Ricardo Luís Vaz Silva
d411893e44
fix wrong sign comparison
2025-08-08 05:49:30 -03:00
Ricardo Luís Vaz Silva
439d09059e
turn assert into if
2025-08-07 21:04:26 -03:00
Ricardo Luís Vaz Silva
773c534896
remove linked lists entirely from lights
2025-08-07 21:04:26 -03:00
Ricardo Luís Vaz Silva
04c29dcf4b
make sure lights are unlinked, and clear light lists even when loading saves as saves may be from different levels
2025-08-07 21:04:26 -03:00
Ricardo Luís Vaz Silva
807043b995
dynlight optimize attempt
2025-08-07 21:04:26 -03:00
Rachael Alexanderson
1dafe942c8
Convert ENDOOM to ANSI output for terminal (Linux/Mac/Windows 10+11 Console App) ( #3289 )
...
- put an ansi endoom out on the console on exit
- add truecolor support, a couple fixes and cleanups in the code
2025-08-07 05:00:25 -04:00
Marcus Minhorst
54b80b96cd
Allow for progress bar completion
2025-08-06 23:48:56 -03:00
Marcus Minhorst
09b77664db
Fix pointer being used as bool
2025-08-06 23:47:45 -03:00
Ricardo Luís Vaz Silva
41baae22c0
minor optimizations to oob/ortho checks
2025-08-06 14:57:34 -03:00
Ricardo Luís Vaz Silva
403b722984
and another or 😭
2025-08-06 00:21:44 -03:00
Ricardo Luís Vaz Silva
35ee1a5806
forgot an or 😅
2025-08-06 00:10:29 -03:00
Ricardo Luís Vaz Silva
01e3ff0709
fix duplicated source file with zmusic static build
2025-08-06 00:00:21 -03:00
Rachael Alexanderson
6b951b1ac7
- enable ENABLE_PROCESSED_OUTPUT in console mode in Windows
2025-08-05 14:14:36 -04:00
Marcus Minhorst
0f26139e10
Added "latest" ubuntu image and compiler configs
2025-08-04 21:41:10 -04:00
dileepvr
798308a511
fix distant z-fighitng in reflective flats
...
Z-fighting between flat texture and stencil at long distances was occurring, showing up as a "shimmer" at a long distance from the camera. Just increasing the vertical shift of flat texture.
Addressing this bug: https://github.com/ZDoom/gzdoom/issues/3246
2025-08-04 19:17:04 -03:00
SAN4EZDREAMS
400c327ee1
[BUG] [GCC] warning: comparison fix 1
2025-08-04 18:16:11 -04:00
Madeline Mewmews
ba933a6f80
Flesh out FORCE_INTERNAL_ZMUSIC cmake option
...
Signed-off-by: Madeline Mewmews <maddie@mewmews.gay>
2025-08-04 18:13:57 -04:00
Ricardo Luís Vaz Silva
2f52f73b9b
fix cmake
2025-08-04 04:10:11 -03:00
Jon Daniel
c870cb7aa6
use %zu instead of %d for size_t printf
2025-08-04 04:08:20 -03:00
Boondorl
316b18a4d9
Added built-in delta time handling
...
Allows tracking time since last-rendered frame in seconds.
2025-08-02 19:44:00 -03:00
DyNaM1Kk
132ce96a10
Made the pause strings wrap
2025-08-02 17:36:29 -03:00
DyNaM1Kk
c98042ed02
Added option to use a string instead of pause graphic
2025-08-02 17:36:29 -03:00
Boondorl
789829f967
Fixed regression with camera while travelling
...
Also readds guard for trying to move travellers out of the list at map start.
2025-08-02 17:35:16 -03:00
Boondorl
a1eadc0916
Added travel support for client-side Thinkers
2025-08-02 17:35:16 -03:00
Boondorl
8604830f4c
Prevent thinkers from being set to travel while not changing level
2025-08-02 17:35:16 -03:00
Boondorl
86375c1b79
Move travelling to two-step system
...
Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
Boondorl
00d2b43ce0
Remember statnum when travelling
...
Also cleans up the functions a little.
2025-08-02 17:35:16 -03:00
Boondorl
d7d71177d7
Reworked Travelling logic
...
Added safety barriers for STAT_STATIC and STAT_TRAVELLING to avoid potential exploits. Properly clear all internal fields pointing towards non-read barriered data and always relink properly when finishing travelling. Moved ZScript callback to after travelling has finished for all Thinkers, that way everything is initialized correctly. Allow arbitrary thinkers (excluding native ones) to be added to the travelling list (for Actors, their positioning will need to be handled by modders). Ensure lights get re-enabled after travelling.
2025-08-02 17:35:16 -03:00
Marcus Minhorst
7ccd0dd3cd
Fix oboe
2025-08-02 15:04:34 -03:00
Boondorl
1fd267a96a
Improved Object handling while predicting
...
Added a warning if a networked Object or non-client-side Thinker was erroneously destroyed manually while predicting. This only applies to ZScript since this is the only place it's relevant. Added a warning if a non-client-side Thinker was spawned while predicting. Sweep objects before backing up while predicting to ensure invalid pointers aren't captured.
2025-08-02 15:03:18 -03:00
nashmuhandes
346f4c0e87
Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely
2025-08-02 12:00:50 -04:00
Rachael Alexanderson
d72ae6d14b
- implement impure's changes to discordrpc to use crt allocator to prevent crashes with newer versions of cmake
2025-08-02 11:55:24 -04:00
Rachael Alexanderson
abb52b43ab
Merge pull request #3272 from the-phinet/workflow
...
Minor workflow fix
2025-08-02 11:28:29 -04:00
Marcus Minhorst
c9abd4966e
change apt to apt-get
2025-08-02 11:16:16 -04:00
SAN4EZDREAMS
0418bec4b1
Menudef bool arguments expect integers Fix
2025-08-01 17:53:05 -03:00
alexey.lysiuk
2db3f7bc45
- fixed build with system-wide ZMusic intallation
...
tools/zipdir/zipdir.c:47:10: fatal error: 'miniz.h' file not found
2025-08-01 11:54:27 +03:00
Rachael Alexanderson
e5f42ab2d2
Merge pull request #3264 from madame-rachelle/submodules
...
Subtrees for ZMusic and ZWidget
2025-07-31 04:12:36 -04:00
Boondorl
d6ead264ed
Fixed +playerclass not being respected when new players join a save
2025-07-31 04:11:22 -04:00
Sally Coolatta
4cc5fe942d
Save/Load menu: Add delete bind for gamepads
2025-07-30 12:56:06 -03:00
Rachael Alexanderson
e4a77cf8be
Create SECURITY.md
2025-07-30 02:55:41 -04:00
Rachael Alexanderson
34c2d4f917
Squashed commit of the following:
...
- add submodule update scripts
- remove auto-setup scripts, they don't work anymore
- copy zmusic.dll into build folder (this may need to be also done on Linux sometime)
mirror changes from commit '194fb9e' at https://github.com/dpjudas/vkdoom
- fix for case sensitive systems
2025-07-30 01:25:09 -04:00
Rachael Alexanderson
054baa3b5e
- remove external zmusic checkout from the ci
2025-07-30 00:41:16 -04:00
Rachael Alexanderson
dbdc3e8670
- no more need for zmusic binary blobs
2025-07-30 00:38:50 -04:00
Rachael Alexanderson
397976738f
- integrate zmusic into normal build process
2025-07-30 00:37:50 -04:00
Rachael Alexanderson
8f1f0d5a02
Merge commit ' 9f3cb3d92e' as 'libraries/ZMusic'
2025-07-30 00:24:15 -04:00
Rachael Alexanderson
9f3cb3d92e
Squashed 'libraries/ZMusic/' content from commit ac3e232b00
...
git-subtree-dir: libraries/ZMusic
git-subtree-split: ac3e232b001129c740b7b65196ae0e1b13b82513
2025-07-30 00:24:15 -04:00
Rachael Alexanderson
404123a22e
Merge commit ' d9b2c00228' as 'libraries/ZWidget'
2025-07-30 00:09:28 -04:00
Rachael Alexanderson
d9b2c00228
Squashed 'libraries/ZWidget/' content from commit 96501b6ef1
...
git-subtree-dir: libraries/ZWidget
git-subtree-split: 96501b6ef11e8737cd8ccb2451395115b810dfcc
2025-07-30 00:09:28 -04:00
Rachael Alexanderson
3dbe3bd8e0
- remove zwidget local copy to be included later as a subtree
2025-07-30 00:05:20 -04:00
Rachael Alexanderson
9d92686c0a
- language update
2025-07-29 23:53:44 -04:00