Magnus Norddahl
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f813ff517f
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Fix BLAS vertex format (has to be XYZ and not XYZW)
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2025-01-23 12:52:19 +01:00 |
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Magnus Norddahl
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6cbd89d032
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Fix surface index upload bug and add bounds checking
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2025-01-22 20:10:36 +01:00 |
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Ricardo Luís Vaz Silva
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53187ec640
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add fake light for model contrast
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2025-01-20 18:18:01 +01:00 |
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Ricardo Luís Vaz Silva
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fb0df2a5b6
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remove bad cast
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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421029e1df
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fix mipmapping
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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5a3a415811
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add '-1' as the default cvar option
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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7f8830a4ff
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fix gpu model lighting
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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91fb87e95e
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trace from actor center
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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b862adb747
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fix normals for sprite lighting
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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a7b20183f1
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gpu actor tracing (NOT WORKING)
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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50e4eb34b2
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lower MAX_LIGHT_DATA since it's now a count of structs not of bytes
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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5adb61a9b4
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implement per-vertex shading in preparation for actor tracing
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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693413e606
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replace vec4 list with proper struct for lights
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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998fdec6e8
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unify layouts (and move in/out variables to c++) in preparation for gpu sprite traces
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2025-01-20 16:45:08 +01:00 |
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Ricardo Luís Vaz Silva
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8d0ab22e05
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wireframe improvements
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2025-01-20 16:45:08 +01:00 |
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Magnus Norddahl
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d8d1742d0a
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Add lm_bounce and lm_ao to ZDRayInfo
Make vktool ignore the existing lightmap lump
Ignore the lightmapper cvars in vktool
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2025-01-19 15:34:39 +01:00 |
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Magnus Norddahl
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d435c9c144
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Fix crash when switching from a level with lightmaps to one without
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2025-01-19 12:36:40 +01:00 |
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Ricardo Luís Vaz Silva
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54b8dbc0b3
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stop crash with vec3 uniforms
(remove legacy bullshit)
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2025-01-13 10:15:53 +08:00 |
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Ricardo Luís Vaz Silva
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f4b7c3933e
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let cpu traces pass through non-opaque surfaces
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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5b1c1db0e9
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move PBR and SPECULAR handling into SetMaterialProps
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2025-01-12 13:19:12 +01:00 |
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Ricardo Luís Vaz Silva
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91300ac3b4
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implement per-class globalshaders
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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24abcc18d1
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deduplicate defines/layout block code
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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e246639085
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implement per-map shaders
per-class shaders TODO
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2025-01-11 11:23:42 +01:00 |
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Ricardo Luís Vaz Silva
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57f4fb1d37
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force zengine to be linked as a whole
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2025-01-10 13:45:50 -05:00 |
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Ricardo Luís Vaz Silva
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c72bad053f
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add gl_wireframe and gl_wireframecolor
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2025-01-09 21:53:28 +01:00 |
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Magnus Norddahl
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794cfd78c8
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Process commandlets without always initializing the entire engine
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2025-01-08 23:29:01 +01:00 |
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Magnus Norddahl
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77b23a58f0
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Boot vulkan without a surface
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2025-01-08 23:29:00 +01:00 |
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Magnus Norddahl
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c7e1eb5f78
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Force linking of .obj files not directly referenced
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2025-01-08 23:29:00 +01:00 |
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Ricardo Luís Vaz Silva
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fee7fed1d0
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add in/out varyings to materials in gldefs
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2025-01-09 05:49:10 +08:00 |
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Ricardo Luís Vaz Silva
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ea09ae1461
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implement custom uniforms for material shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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d23c727350
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refactor custom uniforms in preparation for custom material uniforms
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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711f2b5f92
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add custom vertex shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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3a31008aa8
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implement global shaders
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2025-01-08 18:25:36 +08:00 |
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Ricardo Luís Vaz Silva
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5938204fa9
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add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
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2025-01-07 00:42:50 +01:00 |
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Ricardo Luís Vaz Silva
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9073fb8501
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add shadowMinQuality property and gl_light_shadow_max_quality CVar
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2025-01-03 07:30:54 +01:00 |
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Ricardo Luís Vaz Silva
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e75d8d35eb
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move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey
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2025-01-03 07:30:54 +01:00 |
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Ricardo Luís Vaz Silva
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728b6c0039
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add portals/midtextures to ray-traced dynamic lights
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2024-12-30 20:37:18 +01:00 |
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Ricardo Luís Vaz Silva
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aa51ac7b6d
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only lightmap updated tiles once they're visible
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2024-12-22 00:28:03 +01:00 |
|
nashmuhandes
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c2808809b7
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Add customizable sunlight intensity (both to ZDRayInfo and ZScript)
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2024-12-21 17:48:17 +01:00 |
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nashmuhandes
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22eb817db1
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Don't save the lm_ao and lm_bounce CVARs as they're meant to be used during the baking step only, on top of being too slow for realtime use.
|
2024-12-21 18:57:20 +08:00 |
|
Magnus Norddahl
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bd6101bf13
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Fix crash if the BLAS turned out to be completely empty
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2024-12-19 03:31:18 +01:00 |
|
Magnus Norddahl
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acdf49ee7a
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Don't use glcycle_t
|
2024-12-17 00:39:38 +01:00 |
|
Magnus Norddahl
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e30831a409
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Clean up the ranges code a bit
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2024-12-16 22:17:18 +01:00 |
|
Magnus Norddahl
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0d87875003
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Add some more null checks
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2024-12-16 11:32:39 +01:00 |
|
Magnus Norddahl
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e0a7e2e8cc
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Add build time to cpublasinfo
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2024-12-15 22:42:24 +01:00 |
|
Magnus Norddahl
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82e748cb49
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Fix typo
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2024-12-15 16:41:24 +01:00 |
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Magnus Norddahl
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e002697598
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Add cpublasinfo ccmd
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2024-12-15 16:30:19 +01:00 |
|
Boondorl
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4d5bba8d02
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Clean up decal behavior
Only update the mesh if a decal was truly created/destroyed
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2024-12-14 05:40:45 +08:00 |
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Magnus Norddahl
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1004d6ae20
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Exclude inactive triangles from subdivide
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2024-12-12 20:18:27 +01:00 |
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Magnus Norddahl
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ab7c7cb465
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Allocate from the start of the free lists
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2024-12-12 20:08:38 +01:00 |
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