Christoph Oelckers
92bbaa7531
fix a few minor issues.
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* make Corona a fully scripted class so that AActor can be made final again.
* add global vkversion variable for use by the survey code.
* move progress bar on generic start screen to the bottom and made it longer.
* revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
2023-10-19 22:48:25 +02:00
Magnus Norddahl
dec03cb265
Fix compile errors after rebase
2023-10-19 22:16:11 +02:00
Magnus Norddahl
05e46e0cb4
Fix DrawLevelMesh bugs
2023-10-19 22:10:26 +02:00
Magnus Norddahl
fc65d43ae8
Add code that should draw the mesh
2023-10-19 22:09:26 +02:00
Magnus Norddahl
6dd72e5439
Begin code for drawing the level mesh
2023-10-19 22:09:26 +02:00
Magnus Norddahl
52ec71b05b
Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan
2023-10-19 21:31:12 +02:00
Magnus Norddahl
e75e5a387b
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
2023-10-19 21:05:17 +02:00
dpjudas
58e4a01f62
Fix another descriptor pool out of memory error
2023-10-18 02:21:34 +02:00
Magnus Norddahl
9a334570f0
Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically
2023-10-17 19:10:39 +02:00
Magnus Norddahl
9c6b2f190e
Fix going out of bounds for the render area
2023-10-17 18:30:48 +02:00
dpjudas
84753ffaa7
Fix descriptor pool out of memory error
2023-10-17 01:42:46 +02:00
Magnus Norddahl
5e3d6e39a0
Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
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Rename gl_shadowmap_filter to gl_light_shadow_filter as it applies to raytraced shadows as well
2023-10-15 16:14:00 +02:00
Magnus Norddahl
9bcef148bf
Minor menu tweaks and display the vulkan device name in the menus
2023-10-15 15:23:23 +02:00
Magnus Norddahl
f532975754
Fix crash on maps with polyobjs
2023-10-09 23:32:48 +02:00
dpjudas
411b281e7c
Remove multithreading RenderState as that seemed to be a poor approach
2023-10-09 03:20:19 +02:00
Christoph Oelckers
c94c63110e
added a third batch of GetChars call to FStrings.
2023-10-07 23:03:40 +02:00
Christoph Oelckers
89535b803a
Backend update from Raze.
2023-10-07 18:42:24 +02:00
Magnus Norddahl
9799bd70d1
Add vk_rayquery CVAR and prevent the shader from looping until the OS kills the entire process!
2023-10-04 20:11:09 +02:00
Professor Hastig
ab8711b57a
removed several bad casts to 'long'.
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The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Magnus Norddahl
ef3074edfe
Add lm_blur debugging cvar
2023-10-04 03:31:08 +02:00
Magnus Norddahl
a3820a0e1e
Extend the baking border to avoid blur from neighbor tiles and fix unmap assert if the shader compile fails
2023-10-04 01:49:03 +02:00
Magnus Norddahl
4f86a0ba81
Control ambient occlusion, sunlight and softshadows via cvars
2023-10-04 00:24:32 +02:00
Christoph Oelckers
48ba63c022
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
Christoph Oelckers
1717ff47b2
add GetChars() accessors to many FString uses where const char* is wanted.
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By no means complete, it's just a start to get rid of that automatic type conversion operator.
2023-10-03 14:27:39 +02:00
Magnus Norddahl
bcea260f33
Fix misc bugs related to the dynamic lightmap and polybsp lines in the lightmapper
2023-10-02 02:40:40 +02:00
Rachael Alexanderson
d33f2697a3
- set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
2023-10-01 10:35:11 -04:00
Magnus Norddahl
be81f74954
Turn on backface culling
2023-10-01 13:08:57 +02:00
Magnus Norddahl
925e0b114d
Remove unused MeshUVIndex array
2023-09-30 22:58:37 +02:00
Magnus Norddahl
e2e0a78a2b
More code cleanup
2023-09-30 22:24:24 +02:00
Magnus Norddahl
b5095a4790
Group LightList variables
2023-09-30 21:46:27 +02:00
Magnus Norddahl
7bc52386f9
Make doom specific surface fields private to doom
2023-09-30 21:33:07 +02:00
Magnus Norddahl
6ec58006ad
Fixed crash when second submesh is empty
2023-09-30 13:19:33 +02:00
Magnus Norddahl
757320c5bc
Fix node buffers not working for the rayquery polyfill shader path
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Rearrange how the upload code is done for the level mesh
2023-09-30 01:31:07 +02:00
Magnus Norddahl
ef0fb85103
Fix some image transition errors
2023-09-28 21:33:17 +02:00
Magnus Norddahl
2d2fb5efaa
Fix crash if there are no surfaces in the mesh
2023-09-27 00:29:13 +02:00
Magnus Norddahl
743ba922b8
Split frag_raytrace.glsl into multiple files as it has become completely unreadable
2023-09-26 22:56:01 +02:00
Magnus Norddahl
bfdca1a069
Implement dynamic update of the acceleration structure
2023-09-26 18:10:45 +02:00
Magnus Norddahl
65929d021f
Add support for multiple meshes (DoomLevelSubmesh)
2023-09-25 23:28:49 +02:00
Magnus Norddahl
fae22f1bb7
Remove smoothing groups from vk_lightmap and fix some warnings
2023-09-25 20:35:34 +02:00
dpjudas
9677453f6b
Prepare VkRaytrace to have a dynamic bottom level acceleration structure
2023-09-25 00:17:53 +02:00
Magnus Norddahl
6bdc1d44b4
Prevent buffer overrun
2023-09-24 13:15:00 +02:00
Magnus Norddahl
e6f0fec1b8
Finish and enable the indirect draw calls, reducing the direct command buffer draw calls in the lightmapper to 5
2023-09-24 12:40:04 +02:00
dpjudas
8a40cf39d2
Prepare for doing indirect draw calls
2023-09-24 01:37:00 +02:00
Magnus Norddahl
1dd2605200
Retrieve the light list on the fly rather than try to sync it
2023-09-22 16:35:50 +02:00
RaveYard
9f5e8b5e4d
Minor cleanup and lightmapper fixes
2023-09-22 15:42:05 +02:00
Magnus Norddahl
6f4730d5ae
Fix view index binding error
2023-09-22 11:31:50 +02:00
Magnus Norddahl
30db3feb5a
Use a shader to copy the pixels as vkCmdCopyImage is very slow. Also gives us more flexibility in the future for composite lightmaps
2023-09-22 01:41:56 +02:00
Magnus Norddahl
9715f28917
Add lightmap stats to stat gpu
2023-09-21 02:07:50 +02:00
Magnus Norddahl
3213175e06
Minor adjustments
2023-09-21 01:45:48 +02:00
RaveYard
eb134d3fbf
Add color blending for lights
2023-09-21 00:15:23 +02:00