2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
7eab519795 Implement animated particles that aren't tied to the global animation timer 2024-01-09 06:38:08 -05:00
Christoph Oelckers
ea65768e0b fixed compile errors. 2024-01-07 12:28:21 +01:00
Christoph Oelckers
f13ae3b706 addressed a few things pointed out by static analysis
* marking move assignments noexcept
* using [[fallthrough]] consistently.
* getting rid of alloca.
2024-01-07 08:46:47 +01:00
Ricardo Luís Vaz Silva
35e56d3f42 Minor optimizations to VisualThinker
* remove duplicated fields
* make native functions use direct calls
* remove unnecessary pointer from particle_t
* create HWSprite directly in Construct
2024-01-06 20:06:57 -05:00
Major Cooke
f647545c1d Disabled player sprites when crossing through portals. 2024-01-04 07:23:24 -05:00
Magnus Norddahl
73ada7f84b Merge remote-tracking branch 'gzdoom/staging' 2024-01-02 17:10:47 +01:00
RaveYard
9534e7b76e Increase and unify max distance for sunlight rays 2024-01-01 14:36:08 +01:00
Magnus Norddahl
9c55120251 Fix include error 2023-12-31 07:30:12 +01:00
Magnus Norddahl
a793ddd7bd More compile fixes 2023-12-31 07:10:36 +01:00
Magnus Norddahl
c1f38b18c4 Put all the pipeline barriers in the same function and use a new instance buffer each time the TLAS is updated 2023-12-26 04:31:02 +01:00
Magnus Norddahl
bdea7b6c13 Always update sprite light in dynamic lm sectors 2023-12-26 04:31:01 +01:00
Magnus Norddahl
46946e9fd4 Move lightmap UV calculations to HWWall::CreateVertices 2023-12-26 04:31:01 +01:00
Magnus Norddahl
4b5882e030 Remove unused code and make functions private 2023-12-26 04:31:01 +01:00
Magnus Norddahl
712c664a2c Use the correct light mode 2023-12-26 04:31:01 +01:00
Magnus Norddahl
0cd39e68ca Remove unused code 2023-12-26 04:31:01 +01:00
Magnus Norddahl
4104f047b6 Apply texture matrix 2023-12-26 04:31:01 +01:00
Magnus Norddahl
3d71e2532f Disable translucent HWWall surfaces 2023-12-26 04:31:01 +01:00
Magnus Norddahl
bbb3a677c3 Fix sky surface getting getting bound as an upper wall 2023-12-26 04:31:01 +01:00
Magnus Norddahl
496b053567 HWWall lightmap UV calculation hell 2023-12-26 04:31:00 +01:00
Magnus Norddahl
29217df246 Create index list directly from the levelmesh builder 2023-12-26 04:31:00 +01:00
Magnus Norddahl
48b6a7ec46 Split level mesh surface from lightmap tiles as we have multiple surfaces per tile 2023-12-26 04:31:00 +01:00
Magnus Norddahl
1f6356f414 Plane shadow vertices must be created after the level mesh, otherwise they do not receive the lightmap UV coordinates 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4ae767cc5a Fix polyobj planes ending up in the level mesh 2023-12-26 04:31:00 +01:00
Magnus Norddahl
4ca2ffd58e Implement line portals and improve sky handling 2023-12-26 04:31:00 +01:00
Magnus Norddahl
e491186c80 Don't use the level mesh recursively through portals for now 2023-12-26 04:30:59 +01:00
Magnus Norddahl
b93df82ac7 Generate mesh data flats with a sky 2023-12-26 04:30:59 +01:00
Magnus Norddahl
3c9f56d989 Add support for more portal types 2023-12-26 04:30:59 +01:00
Magnus Norddahl
c59108ece0 Lightmapper fixes 2023-12-26 04:30:59 +01:00
Magnus Norddahl
412be46e08 Misc surface and lightmapper related cleanup and renaming 2023-12-26 04:30:59 +01:00
Magnus Norddahl
75e33c4923 Move portal creation out of the submesh 2023-12-26 04:30:58 +01:00
Magnus Norddahl
486a08e882 Create VkLevelMeshUploader 2023-12-26 04:30:58 +01:00
Magnus Norddahl
98c209edbd Rename VkLightmap and VkRaytrace 2023-12-26 04:30:58 +01:00
Magnus Norddahl
6a77924207 Group mesh buffers 2023-12-26 04:30:58 +01:00
Magnus Norddahl
4a95eafc06 Use the stencil and depth buffer settings from RenderState when drawing the level mesh 2023-12-26 04:30:58 +01:00