Magnus Norddahl
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706256b969
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Fix misc typos
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2023-09-02 12:03:32 +02:00 |
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RaveYard
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2b74f408aa
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Use lightmapper output
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2023-09-02 11:07:14 +02:00 |
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RaveYard
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689e764830
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Fix copying of pixels from surface.texPixels to LMTextureData
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2023-09-02 11:07:14 +02:00 |
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RaveYard
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6f00cacdcc
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WIP Attempt to fix the temporary ZDRay tracecoder lightmap write
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2023-09-02 11:07:14 +02:00 |
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Magnus Norddahl
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cff50b8087
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Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
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2023-09-01 00:03:18 +02:00 |
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RaveYard
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18842eb30c
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GenerateLightmap in DFrameBuffer
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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6fc7eaf2fa
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First step towards refactoring
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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ef031c2073
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WIP fake raytracer output
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2023-08-31 22:57:57 +02:00 |
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RaveYard
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651903fe71
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WIP VkLightmap integration
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2023-08-31 22:57:56 +02:00 |
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Magnus Norddahl
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1162a5017a
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Adjust names of variables for better readability
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2023-08-31 03:11:24 +02:00 |
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Magnus Norddahl
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3750173eae
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Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically
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2023-08-31 02:47:11 +02:00 |
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nashmuhandes
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4aa6ac5585
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Merge remote-tracking branch 'remotes/origin/gzd_staging'
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2023-08-31 08:37:25 +08:00 |
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Magnus Norddahl
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370bf24d2c
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Fix crash when frame buffers are resized
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2023-08-30 18:53:45 +02:00 |
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RaveYard
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97eaa46b69
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Configurable sampling per custom texture in material shaders
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2023-08-25 18:18:03 +02:00 |
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nashmuhandes
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9e0bf90be6
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Merge remote-tracking branch 'remotes/ZDoom/gzdoom/staging' into gzd_staging
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2023-08-22 09:09:51 +08:00 |
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Cacodemon345
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fe7beaaf17
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Add support for HDR canvas textures
Vulkan only.
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2023-08-12 06:46:05 -04:00 |
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nashmuhandes
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07f722b6f3
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Merge branch 'master' of https://github.com/ZDoom/gzdoom into GZDoomUpdate-12-07-2023
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2023-07-12 20:51:41 +08:00 |
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Christoph Oelckers
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62b9243142
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- made some changes to vectors.h so that it can be used without the floating point function replacements.
Using __has_include and providing fallback implementations.
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2023-06-16 20:51:25 +02:00 |
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Christoph Oelckers
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acfe82b9a8
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- Backend update from Raze.
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2023-05-27 09:31:17 +02:00 |
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Magnus Norddahl
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7bdf3f7364
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Create a RenderState object for each thread
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2023-05-17 22:39:22 +02:00 |
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Magnus Norddahl
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83254204ff
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Add support for submitting command buffers from worker threads
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2023-05-17 22:02:27 +02:00 |
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Magnus Norddahl
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9067d7529d
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Make VkMaterial::GetDescriptorSet thread safe
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2023-05-17 19:08:57 +02:00 |
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Magnus Norddahl
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79d958f665
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Add thread safe render pass and pipeline creation and fetching
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2023-05-17 00:46:43 +02:00 |
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Magnus Norddahl
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4a0a4d2fb3
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Move VkRSBuffers to new file
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2023-05-16 23:51:00 +02:00 |
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Magnus Norddahl
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753c5b1997
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Split postprocess pipeline creation to its own files
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2023-05-16 23:14:14 +02:00 |
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Magnus Norddahl
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d74ee4088e
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Create RenderState buffers for each thread
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2023-05-12 03:30:40 +02:00 |
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Magnus Norddahl
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1fd14f1140
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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Magnus Norddahl
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154cb2e967
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |
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Magnus Norddahl
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84c2980398
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-05-07 00:49:54 +02:00 |
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Magnus Norddahl
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f05fccb110
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Fix offset bug when using more than 1024 lights in a scene
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2023-05-06 06:14:15 +02:00 |
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Magnus Norddahl
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9203784ee0
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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Magnus Norddahl
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eba0bee9f6
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
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2023-05-06 00:34:42 +02:00 |
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Magnus Norddahl
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96ac7ba3f0
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Don't use VkHardwareDataBuffer for internal backend buffers
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2023-05-05 22:04:11 +02:00 |
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Magnus Norddahl
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1d8f406162
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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Magnus Norddahl
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d7a7953d10
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Move bone buffer to backend
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2023-04-30 04:49:06 +02:00 |
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Magnus Norddahl
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f2585a3b17
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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Magnus Norddahl
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aadb1c31b6
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Manage viewpoint buffer internally in the backend
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2023-04-30 02:32:04 +02:00 |
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Magnus Norddahl
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eef9b05f46
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Remove mAlphaThreshold
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2023-04-24 22:50:04 +02:00 |
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Magnus Norddahl
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02be512738
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Remove mClipSplit
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2023-04-24 22:45:19 +02:00 |
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Magnus Norddahl
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ac1a918989
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Remove mLightParms
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2023-04-24 22:41:07 +02:00 |
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Magnus Norddahl
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b7236f3031
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Remove unused uniforms and restrict push constants to only control offsets into buffers
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2023-04-24 22:10:17 +02:00 |
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Magnus Norddahl
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e0c11c1e48
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Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor
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2023-04-24 00:14:04 +02:00 |
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Christoph Oelckers
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b8f5511ee4
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- fixed several warnings emitted by Clang.
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2023-04-21 00:41:19 +08:00 |
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Magnus Norddahl
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5c9ff283a6
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Only add the lightmode actually being used into the shader
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2023-04-19 02:28:32 +02:00 |
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Magnus Norddahl
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6381280177
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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Magnus Norddahl
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6894eb013f
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Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
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2023-04-16 19:30:27 +02:00 |
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Magnus Norddahl
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1b221db996
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Remove dead code
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2023-04-16 17:34:52 +02:00 |
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Magnus Norddahl
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184e73ab28
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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Magnus Norddahl
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cd35a0ad76
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More folder adjustments
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2023-04-16 16:51:52 +02:00 |
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Magnus Norddahl
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295eb252ab
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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