Magnus Norddahl
f1b9e68305
Add more dynamic update code to level mesh
2024-08-11 01:15:44 +02:00
Magnus Norddahl
8b78a1569f
Merge remote-tracking branch 'gzdoom/master'
2024-08-09 20:03:33 +02:00
Xaser Acheron
01e7859e1f
fix MBF21 A_RadiusDamage crash/broken 'distance' arg
2024-08-09 14:32:35 -03:00
Vitaliy Kanev
bd2027ee4b
Support the new Doom + Doom II update
2024-08-09 14:31:48 -03:00
Ashley Miller-Jelfs
7ce6f2214c
Fix Specular not using Material definition for Glossiness and Level
2024-08-08 07:23:00 -04:00
Ashley Miller-Jelfs
7930ee807d
Fix Specular not using Material definition for Glossiness and Level
2024-08-08 08:51:10 +02:00
Rachael Alexanderson
a0802d566f
- fix: check if bombsource exists when exploding a projectile with a XF_NOALLIES flag
2024-08-07 11:12:33 -04:00
Rachael Alexanderson
847f34f2c9
- fix: check if bombsource exists when exploding a projectile with a XF_NOALLIES flag
2024-08-07 11:12:13 -04:00
nashmuhandes
a5b08f0fb1
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-08-04 07:21:43 +08:00
nashmuhandes
593e1c0225
Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement.
2024-08-03 18:45:48 -03:00
Boondorl
3d3cd88868
Disable effects on Actors set not to render locally
...
These are purely visual
2024-07-31 07:00:38 -04:00
nashmuhandes
a6fc168f0b
Merge branch 'master' of https://github.com/ZDoom/gzdoom
2024-07-31 00:45:38 +08:00
Boondorl
d697eafbe1
Fixed subnormal float viewpos values breaking rendering
2024-07-29 03:10:50 -04:00
Blue Shadow
519dd16c9a
- fixed alignment issue in SBARINFO's DrawString command
2024-07-28 21:19:41 -03:00
Magnus Norddahl
bde15af593
Merge remote-tracking branch 'gzdoom/master'
2024-07-23 19:23:26 +02:00
nashmuhandes
f671018700
Clean up lightmap stuff in the namedef
2024-07-20 12:56:56 -04:00
dpjudas
3ae77ef6c4
Fix crash when loading maps with sectors with no subsectors
2024-07-20 05:45:28 +02:00
Magnus Norddahl
314ec1030c
Fix level mesh crash
2024-07-12 20:04:50 +02:00
Magnus Norddahl
9d78eb5aa0
Fix directory crash for filenames that appear elsewhere in the path
2024-07-12 13:53:45 -04:00
Magnus Norddahl
f5ab26a45b
Fix directory crash for filenames that appear elsewhere in the path
2024-07-12 19:50:18 +02:00
nashmuhandes
566ad81cc0
Rebalance default audio mix
2024-07-12 20:29:48 +08:00
Ricardo Luís Vaz Silva
0caa036a96
fix compilation
2024-07-09 12:25:28 -03:00
Ricardo Luís Vaz Silva
7ddd4ec245
handle freeze in decoupled animations
2024-07-09 12:25:28 -03:00
nashmuhandes
50ce14dedb
Reinstate autoaim as an enabled default
2024-07-07 22:29:08 +08:00
Boondorl
10d0f94972
Misc network fixes
...
Fixed missing teleport specials when predicting. Added rubberband limit; if too far away from the predicted position, will instead instantly snap the player's view to their new spot. Deprecated cl_noprediction; this was pointless as you'd never not want to predict your position/angles. Fixed angle targets not being backed up. Fixed oldbuttons not being set. Updated menu
2024-07-07 01:33:37 -03:00
dpjudas
7f2c928d14
Prepare wall/flat surface create functions to be able to insert in any location in the mesh buffers
2024-07-05 06:50:00 +02:00
Rachael Alexanderson
188ae392e7
- enable mipmapping in 2D
2024-07-04 20:55:15 +02:00
nashmuhandes
50b4fda41b
Enable always running by default
2024-07-04 19:24:58 +08:00
nashmuhandes
a48b4a2fca
Automap color presets match their vanilla colors by default (am_colorset dynamically configured in gameconfigfile.cpp)
2024-07-04 18:49:01 +08:00
nashmuhandes
9c0cd454f0
Remove prediction toggles from the networking menu - unpredicted netgames are objectively inferior and it makes zero sense to allow users to disable them
2024-07-04 18:42:16 +08:00
nashmuhandes
e0af452118
Remove translucency effect from Doom's BulletPuff
2024-07-04 18:40:40 +08:00
nashmuhandes
4d4a5ec440
- Make the default dimcolor match VKDoom's titular orange tone
...
- Change Doom's gold-ish dim color to a more darker red (that gold-ish color is a leftover from ancient ZDoom days... time to move on away from it)
2024-07-04 17:21:11 +08:00
Magnus Norddahl
9d5fd281d6
Increase macOS minimum version to 10.15
2024-07-04 10:58:53 +02:00
Magnus Norddahl
8a51044c68
Second attempt at fixing the build for the crapple platform
2024-07-04 01:13:58 +02:00
Magnus Norddahl
c56197b1d2
Remove std::filesystem::absolute dependency for glslang on macOS as it is only supported on macOS 14
2024-07-04 01:10:40 +02:00
Magnus Norddahl
415dfb859b
Update glslang to 14.3.0
2024-07-04 00:58:54 +02:00
Nash Muhandes
971bd0b3cb
Add highlighting to the code blocks
2024-07-03 21:26:45 +08:00
Nash Muhandes
45c002225f
Styling fixes
2024-07-03 21:25:13 +08:00
Magnus Norddahl
130171d608
Add comment about builds
2024-07-02 14:42:27 +02:00
Magnus Norddahl
a69603997d
Move the build guide into README.md
2024-07-02 14:36:50 +02:00
Rachael Alexanderson
9a81932b25
- add a small little build guide to replace the now missing build scripts
2024-07-02 14:34:35 +02:00
Rachael Alexanderson
8b0bae0abf
- remove the useless build scripts that caused more confusion than they helped
2024-07-02 07:52:31 -04:00
Magnus Norddahl
d649a75e75
Add missing value count
2024-06-30 19:48:42 +02:00
Magnus Norddahl
c02d041b23
Enable MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS for Apple
2024-06-30 19:44:00 +02:00
MrRaveYard
a82e3b9dfe
Add missing GC write barrier
2024-06-30 11:22:07 -03:00
nashmuhandes
128f78bee4
Generate proper multi-sized icons for both Windows and Mac, and actually change the Linux icon too
2024-06-30 20:01:18 +08:00
Ricardo Luís Vaz Silva
ddbf90389b
add total chaos retro and full maps to compatibility.txt
2024-06-24 17:23:08 -04:00
Ricardo Luís Vaz Silva
35f66c5cc2
add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
2024-06-24 17:23:08 -04:00
dpjudas
02305f02b9
Turn on the output limiter
2024-06-24 17:16:26 -04:00
Magnus Norddahl
2eab98b4fb
Fix level mesh upload crash if too large textures gets uploaded
2024-06-24 16:57:10 +02:00