RaveYard
|
ee14cee226
|
SoftShadowRadius for 1 sample RT lights via dithering effect
|
2025-04-11 16:25:06 +02:00 |
|
dpjudas
|
202d99bf9e
|
Add worker thread for creating pipelines
|
2025-04-10 08:17:45 +02:00 |
|
RaveYard
|
ecf60edc33
|
Fix vertex lighting
|
2025-04-04 23:46:02 +02:00 |
|
RaveYard
|
52f797ccc1
|
modify traceShadow by extracting TraceDynLightRay/TraceAnyHit switching outside the for loop
|
2025-04-03 23:23:52 +02:00 |
|
RaveYard
|
1ede453fa5
|
Wip optimize ubershader compilation time
|
2025-04-03 23:02:36 +02:00 |
|
RaveYard
|
9967cfb319
|
Fix shaderkey.glsl lightblendmode constants
|
2025-04-02 13:14:38 +02:00 |
|
RaveYard
|
0ede28b03d
|
Workaround for a strange GLSL bug
It seems like GLSL compiler is incorrectly inlining 'texelFetch(int index, ...)' and thus implicitly casting sampler2D to int
|
2025-04-02 13:14:38 +02:00 |
|
dpjudas
|
178d486b6f
|
Fix fogboundary compile error
|
2025-03-25 09:33:21 +01:00 |
|
Magnus Norddahl
|
3313baad6b
|
Use shader specialization constants
|
2025-03-22 15:12:07 +01:00 |
|
nashmuhandes
|
51bd612f6f
|
Fix ZScript version
|
2025-03-13 03:02:57 +08:00 |
|
nashmuhandes
|
799011d327
|
Merge branch '4.14.1' of https://github.com/ZDoom/gzdoom
|
2025-03-13 03:00:11 +08:00 |
|
nashmuhandes
|
bf64d6b9b6
|
Add missing localization for GLLIGHTMNU_PRECISEMIDTEXTRACE. Also some beautification reformatting in the MENUDEF
|
2025-03-08 22:11:18 +08:00 |
|
Rachael Alexanderson
|
ac58779e28
|
- renormalize normals on scaled models
Continuous Integration / macOS | Debug (push) Has been cancelled
Continuous Integration / Linux Clang 11 | Debug (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Debug (push) Has been cancelled
Continuous Integration / Linux GCC 12 | MinSizeRel (push) Has been cancelled
Continuous Integration / Linux GCC 9 | RelWithDebInfo (push) Has been cancelled
Continuous Integration / macOS | Release (push) Has been cancelled
Continuous Integration / Linux Clang 15 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2019 | Release (push) Has been cancelled
Continuous Integration / Visual Studio 2022 | Release (push) Has been cancelled
|
2025-02-27 13:08:20 -05:00 |
|
nashmuhandes
|
65ade3e017
|
Apply scaled model normals fix from GZDoom (538f62a556)
|
2025-02-24 23:23:33 +08:00 |
|
Rachael Alexanderson
|
5bfb095078
|
- language update
|
2025-02-22 12:02:46 -05:00 |
|
RaveYard
|
04195e8331
|
Minor refactor of lightprobe related code
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
2dd7ad8eb2
|
WIP multiple probes support
|
2025-02-22 10:15:15 +01:00 |
|
Ricardo Luís Vaz Silva
|
46d6a5dfd0
|
fix 😓
|
2025-02-22 15:25:49 +08:00 |
|
marrub
|
dcbd66a528
|
add default cvar getters
|
2025-02-21 07:18:03 -05:00 |
|
Boondorl
|
5a5bed5c31
|
Added FindClass
Allows for classes to be looked up during run time without having to use string casting.
|
2025-02-21 07:17:49 -05:00 |
|
RaveYard
|
4e9127c0a1
|
Fix shader compilation error
|
2025-02-20 15:14:51 +01:00 |
|
dpjudas
|
aca088d601
|
Add uniform for specifying the light probe
|
2025-02-19 02:16:21 +01:00 |
|
Ricardo Luís Vaz Silva
|
77f19ba6f5
|
initial work for ubershaders
|
2025-02-18 09:45:25 +01:00 |
|
Magnus Norddahl
|
81062ecebe
|
Sample from the correct location
|
2025-02-17 17:06:09 +01:00 |
|
Magnus Norddahl
|
18ea5c9da7
|
Actually load the BRDF LUT texture
|
2025-02-17 16:45:20 +01:00 |
|
Ricardo Luís Vaz Silva
|
43ba3ad0a6
|
clean up comments
|
2025-02-17 02:34:45 +01:00 |
|
Ricardo Luís Vaz Silva
|
961e74e0fa
|
add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
|
2025-02-17 02:34:45 +01:00 |
|
Ricardo Luís Vaz Silva
|
7c2b228c46
|
add uCameraNormal
|
2025-02-17 02:34:45 +01:00 |
|
Magnus Norddahl
|
59f1d71361
|
Tone down how much light is contributed from the environment
|
2025-02-16 23:53:41 +01:00 |
|
Magnus Norddahl
|
513f90db3e
|
Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
|
2025-02-16 13:37:40 +01:00 |
|
Rachael Alexanderson
|
e01297803a
|
- language update
|
2025-02-16 00:29:50 -05:00 |
|
Boondorl
|
fdd2a90545
|
Fixed ammo and backpack with local items on
Now avoids duplicate calling CreateCopy
|
2025-02-14 13:43:58 -05:00 |
|
Boondorl
|
a7d4d409a0
|
Added PlayerRespawning event
Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
|
2025-02-14 03:49:56 -05:00 |
|
Magnus Norddahl
|
bbaaa9a49d
|
Add the nonuniformEXT qualifier for AMD hardware
|
2025-02-13 00:52:49 +01:00 |
|
Boondorl
|
567a180d2b
|
Added is3DFloor parameter to SpecialBounceHit
Allows for better plane bounce handling e.g. flipping the normal.
|
2025-02-11 20:49:39 -03:00 |
|
Ricardo Luís Vaz Silva
|
bfd9b6f720
|
add static function to convert ints to names
|
2025-02-08 16:49:00 -03:00 |
|
Ricardo Luís Vaz Silva
|
f2ecdc5d96
|
fix id24 weapons transparency
|
2025-02-08 15:05:16 -03:00 |
|
Ricardo Luís Vaz Silva
|
fa2f03f60b
|
replace incomplete flags from DECOHACK with projectile combo
|
2025-02-08 15:05:16 -03:00 |
|
Ricardo Luís Vaz Silva
|
5bc5df8429
|
fix ammo give/autoaim for incinerator/calamity blade
|
2025-02-08 14:55:29 -03:00 |
|
Ricardo Luís Vaz Silva
|
33bae944f7
|
allow optionally skipping initial wipe in in-game intermissions
|
2025-02-07 20:17:54 -03:00 |
|
nashmuhandes
|
74a04474e1
|
Smoothly interpolate the player pitch-centering action
|
2025-02-07 04:57:56 -05:00 |
|
nashmuhandes
|
3272a2f6db
|
Tweak menu layout
|
2025-02-03 17:41:55 +08:00 |
|
nashmuhandes
|
c41ae8d7ab
|
Actually add the new menu options, heh
|
2025-02-03 17:41:23 +08:00 |
|
nashmuhandes
|
899d40faba
|
Add missing menu entries for new features
|
2025-02-03 17:39:39 +08:00 |
|
Boondorl
|
59ac494c19
|
Make CopyBloodColor readonly
Allows getting blood colors from default Actors.
|
2025-01-31 05:49:34 -05:00 |
|
Ricardo Luís Vaz Silva
|
987a07bcdf
|
add fuel/calamity blade/incinerator from id24
|
2025-01-30 13:34:25 -03:00 |
|
Ricardo Luís Vaz Silva
|
e543e26bdc
|
expand deprecation allowance for gzdoom.pk3
|
2025-01-30 13:34:25 -03:00 |
|
Boondorl
|
864fe1f66f
|
Added translation argument for A_SprayDecal
|
2025-01-30 13:32:18 -03:00 |
|
nashmuhandes
|
aae8c12cdf
|
Add a particle flag to allow user shaders on the sprites
|
2025-01-29 17:00:12 -03:00 |
|
nashmuhandes
|
a1e229a583
|
Remove coronas from the blockmap
|
2025-01-26 22:46:14 +08:00 |
|