Commit graph

272 commits

Author SHA1 Message Date
Boondorl
94be307225 Netcode Overhaul
Rewrote netcode to be more stable and functional. Packet-server mode has been restrategized and will now be the default netmode when playing with 3+ non-LAN players. TryRunTics has been cleaned up with older tick control behavior removed to account for the rewritten renderer. The main thread is now more consistent when playing online to prevent potential slow downs and lock ups. Load barriers are better accounted for to prevent spikes on level transition. Improvements to chat and lobby systems including a force start game button. Added a suite of new host options such as kicking and controlling who can pause the game. Max players increased from 8 to 16 since the new code can now handle it.

Note: Demo functionality is untested. This will be rewritten at a later time alongside improvements to GZDoom's playback features (e.g. freecam mode).
2025-03-05 12:52:52 -05:00
Ricardo Luís Vaz Silva
0d963166f1 Allow >> in parser for aggregate types
makes stuff like Array<Class<X>> parse properly (bit hacky but can't do much better without restructuring the scanner/lexer)
2025-03-05 12:07:19 -03:00
Ricardo Luís Vaz Silva
7685553af8 4.14.1 accepts 4.15, bump version to 4.15.1 2025-03-03 08:28:59 -03:00
Ricardo Luís Vaz Silva
7e86116ab1 make const actually work, and add unsafe(const) for old behavior 2025-02-20 04:18:29 -03:00
Jon Daniel
3adddd6674 fix compile error missing tarray.h 2025-01-29 20:37:46 -03:00
Eonfge
22690bbb76 Fix fatal error formatting
Based on this patch: https://aur.archlinux.org/cgit/aur.git/tree/0002-fix-format-security-error.patch?h=gzdoom
2025-01-06 11:01:20 -05:00
Rachael Alexanderson
f3b0c3ac5e
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development. 2025-01-04 11:27:21 -05:00
Ricardo Luís Vaz Silva
d36fa3c36b add helper methods to Sound/SpriteID/TranslationID 2024-12-21 04:33:25 -05:00
Christoph Oelckers
d1abc3eb8c renamed things in file system to reduce Doom specific terminology. 2024-11-24 18:05:11 +01:00
Christoph Oelckers
a3475d3973 FileSystem cleanup.
* split off the Doom specific lookup with short 8 character names into its own class and cleaned up the interface a bit.
* get rid of all short name aliasing 'optimization' - modern compilers are capable of optimizing memcmp and memcpy to use equally efficient code so none of these hacks are needed anymore.
* added reader for Descent 3's HOG2 format - yet another of these endless uncompressed formats with just a different directory structure...
2024-11-24 17:59:16 +01:00
Christoph Oelckers
634a646c2d take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
This is to take some renaming noise out of the upcoming refactoring.
2024-11-24 17:59:16 +01:00
Christoph Oelckers
ba2800d698 renamed GetFileFullName to GetFileName 2024-11-24 17:59:15 +01:00
Christoph Oelckers
2dcd0fcda4 moved another declaration out of a global header. 2024-11-23 20:39:23 +01:00
Boondorl
3ea5be1ea7 Reworked FRandom constructors
Removes ambiguity while keeping old constructor syntax in check for better overall portability.
2024-11-15 23:56:23 -03:00
Boondorl
a1a4a97dcd Added RNG snapshotting for predicting
Allows RNG seeds to be played back in a predictive way paving the road for predictive behaviors that rely on RNG.
2024-11-15 23:56:23 -03:00
Boondorl
597b06ae52 Added CRandom functions
Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
2024-11-15 23:56:23 -03:00
Boondorl
4c140224a2 Removed network message entirely
Header needs to include more data to properly filter someone trying to connect
2024-11-15 23:54:04 -03:00
Boondorl
8a14497d8c Port NCMD_EXIT to i_net file 2024-11-15 23:54:04 -03:00
Boondorl
e898139690 Fixed static error for SendConAck 2024-11-15 23:54:04 -03:00
Boondorl
3f4513c571 Updated packet handling
Added "game in progress" message for players trying to join late.  Improved "unknown host" packet logging to only log when truly unknown. Correctly abort network window so game can process fatal errors instead of hanging on waiting to connect. Unexpected disconnects in lobby now correctly update the state of the game.
2024-11-15 23:54:04 -03:00
Ricardo Luís Vaz Silva
925b62b8c5 serialize animData, update subsector on deserialize 2024-11-13 15:47:22 -03:00
Christoph Oelckers
3798fd815f the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility.
Since these do not exist anymore an internal interface to Handle/CheckDeprecatedFlags was added.
2024-10-03 12:32:09 +02:00
Cacodemon345
e88d912892 ID24 interlevel lumps implementation 2024-10-01 16:48:07 +02:00
Ricardo Luís Vaz Silva
1429e22441 rework interpolation to allow for precalculated frames 2024-09-13 17:05:22 -03:00
Ricardo Luís Vaz Silva
1655f7e3b7 Allow XInput joysticks to work while the game is unfocused 2024-08-09 18:04:51 -03:00
Jan Engelhardt
1dedcee739 Provide a diagnostic message for the two 32-bit related static_asserts 2024-05-18 07:48:20 -04:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h 2024-05-03 10:14:29 -04:00
Christoph Oelckers
6f2bc8379a strip spaces from language labels. 2024-05-01 11:58:30 +02:00
DyNaM1Kk
620d689038 Fixed "PrivateNetOf" function not checking for the entire B class private network range 2024-04-27 11:02:34 -03:00
Christoph Oelckers
f2d7bbea99 Instead of going through a global callback function set the string table's default gender at the start of each frame
This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Ricardo Luís Vaz Silva
ce479e09ff Fix A_ChangeModel serialization
I overlooked this part on my first A_ChangeModel fix
2024-03-17 18:07:50 -03:00
Ștefan Talpalaru
b5eb8f47db GCC-13 support, when precompiled headers are off 2024-02-05 17:40:37 +01:00
Christoph Oelckers
f1db369883 moved a few things out of the common code that should be defined privately. 2024-02-04 13:54:25 +01:00
inkoalawetrust
56803317f5 Added new AutomapOffsets property.
This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
2024-01-28 09:48:41 -05:00
Christoph Oelckers
f7a4f00177 adapted string table so that it can be initialized without full game data being available.
This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Ricardo Luís Vaz Silva
35e56d3f42 Minor optimizations to VisualThinker
* remove duplicated fields
* make native functions use direct calls
* remove unnecessary pointer from particle_t
* create HWSprite directly in Construct
2024-01-06 20:06:57 -05:00
Christoph Oelckers
83aa9388ca backend update from Raze
* moving large allocations off the stack
* use proper printf formatters for size_t and ptrdiff_t.
* adding some missing 'noexcept'.
2024-01-06 15:24:10 +01:00
Magnus Norddahl
3f50136c8d Create initial error and netstart windows 2024-01-02 16:55:17 +01:00
Cacodemon345
a368588db6 Export FScanner parser to ZScript as ScriptScanner 2023-12-25 10:52:56 +01:00
Christoph Oelckers
df3e82d94c cleaned up some redundant file reads and fixed file opening in the movie player.
As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
f5f9d5b5d8 got rid of FDirectoryLump. 2023-12-14 17:22:30 +01:00
Christoph Oelckers
fe106d9bfe merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
aaea3d52aa fixed more warnings. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
02a6e0422d Clang did not like this... 2023-12-10 11:00:44 +01:00
Christoph Oelckers
41573df58f added STL compatible access functions to TArray.
This allows using them in templates made for STL containers.
2023-12-10 09:07:48 +01:00
Ricardo Luís Vaz Silva
aed85a25a2 serialize cvars 2023-11-25 21:06:39 -05:00
Rachael Alexanderson
4b54aac288 - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
Ricardo Luís Vaz Silva
71999e7cf6 add foreach(a/type a : thinkeriterator/actoriterator) 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
f5507a7373 add foreach(a/l/a,p/l,p/a,p,f/l,p,f : blocklinesiterator/blockthingsiterator) 2023-11-20 22:11:05 -05:00