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68bbc4104c MariENB Skyrim 2.8.0 2019-04-07 17:45:37 +02:00
b7e87777a9 MariENB Skyrim 2.7.1 2019-04-07 17:45:28 +02:00
3024ce66bc MariENB Skyrim 2.7.0 2019-04-07 17:45:16 +02:00
b7c83e4151 MariENB Skyrim 2.6.0 2019-04-07 17:45:06 +02:00
42ae0bbd03 MariENB Skyrim 2.5.1 2019-04-07 17:44:54 +02:00
58c308eead MariENB Skyrim 2.5.0 2019-04-07 17:44:45 +02:00
03475bd721 MariENB Skyrim 2.4.5 2019-04-07 17:44:36 +02:00
08c16b7a30 MariENB Skyrim 2.4.4 2019-04-07 17:44:26 +02:00
b0d43e5ecd MariENB Skyrim 2.4.2 2019-04-07 17:44:17 +02:00
482c918745 MariENB Skyrim 2.4.1 2019-04-07 17:44:08 +02:00
4ae88f588f MariENB Skyrim 2.4.0 2019-04-07 17:43:58 +02:00
09fcbfef68 MariENB Skyrim 2.3.3 2019-04-07 17:43:48 +02:00
f6c12c3a3b MariENB Skyrim 2.3.2 2019-04-07 17:43:39 +02:00
087b68c197 MariENB Skyrim 2.3.1 2019-04-07 17:43:29 +02:00
1a25c0c19b MariENB Skyrim 2.3.0 2019-04-07 17:43:20 +02:00
b286f5de23 MariENB Skyrim 2.2.9 2019-04-07 17:43:11 +02:00
dff8f7e702 MariENB Skyrim 2.2.8 2019-04-07 17:43:01 +02:00
eeac0ad0cc MariENB Skyrim 2.2.7 2019-04-07 17:42:52 +02:00
591968b4ae MariENB Skyrim 2.2.6 2019-04-07 17:42:42 +02:00
feb3996afa MariENB Skyrim 2.2.5 2019-04-07 17:42:34 +02:00
f22c0c5a26 MariENB Skyrim 2.2.4 2019-04-07 17:42:24 +02:00
362333b534 MariENB Skyrim 2.2.3 2019-04-07 17:42:15 +02:00
592928152d MariENB Skyrim 2.2.2 2019-04-07 17:42:04 +02:00
a062182d3b MariENB Skyrim 2.2.1 2019-04-07 17:41:52 +02:00
539036c7e2 MariENB Skyrim 2.2.0 2019-04-07 17:41:42 +02:00
e33a63e8fa MariENB Skyrim 2.1.5 2019-04-07 17:41:33 +02:00
a823fbdf57 MariENB Skyrim 2.1.4 2019-04-07 17:41:23 +02:00
6d0120e96a MariENB Skyrim 2.1.3 2019-04-07 17:41:10 +02:00
c3ffc7530b MariENB Skyrim 2.1.2 2019-04-07 17:40:56 +02:00
0703cba421 MariENB Skyrim 2.1.1 2019-04-07 17:40:45 +02:00
083174a6ee MariENB Skyrim 2.1.0 2019-04-07 17:40:31 +02:00
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![logo](Logo.png)
This repo contains every single version of MariENB ever made.
For the sake of neater organization, they are divided in specific branches:
- **historic**: Alpha versions of MariENB.
- **legacy**: 1.x releases.
- **twopoint-modular**: 2.0.x releases that used a modular packaging model.
- **twopoint-dust**: 2.x releases for Fallout: DUST.
- **twopoint-fnv**: 2.x releases for Fallout: New Vegas.
- **twopoint-skyrim**: 2.x releases for Skyrim.
- **threepoint-frost**: 3.x releases for Fallout: FROST.
- **threepoint-fo4**: 3.x releases for Fallout 4.

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permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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2.8.0sk "The Immersivening"

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//example usage
//[0000003C] - WorldSpaceID
//13163=d4886 - first is LocationID, second is WeatherID (Riverwood with rainy weather)

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[WEATHER001]
FileName=wt_general.ini
WeatherIDs=81a, 12f89, 5ed7a, 6ed5a, 6ed5b, 7548f, 75491, 75de5, 777cf, 8277a, 8282a, ecc96, 101910, 10a237, 10a23a, 10a240, 10a243, 10d9ec, 10da13, 10e1e9, 10e1ea, 10e1ed, 10e1ee, 10e1f1, 10e1f2, f89c, f89d, 1760e, 1760f, 19bbe, 19bbf, 19bc0, 3ab68, 68ad0, 7eae4, 7eae8, 7eaea
[WEATHER002]
FileName=wt_forest.ini
WeatherIDs=10a23b, 10a23f, 10e1eb, 10e1ec, 2e983, 62590, 62bf7, 7eae5, 7eae6, 7eae7, 7eae9, 7eaeb, 7eaec
[WEATHER003]
FileName=wt_dark.ini
WeatherIDs=48c14, 105f40, 10a230, 10a233, 10e1e5, 10e1e6, 19599, 195a0, 56a0d, 5c976, 601ee, 88afe, 1bc0d, 5ff96, 7e9be
[WEATHER004]
FileName=wt_cold.ini
WeatherIDs=104ab4, 10a234, 10a236, 10a244, 10a245, 10e1e7, 10e1e8, 10e1ef, 10e1f0, 10e0b, 10e0e, 10e0f, 10e10, 25d8d, 2e982, d38a5
[WEATHER005]
FileName=wt_spooky.ini
WeatherIDs=10fef8, 1407, 959f, 14551, 18dbb, 18dbc, 18dbd, 62484
[WEATHER006]
FileName=wt_warm.ini
WeatherIDs=10199f, 10a7a5, 10a7a8, 10e1e3, 10e1e4, 6aec, 67bb2, 701d2, 5ba5f, 60c29, 6120c
[WEATHER007]
FileName=wt_generalfog.ini
WeatherIDs=c821e, 10a239, 1d760, 374ba, 1c6d2, 4bdf7, 73ec8, 7e9c4, 7eaf6, 7eaf7
[WEATHER008]
FileName=wt_generalrain.ini
WeatherIDs=c821f, c8220, d4886, 10a238, 10a241, 10a242, 10a7a6, 12c4, 179ab, 1cc35, 57500, 73963, 73964, 83665, 6120d, 68abe, 7eaed, 7eaf0
[WEATHER009]
FileName=wt_forestfog.ini
WeatherIDs=10a23e, 10fe7e, 6c8ec, 7eaf3, 7eaf4, 7eaf5
[WEATHER010]
FileName=wt_forestrain.ini
WeatherIDs=10a23c, 10a23d, 10c32f, 7eaee, 7eaef, 7eaf1, 7eaf2
[WEATHER011]
FileName=wt_darkfog.ini
WeatherIDs=105942, 105943, 105944, 105945, 106635, 10a232, 161063, 2946e6, 296eb5, 56a0c, 61209, 7e9bf
[WEATHER012]
FileName=wt_darkrain.ini
WeatherIDs=10a231, 161065, 2c603b, 7e9c0, 7e9c1
[WEATHER013]
FileName=wt_spookyfog.ini
WeatherIDs=923fd, 1dff5, 34cfb, 7f2e8
[WEATHER014]
FileName=wt_coldfog.ini
WeatherIDs=4d7fb, c8221, 10a235, 2da92c, d38a6, d38a7
[WEATHER015]
FileName=wt_warmfog.ini
WeatherIDs=d299e, d9329, 105941, 10a7a7, 18471, 31ac0, 32336, 374b8, 374b9, 5b29c, 5b29d, 5b2a0, 61208, 6120b
[WEATHER016]
FileName=
[WEATHER017]
FileName=
[WEATHER018]
FileName=
[WEATHER019]
FileName=
[WEATHER020]
FileName=
[WEATHER021]
FileName=
[WEATHER022]
FileName=
[WEATHER023]
FileName=
[WEATHER024]
FileName=
[WEATHER025]
FileName=
[WEATHER026]
FileName=
[WEATHER027]
FileName=
[WEATHER028]
FileName=
[WEATHER029]
FileName=
[WEATHER030]
FileName=
[WEATHER031]
FileName=
[WEATHER032]
FileName=
[WEATHER033]
FileName=
[WEATHER034]
FileName=
[WEATHER035]
FileName=
[WEATHER036]
FileName=
[WEATHER037]
FileName=
[WEATHER038]
FileName=
[WEATHER039]
FileName=
[WEATHER040]
FileName=
[WEATHER041]
FileName=
[WEATHER042]
FileName=
[WEATHER043]
FileName=
[WEATHER044]
FileName=
[WEATHER045]
FileName=
[WEATHER046]
FileName=
[WEATHER047]
FileName=
[WEATHER048]
FileName=
[WEATHER049]
FileName=
[WEATHER050]
FileName=
[WEATHER051]
FileName=
[WEATHER052]
FileName=
[WEATHER053]
FileName=
[WEATHER054]
FileName=
[WEATHER055]
FileName=
[WEATHER056]
FileName=
[WEATHER057]
FileName=
[WEATHER058]
FileName=
[WEATHER059]
FileName=
[WEATHER060]
FileName=
[WEATHER061]
FileName=
[WEATHER062]
FileName=
[WEATHER063]
FileName=
[WEATHER064]
FileName=
[WEATHER065]
FileName=
[WEATHER066]
FileName=
[WEATHER067]
FileName=
[WEATHER068]
FileName=
[WEATHER069]
FileName=
[WEATHER070]
FileName=
[WEATHER071]
FileName=
[WEATHER072]
FileName=
[WEATHER073]
FileName=
[WEATHER074]
FileName=
[WEATHER075]
FileName=
[WEATHER076]
FileName=
[WEATHER077]
FileName=
[WEATHER078]
FileName=
[WEATHER079]
FileName=
[WEATHER080]
FileName=
[WEATHER081]
FileName=
[WEATHER082]
FileName=
[WEATHER083]
FileName=
[WEATHER084]
FileName=
[WEATHER085]
FileName=
[WEATHER086]
FileName=
[WEATHER087]
FileName=
[WEATHER088]
FileName=
[WEATHER089]
FileName=
[WEATHER090]
FileName=
[WEATHER091]
FileName=
[WEATHER092]
FileName=
[WEATHER093]
FileName=
[WEATHER094]
FileName=
[WEATHER095]
FileName=
[WEATHER096]
FileName=
[WEATHER097]
FileName=
[WEATHER098]
FileName=
[WEATHER099]
FileName=

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/*
effect.txt : MariENB extra shader.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* separate for easier maintenance */
#include "menbglobaldefs.fx"
#include "menbextrasettings.fx"
#include "menbextrainternals.fx"
#include "menbextrafilters.fx"

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enbseries/effect.txt.ini Normal file
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[EFFECT.TXT]
TECHNIQUE=0
Enable Oil Filter=false
Enable FXAA=false
FXAA Span Max=4.0
FXAA Reduce Mul=16.0
FXAA Reduce Min=128.0
Enable Chroma Key=false
Chroma Key Red=1.0
Chroma Key Green=0.0
Chroma Key Blue=0.8
Chroma Key Depth=0.9
Chroma Key Depth Horizontal Tilt Center=0.5
Chroma Key Depth Vertical Tilt Center=0.5
Chroma Key Depth Horizontal Tilt=0.0
Chroma Key Depth Vertical Tilt=0.0
Enable Curvature=false
Curve Chromatic Aberration=0.62
Curve Zooming=50.34
Curve Distortion=0.0
Enable Blur=true
Blur Sampling Range=0.17
Enable Sharp=true
Sharp Sampling Range=0.7
Sharpening Amount=1.22
Enable Shift=true
Shift Sampling Range=0.5
Enable Black Bars=false
Box Horizontal Ratio=2.39
Box Vertical Ratio=1.0
Enable Vignette=false
Enable Border Blur=false
Vignette Shape=1
Vignette Blending Mode=2
Vignette Contrast=14.37
Vignette Intensity=0.7
Vignette Shift=0.0
Vignette Color Red=-0.03
Vignette Color Green=-0.05
Vignette Color Blue=-0.08
Border Blur Contrast=2.25
Border Blur Intensity=1.52
Border Blur Shift=0.0
Border Blur Radius=1.0
Enable Color Matrix=false
Color Matrix Red Red=1.0
Color Matrix Red Green=0.0
Color Matrix Red Blue=0.0
Color Matrix Green Red=0.0
Color Matrix Green Green=1.0
Color Matrix Green Blue=0.0
Color Matrix Blue Red=0.0
Color Matrix Blue Green=0.0
Color Matrix Blue Blue=1.0
Normalize Matrix=false
Enable Hue-Saturation=false
Overlap=0.0
Global Hue=0.0
Global Saturation=0.0
Global Value=0.0
Red Hue=0.0
Red Saturation=0.0
Red Value=0.0
Yellow Hue=0.0
Yellow Saturation=0.0
Yellow Value=0.0
Green Hue=0.0
Green Saturation=0.0
Green Value=0.0
Cyan Hue=0.0
Cyan Saturation=0.0
Cyan Value=0.0
Blue Hue=0.0
Blue Saturation=0.0
Blue Value=0.0
Magenta Hue=0.0
Magenta Saturation=0.0
Magenta Value=0.0

11
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/*
enbbloom.fx : MariENB bloom filter.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* separate for easier maintenance */
#include "menbglobaldefs.fx"
#include "menbbloomsettings.fx"
#include "menbbloominternals.fx"
#include "menbbloomfilters.fx"

76
enbseries/enbbloom.fx.ini Normal file
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[ENBBLOOM.FX]
TECHNIQUE=0
Bloom Intensity Night=0.65
Bloom Intensity Day=0.58
Bloom Intensity Interior Night=0.69
Bloom Intensity Interior Day=0.61
Bloom Contrast Night=0.96
Bloom Contrast Day=0.98
Bloom Contrast Interior Night=0.97
Bloom Contrast Interior Day=0.98
Bloom Saturation Night=0.97
Bloom Saturation Day=0.93
Bloom Saturation Interior Night=0.98
Bloom Saturation Interior Day=0.95
Bloom Offset Night=-0.1
Bloom Offset Day=-0.19
Bloom Offset Interior Night=-0.11
Bloom Offset Interior Day=-0.16
Bloom Intensity Cap Night=25.0
Bloom Intensity Cap Day=25.0
Bloom Intensity Cap Interior Night=25.0
Bloom Intensity Cap Interior Day=25.0
Bloom Blur Radius X=1.0
Bloom Blur Radius Y=1.0
Blue Shift Night Red=0.07
Blue Shift Night Green=-0.27
Blue Shift Night Blue=1.57
Blue Shift Day Red=-0.39
Blue Shift Day Green=0.39
Blue Shift Day Blue=1.6
Blue Shift Interior Night Red=0.08
Blue Shift Interior Night Green=-0.16
Blue Shift Interior Night Blue=1.77
Blue Shift Interior Day Red=0.08
Blue Shift Interior Day Green=-0.3
Blue Shift Interior Day Blue=1.39
Blue Shift Intensity Night=0.21
Blue Shift Intensity Day=0.19
Blue Shift Intensity Interior Night=0.24
Blue Shift Intensity Interior Day=0.21
Blue Shift Luminance Factor Per-pass=0.74
Blue Shift Color Factor Per-pass=0.85
Enable Anamorphic Bloom=true
Anamorphic Bloom Blend Night=0.69
Anamorphic Bloom Blend Day=0.57
Anamorphic Bloom Blend Interior Night=0.68
Anamorphic Bloom Blend Interior Day=0.59
Anamorphic Bloom Blue Shift Night Red=0.06
Anamorphic Bloom Blue Shift Night Green=-0.44
Anamorphic Bloom Blue Shift Night Blue=1.39
Anamorphic Bloom Blue Shift Day Red=0.09
Anamorphic Bloom Blue Shift Day Green=-0.02
Anamorphic Bloom Blue Shift Day Blue=1.52
Anamorphic Bloom Blue Shift Interior Night Red=-0.1
Anamorphic Bloom Blue Shift Interior Night Green=-0.94
Anamorphic Bloom Blue Shift Interior Night Blue=1.54
Anamorphic Bloom Blue Shift Interior Day Red=-0.03
Anamorphic Bloom Blue Shift Interior Day Green=-0.11
Anamorphic Bloom Blue Shift Interior Day Blue=1.65
Anamorphic Bloom Blue Shift Intensity Night=0.46
Anamorphic Bloom Blue Shift Intensity Day=0.41
Anamorphic Bloom Blue Shift Intensity Interior Night=0.57
Anamorphic Bloom Blue Shift Intensity Interior Day=0.5
Anamorphic Bloom Contrast Night=1.37
Anamorphic Bloom Contrast Day=1.33
Anamorphic Bloom Contrast Interior Night=1.39
Anamorphic Bloom Contrast Interior Day=1.35
Anamorphic Bloom Radius Multiplier=1.0
Bloom Pass 1 Blend=0.48
Bloom Pass 2 Blend=0.62
Bloom Pass 3 Blend=0.67
Bloom Pass 4 Blend=0.76
Bloom Pass 7 Blend=0.87
Bloom Pass 8 Blend=0.94
Bloom Prepass Blend=0.0
Bloom Base Blend=0.0

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/*
enbdepthoffield.fx : MariENB dof.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* separate for easier maintenance */
#include "menbglobaldefs.fx"
#include "menbdepthoffieldsettings.fx"
#include "menbdepthoffieldinternals.fx"
#include "menbdepthoffieldfilters.fx"

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[ENBDEPTHOFFIELD.FX]
TECHNIQUE=0
Fixed Resolution Width=1920
Fixed Resolution Height=1080
Depth Cutoff=999998.0
Focus Mode=1
Display Focus Points=false
Manual Focus Depth=0.0
Focus Point Center X=50.0
Focus Point Center Y=50.0
Focus Triangle Angle=0.5
Focus Triangle Radius Night=12.0
Focus Triangle Radius Day=16.0
Focus Triangle Radius Interior Night=10.0
Focus Triangle Radius Interior Day=14.0
Focus Triangle Blending Night=0.7
Focus Triangle Blending Day=0.8
Focus Triangle Blending Interior Night=0.8
Focus Triangle Blending Interior Day=0.9
Focus Maximum Depth Night=990.349976
Focus Maximum Depth Day=994.570007
Focus Maximum Depth Interior Night=984.919983
Focus Maximum Depth Interior Day=989.539978
DOF Intensity Night=475.899994
DOF Intensity Day=424.299988
DOF Intensity Interior Night=480.799988
DOF Intensity Interior Day=432.299988
DOF Contrast Night=3.35
DOF Contrast Day=3.78
DOF Contrast Interior Night=3.12
DOF Contrast Interior Day=3.52
DOF Shift Night=0.0
DOF Shift Day=0.0
DOF Shift Interior Night=0.0
DOF Shift Interior Day=0.0
DOF Fixed Focus Intensity Night=1.0
DOF Fixed Focus Intensity Day=1.0
DOF Fixed Focus Intensity Interior Night=1.0
DOF Fixed Focus Intensity Interior Day=1.0
DOF Fixed Focus Contrast Night=1.0
DOF Fixed Focus Contrast Day=1.0
DOF Fixed Focus Contrast Interior Night=1.0
DOF Fixed Focus Contrast Interior Day=1.0
DOF Fixed Focus Shift Night=0.0
DOF Fixed Focus Shift Day=0.0
DOF Fixed Focus Shift Interior Night=0.0
DOF Fixed Focus Shift Interior Day=0.0
DOF Fixed Focus Blend Night=0.0
DOF Fixed Focus Blend Day=0.0
DOF Fixed Focus Blend Interior Night=0.0
DOF Fixed Focus Blend Interior Day=0.0
DOF Fixed Focus Depth=0.0
DOF Fixed Focus Cap=0.0
DOF Fixed Unfocus Intensity Night=1.15
DOF Fixed Unfocus Intensity Day=1.1
DOF Fixed Unfocus Intensity Interior Night=1.19
DOF Fixed Unfocus Intensity Interior Day=1.14
DOF Fixed Unfocus Contrast Night=99.099998
DOF Fixed Unfocus Contrast Day=126.139999
DOF Fixed Unfocus Contrast Interior Night=84.849998
DOF Fixed Unfocus Contrast Interior Day=110.82
DOF Fixed Unfocus Shift Night=-0.96
DOF Fixed Unfocus Shift Day=-1.07
DOF Fixed Unfocus Shift Interior Night=-0.93
DOF Fixed Unfocus Shift Interior Day=-1.03
DOF Fixed Unfocus Blend Night=1.0
DOF Fixed Unfocus Blend Day=1.0
DOF Fixed Unfocus Blend Interior Night=1.0
DOF Fixed Unfocus Blend Interior Day=1.0
DOF Fixed Unfocus Depth=0.0
DOF Fixed Use Cutoff=true
Enable DOF Fog=true
DOF Fog Intensity Night=1.16
DOF Fog Intensity Day=1.14
DOF Fog Intensity Interior Night=1.08
DOF Fog Intensity Interior Day=1.04
DOF Fog Contrast Night=106.489998
DOF Fog Contrast Day=143.289993
DOF Fog Contrast Interior Night=93.480011
DOF Fog Contrast Interior Day=121.669998
DOF Fog Shift Night=-0.58
DOF Fog Shift Day=-0.65
DOF Fog Shift Interior Night=-0.75
DOF Fog Shift Interior Day=-0.78
DOF Fog Blend Night=1.0
DOF Fog Blend Day=1.0
DOF Fog Blend Interior Night=1.0
DOF Fog Blend Interior Day=1.0
DOF Fog Depth=0.0
Use Only Fixed DOF=false
DOF Gather Blur Radius=8.0
Enable DOF Post-Blur=true
DOF Post-Blur Radius=1.0
DOF Blur Chromatic Aberration=1.93
Enable DOF Highlights=true
DOF Highlight Threshold=0.56
DOF Highlight Gain=2.21
DOF Bokeh Blur Radius=1.79
DOF Bokeh Edge Bias=0.74
DOF Bokeh Fuzz=0.1
DOF Relative to FOV=true
Default FOV=75.0
FOV Relative Factor Night=2.19
FOV Relative Factor Day=2.39
FOV Relative Factor Interior Night=2.22
FOV Relative Factor Interior Day=2.41
Focus Plane Horizontal Tilt Center=0.5
Focus Plane Vertical Tilt Center=0.5
Focus Plane Horizontal Tilt=0.0
Focus Plane Vertical Tilt=0.0
DOF Minimum Blur=0.01
Debug Depth=false
Debug Focus=false
DOF Relative Factor Night=2.19
DOF Relative Factor Day=2.39
DOF Relative Factor Interior Night=2.22
DOF Relative Factor Interior Day=2.41

13
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/*
enbeffect.fx : MariENB base shader.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* do not touch this! */
#define E_SHADER_3_0
/* separate for easier maintenance */
#include "menbglobaldefs.fx"
#include "menbeffectsettings.fx"
#include "menbeffectinternals.fx"
#include "menbeffectfilters.fx"

167
enbseries/enbeffect.fx.ini Normal file
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[ENBEFFECT.FX]
TECHNIQUE=0
Fixed Resolution Width=1920
Fixed Resolution Height=1080
Distortion Chromatic Aberration=15.980001
Enable Screen Frost=true
Frost Contrast=1.22
Frost Strength=0.19
Frost Radial Contrast=1.17
Frost Radial Intensity=0.87
Frost Radial Offset=-0.96
Frost Texture Blend=1.51
Frost Texture Blend Contrast=6.51
Frost Texture Size=0.8
Frost Factor Night=1.19
Frost Factor Day=0.63
Frost Factor Interior Night=0.62
Frost Factor Interior Day=0.22
Frost Always Enable=false
Enable Grain=true
Grain Speed=15.0
Grain Intensity=5.16
Grain Saturation=-0.28
Grain Two-Pass=true
Grain Blending Mode=3
Grain Dark Mask Contrast=9.02
Grain Two-Pass Factor=0.04
Grain Magnification 1=13.3
Grain Magnification 2=19.6
Grain Magnification 3=17.4
Grain Pass 1 Magnification 1=2.05
Grain Pass 1 Magnification 2=3.11
Grain Pass 1 Magnification 3=2.22
Grain Pass 2 Magnification 1=4.25
Grain Pass 2 Magnification 2=9.42
Grain Pass 2 Magnification 3=6.29
Grain Contrast=3.53
Apply Grain Before Tone Mapping=false
Enable Dirt=false
Dirt Coord Factor=0.34
Dirt Luminance Factor=0.0
Dirt Coord Zoom=3.38
Dirt Luminance Zoom=1.19
Enable Adaptation=true
Adaptation Min Night=0.32
Adaptation Min Day=0.39
Adaptation Min Interior Night=0.47
Adaptation Min Interior Day=0.68
Adaptation Max Night=1.26
Adaptation Max Day=1.349999
Adaptation Max Interior Night=1.39
Adaptation Max Interior Day=1.73
Tonemapping Method=2
Tonemap Exposure Night=2.21
Tonemap Exposure Day=1.98
Tonemap Exposure Interior Night=1.63
Tonemap Exposure Interior Day=1.45
Tonemap Blend Night=1.0
Tonemap Blend Day=1.0
Tonemap Blend Interior Night=1.0
Tonemap Blend Interior Day=1.0
Uncharted2 Shoulder Strength Night=0.26
Uncharted2 Shoulder Strength Day=0.21
Uncharted2 Shoulder Strength Interior Night=0.25
Uncharted2 Shoulder Strength Interior Day=0.23
Uncharted2 Linear Strength Night=1.58
Uncharted2 Linear Strength Day=1.47
Uncharted2 Linear Strength Interior Night=1.28
Uncharted2 Linear Strength Interior Day=1.2
Uncharted2 Linear Angle Night=0.74
Uncharted2 Linear Angle Day=0.75
Uncharted2 Linear Angle Interior Night=0.77
Uncharted2 Linear Angle Interior Day=0.72
Uncharted2 Toe Strength Night=1.4
Uncharted2 Toe Strength Day=1.46
Uncharted2 Toe Strength Interior Night=1.24
Uncharted2 Toe Strength Interior Day=1.27
Uncharted2 Toe Numerator Night=4.28
Uncharted2 Toe Numerator Day=4.27
Uncharted2 Toe Numerator Interior Night=4.32
Uncharted2 Toe Numerator Interior Day=4.29
Uncharted2 Toe Denominator Night=1.49
Uncharted2 Toe Denominator Day=1.27
Uncharted2 Toe Denominator Interior Night=1.58
Uncharted2 Toe Denominator Interior Day=1.36
Uncharted2 Linear White Night=14.639999
Uncharted2 Linear White Day=19.59
Uncharted2 Linear White Interior Night=14.34
Uncharted2 Linear White Interior Day=18.869997
Enable RGB Grading=true
Grading Intensity Night Red=0.98
Grading Intensity Night Green=0.96
Grading Intensity Night Blue=0.88
Grading Intensity Day Red=0.98
Grading Intensity Day Green=0.96
Grading Intensity Day Blue=0.95
Grading Intensity Interior Night Red=1.04
Grading Intensity Interior Night Green=1.0
Grading Intensity Interior Night Blue=0.95
Grading Intensity Interior Day Red=0.96
Grading Intensity Interior Day Green=0.96
Grading Intensity Interior Day Blue=0.95
Grading Contrast Night Red=0.97
Grading Contrast Night Green=0.98
Grading Contrast Night Blue=0.92
Grading Contrast Day Red=0.96
Grading Contrast Day Green=0.95
Grading Contrast Day Blue=0.93
Grading Contrast Interior Night Red=0.99
Grading Contrast Interior Night Green=0.95
Grading Contrast Interior Night Blue=0.91
Grading Contrast Interior Day Red=0.98
Grading Contrast Interior Day Green=0.97
Grading Contrast Interior Day Blue=0.89
Enable Vibrance Grading=true
Grading Color Night Red=-0.47
Grading Color Night Green=-0.13
Grading Color Night Blue=-0.91
Grading Color Day Red=-0.04
Grading Color Day Green=-0.06
Grading Color Day Blue=-0.65
Grading Color Interior Night Red=-0.75
Grading Color Interior Night Green=-0.15
Grading Color Interior Night Blue=-0.97
Grading Color Interior Day Red=-0.15
Grading Color Interior Day Green=-0.09
Grading Color Interior Day Blue=-0.74
Grading Color Factor Night=-0.1
Grading Color Factor Day=-0.11
Grading Color Factor Interior Night=-0.14
Grading Color Factor Interior Day=-0.12
Enable HSV Grading=true
Grading Saturation Intensity Night=1.1
Grading Saturation Intensity Day=1.15
Grading Saturation Intensity Interior Night=1.12
Grading Saturation Intensity Interior Day=1.14
Grading Saturation Contrast Night=0.93
Grading Saturation Contrast Day=0.95
Grading Saturation Contrast Interior Night=0.94
Grading Saturation Contrast Interior Day=0.97
Grading Value Intensity Night=0.97
Grading Value Intensity Day=0.96
Grading Value Intensity Interior Night=0.95
Grading Value Intensity Interior Day=0.92
Grading Value Contrast Night=1.03
Grading Value Contrast Day=1.02
Grading Value Contrast Interior Night=1.03
Grading Value Contrast Interior Day=1.01
Colorize After HSV=true
Enable Vanilla Imagespace=true
Vanilla Tint Blend=0.97
Vanilla Vibrance Blend=0.9
Vanilla Contrast Blend=0.82
Vanilla Tint Contrast=1.15
Vanilla Tint Strength=1.0
Vanilla Vibrance Contrast=0.81
Vanilla Vibrance Strength=1.0
Enable LUT Grading=true
LUT Blend Night=0.71
LUT Blend Day=0.81
LUT Blend Interior Night=0.69
LUT Blend Interior Day=0.76
Enable Technicolor=true
Technicolor Blend=0.6
Enable Post Dither=true
Dither Pattern=2
Display Bloom=false

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/*
enbeffectprepass.fx : MariENB pre-pass filters.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* separate for easier maintenance */
#include "menbglobaldefs.fx"
#include "menbprepasssettings.fx"
#include "menbprepassinternals.fx"
#include "menbprepassfilters.fx"

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[ENBEFFECTPREPASS.FX]
TECHNIQUE=0
Fixed Resolution Width=1920
Fixed Resolution Height=1080
Depth Cutoff=999998.0
Near Z=0.05
Far Z=3098.0
Distortion Chromatic Aberration=14.79
Enable Hot Air Refraction=true
Heat Texture Size=11.640001
Heat Speed=0.15
Heat Fade Contrast=234.339996
Heat Fade Intensity=1.09
Heat Fade Offset=-0.78
Heat Intensity=0.18
Heat Contrast=1.0
Heat Factor Night=-0.58
Heat Factor Day=1.15
Heat Factor Interior Night=-0.47
Heat Factor Interior Day=0.52
Heat Always Enable=false
Enable Edgevision=false
Edgevision Fade Contrast Night=1.82
Edgevision Fade Contrast Day=1.86
Edgevision Fade Contrast Interior Night=2.9
Edgevision Fade Contrast Interior Day=3.0
Edgevision Fade Intensity Night=692.630005
Edgevision Fade Intensity Day=793.580017
Edgevision Fade Intensity Interior Night=484.679993
Edgevision Fade Intensity Interior Day=590.840027
Edgevision Contrast=0.25
Edgevision Intensity=8.0
Edgevision Radius=1.0
Invert Edgevision=false
Blend Edgevision=false
Enable Edge Detect=false
Edge Detect Contrast=0.85
Edge Detect Intensity=0.25
Edge Detect Radius=1.0
Invert Edge Detect=false
Blend Edge Detect=false
Enable Linevision=false
Linevision Fade Contrast Night=1.24
Linevision Fade Contrast Day=1.12
Linevision Fade Contrast Interior Night=1.41
Linevision Fade Contrast Interior Day=1.33
Linevision Fade Intensity Night=692.630005
Linevision Fade Intensity Day=793.580017
Linevision Fade Intensity Interior Night=484.679993
Linevision Fade Intensity Interior Day=590.840027
Linevision Contrast=1.0
Linevision Intensity=1.0
Linevision Radius=1.0
Linevision Threshold=0.1
Invert Linevision=false
Blend Linevision=false
Enable Custom Fog=false
Fog Contrast=1.0
Fog Intensity=1.0
Fog Shift=0.0
Fog ColorX=1.0
Fog ColorY=1.0
Fog ColorZ=1.0
Limbo Mode=false
Enable SSAO=false
SSAO Radius=0.05
SSAO Noise=0
SSAO Fade Contrast Night=0.97
SSAO Fade Contrast Day=0.93
SSAO Fade Contrast Interior Night=0.98
SSAO Fade Contrast Interior Day=0.94
SSAO Fade Intensity Night=631.659973
SSAO Fade Intensity Day=716.929993
SSAO Fade Intensity Interior Night=481.650024
SSAO Fade Intensity Interior Day=573.030029
SSAO Intensity=1.5
SSAO Contrast=0.5
SSAO Shift=-0.5
SSAO Blending=0.8
SSAO Blur=false
SSAO Bilateral Factor=1500.0
SSAO Range=20.0
SSAO Range Min=0.0
SSAO Blur Radius=1.0
Debug SSAO=false
Sharpen Enable=true
Sharpen Radius=0.8
Sharpen Clamp=0.05
Sharpen Blending=4.0
Depth Grading Center Depth=0.0
Depth Grading Contrast Night=129.800003
Depth Grading Contrast Day=144.529999
Depth Grading Contrast Interior Night=135.889999
Depth Grading Contrast Interior Day=156.529999
Depth Grading Intensity Night=1.23
Depth Grading Intensity Day=1.17
Depth Grading Intensity Interior Night=1.24
Depth Grading Intensity Interior Day=1.19
Depth Grading Shift Night=-0.54
Depth Grading Shift Day=-0.62
Depth Grading Shift Interior Night=-0.78
Depth Grading Shift Interior Day=-0.97
Depth Grading Blend Night=1.0
Depth Grading Blend Day=1.0
Depth Grading Blend Interior Night=1.0
Depth Grading Blend Interior Day=1.0
Enable RGB Grading=true
Grading Intensity Night Red=1.11
Grading Intensity Night Green=0.89
Grading Intensity Night Blue=0.8
Grading Intensity Day Red=1.0
Grading Intensity Day Green=0.97
Grading Intensity Day Blue=0.78
Grading Intensity Interior Night Red=1.09
Grading Intensity Interior Night Green=0.95
Grading Intensity Interior Night Blue=0.77
Grading Intensity Interior Day Red=1.02
Grading Intensity Interior Day Green=0.99
Grading Intensity Interior Day Blue=0.83
Grading Contrast Night Red=1.09
Grading Contrast Night Green=1.03
Grading Contrast Night Blue=0.92
Grading Contrast Day Red=1.04
Grading Contrast Day Green=0.97
Grading Contrast Day Blue=0.84
Grading Contrast Interior Night Red=1.06
Grading Contrast Interior Night Green=1.02
Grading Contrast Interior Night Blue=0.94
Grading Contrast Interior Day Red=1.03
Grading Contrast Interior Day Green=0.96
Grading Contrast Interior Day Blue=0.87
Enable Vibrance Grading=true
Grading Color Night Red=-0.21
Grading Color Night Green=-0.4
Grading Color Night Blue=-0.68
Grading Color Day Red=-0.27
Grading Color Day Green=-0.13
Grading Color Day Blue=-0.63
Grading Color Interior Night Red=-0.16
Grading Color Interior Night Green=-0.32
Grading Color Interior Night Blue=-0.75
Grading Color Interior Day Red=-0.16
Grading Color Interior Day Green=-0.38
Grading Color Interior Day Blue=-0.84
Grading Color Factor Night=-0.09
Grading Color Factor Day=-0.05
Grading Color Factor Interior Night=-0.13
Grading Color Factor Interior Day=-0.08
Enable HSV Grading=true
Grading Saturation Intensity Night=1.19
Grading Saturation Intensity Day=1.07
Grading Saturation Intensity Interior Night=1.08
Grading Saturation Intensity Interior Day=1.13
Grading Saturation Contrast Night=1.25
Grading Saturation Contrast Day=1.28
Grading Saturation Contrast Interior Night=1.21
Grading Saturation Contrast Interior Day=1.23
Grading Value Intensity Night=0.79
Grading Value Intensity Day=0.8
Grading Value Intensity Interior Night=0.47
Grading Value Intensity Interior Day=0.53
Grading Value Contrast Night=0.75
Grading Value Contrast Day=0.86
Grading Value Contrast Interior Night=0.67
Grading Value Contrast Interior Day=0.76
Colorize After HSV=true

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enbseries/enblens.fx Normal file
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/*
enblens.fx : MariENB Lens filters.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord0 : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord0 : TEXCOORD0;
};
VS_OUTPUT_POST VS_Dummy( VS_INPUT_POST IN )
{
VS_OUTPUT_POST OUT;
OUT.vpos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
OUT.txcoord0.xy = IN.txcoord0.xy;
return OUT;
}
float4 PS_Dummy( VS_OUTPUT_POST In ) : COLOR
{
return 0.0;
}
technique Draw
{
pass p0
{
VertexShader = compile vs_3_0 VS_Dummy();
PixelShader = compile ps_3_0 PS_Dummy();
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
CullMode = NONE;
AlphaBlendEnable = FALSE;
AlphaTestEnable = FALSE;
SeparateAlphaBlendEnable = FALSE;
SRGBWriteEnable = FALSE;
}
}
technique LensPostPass
{
pass p0
{
VertexShader = compile vs_3_0 VS_Dummy();
PixelShader = compile ps_3_0 PS_Dummy();
AlphaBlendEnable = TRUE;
SrcBlend = ONE;
DestBlend = ONE;
ColorWriteEnable = RED|GREEN|BLUE;
CullMode = NONE;
AlphaTestEnable = FALSE;
SeparateAlphaBlendEnable = FALSE;
SRGBWriteEnable = FALSE;
}
}

2
enbseries/enblens.fx.ini Normal file
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[ENBLENS.FX]
TECHNIQUE=0

BIN
enbseries/enbpalette.bmp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 192 KiB

BIN
enbseries/enbraindrops.tga Normal file

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After

Width:  |  Height:  |  Size: 4 KiB

49
enbseries/enbsunsprite.fx Normal file
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/*
enbsunsprite.fx : MariENB sun sprite filters.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* This shader intentionally does nothing */
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord : TEXCOORD0;
};
VS_OUTPUT_POST VS_Dummy( VS_INPUT_POST IN )
{
VS_OUTPUT_POST OUT;
float4 pos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
OUT.vpos = pos;
OUT.txcoord.xy = IN.txcoord.xy;
return OUT;
}
float4 PS_Dummy( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
return 0.0;
}
technique Draw
{
pass P0
{
VertexShader = compile vs_3_0 VS_Dummy();
PixelShader = compile ps_3_0 PS_Dummy();
AlphaBlendEnable = TRUE;
SrcBlend = ONE;
DestBlend = ONE;
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}

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[ENBSUNSPRITE.FX]
TECHNIQUE=0

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/*
menbbloomfilters.fx : MariENB bloom shader routines.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
VS_OUTPUT_POST VS_Bloom(VS_INPUT_POST IN)
{
VS_OUTPUT_POST OUT;
float4 pos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1);
OUT.vpos = pos;
OUT.txcoord0.xy = IN.txcoord0.xy+TempParameters.xy;
return OUT;
}
/* helper functions */
/* photometric */
#define luminance(x) dot(x,float3(0.2126,0.7152,0.0722))
/* CCIR601 */
//#define luminance(x) dot(x,float3(0.299,0.587,0.114))
float3 rgb2hsv( float3 c )
{
float4 K = float4(0.0,-1.0/3.0,2.0/3.0,-1.0);
float4 p = (c.g<c.b)?float4(c.bg,K.wz):float4(c.gb,K.xy);
float4 q = (c.r<p.x)?float4(p.xyw,c.r):float4(c.r,p.yzx);
float d = q.x-min(q.w,q.y);
float e = 1.0e-10;
return float3(abs(q.z+(q.w-q.y)/(6.0*d+e)),d/(q.x+e),q.x);
}
float3 hsv2rgb( float3 c )
{
float4 K = float4(1.0,2.0/3.0,1.0/3.0,3.0);
float3 p = abs(frac(c.x+K.xyz)*6.0-K.w);
return c.z*lerp(K.x,saturate(p-K.x),c.y);
}
/* pre-pass bloom texture preparation */
float4 PS_BloomPrePass(VS_OUTPUT_POST In) : COLOR
{
float2 coord = In.txcoord0.xy;
float bloomcap = tod_ind(bloomcap);
float bloombump = tod_ind(bloombump);
float bloompower = tod_ind(bloompower);
float bloomsaturation = tod_ind(bloomsaturation);
float bloomintensity = tod_ind(bloomintensity);
float4 res = tex2D(SamplerBloomC1,coord);
float3 hsv = rgb2hsv(res.rgb);
if ( hsv.z > bloomcap ) hsv.z = bloomcap;
res.rgb = hsv2rgb(hsv);
res = max(res+bloombump,0);
hsv = rgb2hsv(res.rgb);
hsv.y = clamp(hsv.y*bloomsaturation,0.0,1.0);
hsv.z = pow(hsv.z,bloompower);
res.rgb = hsv2rgb(hsv)*bloomintensity;
res.a = 1.0;
return res;
}
/* Horizontal blur step goes here */
float4 PS_BloomTexture1(VS_OUTPUT_POST In) : COLOR
{
float2 coord = In.txcoord0.xy;
float4 res = float4(0,0,0,0);
int i;
float sum = 0;
float inc = TempParameters.z*bloomradiusx;
float2 pp;
[unroll] for ( i=-7; i<=7; i++ )
{
pp = coord+float2(i,0)*inc;
res += gauss8[abs(i)]*tex2D(SamplerBloom1,pp);
sum += ((pp.x>=0)&&(pp.x<1))?gauss8[abs(i)]:0;
}
res *= 1.0/sum;
res.a = 1.0;
return res;
}
/* This is the vertical step */
float4 PS_BloomTexture2(VS_OUTPUT_POST In) : COLOR
{
float2 coord = In.txcoord0.xy;
float4 res = float4(0,0,0,0), base = tex2D(SamplerBloom5,coord);
int i;
float sum = 0;
float inc = TempParameters.z*bloomradiusy;
float2 pp;
[unroll] for ( i=-7; i<=7; i++ )
{
pp = coord+float2(0,i)*inc;
res += gauss8[abs(i)]*tex2D(SamplerBloom1,pp);
sum += ((pp.y>=0)&&(pp.y<1))?gauss8[abs(i)]:0;
}
res *= 1.0/sum;
/* blue shift */
float3 blu_n = float3(blu_n_r,blu_n_g,blu_n_b);
float3 blu_d = float3(blu_d_r,blu_d_g,blu_d_b);
float3 blu_in = float3(blu_in_r,blu_in_g,blu_in_b);
float3 blu_id = float3(blu_id_r,blu_id_g,blu_id_b);
float3 blu = tod_ind(blu);
float bsi = tod_ind(bsi);
float lm = clamp(0,1,luminance(res.rgb)-luminance(base.rgb))*bsi;
lm = lm/(1.0+lm);
lm *= 1.0-saturate((TempParameters.w-1.0)*bslp);
blu = saturate(blu+(TempParameters.w-1.0)*bsbp);
res.rgb *= lerp(1.0,blu,lm);
res.a = 1.0;
return res;
}
/*
Horizontal anamorphic bloom step. This is somewhat realistic except that
most lenses (e.g.: glasses, both convex and concave) cause VERTICAL
anamorphic bloom due to their curvature. However since ENB doesn't let me
switch the order of the blurring, it's impossible to do so. I don't really
have a problem with that, this also looks nice.
I've seen that some ENBs do something almost-maybe-possibly-slightly-similar
they call "anamorphic lens flare", which has an ass-backwards-retarded
implementation, which serves to showcase their incompetence. Rather than use
a single-axis massive-scale blur like I do, they simply awkwardly stretch
sampling coordinates along one axis, which doesn't even have the same effect
as it just makes it so bright areas ONLY at the very middle of the screen
produces sharp bright lines extending towards the sides.
*/
float4 PS_AnamPass(VS_OUTPUT_POST In) : COLOR
{
if ( !alfenable ) return float4(0,0,0,1);
float2 coord = In.txcoord0.xy;
float4 res = float4(0,0,0,0), base = tex2D(SamplerBloom5,coord);
int i;
float sum = 0;
float inc = TempParameters.z*bloomradiusx*flen;
float2 pp;
[unroll] for ( i=-79; i<=79; i++ )
{
pp = coord+float2(i,0)*inc;
res += gauss80[abs(i)]*tex2D(SamplerBloom1,pp);
sum += ((pp.x>=0)&&(pp.x<1))?gauss80[abs(i)]:0;
}
res *= 1.0/sum;
/* blue shift */
float3 flu_n = float3(flu_n_r,flu_n_g,flu_n_b);
float3 flu_d = float3(flu_d_r,flu_d_g,flu_d_b);
float3 flu_in = float3(flu_in_r,flu_in_g,flu_in_b);
float3 flu_id = float3(flu_id_r,flu_id_g,flu_id_b);
float3 flu = tod_ind(flu);
float fsi = tod_ind(fsi);
float lm = clamp(0,1,luminance(res.rgb)-luminance(base.rgb))*fsi;
lm = lm/(1.0+lm);
float fbl = tod_ind(fbl);
float fpw = tod_ind(fpw);
res.rgb *= lerp(1.0,flu,lm);
res.rgb = pow(max(0,res.rgb),fpw)*fbl;
res.a = 1.0;
return res;
}
/* end pass, mix it all up */
float4 PS_BloomPostPass(VS_OUTPUT_POST In) : COLOR
{
float2 coord = In.txcoord0.xy;
float4 res = float4(0,0,0,0);
res += bloommix1*tex2D(SamplerBloomC1,coord); // P1
res += bloommix2*tex2D(SamplerBloomC2,coord); // P2
res += bloommix3*tex2D(SamplerBloomC3,coord); // P3
res += bloommix4*tex2D(SamplerBloomC4,coord); // P4
res += bloommix5*tex2D(SamplerBloomC5,coord); // Prepass
res += bloommix6*tex2D(SamplerBloomC6,coord); // Base
res += bloommix7*tex2D(SamplerBloomC7,coord); // P5
res += bloommix8*tex2D(SamplerBloomC8,coord); // P6
res.rgb /= 6.0;
res.rgb = clamp(res.rgb,0,32768);
res.a = 1.0;
return res;
}
/* techniques */
technique BloomPrePass
{
pass p0
{
VertexShader = compile vs_3_0 VS_Bloom();
PixelShader = compile ps_3_0 PS_BloomPrePass();
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
CullMode = NONE;
AlphaBlendEnable = FALSE;
AlphaTestEnable = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique BloomTexture1
{
pass p0
{
VertexShader = compile vs_3_0 VS_Bloom();
PixelShader = compile ps_3_0 PS_BloomTexture1();
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
CullMode = NONE;
AlphaBlendEnable = FALSE;
AlphaTestEnable = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
pass p1
{
AlphaBlendEnable = true;
SrcBlend = One;
DestBlend = One;
PixelShader = compile ps_3_0 PS_AnamPass();
}
}
technique BloomTexture2
{
pass p0
{
VertexShader = compile vs_3_0 VS_Bloom();
PixelShader = compile ps_3_0 PS_BloomTexture2();
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
CullMode = NONE;
AlphaBlendEnable = FALSE;
AlphaTestEnable = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique BloomPostPass
{
pass p0
{
VertexShader = compile vs_3_0 VS_Bloom();
PixelShader = compile ps_3_0 PS_BloomPostPass();
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
CullMode = NONE;
AlphaBlendEnable = FALSE;
AlphaTestEnable = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}

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/*
menbbloominternals.fx : MariENB bloom internal variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* mathematical constants */
static const float pi = 3.1415926535898;
/* gaussian blur matrices */
/* radius: 4, std dev: 1.5 */
/*static const float gauss4[4] =
{
0.270682, 0.216745, 0.111281, 0.036633
};*/
/* radius: 8, std dev: 3 */
static const float gauss8[8] =
{
0.134598, 0.127325, 0.107778, 0.081638,
0.055335, 0.033562, 0.018216, 0.008847
};
/* radius: 40, std dev: 15 */
/*static const float gauss40[40] =
{
0.026823, 0.026763, 0.026585, 0.026291,
0.025886, 0.025373, 0.024760, 0.024055,
0.023267, 0.022404, 0.021478, 0.020499,
0.019477, 0.018425, 0.017352, 0.016269,
0.015186, 0.014112, 0.013056, 0.012025,
0.011027, 0.010067, 0.009149, 0.008279,
0.007458, 0.006688, 0.005972, 0.005308,
0.004697, 0.004139, 0.003630, 0.003170,
0.002756, 0.002385, 0.002055, 0.001763,
0.001506, 0.001280, 0.001084, 0.000913
};*/
/* radius: 80, std dev: 30 */
static const float gauss80[80] =
{
0.013406, 0.013398, 0.013376, 0.013339, 0.013287, 0.013221,
0.013140, 0.013046, 0.012938, 0.012816, 0.012681, 0.012534,
0.012375, 0.012205, 0.012023, 0.011831, 0.011629, 0.011417,
0.011198, 0.010970, 0.010735, 0.010493, 0.010245, 0.009992,
0.009735, 0.009473, 0.009209, 0.008941, 0.008672, 0.008402,
0.008131, 0.007860, 0.007590, 0.007321, 0.007053, 0.006788,
0.006525, 0.006266, 0.006010, 0.005759, 0.005511, 0.005269,
0.005031, 0.004799, 0.004573, 0.004352, 0.004138, 0.003929,
0.003727, 0.003532, 0.003343, 0.003160, 0.002985, 0.002816,
0.002653, 0.002497, 0.002348, 0.002205, 0.002068, 0.001938,
0.001814, 0.001696, 0.001584, 0.001478, 0.001377, 0.001282,
0.001192, 0.001107, 0.001027, 0.000952, 0.000881, 0.000815,
0.000753, 0.000694, 0.000640, 0.000589, 0.000542, 0.000497,
0.000456, 0.000418
};
/* standard stuff */
float4 ScreenSize;
float4 TempParameters;
float4 BloomParameters;
float ENightDayFactor;
float EInteriorFactor;
/* samplers and textures */
texture2D texBloom1;
texture2D texBloom2;
texture2D texBloom3;
texture2D texBloom4;
texture2D texBloom5;
texture2D texBloom6;
texture2D texBloom7;
texture2D texBloom8;
sampler2D SamplerBloom1 = sampler_state
{
Texture = <texBloom1>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloom2 = sampler_state
{
Texture = <texBloom2>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloom3 = sampler_state
{
Texture = <texBloom3>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloom4 = sampler_state
{
Texture = <texBloom4>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloom5 = sampler_state
{
Texture = <texBloom5>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloom6 = sampler_state
{
Texture = <texBloom6>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloom7 = sampler_state
{
Texture = <texBloom7>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloom8 = sampler_state
{
Texture = <texBloom8>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC1 = sampler_state
{
Texture = <texBloom1>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC2 = sampler_state
{
Texture = <texBloom2>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC3 = sampler_state
{
Texture = <texBloom3>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC4 = sampler_state
{
Texture = <texBloom4>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC5 = sampler_state
{
Texture = <texBloom5>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC6 = sampler_state
{
Texture = <texBloom6>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC7 = sampler_state
{
Texture = <texBloom7>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerBloomC8 = sampler_state
{
Texture = <texBloom8>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
/* whatever */
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord0 : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord0 : TEXCOORD0;
};

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/*
menbbloomsettings.fx : MariENB bloom user-tweakable variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
string str_bloompre = "Bloom Prepass";
/* bloom intensity */
float bloomintensity_n
<
string UIName = "Bloom Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_d
<
string UIName = "Bloom Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_in
<
string UIName = "Bloom Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_id
<
string UIName = "Bloom Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom power (contrast) */
float bloompower_n
<
string UIName = "Bloom Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_d
<
string UIName = "Bloom Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_in
<
string UIName = "Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_id
<
string UIName = "Bloom Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom saturation */
float bloomsaturation_n
<
string UIName = "Bloom Saturation Night";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_d
<
string UIName = "Bloom Saturation Day";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_in
<
string UIName = "Bloom Saturation Interior Night";
string UIWidget = "Spinner";
> = {0.75};
float bloomsaturation_id
<
string UIName = "Bloom Saturation Interior Day";
string UIWidget = "Spinner";
> = {0.75};
/* bloom offset (negative values keep dark areas from muddying up) */
float bloombump_n
<
string UIName = "Bloom Offset Night";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_d
<
string UIName = "Bloom Offset Day";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_in
<
string UIName = "Bloom Offset Interior Night";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_id
<
string UIName = "Bloom Offset Interior Day";
string UIWidget = "Spinner";
> = {-0.5};
/* bloom cap (maximum brightness samples can have) */
float bloomcap_n
<
string UIName = "Bloom Intensity Cap Night";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_d
<
string UIName = "Bloom Intensity Cap Day";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_in
<
string UIName = "Bloom Intensity Cap Interior Night";
string UIWidget = "Spinner";
> = {20.0};
float bloomcap_id
<
string UIName = "Bloom Intensity Cap Interior Day";
string UIWidget = "Spinner";
> = {20.0};
string str_bloomper = "Bloom Per-pass";
/* bloom blur radius */
float bloomradiusx
<
string UIName = "Bloom Blur Radius X";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomradiusy
<
string UIName = "Bloom Blur Radius Y";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom tint/blueshift parameters */
float blu_n_r
<
string UIName = "Blue Shift Night Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_n_g
<
string UIName = "Blue Shift Night Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_n_b
<
string UIName = "Blue Shift Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_d_r
<
string UIName = "Blue Shift Day Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_d_g
<
string UIName = "Blue Shift Day Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_d_b
<
string UIName = "Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_in_r
<
string UIName = "Blue Shift Interior Night Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_in_g
<
string UIName = "Blue Shift Interior Night Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_in_b
<
string UIName = "Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float blu_id_r
<
string UIName = "Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.2};
float blu_id_g
<
string UIName = "Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.6};
float blu_id_b
<
string UIName = "Blue Shift Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float bsi_n
<
string UIName = "Blue Shift Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_d
<
string UIName = "Blue Shift Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_in
<
string UIName = "Blue Shift Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bsi_id
<
string UIName = "Blue Shift Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float bslp
<
string UIName = "Blue Shift Luminance Factor Per-pass";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.22};
float bsbp
<
string UIName = "Blue Shift Color Factor Per-pass";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.33};
/* anamorphic bloom (very intensive) */
string str_bloomalf = "Anamorphic Bloom";
bool alfenable
<
string UIName = "Enable Anamorphic Bloom";
string UIWidget = "Checkbox";
> = {true};
float fbl_n
<
string UIName = "Anamorphic Bloom Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_d
<
string UIName = "Anamorphic Bloom Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_in
<
string UIName = "Anamorphic Bloom Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float fbl_id
<
string UIName = "Anamorphic Bloom Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
float flu_n_r
<
string UIName = "Anamorphic Bloom Blue Shift Night Red";
string UIWidget = "Spinner";
> = {0.4};
float flu_n_g
<
string UIName = "Anamorphic Bloom Blue Shift Night Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_n_b
<
string UIName = "Anamorphic Bloom Blue Shift Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_d_r
<
string UIName = "Anamorphic Bloom Blue Shift Day Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_d_g
<
string UIName = "Anamorphic Bloom Blue Shift Day Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_d_b
<
string UIName = "Anamorphic Bloom Blue Shift Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_in_r
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_in_g
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_in_b
<
string UIName = "Anamorphic Bloom Blue Shift Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float flu_id_r
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Red";
string UIWidget = "Spinner";
> = {0.5};
float flu_id_g
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Green";
string UIWidget = "Spinner";
> = {0.1};
float flu_id_b
<
string UIName = "Anamorphic Bloom Blue Shift Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float fsi_n
<
string UIName = "Anamorphic Bloom Blue Shift Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_d
<
string UIName = "Anamorphic Bloom Blue Shift Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_in
<
string UIName = "Anamorphic Bloom Blue Shift Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_id
<
string UIName = "Anamorphic Bloom Blue Shift Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_n
<
string UIName = "Anamorphic Bloom Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_d
<
string UIName = "Anamorphic Bloom Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_in
<
string UIName = "Anamorphic Bloom Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_id
<
string UIName = "Anamorphic Bloom Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float flen
<
string UIName = "Anamorphic Bloom Radius Multiplier";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
string str_bloompost = "Bloom Post-pass";
/* bloom mix factors */
float bloommix1
<
string UIName = "Bloom Pass 1 Blend";
string UIWidget = "Spinner";
> = {0.75};
float bloommix2
<
string UIName = "Bloom Pass 2 Blend";
string UIWidget = "Spinner";
> = {0.8};
float bloommix3
<
string UIName = "Bloom Pass 3 Blend";
string UIWidget = "Spinner";
> = {0.85};
float bloommix4
<
string UIName = "Bloom Pass 4 Blend";
string UIWidget = "Spinner";
> = {0.9};
float bloommix7
<
string UIName = "Bloom Pass 7 Blend";
string UIWidget = "Spinner";
> = {0.95};
float bloommix8
<
string UIName = "Bloom Pass 8 Blend";
string UIWidget = "Spinner";
> = {1.0};
float bloommix5
<
string UIName = "Bloom Prepass Blend";
string UIWidget = "Spinner";
> = {0.0};
float bloommix6
<
string UIName = "Bloom Base Blend";
string UIWidget = "Spinner";
> = {0.0};

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/*
menbdepthoffieldfilters.fx : MariENB dof shader routines.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
VS_OUTPUT_POST VS_Pass( VS_INPUT_POST IN )
{
VS_OUTPUT_POST OUT;
OUT.vpos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
OUT.txcoord.xy = IN.txcoord.xy;
return OUT;
}
/* helper functions */
/* photometric */
#define luminance(x) dot(x,float3(0.2126,0.7152,0.0722))
/* CCIR601 */
//#define luminance(x) dot(x,float3(0.299,0.587,0.114))
/* Focus */
float4 PS_ReadFocus( VS_OUTPUT_POST IN ) : COLOR
{
if ( focuscircle < 0 ) return focusmanualvalue*0.001;
float focusmax = tod_ind(focusmax);
float2 fcenter = float2(focuscenter_x*0.01,focuscenter_y*0.01);
float cfocus = min(tex2D(SamplerDepth,fcenter).x,focusmax*0.001);
if ( focuscircle == 0 ) return cfocus;
if ( focuscircle == 2 )
{
int i, j;
float mfocus = 0.0;
float2 px;
[unroll] for( j=0; j<8; j++ ) [unroll] for( i=0; i<8; i++ )
{
px = float2((i+0.5)/8.0,(j+0.5)/8.0);
mfocus += min(tex2D(SamplerDepth,px).x,focusmax*0.001);
}
return mfocus/64.0;
}
/* using polygons inscribed into a circle, in this case a triangle */
float focusradius = tod_ind(focusradius);
float focusmix = tod_ind(focusmix);
float cstep = (1.0/3.0);
float mfocus;
float2 coord;
float2 bof = float2(1.0,1.0/ScreenSize.w)*focusradius*0.01;
float fan = focuscircleangle*2.0*pi;
coord.x = fcenter.x+sin(fan)*bof.x;
coord.y = fcenter.y+cos(fan)*bof.y;
mfocus = cstep*min(tex2D(SamplerDepth,coord).x,focusmax*0.001);
coord.x = fcenter.x+sin(fan+2.0*pi*cstep)*bof.x;
coord.y = fcenter.y+cos(fan+2.0*pi*cstep)*bof.y;
mfocus += cstep*min(tex2D(SamplerDepth,coord).x,focusmax*0.001);
coord.x = fcenter.x+sin(fan+4.0*pi*cstep)*bof.x;
coord.y = fcenter.y+cos(fan+4.0*pi*cstep)*bof.y;
mfocus += cstep*min(tex2D(SamplerDepth,coord).x,focusmax*0.001);
cfocus = (1.0-focusmix)*cfocus+focusmix*mfocus;
return cfocus;
}
float4 PS_WriteFocus( VS_OUTPUT_POST IN ) : COLOR
{
return max(lerp(tex2D(SamplerPrev,0.5).x,tex2D(SamplerCurr,0.5).x,
saturate(FadeFactor)),0.0);
}
/* Depth of Field */
float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float dofpow = tod_ind(dofpow);
float dofmult = tod_ind(dofmult);
float dofbump = tod_ind(dofbump);
float doffixedfocuspow = tod_ind(doffixedfocuspow);
float doffixedfocusmult = tod_ind(doffixedfocusmult);
float doffixedfocusbump = tod_ind(doffixedfocusbump);
float doffixedfocusblend = tod_ind(doffixedunfocusblend);
float doffixedunfocuspow = tod_ind(doffixedunfocuspow);
float doffixedunfocusmult = tod_ind(doffixedunfocusmult);
float doffixedunfocusbump = tod_ind(doffixedunfocusbump);
float doffixedunfocusblend = tod_ind(doffixedunfocusblend);
float doffogpow = tod_ind(doffogpow);
float doffogmult = tod_ind(doffogmult);
float doffogbump = tod_ind(doffogbump);
float doffogblend = tod_ind(doffogblend);
float dep = tex2D(SamplerDepth,coord).x;
float foc = tex2D(SamplerFocus,coord).x;
/* cheap tilt */
foc = foc+0.01*doftiltx*(doftiltxcenter-coord.x)
+0.01*doftilty*(doftiltycenter-coord.y);
float dff = abs(dep-doffixedfocusdepth);
dff = clamp(pow(dff,doffixedfocuspow)*doffixedfocusmult
+doffixedfocusbump,0.0,1.0);
if ( dep > doffixedfocuscap ) dff = 1.0;
float dfu = abs(dep-doffixedunfocusdepth);
dfu = clamp(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult
+doffixedunfocusbump,0.0,1.0);
float dfog = abs(dep-doffogdepth);
dfog = clamp(pow(dfog,doffogpow)*doffogmult+doffogbump,0.0,1.0);
if ( doffixedcut && (dep >= cutoff*0.000001) ) dfu *= 0;
/* Change power of dof based on field of view */
float relfovfactor = tod_ind(relfovfactor);
float relfov = (FieldOfView-fovdefault)/fovdefault;
dofpow = max(0,dofpow+relfov*relfovfactor);
float dfc = abs(dep-foc);
dfc = clamp(pow(dfc,dofpow)*dofmult+dofbump,0.0,1.0);
if ( doffixedonly ) dfc *= 0;
dfc += lerp(0.0,dfu,doffixedunfocusblend);
if ( doffogenable ) dfc += fogfactor*lerp(0.0,dfog,doffogblend);
dfc *= lerp(1.0,dff,doffixedfocusblend);
dfc = saturate(dfc);
float4 res = tex2D(SamplerColor,coord);
res.a = dfc;
return res;
}
/* helper code for simplifying these */
#define gcircle(x) float2(cos(x),sin(x))
float4 dofsample( float2 coord, float2 bsz, float blur, out float4 deps,
out float4 dfcs )
{
float4 res;
float cstep = 2.0*pi*(1.0/3.0);
float ang = 0.5*pi;
res.r = tex2D(SamplerColor,coord+gcircle(ang)*bsz*dofpcha*0.1).r;
deps.r = tex2D(SamplerDepth,coord+gcircle(ang)*bsz*dofpcha*0.1).x;
dfcs.r = tex2D(SamplerColor,coord+gcircle(ang)*bsz*dofpcha*0.1).a;
ang += cstep;
res.g = tex2D(SamplerColor,coord+gcircle(ang)*bsz*dofpcha*0.1).g;
deps.g = tex2D(SamplerDepth,coord+gcircle(ang)*bsz*dofpcha*0.1).x;
dfcs.g = tex2D(SamplerColor,coord+gcircle(ang)*bsz*dofpcha*0.1).a;
ang += cstep;
res.b = tex2D(SamplerColor,coord+gcircle(ang)*bsz*dofpcha*0.1).b;
deps.b = tex2D(SamplerDepth,coord+gcircle(ang)*bsz*dofpcha*0.1).x;
dfcs.b = tex2D(SamplerColor,coord+gcircle(ang)*bsz*dofpcha*0.1).a;
float l = luminance(res.rgb);
float threshold = max((l-dofbthreshold)*dofbgain,0.0);
res += lerp(0,res,threshold*blur);
res.a = tex2D(SamplerColor,coord).a;
deps.a = tex2D(SamplerDepth,coord).x;
dfcs.a = res.a;
return res;
}
/* gather blur pass */
float4 PS_DoFGather( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float2 coord = IN.txcoord.xy;
float dfc = tex2D(SamplerColor,coord).a;
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = 1.0/bresl;
/*
Skip blurring areas that are perfectly in focus. The performance
gain is negligible in most cases, though.
*/
if ( dfc <= dofminblur ) return tex2D(SamplerColor,coord);
float4 res = float4(0,0,0,0);
float dep = tex2D(SamplerDepth,coord).x;
float2 bsz = bof*dofpradius*dfc;
float4 sc, ds, sd, sw, tw = float4(0,0,0,0);
[unroll] for ( int i=0; i<32; i++ )
{
sc = dofsample(coord+poisson32[i]*bsz,bsz,dfc,ds,sd);
sw.r = (ds.r>dep)?1.0:sd.r;
sw.g = (ds.g>dep)?1.0:sd.g;
sw.b = (ds.b>dep)?1.0:sd.b;
sw.a = (ds.a>dep)?1.0:sd.a;
tw += sw;
res += sc*sw;
}
res /= tw;
res.a = dfc;
return res;
}
/* "bokeh" blur pass */
float4 PS_DoFBorkeh( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float2 coord = IN.txcoord.xy;
float dfc = tex2D(SamplerColor,coord).a;
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = 1.0/bresl;
float4 res = tex2D(SamplerColor,coord);
res.a = 0.0;
/*
Skip blurring areas that are perfectly in focus. The performance
gain is negligible in most cases, though.
*/
if ( dfc <= dofminblur ) return res;
float dep = tex2D(SamplerDepth,coord).x;
float2 sf = bof+(tex2D(SamplerNoise3,coord*(bresl/256.0)).xy*2.0-1.0)
*dofbnoise*0.001;
float2 sr = sf*dofbradius*dfc;
int rsamples;
float bstep, bw;
float4 sc, ds, sd, sw, tw = float4(1,1,1,1);
float2 rcoord;
#define dofbrings 7
#define dofbsamples 3
[unroll] for ( int i=1; i<=dofbrings; i++ )
{
rsamples = i*dofbsamples;
[unroll] for ( int j=0; j<rsamples; j++ )
{
bstep = pi*2.0/(float)rsamples;
rcoord = gcircle(j*bstep)*i;
bw = lerp(1.0,(float)i/(float)dofbrings,dofbbias);
sc = dofsample(coord+rcoord*sr,sr*i,dfc,ds,sd);
sw.r = (ds.r>dep)?1.0:sd.r;
sw.g = (ds.g>dep)?1.0:sd.g;
sw.b = (ds.b>dep)?1.0:sd.b;
sw.a = (ds.a>dep)?1.0:sd.a;
res += sc*sw*bw;
tw += sw*bw;
}
}
res /= tw;
res.a = dfc;
return res;
}
float4 PS_DoFPostBlur( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float2 coord = IN.txcoord.xy;
float dfc = tex2D(SamplerColor,coord).a;
if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
if ( dfcdebug ) return dfc;
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = (1.0/bresl)*dofpbradius;
float2 ofs[16] =
{
float2(1.0,1.0), float2(-1.0,-1.0),
float2(-1.0,1.0), float2(1.0,-1.0),
float2(1.0,0.0), float2(-1.0,0.0),
float2(0.0,1.0), float2(0.0,-1.0),
float2(1.41,0.0), float2(-1.41,0.0),
float2(0.0,1.41), float2(0.0,-1.41),
float2(1.41,1.41), float2(-1.41,-1.41),
float2(-1.41,1.41), float2(1.41,-1.41)
};
float4 res = tex2D(SamplerColor,coord);
int i;
[unroll] for ( i=0; i<16; i++ )
res += tex2D(SamplerColor,coord+ofs[i]*bof*dfc);
res /= 17.0;
res.a = 1.0;
return res;
}
/* focus point debug */
float4 PS_FocusDebug( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !focusdisplay || (focuscircle < 0) ) return res;
if ( focuscircle == 2 )
{
int i, j;
float2 px;
[unroll] for( j=0; j<8; j++ ) [unroll] for( i=0; i<8; i++ )
{
px = float2((i+0.5)/8.0,(j+0.5)/8.0);
if ( distance(coord,px) < 0.005 )
res.rgb = float3(1,0,0);
}
return res;
}
float2 fcenter = float2(focuscenter_x*0.01,focuscenter_y*0.01);
if ( distance(coord,fcenter) < 0.005 ) res.rgb = float3(1,0,0);
if ( focuscircle == 0 ) return res;
float cstep = (1.0/3.0);
float2 tcoord;
float focusradius = tod_ind(focusradius);
float2 bof = float2(1.0,1.0/ScreenSize.w)*focusradius*0.01;
float fan = focuscircleangle*2.0*pi;
tcoord.x = fcenter.x+sin(fan)*bof.x;
tcoord.y = fcenter.y+cos(fan)*bof.y;
if ( distance(coord,tcoord) < 0.005 ) res.rgb = float3(1,0,0);
tcoord.x = fcenter.x+sin(fan+2.0*pi*cstep)*bof.x;
tcoord.y = fcenter.y+cos(fan+2.0*pi*cstep)*bof.y;
if ( distance(coord,tcoord) < 0.005 ) res.rgb = float3(1,0,0);
tcoord.x = fcenter.x+sin(fan+4.0*pi*cstep)*bof.x;
tcoord.y = fcenter.y+cos(fan+4.0*pi*cstep)*bof.y;
if ( distance(coord,tcoord) < 0.005 ) res.rgb = float3(1,0,0);
return res;
}
technique ReadFocus
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_ReadFocus();
ZENABLE = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique WriteFocus
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_WriteFocus();
ZENABLE = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_DoFPrepass();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess2
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_DoFGather();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess3
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_DoFPostBlur();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess4
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_FocusDebug();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcessB <string UIName="Bokeh DOF";>
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_DoFPrepass();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcessB2
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_DoFBorkeh();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcessB3
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_DoFPostBlur();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcessB4
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_FocusDebug();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}

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/*
menbdepthoffieldinternals.fx : MariENB dof internal variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* mathematical constants */
static const float pi = 3.1415926535898;
/* For basic DOF */
static const float2 poisson32[32] =
{
float2( 0.7284430,-0.1927130),float2( 0.4051600,-0.2312710),
float2( 0.9535280, 0.0669683),float2( 0.6544140,-0.4439470),
float2( 0.6029910, 0.1058970),float2( 0.2637500,-0.7163810),
float2( 0.9105380,-0.3889810),float2( 0.5942730,-0.7400740),
float2( 0.8215680, 0.3162520),float2( 0.3577550, 0.4884250),
float2( 0.6935990, 0.7070140),float2( 0.0470570, 0.1961800),
float2(-0.0977021, 0.6241300),float2( 0.2110300, 0.8778350),
float2(-0.3743440, 0.2494580),float2( 0.0144776,-0.0766484),
float2(-0.3377660,-0.1255100),float2( 0.3136420, 0.1077710),
float2(-0.5204340, 0.8369860),float2(-0.1182680, 0.9801750),
float2(-0.6969480,-0.3869330),float2(-0.6156080, 0.0307209),
float2(-0.3806790,-0.6055360),float2(-0.1909570,-0.3861330),
float2(-0.2449080,-0.8655030),float2( 0.0822108,-0.4975580),
float2(-0.5649250, 0.5756740),float2(-0.8741830,-0.1685750),
float2( 0.0761715,-0.9631760),float2(-0.9218270, 0.2121210),
float2(-0.6378530, 0.3053550),float2(-0.8425180, 0.4753000)
};
/* standard stuff */
float4 ScreenSize;
float ENightDayFactor;
float EInteriorFactor;
float FadeFactor;
float4 Timer;
float FieldOfView;
float4 WeatherAndTime;
/* samplers and textures */
texture2D texColor;
texture2D texDepth;
texture2D texNoise3
<
string ResourceName = "menbnoise3.png";
>;
texture2D texFocus;
texture2D texCurr;
texture2D texPrev;
sampler2D SamplerColor = sampler_state
{
Texture = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerDepth = sampler_state
{
Texture = <texDepth>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerNoise3 = sampler_state
{
Texture = <texNoise3>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerFocus = sampler_state
{
Texture = <texFocus>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerCurr = sampler_state
{
Texture = <texCurr>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerPrev = sampler_state
{
Texture = <texPrev>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
/* whatever */
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord : TEXCOORD0;
};

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/*
menbdepthoffieldsettings.fx : MariENB dof variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
string str_misc = "Miscellaneous";
/* fixed resolution, keeps blur filters at a consistent internal resolution */
int fixedx
<
string UIName = "Fixed Resolution Width";
string UIWidget = "Spinner";
int UIMin = 0;
> = {1920};
int fixedy
<
string UIName = "Fixed Resolution Height";
string UIWidget = "Spinner";
int UIMin = 0;
> = {1080};
float cutoff
<
string UIName = "Depth Cutoff";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1000000.0;
> = {999949.0};
string str_focus = "Focusing Parameters";
/*
focus modes:
-1 : manual
0 : center spot
1 : center + triangle
2 : 8x8 grid average
TODO
3 : 8x8 grid average of 8 closest points
4 : 8x8 grid average of 8 farthest points
*/
int focuscircle
<
string UIName = "Focus Mode";
string UIWidget = "Checkbox";
int UIMin = -1;
int UIMax = 2;
> = {1};
bool focusdisplay
<
string UIName = "Display Focus Points";
string UIWidget = "Checkbox";
> = {false};
float focusmanualvalue
<
string UIName = "Manual Focus Depth";
string UIWidget = "Checkbox";
float UIMin = 0.0;
float UIMax = 1000.0;
> = {500.0};
/* center point of focus */
float focuscenter_x
<
string UIName = "Focus Point Center X";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 100.0;
> = {50.0};
float focuscenter_y
<
string UIName = "Focus Point Center Y";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 100.0;
> = {50.0};
float focuscircleangle
<
string UIName = "Focus Triangle Angle";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
/* radius of the focus point triangle */
float focusradius_n
<
string UIName = "Focus Triangle Radius Night";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_d
<
string UIName = "Focus Triangle Radius Day";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_in
<
string UIName = "Focus Triangle Radius Interior Night";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_id
<
string UIName = "Focus Triangle Radius Interior Day";
string UIWidget = "Spinner";
> = {20.0};
/* mix factor with sample at screen center */
float focusmix_n
<
string UIName = "Focus Triangle Blending Night";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_d
<
string UIName = "Focus Triangle Blending Day";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_in
<
string UIName = "Focus Triangle Blending Interior Night";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_id
<
string UIName = "Focus Triangle Blending Interior Day";
string UIWidget = "Spinner";
> = {0.5};
/* maximum focus depth */
float focusmax_n
<
string UIName = "Focus Maximum Depth Night";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_d
<
string UIName = "Focus Maximum Depth Day";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_in
<
string UIName = "Focus Maximum Depth Interior Night";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_id
<
string UIName = "Focus Maximum Depth Interior Day";
string UIWidget = "Spinner";
> = {1000.0};
/* dof filter */
string str_dof = "Depth Of Field";
/* dof multiplier (makes unfocused depths more blurry) */
float dofmult_n
<
string UIName = "DOF Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_d
<
string UIName = "DOF Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_in
<
string UIName = "DOF Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_id
<
string UIName = "DOF Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
/* dof power (the higher it is, the wider the focused area gets) */
float dofpow_n
<
string UIName = "DOF Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_d
<
string UIName = "DOF Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_in
<
string UIName = "DOF Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_id
<
string UIName = "DOF Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
/* dof bump (negative shift increases the area in complete focus) */
float dofbump_n
<
string UIName = "DOF Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_d
<
string UIName = "DOF Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_in
<
string UIName = "DOF Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_id
<
string UIName = "DOF Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
/* fixed focused depth factors */
float doffixedfocusmult_n
<
string UIName = "DOF Fixed Focus Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_d
<
string UIName = "DOF Fixed Focus Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_in
<
string UIName = "DOF Fixed Focus Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_id
<
string UIName = "DOF Fixed Focus Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_n
<
string UIName = "DOF Fixed Focus Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_d
<
string UIName = "DOF Fixed Focus Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_in
<
string UIName = "DOF Fixed Focus Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_id
<
string UIName = "DOF Fixed Focus Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusbump_n
<
string UIName = "DOF Fixed Focus Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_d
<
string UIName = "DOF Fixed Focus Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_in
<
string UIName = "DOF Fixed Focus Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_id
<
string UIName = "DOF Fixed Focus Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusblend_n
<
string UIName = "DOF Fixed Focus Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_d
<
string UIName = "DOF Fixed Focus Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_in
<
string UIName = "DOF Fixed Focus Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_id
<
string UIName = "DOF Fixed Focus Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusdepth
<
string UIName = "DOF Fixed Focus Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float doffixedfocuscap
<
string UIName = "DOF Fixed Focus Cap";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
/* fixed unfocused depth factors */
float doffixedunfocusmult_n
<
string UIName = "DOF Fixed Unfocus Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_d
<
string UIName = "DOF Fixed Unfocus Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_in
<
string UIName = "DOF Fixed Unfocus Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_id
<
string UIName = "DOF Fixed Unfocus Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocuspow_n
<
string UIName = "DOF Fixed Unfocus Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_d
<
string UIName = "DOF Fixed Unfocus Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_in
<
string UIName = "DOF Fixed Unfocus Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_id
<
string UIName = "DOF Fixed Unfocus Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocusbump_n
<
string UIName = "DOF Fixed Unfocus Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_d
<
string UIName = "DOF Fixed Unfocus Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_in
<
string UIName = "DOF Fixed Unfocus Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_id
<
string UIName = "DOF Fixed Unfocus Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusblend_n
<
string UIName = "DOF Fixed Unfocus Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_d
<
string UIName = "DOF Fixed Unfocus Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_in
<
string UIName = "DOF Fixed Unfocus Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_id
<
string UIName = "DOF Fixed Unfocus Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusdepth
<
string UIName = "DOF Fixed Unfocus Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
/* prevents fixed dof from blurring the skybox */
bool doffixedcut
<
string UIName = "DOF Fixed Use Cutoff";
string UIWidget = "Checkbox";
> = {true};
/* fixed dof for foggy weathers */
bool doffogenable
<
string UIName = "Enable DOF Fog";
string UIWidget = "Checkbox";
> = {true};
float doffogmult_n
<
string UIName = "DOF Fog Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_d
<
string UIName = "DOF Fog Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_in
<
string UIName = "DOF Fog Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_id
<
string UIName = "DOF Fog Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogpow_n
<
string UIName = "DOF Fog Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_d
<
string UIName = "DOF Fog Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_in
<
string UIName = "DOF Fog Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_id
<
string UIName = "DOF Fog Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogbump_n
<
string UIName = "DOF Fog Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_d
<
string UIName = "DOF Fog Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_in
<
string UIName = "DOF Fog Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_id
<
string UIName = "DOF Fog Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float doffogblend_n
<
string UIName = "DOF Fog Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_d
<
string UIName = "DOF Fog Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_in
<
string UIName = "DOF Fog Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_id
<
string UIName = "DOF Fog Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogdepth
<
string UIName = "DOF Fog Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
bool doffixedonly
<
string UIName = "Use Only Fixed DOF";
string UIWidget = "Checkbox";
> = {false};
float dofpradius
<
string UIName = "DOF Gather Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {6.0};
float dofpbradius
<
string UIName = "DOF Post-Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofpcha
<
string UIName = "DOF Blur Chromatic Aberration";
string UIWidget = "Spinner";
> = {0.0};
float dofbthreshold
<
string UIName = "DOF Highlight Threshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float dofbgain
<
string UIName = "DOF Highlight Gain";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float dofbradius
<
string UIName = "DOF Bokeh Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofbbias
<
string UIName = "DOF Bokeh Edge Bias";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float dofbnoise
<
string UIName = "DOF Bokeh Fuzz";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
float fovdefault
<
string UIName = "Default FOV";
string UIWidget = "Spinner";
float UIMin = 1.0;
float UIMax = 180.0;
> = {75.0};
float relfovfactor_n
<
string UIName = "FOV Relative Factor Night";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_d
<
string UIName = "FOV Relative Factor Day";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_in
<
string UIName = "FOV Relative Factor Interior Night";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_id
<
string UIName = "FOV Relative Factor Interior Day";
string UIWidget = "Spinner";
> = {2.0};
/* tilting */
float doftiltxcenter
<
string UIName = "Focus Plane Horizontal Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float doftiltycenter
<
string UIName = "Focus Plane Vertical Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float doftiltx
<
string UIName = "Focus Plane Horizontal Tilt";
string UIWidget = "Spinner";
> = {0.0};
float doftilty
<
string UIName = "Focus Plane Vertical Tilt";
string UIWidget = "Spinner";
> = {0.0};
/* cheap performance option */
float dofminblur
<
string UIName = "DOF Minimum Blur";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
bool dofdebug
<
string UIName = "Debug Depth";
string UIWidget = "Checkbox";
> = {false};
bool dfcdebug
<
string UIName = "Debug Focus";
string UIWidget = "Checkbox";
> = {false};

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@ -0,0 +1,614 @@
/*
menbeffectfilters.fx : MariENB base shader routines.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
VS_OUTPUT_POST VS_Pass( VS_INPUT_POST IN )
{
VS_OUTPUT_POST OUT;
OUT.vpos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
OUT.txcoord0.xy = IN.txcoord0.xy;
return OUT;
}
float4 _c1 : register(c1);
float4 _c2 : register(c2);
float4 _c3 : register(c3);
float4 _c4 : register(c4);
float4 _c5 : register(c5);
#define _r1 _c1
#define _r2 _c2
#define _r3 _c3
#define _r4 _c4
#define _r5 _c5
/*
SKYRIM REGISTERS
r1 (c1): r2 (c2): r3 (c3):
x -> adapt max x -> bloom bump (?) x -> vibrance
y -> adapt min y -> bloom mult (?) y -> unused
z -> unused z -> unused z -> multiplier 1
w -> unused w -> unused w -> multiplier 2
r4 (c4): r5 (c5):
x -> tint red x -> fade red
y -> tint green y -> fade green
z -> tint blue z -> fade blue
w -> tint value w -> fade value
*/
/* helper functions */
/* photometric */
#define luminance(x) dot(x,float3(0.2126,0.7152,0.0722))
/* CCIR601 */
//#define luminance(x) dot(x,float3(0.299,0.587,0.114))
/* overlay blend */
#define overlay(a,b) (a<0.5)?(2.0*a*b):(1.0-(2.0*(1.0-a)*(1.0-b)))
/* "dark mask" blending is something I came up with and can't really explain */
#define darkmask(a,b) (a>0.5)?(2.0*a*(0.5+b)):(1.0-2.0*(1.0-a)*(1.0-((0.5+b))))
float3 rgb2hsv( float3 c )
{
float4 K = float4(0.0,-1.0/3.0,2.0/3.0,-1.0);
float4 p = (c.g<c.b)?float4(c.bg,K.wz):float4(c.gb,K.xy);
float4 q = (c.r<p.x)?float4(p.xyw,c.r):float4(c.r,p.yzx);
float d = q.x-min(q.w,q.y);
float e = 1.0e-10;
return float3(abs(q.z+(q.w-q.y)/(6.0*d+e)),d/(q.x+e),q.x);
}
float3 hsv2rgb( float3 c )
{
float4 K = float4(1.0,2.0/3.0,1.0/3.0,3.0);
float3 p = abs(frac(c.x+K.xyz)*6.0-K.w);
return c.z*lerp(K.x,saturate(p-K.x),c.y);
}
/* "eye adaptation" */
float3 Adaptation( float3 res )
{
float4 adapt = tex2D(_s4,0.5);
float adapts, amin, amax;
adapts = clamp(luminance(adapt.rgb),0.0,50.0);
amin = tod_ind(amin);
amax = tod_ind(amax);
return res/(adapts*amax+amin);
}
/* Uncharted 2 tone mapping */
float3 Uch( float3 res )
{
float A = tod_ind(unA);
float B = tod_ind(unB);
float C = tod_ind(unC);
float D = tod_ind(unD);
float E = tod_ind(unE);
float F = tod_ind(unF);
return ((res*(A*res+C*B)+D*E)/(res*(A*res+B)+D*F))-E/F;
}
float3 TonemapUC2( float3 res )
{
float W = tod_ind(unW);
float3 ucol = Uch(res);
float3 uwhite = Uch(W);
return pow(max(ucol/uwhite,0.0),1.0/2.2);
}
/* Ugly old Reinhard tone mapping */
float3 TonemapReinhard( float3 res )
{
float3 tcol = res/(1+res);
return pow(max(tcol,0.0),1.0/2.2);
}
/* That thing used in watch_dogs */
float3 TonemapHaarmPeterDuiker( float3 res )
{
float3 ld = 0.002;
float linReference = 0.18;
float logReference = 444;
float logGamma = 0.45;
float3 LogColor;
LogColor.rgb = (log10(0.4*res/linReference)/ld*logGamma+logReference)/1023.f;
LogColor.rgb = saturate(LogColor.rgb);
float FilmLutWidth = 256;
float Padding = .5/FilmLutWidth;
float3 retColor;
retColor.r = tex2D(SamplerTonemap,float2(lerp(Padding,1-Padding,LogColor.r),.5)).x;
retColor.g = tex2D(SamplerTonemap,float2(lerp(Padding,1-Padding,LogColor.g),.5)).x;
retColor.b = tex2D(SamplerTonemap,float2(lerp(Padding,1-Padding,LogColor.b),.5)).x;
return retColor;
}
/* Practically nothing */
float3 TonemapLinear( float3 res )
{
return pow(max(res,0.0),1.0/2.2);
}
/* People somehow call this one realistic */
float3 TonemapHejlDawson( float3 res )
{
float3 x = max(0.0,res-0.004);
return (x*(6.2*x+.5))/(x*(6.2*x+1.7)+0.06);
}
float3 Tonemap( float3 res )
{
float3 tcol = pow(max(res,0.0),1.0/2.2);
if ( tmapenable == -1 ) return tcol;
res *= tod_ind(tmapexposure);
float tblend = tod_ind(tmapblend);
float3 mapped;
if ( tmapenable == 4 ) mapped = TonemapHaarmPeterDuiker(res);
else if ( tmapenable == 3 ) mapped = TonemapHejlDawson(res);
else if ( tmapenable == 2 ) mapped = TonemapUC2(res);
else if ( tmapenable == 1 ) mapped = TonemapReinhard(res);
else if ( tmapenable == 0 ) mapped = TonemapLinear(res);
return lerp(tcol,mapped,tblend);
}
/* colour grading passes */
float3 GradingRGB( float3 res )
{
float grademul_r = tod_ind(grademul_r);
float grademul_g = tod_ind(grademul_g);
float grademul_b = tod_ind(grademul_b);
float gradepow_r = tod_ind(gradepow_r);
float gradepow_g = tod_ind(gradepow_g);
float gradepow_b = tod_ind(gradepow_b);
float3 grademul = float3(grademul_r,grademul_g,grademul_b);
float3 gradepow = float3(gradepow_r,gradepow_g,gradepow_b);
return pow(max(0,res),gradepow)*grademul;
}
float3 GradingColorize( float3 res )
{
float gradecol_r = tod_ind(gradecol_r);
float gradecol_g = tod_ind(gradecol_g);
float gradecol_b = tod_ind(gradecol_b);
float gradecolfact = tod_ind(gradecolfact);
float3 gradecol = float3(gradecol_r,gradecol_g,gradecol_b);
float tonev = luminance(res);
float3 tonecolor = gradecol*tonev;
return res*(1.0-gradecolfact)+tonecolor*gradecolfact;
}
float3 GradingHSV( float3 res )
{
float gradesatmul = tod_ind(gradesatmul);
float gradesatpow = tod_ind(gradesatpow);
float gradevalmul = tod_ind(gradevalmul);
float gradevalpow = tod_ind(gradevalpow);
float3 hsv = rgb2hsv(res);
hsv.y = clamp(pow(max(0,hsv.y),gradesatpow)*gradesatmul,0.0,1.0);
hsv.z = pow(max(0,hsv.z),gradevalpow)*gradevalmul;
return hsv2rgb(hsv);
}
/* game grading filters */
float3 GradingGame( float3 res )
{
/*
Skyrim method depends explicitly on vanilla eye adaptation which is
ass as I still CANNOT EVEN UNDERSTAND how the hell it's calculated
just from a mess of disassembled code.
*/
float3 tgray = luminance(res);
/* saturation */
float satv = (_r3.x<0.0)?(-pow(abs(_r3.x),vsatpow)*vsatmul)
:(pow(max(_r3.x,0.0),vsatpow)*vsatmul);
float3 tcol = res*satv + tgray*(1.0-satv);
tcol = lerp(res,tcol,vsatblend);
/* tint */
float tintv = (_r4.w<0.0)?(-pow(abs(_r4.w),vtintpow)*vtintmul)
:(pow(max(_r4.w,0.0),vtintpow)*vtintmul);
tcol = tintv*(tgray*_r4.rgb-tcol)+tcol;
tcol = lerp(res,tcol,vtintblend);
/* contrast(?) stuff */
/* TODO figure the offset thingy for Skyrim someday */
float oft = 0.0;
tcol = max(0,(tcol*_r3.w-oft)*_r3.z+oft);
tcol = lerp(res,tcol,vconblend);
return tcol;
}
/*
vanilla imagespace rough interpretation, just in case you don't believe
me when I say I cannot understand
c6 -> 0 0 0 0
c7 -> 0.2125 0.7154 0.0721 1
c6 is used in a cmp instruction
c7 xyz is in a dot product, so we can assume it's a
luminance calculation
c7 w is used in some mad instructions as the "add"
component, I wonder why
s0 is diffuse
s1 is bloom
s2 is adaptation
code
rcp r0.x,c2.y
r0.x now contains 1.0/c2.y (this is one of the bloom params)
texld r1, v0, s2
r1 contains the adaptation texture now
mul r0.yz, r1.xxyw, c1.y
r0.yz for some reason contains adaptation's xxyw (wat)
multiplied by adapt min
rcp r0.w, r0.y
r0.w is now 1.0/r0.y (again, I don't know what's going on)
mul r0.z, r0.w, r0.z
r0.z *= r0.w, really don't know where this is going since
I SERIOUSLY have no idea what all the adaptation texture
channels do
this is where adaptation ends and bloom stuff starts
results:
r0.x is 1.0/c2.y
r0.y is ... I don't even know anymore, what the heck
r0.z is ... I'm at a loss here too
r0.w is 1.0/r0.y and I don't even know what r0.y is anyway
r1 still contains the adaptation texture
texld r1, v0, s1
oh, here the bloom texture is loaded to r1
mul r1.xyz,r1,c1.y
multiplies bloom rgb by adaptation min
dp3 r0.w, c7, r1
r0.w contains the luminance of bloom
mul r1.w, r0.w, r0.z
multiplies the luminance by whatever was calculated from
all the adaptation stuff
mad r0.z, r0.z, r0.w, c7.w
r0.z now contains r0.z multiplied by the original luminance
plus one
rcp r0.z, r0.z
r0.z is now 1.0/r0.z
mad r0.x, r1.w, r0.x, c7.w
r0.x is now r1.w * r0.x + 1
r0.x previously contained 1.0/c2.y, so this would be
r1.w*(1.0/c2.y)+1 (no idea)
mul r0.x,r0.x,r1.w
r0.x changes again by multiplying it by r1.w (luminance?)
mul r0.x,r0.z,r0.x
here it gets multiplied by r0.z, which I HAVE NO IDEA what
it is
cmp r0.x,-r0.w,c6.x,r0.x
r0.x contains c6.x if -r0.w >= 0, otherwise it's unchanged
I'm only getting more confused at this point
rcp r0.z,r0.w
great, now we get the inverse of luminance to r0.z
mul r0.z,r0.z,r0.x
r0.z is multiplied by r0.x
add_sat r0.x,-r0.x,c2.x
r0.x now contains c2.x-r0.x, all of this is saturated
I seriously don't know where this is going
now it finally loads the diffuse
results:
r0.x is some sort of brightness modifier (?)
r0.y never changed, and I still have no clue what it does
r0.z is the inverse of bloom texture luminance
r0.w is the bloom luminance
r1 contains the bloom texture and something luminance-related
on the alpha channel
texld r2, v0, s0
loads diffuse onto r2
mul r2.xyz, r2, c1.y
adjusts diffuse by adaptation min
mul r2.xyz, r0.x, r2
adjusts the brightness again from the bloom "section"
mad r1.xyz, r1, r0.z, r2
adds the bloom into diffuse using r0.z as the opacity,
r1 now contains the blend, goodbye adaptation texture
dp3 r0.x, r1, c7
calculates the luminance of the diffuse+bloom, put in r0.x
mov r1.w, c7.w
r1.w is set to one
lrp r2, c3.x, r1, r0.x
r2 contains lerp(r0.x,r1,c3.x)
c3.x is a vibrance/saturation factor
OK this is at least very simple
mad r1, r0.x, c4, -r2
r1 is r0.x*c4-r2
first instruction of tint filter
mad r1, c4.w, r1, r2
r1 is now c4.w*r1+r2
second instruction of tint filter
combining the two, we get
r1 = c4.w*(r0.x*c4-r2)+r2
I thought tinting was a simple lerp, but nope
mad r1, c3.w, r1, -r0.y
r1 is c3.w*r1-r0.y
this is one of the contrast instructions, and it's where the
whole adaptation mess comes from, since I have NO IDEA
what r0.y contains
mad r0, c3.z, r1, r0.y
r0 is now c3.z*r1+r0.y
the second contrast instruction, really at a loss here
whole thing would be
r0 = c3.z*(c3.w*r1-r0.y)+r0.y
add r1, -r0, c5
r1 contains c5-r0
c5 is the fade parameters
mad oC0, c5.w, r1, r0
the final output color is c5.w*r1+r0
so... oC0 = c5.w*(c5-r0)+r0
I'm confused, this is also not a simple lerp, oh well?
verdict: I HAVE NO IDEA WHAT r0.y CONTAINS, DAMN IT
*/
/* LUT colour grading */
float3 GradingLUT( float3 res )
{
/*
Volume maps are SO MUCH BETTER on the shader side, no ugly
interpolation hacks are needed to work around sampling quirks,
and the code is EXTREMELY simplified as a result.
Seriously, it's just as simple as using the screen rgb values
as xyz coordinates, nothing more, it maps exactly 1:1. Additionally,
the LUTs can have any arbitrary width, height and depth.
It's also possible to use RGBA32F color on the LUT side, but that's
a bit more complicated to set up for the user. GIMP doesn't support
that format yet, dunno about Photoshop.
*/
float3 tcl_n = tex3D(SamplerLUTN,res).rgb;
float3 tcl_d = tex3D(SamplerLUTD,res).rgb;
float3 tcl_in = tex3D(SamplerLUTIN,res).rgb;
float3 tcl_id = tex3D(SamplerLUTID,res).rgb;
float3 tcol = tod_ind(tcl);
float lutblend = tod_ind(lutblend);
return lerp(res,tcol,lutblend);
}
/* I think this Technicolor implementation is correct... maybe */
float3 Technicolor( float3 res )
{
res = clamp(res,0.0,1.0);
float red = 1.0-(res.r-(res.g+res.b)*0.5);
float green = 1.0-(res.g-(res.r+res.b)*0.5);
float blue = 1.0-(res.b-(res.r+res.g)*0.5);
float3 tint = float3(green*blue,red*blue,red*green)*res;
return lerp(res,res+0.5*(tint-res),techblend);
}
/* post-pass dithering, something apparently only my ENB does */
float3 Dither( float3 res, float2 coord )
{
float2 rcoord = coord*float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float3 col = res;
float dml = (1.0/256.0);
if ( dither == 1 )
col += ordered2[int(rcoord.x%2)+2*int(rcoord.y%2)]*dml-0.5*dml;
else if ( dither == 2 )
col += ordered8[int(rcoord.x%8)+8*int(rcoord.y%8)]*dml-0.5*dml;
else col += checkers[int(rcoord.x%2)+2*int(rcoord.y%2)]*dml-0.5*dml;
col = (trunc(col*256.0)/256.0);
return col;
}
/* Fuzzy */
float3 FilmGrain( float3 res, float2 coord )
{
float ts = Timer.x*nf;
float2 tcs = coord.xy;
float2 s1 = tcs+float2(0,ts);
float2 s2 = tcs+float2(ts,0);
float2 s3 = tcs+float2(ts,ts);
float n1, n2, n3;
float2 nr = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w)/256.0;
/*
There are two methods of making noise here:
1. two-pass algorithm that produces a particular fuzz complete with
a soft horizontal tear, reminiscent of old TV static.
2. simple version that has very noticeable tiling and visible
scrolling at low speeds
*/
if ( np )
{
n1 = tex2D(SamplerNoise2,s1*nm11*nr).r;
n2 = tex2D(SamplerNoise2,s2*nm12*nr).g;
n3 = tex2D(SamplerNoise2,s3*nm13*nr).b;
s1 = tcs+float2(ts+n1*nk,n2*nk);
s2 = tcs+float2(n2,ts+n3*nk);
s3 = tcs+float2(ts+n3*nk,ts+n1*nk);
n1 = tex2D(SamplerNoise2,s1*nm21*nr).r;
n2 = tex2D(SamplerNoise2,s2*nm22*nr).g;
n3 = tex2D(SamplerNoise2,s3*nm23*nr).b;
}
else
{
n1 = tex2D(SamplerNoise3,s1*nm1*nr).r;
n2 = tex2D(SamplerNoise3,s2*nm2*nr).g;
n3 = tex2D(SamplerNoise3,s3*nm3*nr).b;
}
float n4 = (n1+n2+n3)/3;
float3 ng = float3(n4,n4,n4);
float3 nc = float3(n1,n2,n3);
float3 nt = pow(clamp(lerp(ng,nc,ns),0.0,1.0),nj);
if ( nb == 1 ) return res+nt*ni*0.01;
if ( nb == 2 ) return overlay(res,(nt*ni*0.01));
if ( nb == 3 )
{
float bn = 1.0-saturate((res.r+res.g+res.b)/3.0);
bn = pow(bn,bnp);
float3 nn = saturate(nt*bn);
return darkmask(res,(nn*ni*0.01));
}
return lerp(res,nt,ni*0.01);
}
/* Screen frost distortion */
float2 ScreenFrost( float2 coord )
{
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 nc = coord*(bresl/FROSTSIZE)*frostsize;
float2 ofs = tex2D(SamplerFrost,nc).xy;
ofs = (ofs-0.5)*2.0;
ofs *= pow(length(ofs),frostpow)*froststrength;
if ( !frostalways ) ofs *= max(0.0,tod_ind(frostfactor))
*max(0.0,coldfactor-warmfactor);
float dist = distance(coord,float2(0.5,0.5))*2.0;
ofs *= clamp(pow(dist,frostrpow)*frostrmult+frostrbump,0.0,1.0);
return coord+ofs;
}
/* Old MariENB 0.x screen dirt filter, updated */
float3 ScreenDirt( float3 res, float2 coord )
{
float2 nr = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w)/256.0;
float3 ncolc = tex2D(SamplerNoise1,coord*dirtmc*nr).rgb;
float2 ds = float2(res.r+res.g,res.g+res.b)/2.0;
float3 ncoll = tex2D(SamplerNoise1,ds*dirtml).rgb;
res = lerp(res,(ncolc.r+1.0)*res,dirtcfactor
*saturate(1.0-(ds.x+ds.y)*0.25));
res = lerp(res,(ncoll.r+1.0)*res,dirtlfactor
*saturate(1.0-(ds.x+ds.y)*0.25));
return res;
}
/* MariENB shader */
float4 PS_Mari( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord0.xy;
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float4 res;
float3 bcol;
if ( frostenable )
{
float2 ofs = ScreenFrost(coord);
ofs -= coord;
if ( (distcha != 0.0) && (length(ofs) != 0.0) )
{
float2 ofr, ofg, ofb;
ofr = ofs*(1.0-distcha*0.01);
ofg = ofs;
ofb = ofs*(1.0+distcha*0.01);
res = float4(tex2D(_s0,coord+ofr).r,
tex2D(_s0,coord+ofg).g,
tex2D(_s0,coord+ofb).b,1.0);
bcol = float3(tex2D(_s3,coord+ofr).r,
tex2D(_s3,coord+ofg).g,
tex2D(_s3,coord+ofb).b)*EBloomAmount;
}
else
{
res = tex2D(_s0,coord+ofs);
bcol = tex2D(_s3,coord+ofs).rgb*EBloomAmount;
}
float2 nc = coord*(bresl/FROSTSIZE)*frostsize;
float bmp = pow(max(0,tex2D(SamplerFrost,nc).z),frostbpow);
float dist = distance(coord,float2(0.5,0.5))*2.0;
dist = clamp(pow(dist,frostrpow)*frostrmult+frostrbump,0.0,
1.0)*frostblend;
if ( !frostalways ) dist *= max(0.0,tod_ind(frostfactor))
*max(0.0,coldfactor-warmfactor);
res.rgb *= 1.0+bmp*dist;
}
else
{
res = tex2D(_s0,coord);
bcol = tex2D(_s3,coord).rgb*EBloomAmount;
}
if ( bloomdebug ) res.rgb *= 0;
res.rgb += bcol;
res.rgb = pow(max(res.rgb,0.0),2.2);
if ( aenable ) res.rgb = Adaptation(res.rgb);
if ( nbt && ne ) res.rgb = FilmGrain(res.rgb,coord);
if ( dirtenable ) res.rgb = ScreenDirt(res.rgb,coord);
res.rgb = Tonemap(res.rgb);
if ( vgradeenable ) res.rgb = GradingGame(res.rgb);
if ( gradeenable1 ) res.rgb = GradingRGB(res.rgb);
if ( colorizeafterhsv )
{
if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb);
if ( gradeenable2 ) res.rgb = GradingColorize(res.rgb);
}
else
{
if ( gradeenable2 ) res.rgb = GradingColorize(res.rgb);
if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb);
}
if ( techenable ) res.rgb = Technicolor(res.rgb);
if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( !nbt && ne ) res.rgb = FilmGrain(res.rgb,coord);
res.rgb = _r5.w*(_r5.rgb-res.rgb)+res.rgb;
if ( dodither ) res.rgb = Dither(res.rgb,coord);
res.rgb = max(0,res.rgb);
res.a = 1.0;
return res;
}
/*
So... let me get this straight... rather than simply switching techniques,
Boris just compiles the program twice with and without this macro, then
toggling "UseEffect" switches between each variation? Wat?
*/
#ifndef ENB_FLIPTECHNIQUE
technique Shader_D6EC7DD1
#else
technique Shader_ORIGINALPOSTPROCESS
#endif
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Mari();
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
ZEnable = FALSE;
ZWriteEnable = FALSE;
CullMode = NONE;
AlphaTestEnable = FALSE;
AlphaBlendEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
#ifndef ENB_FLIPTECHNIQUE
technique Shader_ORIGINALPOSTPROCESS
#else
technique Shader_D6EC7DD1
#endif
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
/* >inline assembly */
PixelShader = asm
{
ps_3_0
def c6,0,0,0,0
def c7,0.212500006,0.715399981,0.0720999986,1
dcl_texcoord v0.xy
dcl_2d s0
dcl_2d s1
dcl_2d s2
rcp r0.x,c2.y
texld r1,v0,s2
mul r0.yz,r1.xxyw,c1.y
rcp r0.w,r0.y
mul r0.z,r0.w,r0.z
texld r1,v0,s1
mul r1.xyz,r1,c1.y
dp3 r0.w,c7,r1
mul r1.w,r0.w,r0.z
mad r0.z,r0.z,r0.w,c7.w
rcp r0.z,r0.z
mad r0.x,r1.w,r0.x,c7.w
mul r0.x,r0.x,r1.w
mul r0.x,r0.z,r0.x
cmp r0.x,-r0.w,c6.x,r0.x
rcp r0.z,r0.w
mul r0.z,r0.z,r0.x
add_sat r0.x,-r0.x,c2.x
texld r2,v0,s0
mul r2.xyz,r2,c1.y
mul r2.xyz,r0.x,r2
mad r1.xyz,r1,r0.z,r2
dp3 r0.x,r1,c7
mov r1.w,c7.w
lrp r2,c3.x,r1,r0.x
mad r1,r0.x,c4,-r2
mad r1,c4.w,r1,r2
mad r1,c3.w,r1,-r0.y
mad r0,c3.z,r1,r0.y
add r1,-r0,c5
mad oC0,c5.w,r1,r0
};
ColorWriteEnable = ALPHA|RED|GREEN|BLUE;
ZEnable = FALSE;
ZWriteEnable = FALSE;
CullMode = NONE;
AlphaTestEnable = FALSE;
AlphaBlendEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}

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/*
menbeffectinternals.fx : MariENB base internal variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/*
dithering threshold maps
don't touch unless you know what you're doing
*/
static const float checkers[4] =
{
1.0,0.0,
0.0,1.0
};
#define d(x) x/4.0
static const float ordered2[4] =
{
d(0),d(2),
d(4),d(2)
};
#undef d
#define d(x) x/64.0
static const float ordered8[64] =
{
d( 0),d(48),d(12),d(60),d( 3),d(51),d(15),d(63),
d(32),d(16),d(44),d(28),d(35),d(19),d(47),d(31),
d( 8),d(56),d( 4),d(52),d(11),d(59),d( 7),d(55),
d(40),d(24),d(36),d(20),d(43),d(27),d(39),d(23),
d( 2),d(50),d(14),d(62),d( 1),d(49),d(13),d(61),
d(34),d(18),d(46),d(30),d(33),d(17),d(45),d(29),
d(10),d(58),d( 6),d(54),d( 9),d(57),d( 5),d(53),
d(42),d(26),d(38),d(22),d(41),d(25),d(37),d(21)
};
#undef d
/* standard stuff */
float4 ScreenSize;
float4 Timer;
float ENightDayFactor;
float EInteriorFactor;
float EBloomAmount;
float4 WeatherAndTime;
/* samplers and textures */
texture2D texs0;
texture2D texs1;
texture2D texs2;
texture2D texs3;
texture2D texs4;
texture2D texs7;
texture2D texNoise1
<
string ResourceName = "menbnoise1.png";
>;
texture2D texNoise2
<
string ResourceName = "menbnoise2.png";
>;
texture2D texNoise3
<
string ResourceName = "menbnoise3.png";
>;
texture3D texLUTN
<
string ResourceName = "menblut_night.dds";
>;
texture3D texLUTD
<
string ResourceName = "menblut_day.dds";
>;
texture3D texLUTIN
<
string ResourceName = "menblut_interiornight.dds";
>;
texture3D texLUTID
<
string ResourceName = "menblut_interiorday.dds";
>;
texture2D texTonemap
<
string ResourceName = "menbfilmlut.png";
>;
texture2D texFrost
<
#ifdef FROST_DDS
string ResourceName = "menbfrost.dds";
#else
string ResourceName = "menbfrost.png";
#endif
>;
sampler2D _s0 = sampler_state
{
Texture = <texs0>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D _s1 = sampler_state
{
Texture = <texs1>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D _s2 = sampler_state
{
Texture = <texs2>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D _s3 = sampler_state
{
Texture = <texs3>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D _s4 = sampler_state
{
Texture = <texs4>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D _s7 = sampler_state
{
Texture = <texs7>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerNoise1 = sampler_state
{
Texture = <texNoise1>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerNoise2 = sampler_state
{
Texture = <texNoise2>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerNoise3 = sampler_state
{
Texture = <texNoise3>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler3D SamplerLUTN = sampler_state
{
Texture = <texLUTN>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler3D SamplerLUTD = sampler_state
{
Texture = <texLUTD>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler3D SamplerLUTIN = sampler_state
{
Texture = <texLUTIN>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler3D SamplerLUTID = sampler_state
{
Texture = <texLUTID>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerTonemap = sampler_state
{
Texture = <texTonemap>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerFrost = sampler_state
{
Texture = <texFrost>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
/* whatever */
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord0 : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord0 : TEXCOORD0;
};

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/*
menbeffectsettings.fx : MariENB base user-tweakable variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
string str_misc = "Miscellaneous";
/* fixed resolution, keeps blur filters at a consistent internal resolution */
int fixedx
<
string UIName = "Fixed Resolution Width";
string UIWidget = "Spinner";
int UIMin = 0;
> = {1920};
int fixedy
<
string UIName = "Fixed Resolution Height";
string UIWidget = "Spinner";
int UIMin = 0;
> = {1080};
string str_dist = "Frost Overlay";
float distcha
<
string UIName = "Distortion Chromatic Aberration";
string UIWidget = "Spinner";
> = {10.0};
bool frostenable
<
string UIName = "Enable Screen Frost";
string UIWidget = "Checkbox";
> = {false};
float frostpow
<
string UIName = "Frost Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float froststrength
<
string UIName = "Frost Strength";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrpow
<
string UIName = "Frost Radial Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrmult
<
string UIName = "Frost Radial Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrbump
<
string UIName = "Frost Radial Offset";
string UIWidget = "Spinner";
> = {0.0};
float frostblend
<
string UIName = "Frost Texture Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostbpow
<
string UIName = "Frost Texture Blend Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostsize
<
string UIName = "Frost Texture Size";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostfactor_n
<
string UIName = "Frost Factor Night";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_d
<
string UIName = "Frost Factor Day";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_in
<
string UIName = "Frost Factor Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_id
<
string UIName = "Frost Factor Interior Day";
string UIWidget = "Spinner";
> = {1.0};
bool frostalways
<
string UIName = "Frost Always Enable";
string UIWidget = "Checkbox";
> = {false};
/* film grain */
string str_noise = "Film Grain";
bool ne
<
string UIName = "Enable Grain";
string UIWidget = "Checkbox";
> = {false};
/* speed of grain */
float nf
<
string UIName = "Grain Speed";
string UIWidget = "Spinner";
> = {2500.0};
/* intensity of grain */
float ni
<
string UIName = "Grain Intensity";
string UIWidget = "Spinner";
> = {0.05};
/* saturation of grain */
float ns
<
string UIName = "Grain Saturation";
string UIWidget = "Spinner";
> = {0.0};
/* use two-pass grain (double the texture fetches, but looks less uniform) */
bool np
<
string UIName = "Grain Two-Pass";
string UIWidget = "Checkbox";
> = {true};
/*
blending mode for grain:
0 -> normal
1 -> add
2 -> overlay
3 -> "dark mask", a personal invention
*/
int nb
<
string UIName = "Grain Blending Mode";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 3;
> = {1};
/* dark mask blend mode contrast for mask image */
float bnp
<
string UIName = "Grain Dark Mask Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.5};
/* two-pass distortion factor (0 = look just like one-pass grain) */
float nk
<
string UIName = "Grain Two-Pass Factor";
string UIWidget = "Spinner";
> = {0.04};
/* zoom factors for each component of each noise texture */
float nm1
<
string UIName = "Grain Magnification 1";
string UIWidget = "Spinner";
> = {13.25};
float nm2
<
string UIName = "Grain Magnification 2";
string UIWidget = "Spinner";
> = {19.64};
float nm3
<
string UIName = "Grain Magnification 3";
string UIWidget = "Spinner";
> = {17.35};
float nm11
<
string UIName = "Grain Pass 1 Magnification 1";
string UIWidget = "Spinner";
> = {2.05};
float nm12
<
string UIName = "Grain Pass 1 Magnification 2";
string UIWidget = "Spinner";
> = {3.11};
float nm13
<
string UIName = "Grain Pass 1 Magnification 3";
string UIWidget = "Spinner";
> = {2.22};
float nm21
<
string UIName = "Grain Pass 2 Magnification 1";
string UIWidget = "Spinner";
> = {4.25};
float nm22
<
string UIName = "Grain Pass 2 Magnification 2";
string UIWidget = "Spinner";
> = {0.42};
float nm23
<
string UIName = "Grain Pass 2 Magnification 3";
string UIWidget = "Spinner";
> = {6.29};
/* contrast of grain */
float nj
<
string UIName = "Grain Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
bool nbt
<
string UIName = "Apply Grain Before Tone Mapping";
string UIWidget = "Checkbox";
> = {true};
/* old dirt filter */
string str_dirt = "Screen Dirt";
bool dirtenable
<
string UIName = "Enable Dirt";
string UIWidget = "Checkbox";
> = {false};
float dirtcfactor
<
string UIName = "Dirt Coord Factor";
string UIWidget = "Spinner";
> = {0.1};
float dirtlfactor
<
string UIName = "Dirt Luminance Factor";
string UIWidget = "Spinner";
> = {0.0};
float dirtmc
<
string UIName = "Dirt Coord Zoom";
string UIWidget = "Spinner";
> = {3.0};
float dirtml
<
string UIName = "Dirt Luminance Zoom";
string UIWidget = "Spinner";
> = {1.0};
/* "adaptation" factors */
string str_adaptation = "Eye Adaptation";
bool aenable
<
string UIName = "Enable Adaptation";
string UIWidget = "Checkbox";
> = {false};
float amin_n
<
string UIName = "Adaptation Min Night";
string UIWidget = "Spinner";
> = {0.0};
float amin_d
<
string UIName = "Adaptation Min Day";
string UIWidget = "Spinner";
> = {0.0};
float amin_in
<
string UIName = "Adaptation Min Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float amin_id
<
string UIName = "Adaptation Min Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float amax_n
<
string UIName = "Adaptation Max Night";
string UIWidget = "Spinner";
> = {1.0};
float amax_d
<
string UIName = "Adaptation Max Day";
string UIWidget = "Spinner";
> = {1.0};
float amax_in
<
string UIName = "Adaptation Max Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float amax_id
<
string UIName = "Adaptation Max Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* tone mapping */
string str_tonemap = "Tone Mapping";
/*
algorithms:
-1 : Disabled
0 : Linear
1 : Reinhard
2 : Uncharted 2
3 : Hejl Dawson
4 : Haarm-Peter Duiker
*/
int tmapenable
<
string UIName = "Tonemapping Method";
string UIWidget = "Spinner";
int UIMin = -1;
int UIMax = 4;
> = {2};
float tmapexposure_n
<
string UIName = "Tonemap Exposure Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapexposure_d
<
string UIName = "Tonemap Exposure Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapexposure_in
<
string UIName = "Tonemap Exposure Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapexposure_id
<
string UIName = "Tonemap Exposure Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float tmapblend_n
<
string UIName = "Tonemap Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float tmapblend_d
<
string UIName = "Tonemap Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float tmapblend_in
<
string UIName = "Tonemap Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float tmapblend_id
<
string UIName = "Tonemap Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float unA_n
<
string UIName = "Uncharted2 Shoulder Strength Night";
string UIWidget = "Spinner";
> = {0.5};
float unA_d
<
string UIName = "Uncharted2 Shoulder Strength Day";
string UIWidget = "Spinner";
> = {0.5};
float unA_in
<
string UIName = "Uncharted2 Shoulder Strength Interior Night";
string UIWidget = "Spinner";
> = {0.5};
float unA_id
<
string UIName = "Uncharted2 Shoulder Strength Interior Day";
string UIWidget = "Spinner";
> = {0.5};
float unB_n
<
string UIName = "Uncharted2 Linear Strength Night";
string UIWidget = "Spinner";
> = {1.0};
float unB_d
<
string UIName = "Uncharted2 Linear Strength Day";
string UIWidget = "Spinner";
> = {1.0};
float unB_in
<
string UIName = "Uncharted2 Linear Strength Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float unB_id
<
string UIName = "Uncharted2 Linear Strength Interior Day";
string UIWidget = "Spinner";
> = {1.0};
float unC_n
<
string UIName = "Uncharted2 Linear Angle Night";
string UIWidget = "Spinner";
> = {0.2};
float unC_d
<
string UIName = "Uncharted2 Linear Angle Day";
string UIWidget = "Spinner";
> = {0.2};
float unC_in
<
string UIName = "Uncharted2 Linear Angle Interior Night";
string UIWidget = "Spinner";
> = {0.2};
float unC_id
<
string UIName = "Uncharted2 Linear Angle Interior Day";
string UIWidget = "Spinner";
> = {0.2};
float unD_n
<
string UIName = "Uncharted2 Toe Strength Night";
string UIWidget = "Spinner";
> = {0.75};
float unD_d
<
string UIName = "Uncharted2 Toe Strength Day";
string UIWidget = "Spinner";
> = {0.75};
float unD_in
<
string UIName = "Uncharted2 Toe Strength Interior Night";
string UIWidget = "Spinner";
> = {0.75};
float unD_id
<
string UIName = "Uncharted2 Toe Strength Interior Day";
string UIWidget = "Spinner";
> = {0.75};
float unE_n
<
string UIName = "Uncharted2 Toe Numerator Night";
string UIWidget = "Spinner";
> = {0.02};
float unE_d
<
string UIName = "Uncharted2 Toe Numerator Day";
string UIWidget = "Spinner";
> = {0.02};
float unE_in
<
string UIName = "Uncharted2 Toe Numerator Interior Night";
string UIWidget = "Spinner";
> = {0.02};
float unE_id
<
string UIName = "Uncharted2 Toe Numerator Interior Day";
string UIWidget = "Spinner";
> = {0.02};
float unF_n
<
string UIName = "Uncharted2 Toe Denominator Night";
string UIWidget = "Spinner";
> = {0.30};
float unF_d
<
string UIName = "Uncharted2 Toe Denominator Day";
string UIWidget = "Spinner";
> = {0.30};
float unF_in
<
string UIName = "Uncharted2 Toe Denominator Interior Night";
string UIWidget = "Spinner";
> = {0.30};
float unF_id
<
string UIName = "Uncharted2 Toe Denominator Interior Day";
string UIWidget = "Spinner";
> = {0.30};
float unW_n
<
string UIName = "Uncharted2 Linear White Night";
string UIWidget = "Spinner";
> = {10.0};
float unW_d
<
string UIName = "Uncharted2 Linear White Day";
string UIWidget = "Spinner";
> = {10.0};
float unW_in
<
string UIName = "Uncharted2 Linear White Interior Night";
string UIWidget = "Spinner";
> = {10.0};
float unW_id
<
string UIName = "Uncharted2 Linear White Interior Day";
string UIWidget = "Spinner";
> = {10.0};
/* Color grading */
string str_grade = "Color Grading Suite";
bool gradeenable1
<
string UIName = "Enable RGB Grading";
string UIWidget = "Checkbox";
> = {false};
/* color component multipliers */
float grademul_r_n
<
string UIName = "Grading Intensity Night Red";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_n
<
string UIName = "Grading Intensity Night Green";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_n
<
string UIName = "Grading Intensity Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_d
<
string UIName = "Grading Intensity Day Red";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_d
<
string UIName = "Grading Intensity Day Green";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_d
<
string UIName = "Grading Intensity Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_in
<
string UIName = "Grading Intensity Interior Night Red";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_in
<
string UIName = "Grading Intensity Interior Night Green";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_in
<
string UIName = "Grading Intensity Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_id
<
string UIName = "Grading Intensity Interior Day Red";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_id
<
string UIName = "Grading Intensity Interior Day Green";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_id
<
string UIName = "Grading Intensity Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
/* color component contrasts */
float gradepow_r_n
<
string UIName = "Grading Contrast Night Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_n
<
string UIName = "Grading Contrast Night Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_n
<
string UIName = "Grading Contrast Night Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_d
<
string UIName = "Grading Contrast Day Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_d
<
string UIName = "Grading Contrast Day Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_d
<
string UIName = "Grading Contrast Day Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_in
<
string UIName = "Grading Contrast Interior Night Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_in
<
string UIName = "Grading Contrast Interior Night Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_in
<
string UIName = "Grading Contrast Interior Night Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_id
<
string UIName = "Grading Contrast Interior Day Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_id
<
string UIName = "Grading Contrast Interior Day Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_id
<
string UIName = "Grading Contrast Interior Day Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* colorization factors */
bool gradeenable2
<
string UIName = "Enable Vibrance Grading";
string UIWidget = "Checkbox";
> = {false};
float gradecol_r_n
<
string UIName = "Grading Color Night Red";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_n
<
string UIName = "Grading Color Night Green";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_n
<
string UIName = "Grading Color Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_d
<
string UIName = "Grading Color Day Red";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_d
<
string UIName = "Grading Color Day Green";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_d
<
string UIName = "Grading Color Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_in
<
string UIName = "Grading Color Interior Night Red";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_in
<
string UIName = "Grading Color Interior Night Green";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_in
<
string UIName = "Grading Color Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_id
<
string UIName = "Grading Color Interior Day Red";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_id
<
string UIName = "Grading Color Interior Day Green";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_id
<
string UIName = "Grading Color Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
/* blend factor for colorization (negative values are quite fancy) */
float gradecolfact_n
<
string UIName = "Grading Color Factor Night";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_d
<
string UIName = "Grading Color Factor Day";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_in
<
string UIName = "Grading Color Factor Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_id
<
string UIName = "Grading Color Factor Interior Day";
string UIWidget = "Spinner";
> = {0.0};
/* HSV grading */
bool gradeenable3
<
string UIName = "Enable HSV Grading";
string UIWidget = "Checkbox";
> = {false};
/* saturation multiplier */
float gradesatmul_n
<
string UIName = "Grading Saturation Intensity Night";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_d
<
string UIName = "Grading Saturation Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_in
<
string UIName = "Grading Saturation Intensity Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_id
<
string UIName = "Grading Saturation Intensity Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* saturation power */
float gradesatpow_n
<
string UIName = "Grading Saturation Contrast Night";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_d
<
string UIName = "Grading Saturation Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_in
<
string UIName = "Grading Saturation Contrast Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_id
<
string UIName = "Grading Saturation Contrast Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* value multiplier */
float gradevalmul_n
<
string UIName = "Grading Value Intensity Night";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_d
<
string UIName = "Grading Value Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_in
<
string UIName = "Grading Value Intensity Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_id
<
string UIName = "Grading Value Intensity Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* value power */
float gradevalpow_n
<
string UIName = "Grading Value Contrast Night";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_d
<
string UIName = "Grading Value Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_in
<
string UIName = "Grading Value Contrast Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_id
<
string UIName = "Grading Value Contrast Interior Day";
string UIWidget = "Spinner";
> = {1.0};
bool colorizeafterhsv
<
string UIName = "Colorize After HSV";
string UIWidget = "Checkbox";
> = {true};
/* game imagespace support */
string str_vanilla = "Vanilla Imagespace Tint/Grading/Fade";
/* vanilla grading */
bool vgradeenable
<
string UIName = "Enable Vanilla Imagespace";
string UIWidget = "Checkbox";
> = {true};
float vtintblend
<
string UIName = "Vanilla Tint Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float vsatblend
<
string UIName = "Vanilla Vibrance Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float vconblend
<
string UIName = "Vanilla Contrast Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float vtintpow
<
string UIName = "Vanilla Tint Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vtintmul
<
string UIName = "Vanilla Tint Strength";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vsatpow
<
string UIName = "Vanilla Vibrance Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vsatmul
<
string UIName = "Vanilla Vibrance Strength";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* LUT grading */
string str_lut = "RGB Lookup Table Grading";
bool lutenable
<
string UIName = "Enable LUT Grading";
string UIWidget = "Checkbox";
> = {false};
float lutblend_n
<
string UIName = "LUT Blend Night";
string UIWidget = "Spinner";
> = {1.0};
float lutblend_d
<
string UIName = "LUT Blend Day";
string UIWidget = "Spinner";
> = {1.0};
float lutblend_in
<
string UIName = "LUT Blend Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float lutblend_id
<
string UIName = "LUT Blend Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* technicolor shader */
string str_tech = "Technicolor";
bool techenable
<
string UIName = "Enable Technicolor";
string UIWidget = "Checkbox";
> = {false};
float techblend
<
string UIName = "Technicolor Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
string str_dither = "Dithering";
bool dodither
<
string UIName = "Enable Post Dither";
string UIWidget = "Checkbox";
> = {true};
int dither
<
string UIName = "Dither Pattern";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 2;
> = {2};
string str_debug = "Debugging";
bool bloomdebug
<
string UIName = "Display Bloom";
string UIWidget = "Checkbox";
> = {false};

View file

@ -0,0 +1,621 @@
/*
menbextrafilters.fx : MariENB extra shader routines.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
VS_OUTPUT_POST VS_Pass( VS_INPUT_POST IN )
{
VS_OUTPUT_POST OUT;
OUT.vpos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
OUT.txcoord.xy = IN.txcoord.xy;
return OUT;
}
/* helpers */
/* photometric */
#define luminance(x) dot(x,float3(0.2126,0.7152,0.0722))
/* CCIR601 */
//#define luminance(x) dot(x,float3(0.299,0.587,0.114))
float3 rgb2hsv( float3 c )
{
float4 K = float4(0.0,-1.0/3.0,2.0/3.0,-1.0);
float4 p = (c.g<c.b)?float4(c.bg,K.wz):float4(c.gb,K.xy);
float4 q = (c.r<p.x)?float4(p.xyw,c.r):float4(c.r,p.yzx);
float d = q.x-min(q.w,q.y);
float e = 1.0e-10;
return float3(abs(q.z+(q.w-q.y)/(6.0*d+e)),d/(q.x+e),q.x);
}
float3 hsv2rgb( float3 c )
{
float4 K = float4(1.0,2.0/3.0,1.0/3.0,3.0);
float3 p = abs(frac(c.x+K.xyz)*6.0-K.w);
return c.z*lerp(K.x,saturate(p-K.x),c.y);
}
float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !maskenable ) return res;
float dep = tex2D(SamplerDepth,coord).x;
float msd = maskd;
msd = maskd+0.01*masktiltx*(masktiltxcenter-coord.x)
+0.01*masktilty*(masktiltycenter-coord.y);
if ( dep > msd )
return float4(maskr,maskg,maskb,1.0);
return res;
}
/* that's right, CRT curvature */
float4 PS_Curvature( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !curveenable ) return res;
float3 eta = float3(1+chromaab*0.009,1+chromaab*0.006,1+chromaab
*0.003);
float2 center = float2(coord.x-0.5,coord.y-0.5);
float zfact = 100.0/lenszoom;
float r2 = center.x*center.x+center.y*center.y;
float f = 1+r2*lensdist*0.01;
float x = f*zfact*center.x+0.5;
float y = f*zfact*center.y+0.5;
float2 rcoord = (f*eta.r)*zfact*(center.xy*0.5)+0.5;
float2 gcoord = (f*eta.g)*zfact*(center.xy*0.5)+0.5;
float2 bcoord = (f*eta.b)*zfact*(center.xy*0.5)+0.5;
int i,j;
float3 idist = float3(tex2D(SamplerColorb,rcoord).r,
tex2D(SamplerColorb,gcoord).g,
tex2D(SamplerColorb,bcoord).b);
res.rgb = idist.rgb;
return res;
}
/* Why am I doing this */
float4 PS_Blur( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !bssblurenable ) return res;
float2 ofs[16] =
{
float2(1.0,1.0), float2(-1.0,-1.0),
float2(-1.0,1.0), float2(1.0,-1.0),
float2(1.0,0.0), float2(-1.0,0.0),
float2(0.0,1.0), float2(0.0,-1.0),
float2(1.41,0.0), float2(-1.41,0.0),
float2(0.0,1.41), float2(0.0,-1.41),
float2(1.41,1.41), float2(-1.41,-1.41),
float2(-1.41,1.41), float2(1.41,-1.41)
};
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = (1.0/bresl)*bssblurradius;
int i;
[unroll] for ( i=0; i<16; i++ )
res += tex2D(SamplerColor,coord+ofs[i]*bof);
res /= 17.0;
res.a = 1.0;
return res;
}
float4 PS_Sharp( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !bsssharpenable ) return res;
float2 ofs[8] =
{
float2(1.0,1.0), float2(-1.0,-1.0),
float2(-1.0,1.0), float2(1.0,-1.0),
float2(1.41,1.41), float2(-1.41,-1.41),
float2(-1.41,1.41), float2(1.41,-1.41)
};
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = (1.0/bresl)*bsssharpradius;
float4 tcol = res;
int i;
[unroll] for ( i=0; i<8; i++ )
tcol += tex2D(SamplerColor,coord+ofs[i]*bof);
tcol /= 9.0;
float4 orig = res;
res = orig*(1.0+dot(orig.rgb-tcol.rgb,0.333333)*bsssharpamount);
float rg = clamp(pow(orig.b,3.0),0.0,1.0);
res = lerp(res,orig,rg);
res.a = 1.0;
return res;
}
float4 PS_Shift( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !bssshiftenable ) return res;
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = (1.0/bresl)*bssshiftradius;
res.g = tex2D(SamplerColor,coord).g;
res.r = tex2D(SamplerColor,coord+float2(0,-bof.y)).r;
res.b = tex2D(SamplerColor,coord+float2(0,bof.y)).b;
res.a = 1.0;
return res;
}
/* vignette filtering */
float4 PS_Vignette( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
float4 vigdata = float4(0,0,0,0);
if ( vigshape == 0 )
{
/* circular vignette */
float2 uv = ((coord-0.5)*float2(1.0,ScreenSize.w))*2.0;
vigdata.a = dot(uv,uv);
vigdata.a = clamp(pow(vigdata.a,vigpow)*vigmul+vigbump,
0.0,1.0);
vigdata.rgb = float3(vigcolor_r,vigcolor_g,vigcolor_b);
}
else if ( vigshape == 1 )
{
/* box vignette */
float2 uv = coord.xy*(1.0-coord.yx)*4.0;
vigdata.a = 1.0-(uv.x*uv.y);
vigdata.a = clamp(pow(max(vigdata.a,0.0),vigpow)*vigmul
+vigbump,0.0,1.0);
vigdata.rgb = float3(vigcolor_r,vigcolor_g,vigcolor_b);
}
else
{
/* textured vignette (rgb = color, alpha = blend) */
vigdata = tex2D(SamplerVignette,coord);
}
/* apply blur */
if ( bblurenable )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float bfact = clamp(pow(max(vigdata.a,0.0),bblurpow)*bblurmul
+bblurbump,0.0,1.0);
float2 bof = (1.0/bresl)*bblurradius*bfact;
res.rgb *= 0;
int i,j;
[unroll] for ( i=-3; i<4; i++ ) [unroll] for ( j=-3; j<4; j++ )
res.rgb += gauss4[abs(i)]*gauss4[abs(j)]
*tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
}
/* apply color */
if ( vigenable )
{
float3 outcol;
if ( vigmode == 0 )
outcol = vigdata.rgb;
else if ( vigmode == 1 )
outcol = res.rgb+vigdata.rgb;
else if ( vigmode == 2 )
outcol = res.rgb*vigdata.rgb;
res.rgb = lerp(res.rgb,outcol,vigdata.a);
}
return clamp(res,0.0,1.0);
}
/* paint filter */
float4 PS_Kuwahara( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !oilenable ) return res;
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = 1.0/bresl;
float n = 16.0;
float3 m[4] =
{
float3(0,0,0),float3(0,0,0),float3(0,0,0),float3(0,0,0)
}, s[4] =
{
float3(0,0,0),float3(0,0,0),float3(0,0,0),float3(0,0,0)
}, c;
int i, j;
[loop] for ( i=-3; i<=0; i++ ) [loop] for ( j=-3; j<=0; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[0] += c;
s[0] += c*c;
}
[loop] for ( i=-3; i<=0; i++ ) [loop] for ( j=0; j<=3; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[1] += c;
s[1] += c*c;
}
[loop] for ( i=0; i<=3; i++ ) [loop] for ( j=-3; j<=0; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[2] += c;
s[2] += c*c;
}
[loop] for ( i=0; i<=3; i++ ) [loop] for ( j=0; j<=3; j++ )
{
c = tex2D(SamplerColor,coord+float2(i,j)*bof).rgb;
m[3] += c;
s[3] += c*c;
}
float min_sigma2 = 1e+2, sigma2;
[unroll] for ( i=0; i<4; i++ )
{
m[i] /= n;
s[i] = abs(s[i]/n-m[i]*m[i]);
sigma2 = s[i].r+s[i].g+s[i].b;
if ( sigma2 >= min_sigma2 ) continue;
min_sigma2 = sigma2;
res.rgb = m[i];
}
return res;
}
/* remove speckles from kuwahara filter */
float4 PS_MedianSmooth( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !oilenable ) return res;
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = 1.0/bresl;
float3 m1, m2, m3;
float3 a, b, c;
a = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
b = tex2D(SamplerColor,coord+float2( 0,-1)*bof).rgb;
c = tex2D(SamplerColor,coord+float2( 1,-1)*bof).rgb;
m1 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
a = tex2D(SamplerColor,coord+float2(-1, 0)*bof).rgb;
b = tex2D(SamplerColor,coord+float2( 0, 0)*bof).rgb;
c = tex2D(SamplerColor,coord+float2( 1, 0)*bof).rgb;
m2 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
a = tex2D(SamplerColor,coord+float2(-1, 1)*bof).rgb;
b = tex2D(SamplerColor,coord+float2( 0, 1)*bof).rgb;
c = tex2D(SamplerColor,coord+float2( 1, 1)*bof).rgb;
m3 = (luminance(a)<luminance(b))?((luminance(b)<luminance(c))?b
:max(a,c)):((luminance(a)<luminance(c))?a:max(b,c));
res.rgb = (luminance(m1)<luminance(m2))?((luminance(m2)<luminance(m3))
?m2:max(m1,m3)):((luminance(m1)<luminance(m3))?m1:max(m2,m3));
return res;
}
/* ultimate super-cinematic immersive black bars */
float4 PS_Cinematic( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( !boxenable ) return res;
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float sar = bresl.x/bresl.y;
float tar = boxh/boxv;
float2 box = (sar<tar)?float2(0.0,(bresl.y-(bresl.x/tar))*0.5)
:float2((bresl.x-(bresl.y*tar))*0.5,0.0);
box /= bresl;
/* this is some kind of advanced black magic I can't understand */
float2 test = saturate((coord*coord-coord)-(box*box-box));
if ( -test.x != test.y ) res *= 0.0;
return res;
}
/* Legacy MariENB FXAA, useful for further smoothing the paint filter */
float4 PS_FXAA( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = float2(IN.txcoord.x,IN.txcoord.y);
float4 res = tex2D(SamplerColor,coord);
if ( !fxaaenable ) return res;
float fxaareducemul_ = 1.0/max(abs(fxaareducemul),1.0);
float fxaareducemin_ = 1.0/max(abs(fxaareducemin),1.0);
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y);
float3 rgbNW = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
float3 rgbNE = tex2D(SamplerColor,coord+float2(1,-1)*bof).rgb;
float3 rgbSW = tex2D(SamplerColor,coord+float2(-1,1)*bof).rgb;
float3 rgbSE = tex2D(SamplerColor,coord+float2(1,1)*bof).rgb;
float3 rgbM = tex2D(SamplerColor,coord).rgb;
float3 luma = float3(0.299,0.587,0.114);
float lumaNW = dot(rgbNW,luma);
float lumaNE = dot(rgbNE,luma);
float lumaSW = dot(rgbSW,luma);
float lumaSE = dot(rgbSE,luma);
float lumaM = dot(rgbM,luma);
float lumaMin = min(lumaM,min(min(lumaNW,lumaNE),min(lumaSW,lumaSE)));
float lumaMax = max(lumaM,max(max(lumaNW,lumaNE),max(lumaSW,lumaSE)));
float2 dir = float2(-((lumaNW+lumaNE)-(lumaSW+lumaSE)),((lumaNW+lumaSW)
-(lumaNE+lumaSE)));
float dirReduce = max((lumaNW+lumaNE+lumaSW+lumaSE)*(0.25
*fxaareducemul_),fxaareducemin_);
float rcpDirMin = 1.0/(min(abs(dir.x),abs(dir.y))+dirReduce);
dir = min(float2(fxaaspanmax,fxaaspanmax),max(float2(-fxaaspanmax,
-fxaaspanmax),dir*rcpDirMin))/bresl;
float3 rgbA = (1.0/2.0)*(tex2D(SamplerColor,coord+dir*(1.0/3.0-0.5))
.rgb+tex2D(SamplerColor,coord+dir*(2.0/3.0-0.5)).rgb);
float3 rgbB = rgbA*(1.0/2.0)+(1.0/4.0)*(tex2D(SamplerColor,coord+dir
*(0.0/3.0-0.5)).rgb+tex2D(SamplerColor,coord+dir*(3.0/3.0-0.5))
.rgb);
float lumaB = dot(rgbB,luma);
if ( (lumaB < lumaMin) || (lumaB > lumaMax) ) res.rgb = rgbA;
else res.rgb = rgbB;
res.a = 1.0;
return res;
}
/* Colour matrix */
float3 ColorMatrix( float3 res )
{
float3x3 cmat = float3x3(cmat_rr,cmat_rg,cmat_rb,
cmat_gr,cmat_gg,cmat_gb,
cmat_br,cmat_bg,cmat_bb);
res = mul(res,cmat);
if ( cmatnormalize )
{
float cmscale = (cmat._11+cmat._12+cmat._13+cmat._21
+cmat._22+cmat._23+cmat._31+cmat._32+cmat._33)/3.0;
res /= cmscale;
}
return res;
}
/* Hue-Saturation filter from GIMP */
float hs_hue_overlap( float hue_p, float hue_s, float res )
{
float v = hue_p+hue_s;
res += (hshue_a+v)/2.0;
return res%1.0;
}
float hs_hue( float hue, float res )
{
res += (hshue_a+hue)/2.0;
return res%1.0;
}
float hs_sat( float sat, float res )
{
float v = hssat_a+sat;
res *= v+1.0;
return clamp(res,0.0,1.0);
}
float hs_val( float val, float res )
{
float v = (hsval_a+val)/2.0;
if ( v < 0.0 ) return res*(v+1.0);
return res+(v*(1.0-res));
}
float3 HueSaturation( float3 res )
{
float3 hsv = rgb2hsv(res);
float ch = hsv.x*6.0;
int ph = 0, sh = 0;
float pv = 0.0, sv = 0.0;
bool usesh = false;
float hues[6] = {hshue_r,hshue_y,hshue_g,hshue_c,hshue_b,hshue_m};
float sats[6] = {hssat_r,hssat_y,hssat_g,hssat_c,hssat_b,hssat_m};
float vals[6] = {hsval_r,hsval_y,hsval_g,hsval_c,hsval_b,hsval_m};
float v;
[loop] for ( float h=0.0; h<7.0; h+=1.0 )
{
float ht = h+0.5;
if ( ch < ht+hsover )
{
ph = floor(h);
if ( (hsover > 0.0) && (ch > ht-hsover) )
{
usesh = true;
sh = ph+1;
sv = (ch-ht+hsover)/(2.0*hsover);
pv = 1.0-sv;
}
else usesh = false;
break;
}
}
if ( ph >= 6 )
{
ph = 0;
usesh = false;
}
if ( sh >= 6 ) sh = 0;
if ( usesh )
{
hsv.x = hs_hue_overlap(hues[ph]*pv,hues[sh]*sv,hsv.x);
hsv.y = hs_sat(sats[ph],hsv.y)*pv+hs_sat(sats[sh],hsv.y)*sv;
hsv.z = hs_val(vals[ph],hsv.z)*pv+hs_val(vals[sh],hsv.z)*sv;
}
else
{
hsv.x = hs_hue(hues[ph],hsv.x);
hsv.y = hs_sat(sats[ph],hsv.y);
hsv.z = hs_val(vals[ph],hsv.z);
}
return hsv2rgb(hsv);
}
/* Colour Balance filter from GIMP */
/* Additional filters that don't fit in enbeffect */
float4 PS_Append( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( cmatenable ) res.rgb = ColorMatrix(res.rgb);
if ( hsenable ) res.rgb = HueSaturation(res.rgb);
res.rgb = max(res.rgb,0.0);
res.a = 1.0;
return res;
}
technique PostProcess
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Append();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess2
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Kuwahara();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess3
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_MedianSmooth();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess4
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_FXAA();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess5
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Blur();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess6
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Sharp();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess7
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Shift();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess8
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_ChromaKey();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess9
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Vignette();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess10
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Curvature();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess11
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Cinematic();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}

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@ -0,0 +1,87 @@
/*
menbextrainternals.fx : MariENB extra internal variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* gaussian blur matrices */
/* radius: 4, std dev: 1.5 */
static const float gauss4[4] =
{
0.270682, 0.216745, 0.111281, 0.036633
};
/* standard stuff */
float4 ScreenSize;
float ENightDayFactor;
float EInteriorFactor;
float4 Timer;
/* samplers and textures */
texture2D texColor;
texture2D texDepth;
texture2D texVignette
<
#ifdef VIGNETTE_DDS
string ResourceName = "menbvignette.dds";
#else
string ResourceName = "menbvignette.png";
#endif
>;
sampler2D SamplerColor = sampler_state
{
Texture = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerColorb = sampler_state
{
Texture = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerDepth = sampler_state
{
Texture = <texDepth>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerVignette = sampler_state
{
Texture = <texVignette>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
/* whatever */
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord : TEXCOORD0;
};

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/*
menbextrasettings.fx : MariENB extra user-tweakable variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* Paint filter */
string str_paint = "Painting Filter";
bool oilenable
<
string UIName = "Enable Oil Filter";
string UIWidget = "Checkbox";
> = {false};
/* legacy FXAA filter */
string str_fxaa = "FXAA";
bool fxaaenable
<
string UIName = "Enable FXAA";
string UIWidget = "Checkbox";
> = {false};
float fxaaspanmax
<
string UIName = "FXAA Span Max";
string UIWidget = "Checkbox";
> = {4.0};
float fxaareducemul
<
string UIName = "FXAA Reduce Mul";
string UIWidget = "Checkbox";
> = {16.0};
float fxaareducemin
<
string UIName = "FXAA Reduce Min";
string UIWidget = "Checkbox";
> = {128.0};
/* Depth-cutting chroma key */
string str_mask = "Depth Chroma Key";
bool maskenable
<
string UIName = "Enable Chroma Key";
string UIWidget = "Checkbox";
> = {false};
float maskr
<
string UIName = "Chroma Key Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float maskg
<
string UIName = "Chroma Key Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float maskb
<
string UIName = "Chroma Key Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float maskd
<
string UIName = "Chroma Key Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
/* tilting */
float masktiltxcenter
<
string UIName = "Chroma Key Depth Horizontal Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float masktiltycenter
<
string UIName = "Chroma Key Depth Vertical Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float masktiltx
<
string UIName = "Chroma Key Depth Horizontal Tilt";
string UIWidget = "Spinner";
> = {0.0};
float masktilty
<
string UIName = "Chroma Key Depth Vertical Tilt";
string UIWidget = "Spinner";
> = {0.0};
/* lens curve with chromatic aberration */
string str_curve = "Lens Curvature";
bool curveenable
<
string UIName = "Enable Curvature";
string UIWidget = "Checkbox";
> = {false};
float chromaab
<
string UIName = "Curve Chromatic Aberration";
string UIWidget = "Spinner";
> = {0.0};
float lenszoom
<
string UIName = "Curve Zooming";
string UIWidget = "Spinner";
> = {50.0};
float lensdist
<
string UIName = "Curve Distortion";
string UIWidget = "Spinner";
> = {0.0};
/* BlurSharpShift, some people are obsessed with this nonsense */
string str_bss = "BlurSharpShift";
bool bssblurenable
<
string UIName = "Enable Blur";
string UIWidget = "Checkbox";
> = {false};
float bssblurradius
<
string UIName = "Blur Sampling Range";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
bool bsssharpenable
<
string UIName = "Enable Sharp";
string UIWidget = "Checkbox";
> = {false};
float bsssharpradius
<
string UIName = "Sharp Sampling Range";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bsssharpamount
<
string UIName = "Sharpening Amount";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {6.0};
bool bssshiftenable
<
string UIName = "Enable Shift";
string UIWidget = "Checkbox";
> = {false};
float bssshiftradius
<
string UIName = "Shift Sampling Range";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.75};
/* very cinematic black bars */
string str_box = "Black Bars";
bool boxenable
<
string UIName = "Enable Black Bars";
string UIWidget = "Checkbox";
> = {false};
float boxh
<
string UIName = "Box Horizontal Ratio";
string UIWidget = "Spinner";
float UIMin = 1.0;
> = {2.39};
float boxv
<
string UIName = "Box Vertical Ratio";
string UIWidget = "Spinner";
float UIMin = 1.0;
> = {1.0};
/* vignette */
string str_vignette = "Vignette with border blur";
bool vigenable
<
string UIName = "Enable Vignette";
string UIWidget = "Checkbox";
> = {false};
bool bblurenable
<
string UIName = "Enable Border Blur";
string UIWidget = "Checkbox";
> = {false};
/* 0 = circle, 1 = box, 2 = texture */
int vigshape
<
string UIName = "Vignette Shape";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 2;
> = {0};
/* 0 = overwrite, 1 = add, 2 = multiply */
int vigmode
<
string UIName = "Vignette Blending Mode";
string UIWidget = "Spinner";
int UIMin = 0;
int UIMax = 2;
> = {0};
float vigpow
<
string UIName = "Vignette Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vigmul
<
string UIName = "Vignette Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float vigbump
<
string UIName = "Vignette Shift";
string UIWidget = "Spinner";
> = {0.0};
float vigcolor_r
<
string UIName = "Vignette Color Red";
string UIWidget = "Spinner";
> = {0.0};
float vigcolor_g
<
string UIName = "Vignette Color Green";
string UIWidget = "Spinner";
> = {0.0};
float vigcolor_b
<
string UIName = "Vignette Color Blue";
string UIWidget = "Spinner";
> = {0.0};
float bblurpow
<
string UIName = "Border Blur Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bblurmul
<
string UIName = "Border Blur Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bblurbump
<
string UIName = "Border Blur Shift";
string UIWidget = "Spinner";
> = {0.0};
float bblurradius
<
string UIName = "Border Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* colour matrix */
string str_cmat = "Color Matrix";
bool cmatenable
<
string UIName = "Enable Color Matrix";
string UIWidget = "Checkbox";
> = {false};
float cmat_rr
<
string UIName = "Color Matrix Red Red";
string UIWidget = "Spinner";
> = {1.0};
float cmat_rg
<
string UIName = "Color Matrix Red Green";
string UIWidget = "Spinner";
> = {0.0};
float cmat_rb
<
string UIName = "Color Matrix Red Blue";
string UIWidget = "Spinner";
> = {0.0};
float cmat_gr
<
string UIName = "Color Matrix Green Red";
string UIWidget = "Spinner";
> = {0.0};
float cmat_gg
<
string UIName = "Color Matrix Green Green";
string UIWidget = "Spinner";
> = {1.0};
float cmat_gb
<
string UIName = "Color Matrix Green Blue";
string UIWidget = "Spinner";
> = {0.0};
float cmat_br
<
string UIName = "Color Matrix Blue Red";
string UIWidget = "Spinner";
> = {0.0};
float cmat_bg
<
string UIName = "Color Matrix Blue Green";
string UIWidget = "Spinner";
> = {0.0};
float cmat_bb
<
string UIName = "Color Matrix Blue Blue";
string UIWidget = "Spinner";
> = {1.0};
bool cmatnormalize
<
string UIName = "Normalize Matrix";
string UIWidget = "Checkbox";
> = {false};
/* hue-saturation */
string str_hs = "Hue-Saturation";
bool hsenable
<
string UIName = "Enable Hue-Saturation";
string UIWidget = "Checkbox";
> = {false};
float hsover
<
string UIName = "Overlap";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 0.5;
> = {0.0};
float hshue_a
<
string UIName = "Global Hue";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hssat_a
<
string UIName = "Global Saturation";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hsval_a
<
string UIName = "Global Value";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hshue_r
<
string UIName = "Red Hue";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hssat_r
<
string UIName = "Red Saturation";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hsval_r
<
string UIName = "Red Value";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hshue_y
<
string UIName = "Yellow Hue";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hssat_y
<
string UIName = "Yellow Saturation";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hsval_y
<
string UIName = "Yellow Value";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hshue_g
<
string UIName = "Green Hue";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hssat_g
<
string UIName = "Green Saturation";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hsval_g
<
string UIName = "Green Value";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hshue_c
<
string UIName = "Cyan Hue";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hssat_c
<
string UIName = "Cyan Saturation";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hsval_c
<
string UIName = "Cyan Value";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hshue_b
<
string UIName = "Blue Hue";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hssat_b
<
string UIName = "Blue Saturation";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hsval_b
<
string UIName = "Blue Value";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hshue_m
<
string UIName = "Magenta Hue";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hssat_m
<
string UIName = "Magenta Saturation";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
float hsval_m
<
string UIName = "Magenta Value";
string UIWidget = "Spinner";
float UIMin = -1.0;
float UIMax = 1.0;
> = {0.0};
/* colour balance */

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/*
menbglobaldefs.fx : MariENB global shared code.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* do not touch this! */
#define E_SHADER_3_0
/* time of day and interior interpolation */
#define tod_ind(x) lerp(lerp(x##_n,x##_d,ENightDayFactor),\
lerp(x##_in,x##_id,ENightDayFactor),EInteriorFactor)
/* weather macros */
#define weatherfactor(id) ((WeatherAndTime.x==id)?(WeatherAndTime.y==id)\
?(1.0):(WeatherAndTime.z):(WeatherAndTime.y==id)\
?(1.0-WeatherAndTime.z):(0.0))
/*
Explanation of macro, because some of the people reading this likely don't
know what a ternary conditional is:
(WeatherAndTime.x==id) -> transitioning to wanted weather?
?(WeatherAndTime.y==id) -> coming from wanted weather?
?(1.0) -> if so, always 1
:(WeatherAndTime.z) -> if not, return transition
:(WeatherAndTime.y==id) -> not transitioning but coming from wanted weather?
?(1.0-WeatherAndTime.z) -> return inverse transition
:(0.0) -> otherwise return 0
*/
/* temperate no fog */
#define WT_NEUTRAL 0.0
#define WT_GENERAL 1.0
#define WT_FOREST 2.0
#define WT_DARK 3.0
/* cold no fog */
#define WT_COLD 4.0
#define WT_SPOOKY 5.0
/* warm no fog */
#define WT_WARM 6.0
/* temperate fog */
#define WT_GENERALFOG 7.0
#define WT_GENERALRAIN 8.0
#define WT_FORESTFOG 9.0
#define WT_FORESTRAIN 10.0
#define WT_DARKFOG 11.0
#define WT_DARKRAIN 12.0
/* cold fog */
#define WT_SPOOKYFOG 13.0
#define WT_COLDFOG 14.0
/* warm fog */
#define WT_WARMFOG 15.0
/* temperature and fog interpolation macros */
#define istemperate(x) (((x>=0.0)&&(x<=3.0))||((x>=7.0)&&(x<=12.0)))
#define iscold(x) (((x>=4.0)&&(x<=5.0))||((x>=13.0)&&(x<=14.0)))
#define iswarm(x) ((x==6.0)||(x==15.0))
#define isfog(x) ((x>=7.0)&&(x<=15.0))
#define temperatefactor (istemperate(WeatherAndTime.x)\
?istemperate(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:istemperate(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
#define coldfactor (iscold(WeatherAndTime.x)\
?iscold(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:iscold(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
#define warmfactor (iswarm(WeatherAndTime.x)\
?iswarm(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:iswarm(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
#define fogfactor (isfog(WeatherAndTime.x)\
?isfog(WeatherAndTime.y)?(1.0):(WeatherAndTime.z)\
:isfog(WeatherAndTime.y)?(1.0-WeatherAndTime.z):(0.0))
/* texture sizes */
#define NOISESIZE 256.0
#define HEATSIZE 1024.0
#define FROSTSIZE 1024.0
/* some textures can be provided as DDS rather than PNG to save space */
//#define HEAT_DDS
//#define FROST_DDS
//#define VIGNETTE_DDS

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/*
menbprepassfilters.fx : MariENB prepass shader routines.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
VS_OUTPUT_POST VS_Pass( VS_INPUT_POST IN )
{
VS_OUTPUT_POST OUT;
OUT.vpos = float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
OUT.txcoord.xy = IN.txcoord.xy;
return OUT;
}
/* helper functions */
/* photometric */
#define luminance(x) dot(x,float3(0.2126,0.7152,0.0722))
/* CCIR601 */
//#define luminance(x) dot(x,float3(0.299,0.587,0.114))
float3 rgb2hsv( float3 c )
{
float4 K = float4(0.0,-1.0/3.0,2.0/3.0,-1.0);
float4 p = (c.g<c.b)?float4(c.bg,K.wz):float4(c.gb,K.xy);
float4 q = (c.r<p.x)?float4(p.xyw,c.r):float4(c.r,p.yzx);
float d = q.x-min(q.w,q.y);
float e = 1.0e-10;
return float3(abs(q.z+(q.w-q.y)/(6.0*d+e)),d/(q.x+e),q.x);
}
float3 hsv2rgb( float3 c )
{
float4 K = float4(1.0,2.0/3.0,1.0/3.0,3.0);
float3 p = abs(frac(c.x+K.xyz)*6.0-K.w);
return c.z*lerp(K.x,saturate(p-K.x),c.y);
}
float depthlinear( float2 coord )
{
float z = tex2D(SamplerDepth,coord).x;
return (2*zNear)/(zFar+zNear-z*(zFar-zNear));
}
/* Colour grading based on depth */
float3 DepthGradeRGB( float3 res, float dfc )
{
float dgrademul_r = tod_ind(dgrademul_r);
float dgrademul_g = tod_ind(dgrademul_g);
float dgrademul_b = tod_ind(dgrademul_b);
float dgradepow_r = tod_ind(dgradepow_r);
float dgradepow_g = tod_ind(dgradepow_g);
float dgradepow_b = tod_ind(dgradepow_b);
float3 dgrademul = float3(dgrademul_r,dgrademul_g,dgrademul_b);
float3 dgradepow = float3(dgradepow_r,dgradepow_g,dgradepow_b);
return lerp(res,pow(max(0,res),dgradepow)*dgrademul,dfc);
}
float3 DepthGradeColor( float3 res, float dfc )
{
float dgradecol_r = tod_ind(dgradecol_r);
float dgradecol_g = tod_ind(dgradecol_g);
float dgradecol_b = tod_ind(dgradecol_b);
float dgradecolfact = tod_ind(dgradecolfact);
float3 dgradecol = float3(dgradecol_r,dgradecol_g,dgradecol_b);
float tonev = luminance(res);
float3 tonecolor = dgradecol*tonev;
return lerp(res,res*(1.0-dgradecolfact)+tonecolor*dgradecolfact,dfc);
}
float3 DepthGradeHSV( float3 res, float dfc )
{
float dgradesatmul = tod_ind(dgradesatmul);
float dgradesatpow = tod_ind(dgradesatpow);
float dgradevalmul = tod_ind(dgradevalmul);
float dgradevalpow = tod_ind(dgradevalpow);
float3 hsv = rgb2hsv(res);
hsv.y = clamp(pow(max(0,hsv.y),dgradesatpow)*dgradesatmul,0.0,1.0);
hsv.z = pow(max(0,hsv.z),dgradevalpow)*dgradevalmul;
return lerp(res,hsv2rgb(hsv),dfc);
}
float3 DepthGrade( float3 res, float2 coord )
{
float dep = tex2D(SamplerDepth,coord).x;
float dfc = abs(dep-dgradedfoc*0.001);
float dgradedpow = tod_ind(dgradedpow);
float dgradedmul = tod_ind(dgradedmul);
float dgradedbump = tod_ind(dgradedbump);
float dgradedblend = tod_ind(dgradedblend);
dfc = clamp(pow(dfc,dgradedpow)*dgradedmul+dgradedbump,0.0,1.0)
*dgradedblend;
if ( dgradeenable1 ) res = DepthGradeRGB(res,dfc);
if ( dcolorizeafterhsv )
{
if ( dgradeenable3 ) res = DepthGradeHSV(res,dfc);
if ( dgradeenable2 ) res = DepthGradeColor(res,dfc);
}
else
{
if ( dgradeenable2 ) res = DepthGradeColor(res,dfc);
if ( dgradeenable3 ) res = DepthGradeHSV(res,dfc);
}
return res;
}
/* That "luma sharpen" thingy, added just because someone might want it */
float3 Sharpen( float3 res, float2 coord )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
if ( fixedx>0 ) bresl.x = fixedx;
if ( fixedy>0 ) bresl.y = fixedy;
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*sharpradius;
float4 crawling = tex2D(SamplerColor,coord+float2(0,-1)*bof);
crawling += tex2D(SamplerColor,coord+float2(-1,0)*bof);
crawling += tex2D(SamplerColor,coord+float2(1,0)*bof);
crawling += tex2D(SamplerColor,coord+float2(0,1)*bof);
crawling *= 0.25;
float3 inmyskin = res-crawling.rgb;
float thesewounds = luminance(inmyskin);
thesewounds = clamp(thesewounds,-sharpclamp*0.01,sharpclamp*0.01);
float3 theywillnotheal = res+thesewounds*sharpblend;
return theywillnotheal;
}
/* old Edgevision mode */
float3 EdgeView( float3 res, float2 coord )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
if ( fixedx>0 ) bresl.x = fixedx;
if ( fixedy>0 ) bresl.y = fixedy;
float edgevfadepow = tod_ind(edgevfadepow);
float edgevfademult = tod_ind(edgevfademult);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgevradius;
float mdx = 0, mdy = 0, mud = 0;
/* this reduces texture fetches by half, big difference */
float3x3 depths;
depths[0][0] = depthlinear(coord+float2(-1,-1)*bof);
depths[0][1] = depthlinear(coord+float2( 0,-1)*bof);
depths[0][2] = depthlinear(coord+float2( 1,-1)*bof);
depths[1][0] = depthlinear(coord+float2(-1, 0)*bof);
depths[1][1] = depthlinear(coord+float2( 0, 0)*bof);
depths[1][2] = depthlinear(coord+float2( 1, 0)*bof);
depths[2][0] = depthlinear(coord+float2(-1, 1)*bof);
depths[2][1] = depthlinear(coord+float2( 0, 1)*bof);
depths[2][2] = depthlinear(coord+float2( 1, 1)*bof);
mdx += GX[0][0]*depths[0][0];
mdx += GX[0][1]*depths[0][1];
mdx += GX[0][2]*depths[0][2];
mdx += GX[1][0]*depths[1][0];
mdx += GX[1][1]*depths[1][1];
mdx += GX[1][2]*depths[1][2];
mdx += GX[2][0]*depths[2][0];
mdx += GX[2][1]*depths[2][1];
mdx += GX[2][2]*depths[2][2];
mdy += GY[0][0]*depths[0][0];
mdy += GY[0][1]*depths[0][1];
mdy += GY[0][2]*depths[0][2];
mdy += GY[1][0]*depths[1][0];
mdy += GY[1][1]*depths[1][1];
mdy += GY[1][2]*depths[1][2];
mdy += GY[2][0]*depths[2][0];
mdy += GY[2][1]*depths[2][1];
mdy += GY[2][2]*depths[2][2];
mud = pow(mdx*mdx+mdy*mdy,0.5);
float fade = 1.0-tex2D(SamplerDepth,coord).x;
mud *= clamp(pow(max(0.0,fade),edgevfadepow)*edgevfademult,0.0,1.0);
mud = clamp(pow(max(0.0,mud),edgevpow)*edgevmult,0.0,1.0);
if ( edgevblend ) return res-(edgevinv?1.0-mud:mud);
return edgevinv?1.0-mud:mud;
}
/* luminance edge detection */
float3 EdgeDetect( float3 res, float2 coord )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
if ( fixedx>0 ) bresl.x = fixedx;
if ( fixedy>0 ) bresl.y = fixedy;
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*comradius;
float mdx = 0, mdy = 0, mud = 0;
float3x3 lums;
float3 col = tex2D(SamplerColor,coord+float2(-1,-1)*bof).rgb;
lums[0][0] = luminance(col);
col = tex2D(SamplerColor,coord+float2(0,-1)*bof).rgb;
lums[0][1] = luminance(col);
col = tex2D(SamplerColor,coord+float2(1,-1)*bof).rgb;
lums[0][2] = luminance(col);
col = tex2D(SamplerColor,coord+float2(-1,0)*bof).rgb;
lums[1][0] = luminance(col);
col = tex2D(SamplerColor,coord+float2(0,0)*bof).rgb;
lums[1][1] = luminance(col);
col = tex2D(SamplerColor,coord+float2(1,0)*bof).rgb;
lums[1][2] = luminance(col);
col = tex2D(SamplerColor,coord+float2(-1,1)*bof).rgb;
lums[2][0] = luminance(col);
col = tex2D(SamplerColor,coord+float2(0,1)*bof).rgb;
lums[2][1] = luminance(col);
col = tex2D(SamplerColor,coord+float2(1,1)*bof).rgb;
lums[2][2] = luminance(col);
mdx += GX[0][0]*lums[0][0];
mdx += GX[0][1]*lums[0][1];
mdx += GX[0][2]*lums[0][2];
mdx += GX[1][0]*lums[1][0];
mdx += GX[1][1]*lums[1][1];
mdx += GX[1][2]*lums[1][2];
mdx += GX[2][0]*lums[2][0];
mdx += GX[2][1]*lums[2][1];
mdx += GX[2][2]*lums[2][2];
mdy += GY[0][0]*lums[0][0];
mdy += GY[0][1]*lums[0][1];
mdy += GY[0][2]*lums[0][2];
mdy += GY[1][0]*lums[1][0];
mdy += GY[1][1]*lums[1][1];
mdy += GY[1][2]*lums[1][2];
mdy += GY[2][0]*lums[2][0];
mdy += GY[2][1]*lums[2][1];
mdy += GY[2][2]*lums[2][2];
mud = pow(max(mdx*mdx+mdy*mdy,0.0),0.5);
mud = clamp(pow(max(mud,0.0),compow)*commult,0.0,1.0);
if ( comblend ) return res-(cominv?1.0-mud:mud);
return cominv?1.0-mud:mud;
}
/* linevision filter */
float3 LineView( float3 res, float2 coord )
{
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
if ( fixedx>0 ) bresl.x = fixedx;
if ( fixedy>0 ) bresl.y = fixedy;
float contfadepow = tod_ind(contfadepow);
float contfademult = tod_ind(contfademult);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*contradius;
float dep = depthlinear(coord);
float cont = depthlinear(coord+float2(-1,-1)*bof);
cont += depthlinear(coord+float2(0,-1)*bof);
cont += depthlinear(coord+float2(1,-1)*bof);
cont += depthlinear(coord+float2(-1,0)*bof);
cont += depthlinear(coord+float2(1,0)*bof);
cont += depthlinear(coord+float2(-1,1)*bof);
cont += depthlinear(coord+float2(0,1)*bof);
cont += depthlinear(coord+float2(1,1)*bof);
cont /= 8.0;
float mud = 0.0;
if ( abs(cont-dep) > (contthreshold*0.00001) ) mud = 1.0;
float fade = 1.0-tex2D(SamplerDepth,coord).x;
mud *= clamp(pow(max(0.0,fade),contfadepow)*contfademult,0.0,1.0);
mud = clamp(pow(max(0.0,mud),contpow)*contmult,0.0,1.0);
if ( contblend ) return res-(continv?1.0-mud:mud);
return continv?1.0-mud:mud;
}
/* fog filter */
float3 Limbo( float3 res, float2 coord )
{
float mud = clamp(pow(max(0.0,depthlinear(coord)),fogpow)*fogmult
+fogbump,0.0,1.0);
if ( foglimbo ) return fogcolor*mud;
return lerp(res,fogcolor,mud);
}
float4 PS_DepthGrading( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( sharpenable ) res.rgb = Sharpen(res.rgb,coord);
res.rgb = DepthGrade(res.rgb,coord);
return res;
}
float4 PS_EdgeFilters( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float4 res = tex2D(SamplerColor,coord);
if ( edgevenable ) res.rgb = EdgeView(res.rgb,coord);
if ( comenable ) res.rgb = EdgeDetect(res.rgb,coord);
if ( contenable ) res.rgb = LineView(res.rgb,coord);
if ( fogenable ) res.rgb = Limbo(res.rgb,coord);
return res;
}
/* Distant hot air refraction. Not very realistic, but does the job. */
float2 DistantHeat( float2 coord )
{
float2 bresl;
float dep, odep;
dep = tex2D(SamplerDepth,coord).x;
float distfade = clamp(pow(max(0,dep),heatfadepow)*heatfademul
+heatfadebump,0.0,1.0);
if ( distfade <= 0.0 ) return coord;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 nc = coord*(bresl/HEATSIZE)*heatsize;
float2 ts = float2(0.01,1.0)*Timer.x*10000.0*heatspeed;
float2 ofs = tex2D(SamplerHeat,nc+ts).xy;
ofs = (ofs-0.5)*2.0;
ofs *= pow(length(ofs),heatpow);
if ( !heatalways ) ofs *= max(tod_ind(heatfactor),0.0)
*max(0.0,warmfactor-coldfactor);
odep = tex2D(SamplerDepth,coord+ofs*heatstrength*distfade*0.01).x;
float odistfade = clamp(pow(max(0,odep),heatfadepow)*heatfademul
+heatfadebump,0.0,1.0);
if ( odistfade <= 0.0 ) return coord;
return coord+ofs*heatstrength*distfade*0.01;
}
/* Screen distortion filters */
float4 PS_Distortion( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
float2 coord = IN.txcoord.xy;
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 ofs = coord;
if ( heatenable ) ofs = DistantHeat(ofs);
ofs -= coord;
float4 res;
if ( (distcha == 0.0) || (length(ofs) == 0) )
return tex2D(SamplerColor,coord+ofs);
float2 ofr, ofg, ofb;
ofr = ofs*(1.0-distcha*0.01);
ofg = ofs;
ofb = ofs*(1.0+distcha*0.01);
res = float4(tex2D(SamplerColor,coord+ofr).r,
tex2D(SamplerColor,coord+ofg).g,
tex2D(SamplerColor,coord+ofb).b,
tex2D(SamplerColor,coord+ofs).a);
return res;
}
technique PostProcess
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_EdgeFilters();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess2
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_DepthGrading();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcess3
{
pass p0
{
VertexShader = compile vs_3_0 VS_Pass();
PixelShader = compile ps_3_0 PS_Distortion();
DitherEnable = FALSE;
ZEnable = FALSE;
CullMode = NONE;
ALPHATESTENABLE = FALSE;
SEPARATEALPHABLENDENABLE = FALSE;
AlphaBlendEnable = FALSE;
StencilEnable = FALSE;
FogEnable = FALSE;
SRGBWRITEENABLE = FALSE;
}
}

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/*
menbprepassinternals.fx : MariENB prepass internal variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* mathematical constants */
static const float pi = 3.1415926535898;
/* edge detect factors */
static const float3x3 GX =
{
-1, 0, 1,
-2, 0, 2,
-1, 0, 1
};
static const float3x3 GY =
{
1, 2, 1,
0, 0, 0,
-1,-2,-1
};
/* radius: 8, std dev: 3 */
static const float gauss8[8] =
{
0.134598, 0.127325, 0.107778, 0.081638,
0.055335, 0.033562, 0.018216, 0.008847
};
/* standard stuff */
float4 ScreenSize;
float ENightDayFactor;
float EInteriorFactor;
float4 Timer;
float FieldOfView;
float4 WeatherAndTime;
/* this still doesn't do anything */
extern float fWaterLevel;
/* samplers and textures */
texture2D texColor;
texture2D texDepth;
texture2D texNoise3
<
string ResourceName = "menbnoise3.png";
>;
texture2D texHeat
<
#ifdef HEAT_DDS
string ResourceName = "menbheat.dds";
#else
string ResourceName = "menbheat.png";
#endif
>;
sampler2D SamplerColor = sampler_state
{
Texture = <texColor>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerDepth = sampler_state
{
Texture = <texDepth>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerNoise3 = sampler_state
{
Texture = <texNoise3>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
sampler2D SamplerHeat = sampler_state
{
Texture = <texHeat>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Wrap;
AddressV = Wrap;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
/* whatever */
struct VS_OUTPUT_POST
{
float4 vpos : POSITION;
float2 txcoord : TEXCOORD0;
};
struct VS_INPUT_POST
{
float3 pos : POSITION;
float2 txcoord : TEXCOORD0;
};

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/*
menbprepasssettings.fx : MariENB prepass user-tweakable variables.
(C)2013-2017 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
string str_misc = "Miscellaneous";
/* fixed resolution, keeps blur filters at a consistent internal resolution */
int fixedx
<
string UIName = "Fixed Resolution Width";
string UIWidget = "Spinner";
int UIMin = 0;
> = {1920};
int fixedy
<
string UIName = "Fixed Resolution Height";
string UIWidget = "Spinner";
int UIMin = 0;
> = {1080};
float cutoff
<
string UIName = "Depth Cutoff";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1000000.0;
> = {999949.0};
float zNear
<
string UIName = "Near Z";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.05};
float zFar
<
string UIName = "Far Z";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {3098.0};
string str_dist = "Heat Distortion";
float distcha
<
string UIName = "Distortion Chromatic Aberration";
string UIWidget = "Spinner";
> = {10.0};
bool heatenable
<
string UIName = "Enable Hot Air Refraction";
string UIWidget = "Checkbox";
> = {false};
float heatsize
<
string UIName = "Heat Texture Size";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {3.5};
float heatspeed
<
string UIName = "Heat Speed";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.5};
float heatfadepow
<
string UIName = "Heat Fade Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {200.0};
float heatfademul
<
string UIName = "Heat Fade Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float heatfadebump
<
string UIName = "Heat Fade Offset";
string UIWidget = "Spinner";
> = {0.0};
float heatstrength
<
string UIName = "Heat Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
float heatpow
<
string UIName = "Heat Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.2};
float heatfactor_n
<
string UIName = "Heat Factor Night";
string UIWidget = "Spinner";
> = {1.0};
float heatfactor_d
<
string UIName = "Heat Factor Day";
string UIWidget = "Spinner";
> = {1.0};
float heatfactor_in
<
string UIName = "Heat Factor Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float heatfactor_id
<
string UIName = "Heat Factor Interior Day";
string UIWidget = "Spinner";
> = {1.0};
bool heatalways
<
string UIName = "Heat Always Enable";
string UIWidget = "Checkbox";
> = {false};
/* use "edge vision" filter */
string str_view = "Edgevision";
bool edgevenable
<
string UIName = "Enable Edgevision";
string UIWidget = "Checkbox";
> = {false};
/* factors */
float edgevfadepow_n
<
string UIName = "Edgevision Fade Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_d
<
string UIName = "Edgevision Fade Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_in
<
string UIName = "Edgevision Fade Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfadepow_id
<
string UIName = "Edgevision Fade Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float edgevfademult_n
<
string UIName = "Edgevision Fade Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_d
<
string UIName = "Edgevision Fade Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_in
<
string UIName = "Edgevision Fade Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevfademult_id
<
string UIName = "Edgevision Fade Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float edgevpow
<
string UIName = "Edgevision Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.25};
float edgevmult
<
string UIName = "Edgevision Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float edgevradius
<
string UIName = "Edgevision Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
bool edgevinv
<
string UIName = "Invert Edgevision";
string UIWidget = "Checkbox";
> = {false};
bool edgevblend
<
string UIName = "Blend Edgevision";
string UIWidget = "Checkbox";
> = {false};
/* use luma edge detection filter */
string str_com = "Edge Detect";
bool comenable
<
string UIName = "Enable Edge Detect";
string UIWidget = "Checkbox";
> = {false};
float compow
<
string UIName = "Edge Detect Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float commult
<
string UIName = "Edge Detect Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float comradius
<
string UIName = "Edge Detect Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
bool cominv
<
string UIName = "Invert Edge Detect";
string UIWidget = "Checkbox";
> = {false};
bool comblend
<
string UIName = "Blend Edge Detect";
string UIWidget = "Checkbox";
> = {false};
/* use edge threshold filter aka "linevision" */
string str_cont = "Linevision";
bool contenable
<
string UIName = "Enable Linevision";
string UIWidget = "Checkbox";
> = {false};
/* factors */
float contfadepow_n
<
string UIName = "Linevision Fade Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float contfadepow_d
<
string UIName = "Linevision Fade Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float contfadepow_in
<
string UIName = "Linevision Fade Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float contfadepow_id
<
string UIName = "Linevision Fade Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float contfademult_n
<
string UIName = "Linevision Fade Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float contfademult_d
<
string UIName = "Linevision Fade Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float contfademult_in
<
string UIName = "Linevision Fade Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float contfademult_id
<
string UIName = "Linevision Fade Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float contpow
<
string UIName = "Linevision Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float contmult
<
string UIName = "Linevision Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float contradius
<
string UIName = "Linevision Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float contthreshold
<
string UIName = "Linevision Threshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.05};
bool continv
<
string UIName = "Invert Linevision";
string UIWidget = "Checkbox";
> = {false};
bool contblend
<
string UIName = "Blend Linevision";
string UIWidget = "Checkbox";
> = {false};
/* fog filter */
string str_fog = "Custom Fog Filter";
bool fogenable
<
string UIName = "Enable Custom Fog";
string UIWidget = "Checkbox";
> = {false};
float fogpow
<
string UIName = "Fog Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fogmult
<
string UIName = "Fog Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fogbump
<
string UIName = "Fog Shift";
string UIWidget = "Spinner";
> = {0.0};
float3 fogcolor
<
string UIName = "Fog Color";
string UIWidget = "Spinner";
> = {1.0,1.0,1.0};
bool foglimbo
<
string UIName = "Limbo Mode";
string UIWidget = "Checkbox";
> = {false};
/* luma sharpen because of reasons */
string str_sharp = "Luma Sharpen";
bool sharpenable
<
string UIName = "Sharpen Enable";
string UIWidget = "Checkbox";
> = {false};
float sharpradius
<
string UIName = "Sharpen Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.8};
float sharpclamp
<
string UIName = "Sharpen Clamp";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.02};
float sharpblend
<
string UIName = "Sharpen Blending";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.2};
/* depth-based colour grading suite */
string str_grade = "Depth Color Grading Suite";
float dgradedfoc
<
string UIName = "Depth Grading Center Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1000.0;
> = {500.0};
float dgradedpow_n
<
string UIName = "Depth Grading Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedpow_d
<
string UIName = "Depth Grading Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedpow_in
<
string UIName = "Depth Grading Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedpow_id
<
string UIName = "Depth Grading Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_n
<
string UIName = "Depth Grading Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_d
<
string UIName = "Depth Grading Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_in
<
string UIName = "Depth Grading Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedmul_id
<
string UIName = "Depth Grading Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradedbump_n
<
string UIName = "Depth Grading Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradedbump_d
<
string UIName = "Depth Grading Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float dgradedbump_in
<
string UIName = "Depth Grading Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradedbump_id
<
string UIName = "Depth Grading Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float dgradedblend_n
<
string UIName = "Depth Grading Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float dgradedblend_d
<
string UIName = "Depth Grading Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float dgradedblend_in
<
string UIName = "Depth Grading Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
float dgradedblend_id
<
string UIName = "Depth Grading Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
bool dgradeenable1
<
string UIName = "Enable RGB Grading";
string UIWidget = "Checkbox";
> = {false};
/* color component multipliers */
float dgrademul_r_n
<
string UIName = "Grading Intensity Night Red";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_g_n
<
string UIName = "Grading Intensity Night Green";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_b_n
<
string UIName = "Grading Intensity Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_r_d
<
string UIName = "Grading Intensity Day Red";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_g_d
<
string UIName = "Grading Intensity Day Green";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_b_d
<
string UIName = "Grading Intensity Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_r_in
<
string UIName = "Grading Intensity Interior Night Red";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_g_in
<
string UIName = "Grading Intensity Interior Night Green";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_b_in
<
string UIName = "Grading Intensity Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_r_id
<
string UIName = "Grading Intensity Interior Day Red";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_g_id
<
string UIName = "Grading Intensity Interior Day Green";
string UIWidget = "Spinner";
> = {1.0};
float dgrademul_b_id
<
string UIName = "Grading Intensity Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
/* color component contrasts */
float dgradepow_r_n
<
string UIName = "Grading Contrast Night Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_g_n
<
string UIName = "Grading Contrast Night Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_b_n
<
string UIName = "Grading Contrast Night Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_r_d
<
string UIName = "Grading Contrast Day Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_g_d
<
string UIName = "Grading Contrast Day Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_b_d
<
string UIName = "Grading Contrast Day Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_r_in
<
string UIName = "Grading Contrast Interior Night Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_g_in
<
string UIName = "Grading Contrast Interior Night Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_b_in
<
string UIName = "Grading Contrast Interior Night Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_r_id
<
string UIName = "Grading Contrast Interior Day Red";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_g_id
<
string UIName = "Grading Contrast Interior Day Green";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dgradepow_b_id
<
string UIName = "Grading Contrast Interior Day Blue";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* colorization factors */
bool dgradeenable2
<
string UIName = "Enable Vibrance Grading";
string UIWidget = "Checkbox";
> = {false};
float dgradecol_r_n
<
string UIName = "Grading Color Night Red";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_g_n
<
string UIName = "Grading Color Night Green";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_b_n
<
string UIName = "Grading Color Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_r_d
<
string UIName = "Grading Color Day Red";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_g_d
<
string UIName = "Grading Color Day Green";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_b_d
<
string UIName = "Grading Color Day Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_r_in
<
string UIName = "Grading Color Interior Night Red";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_g_in
<
string UIName = "Grading Color Interior Night Green";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_b_in
<
string UIName = "Grading Color Interior Night Blue";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_r_id
<
string UIName = "Grading Color Interior Day Red";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_g_id
<
string UIName = "Grading Color Interior Day Green";
string UIWidget = "Spinner";
> = {1.0};
float dgradecol_b_id
<
string UIName = "Grading Color Interior Day Blue";
string UIWidget = "Spinner";
> = {1.0};
/* blend factor for colorization (negative values are quite fancy) */
float dgradecolfact_n
<
string UIName = "Grading Color Factor Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradecolfact_d
<
string UIName = "Grading Color Factor Day";
string UIWidget = "Spinner";
> = {0.0};
float dgradecolfact_in
<
string UIName = "Grading Color Factor Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float dgradecolfact_id
<
string UIName = "Grading Color Factor Interior Day";
string UIWidget = "Spinner";
> = {0.0};
/* HSV grading */
bool dgradeenable3
<
string UIName = "Enable HSV Grading";
string UIWidget = "Checkbox";
> = {false};
/* saturation multiplier */
float dgradesatmul_n
<
string UIName = "Grading Saturation Intensity Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatmul_d
<
string UIName = "Grading Saturation Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatmul_in
<
string UIName = "Grading Saturation Intensity Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatmul_id
<
string UIName = "Grading Saturation Intensity Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* saturation power */
float dgradesatpow_n
<
string UIName = "Grading Saturation Contrast Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatpow_d
<
string UIName = "Grading Saturation Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatpow_in
<
string UIName = "Grading Saturation Contrast Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradesatpow_id
<
string UIName = "Grading Saturation Contrast Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* value multiplier */
float dgradevalmul_n
<
string UIName = "Grading Value Intensity Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalmul_d
<
string UIName = "Grading Value Intensity Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalmul_in
<
string UIName = "Grading Value Intensity Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalmul_id
<
string UIName = "Grading Value Intensity Interior Day";
string UIWidget = "Spinner";
> = {1.0};
/* value power */
float dgradevalpow_n
<
string UIName = "Grading Value Contrast Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalpow_d
<
string UIName = "Grading Value Contrast Day";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalpow_in
<
string UIName = "Grading Value Contrast Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float dgradevalpow_id
<
string UIName = "Grading Value Contrast Interior Day";
string UIWidget = "Spinner";
> = {1.0};
bool dcolorizeafterhsv
<
string UIName = "Colorize After HSV";
string UIWidget = "Checkbox";
> = {true};

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Weathers are separated in 16 categories, further extending the old classes of
temperate, cold, warm and their foggy variations.
# Class Temperature Fog
00 Neutral Temperate No
01 General Temperate No
02 Forest Temperate No
03 Dark Temperate No
04 Cold Cold No
05 Spooky Cold No
06 Warm Warm No
07 General Fog Temperate Yes
08 General Rain Temperate Yes
09 Forest Fog Temperate Yes
0A Forest Rain Temperate Yes
0B Dark Fog Temperate Yes
0C Dark Rain Temperate Yes
0D Spooky Fog Cold Yes
0E Cold Fog Cold Yes
0F Warm Fog Warm Yes
Neutral -> Unsupported or non-gameplay weather
General -> Typical temperate area
Forest -> Area with trees
Dark -> Areas with a "dark" or "shady" feel
Cold -> Areas with snow
Spooky -> Chilly dark areas (e.g.: Soul Cairn)
Warm -> Areas that are hot, duh
The ordering is done in this specific way to make some functions simpler.
More weather specialization might be done in future versions, but for now 16 is
fine.
Here is the list of all weathers this ENB will have special support for:
ID NAME CLASS
Skyrim
15E DefaultWeather Neutral
81A SkyrimClear General
12F89 SkyrimCloudy General
2E7AB TESTCloudyRain Neutral
48C14 BlackreachWeather Dark
4D7FB SkyrimOvercastSnow Cold Fog
5ED7A FXWthrInvertLightsSolitude General
6ED5A FXWthrInvertDayNight General
6ED5B FXWthrCaveBlueSkylight General
7548F FXWthrSunlight General
75491 FXWthrSunlightWhite General
75DE5 FXWthrCaveBluePaleLight General
777CF FXWthrInvertDayNighWarm General
8277A FXWthrInvertWindowsWhiterun General
8282A FXWthrInvertLightsWhiterun General
923FD SovngardeFog Spooky Fog
A6858 WorldMapWeather Neutral
AEE84 FXWthrInvertWindowsWindhelm Neutral
C821E SkyrimFog General Fog
C821F SkyrimOvercastRain General Rain
C8220 SkyrimStormRain General Rain
C8221 SkyrimStormSnow Cold Fog
D299E SkyrimOvercastWar Warm Fog
D4886 FXMagicStormRain General Rain
D9329 HelgenAttackWeather Warm Fog
ECC96 FXWthrInvertWindowsWindhelm2 General
101910 FXWthrInvertLightMarkarth General
10199F SkyrimMQ206weather Warm
104AB4 SkuldafnCloudy Cold
105941 BloatedMansGrottoFog Warm Fog
105942 SolitudeBluePalaceFogARENA Dark Fog
105943 SolitudeBluePalaceFogFEAR Dark Fog
105944 SolitudeBluePalaceFogNMARE Dark Fog
105945 SolitudeBluePalaceFog Dark Fog
105F40 SkyrimDA02Weather Dark
106635 KarthspireRedoubtFog Dark Fog
10A230 SkyrimClearMA Dark
10A231 SkyrimOvercastRainMA Dark Rain
10A232 SkyrimFogMA Dark Fog
10A233 SkyrimCloudyMA Dark
10A234 SkyrimClearCO Cold
10A235 SkyrimFogCO Cold Fog
10A236 SkyrimCloudyCO Cold
10A237 SkyrimClearRE General
10A238 SkyrimOvercastRainRE General Rain
10A239 SkyrimFogRE General Fog
10A23A SkyrimCloudyRE General
10A23B SkyrimClearFF Forest
10A23C SkyrimStormRainFF Forest Rain
10A23D SkyrimOvercastRainFF Forest Rain
10A23E SkyrimFogFF Forest Fog
10A23F SkyrimCloudyFF Forest
10A240 SkyrimClearTU General
10A241 SkyrimStormRainTU General Rain
10A242 SkyrimOvercastRainTU General Rain
10A243 SkyrimCloudyTU General
10A244 SkyrimClearSN Cold
10A245 SkyrimCloudySN Cold
10A7A5 SkyrimClearVT Warm
10A7A6 SkyrimOvercastRainVT General Rain
10A7A7 SkyrimFogVT Warm Fog
10A7A8 SkyrimCloudyVT Warm
10C32F FXSkyrimStormBlowingGrass Forest Rain
10D9EC SovngardeClear General
10DA13 FXWthrInvertWindowsWinterhold General
10E1E3 SkyrimCloudyVT_A Warm
10E1E4 SkyrimClearVT_A Warm
10E1E5 SkyrimCloudyMA_A Dark
10E1E6 SkyrimClearMA_A Dark
10E1E7 SkyrimCloudyCO_A Cold
10E1E8 SkyrimClearCO_A Cold
10E1E9 SkyrimCloudyRE_A General
10E1EA SkyrimClearRE_A General
10E1EB SkyrimCloudyFF_A Forest
10E1EC SkyrimClearFF_A Forest
10E1ED SkyrimCloudyTU_A General
10E1EE SkyrimClearTU_A General
10E1EF SkyrimCloudySN_A Cold
10E1F0 SkyrimClearSN_A Cold
10E1F1 SkyrimCloudy_A General
10E1F2 SkyrimClear_A General
10E3D4 EditorCloudPreview Neutral
10FE7E RiftenOvercastFog Forest Fog
10FEF8 SovngardeDark Spooky
Dawnguard
1407 SoulCairnAmb01 Spooky
6AEC DLC1Eclipse Warm
959F SoulCairnAurora Spooky
F89C DLC1AurielsBowClearWeather General
F89D DLC1MagicAurielBowCloudyWeather General
10E0B DLC1_SkyrimCloudyFV_A Cold
10E0E DLC1_SkyrimCloudyFV Cold
10E0F DLC1_SkyrimClearFV Cold
10E10 DLC1_SkyrimClearFV_A Cold
14551 SoulCairnAmb01_Rain Spooky
18DBB SoulCairnAmb02 Spooky
18DBC SoulCairnAmb03 Spooky
18DBD SoulCairnAmb04 Spooky
19599 DLC1FalmerValley_bf Dark
195A0 DLC1FalmerValley_bfDark Dark
Dragonborn
18471 DLC02VolcanicAsh01 Warm Fog
1D760 DLC02VolcanicAshTundra01 General Fog
1DFF5 DLC2ApocryphaWeather Spooky Fog
31AC0 DLC02VolcanicAsh02 Warm Fog
32336 DLC02VolcanicAshStorm01 Warm Fog
34CFB DLC2ApocryphaWeatherNew Spooky Fog
374B8 DLC02VolcanicAsh01_A Warm Fog
374B9 DLC02VolcanicAsh02_A Warm Fog
374BA DLC02VolcanicAshTundra01_A General Fog
Wet and Cold - Ashes
5B29C _WetAshFallLight Warm Fog
5B29D _WetAshFallMed Warm Fog
5B2A0 _WetAshFallHeavy Warm Fog
Unofficial Skyrim Patch
12C4 USKP_SkyhavenTempleEntranceOvercastRainRE General Rain
Darkend
179AB DLC1EclipseDUPLICATE001 General Rain
161063 XJKphalosFog Dark Fog
161065 XJKphalosStormRainFOG Dark Rain
2946E6 XJKphalosFogDUPLICATE001 Dark Fog
296EB5 XJKphalosFogSovngarde Dark Fog
Vigilant
56A0C zzzCHMonoFogWeather Dark Fog
56A0D zzzCHMonoClearWeather Dark
62484 zzzCOCursedWeather Spooky
67BB2 zzzCHMolagWeatherNoCore Warm
701D2 zzzCHMolagWeather Warm
2C603B zzzCHOldForestStormRain Dark Rain
2DA92C zzzCHWhaleGraveyardStormSnow Cold Fog
Aether Suite
5BA5F SkyrimAcademyClear Warm
5C976 00KnoxStormWeather Dark
601EE 00KnoxWeather Dark
88AFE 00KnoxWeatherNoRain Dark
Natural Lighting and Atmospherics
1760E SkyrimClearTU_CM_NoClouds General
1760F SkyrimClear_CM_NoClouds General
19BBE SkyrimMarkarthClear General
19BBF SkyrimMarkarthCloudy General
19BC0 SkyrimMarkarthClear_NoClouds General
1BC0D SkyrimClearMA_CM_NoClouds Dark
1C6D2 SkyrimMarkarthFog General Fog
1CC35 SkyrimMarkarthOvercast General Rain
25D8D SkyrimClearSN_CM_NoClouds Cold
2E982 SkyrimClearCO_CM_NoClouds Cold
2E983 SkyrimClearFF_CM_NoCoulds Forest
3AB68 SkyrimClearRE_CM_NoClouds General
4BDF7 SkyrimMist_CM General Fog
57500 SkyrimOvercast_CM General Rain
73963 SkyrimStormRainHeavy_CM General Rain
73964 SkyrimOvercastMarsh_CM General Rain
73EC8 SkyrimFogHeavy_CM General Fog
83665 SkyrimFogRain_CM General Rain
Beyond Skyrim - Bruma (Unused weathers still supported just for the hell of it)
5FF96 CYRCyrodiilClearBW Dark
60C29 CYRCyrodiilClearGC Warm
61208 CYRCyrodiilFogGC_a Warm Fog
61209 Dark Fog
6120B CYRCyrodiilFogGC Warm Fog
6120C CYRCyrodiilCloudyGC Warm
6120D CYRCyrodiilStormRainGC General Rain
62590 CYRCyrodiilClearNV Forest
62BF7 CYRCyrodiilClearGF Forest
68ABE CYRCyrodiilOvercastRainHL General Rain
68AD0 CYRCyrodiilClearHL General
6C8EC CYRCyrodiilFogGF Forest Fog
7E9BE CYRCyrodiilCloudyBW Dark
7E9BF CYRCyrodiilFogBW Dark Fog
7E9C0 CYRCyrodiilOvercastRainBW Dark Rain
7E9C1 CYRCyrodiilStormRainBW Dark Rain
7E9C4 CYRCyrodiilOvercastRainGC General Fog
7EAE4 CYRCyrodiilCloudyHL General
7EAE5 CYRCyrodiilCloudyNB Forest
7EAE6 CYRCyrodiilCloudyNV Forest
7EAE7 CYRCyrodiilCloudyGF Forest
7EAE8 CYRCyrodiilCloudyWW General
7EAE9 CYRCyrodiilCloudyCH Forest
7EAEA CYRCyrodiilClearWW General
7EAEB CYRCyrodiilClearCH Forest
7EAEC CYRCyrodiilClearNB Forest
7EAED CYRCyrodiilStormRain General Rain
7EAEE CYRCyrodiilOvercastRainCH Forest Rain
7EAEF CYRCyrodiilOvercastRainGF Forest Rain
7EAF0 CYRCyrodiilOvercastRainWW General Rain
7EAF1 CYRCyrodiilOvercastRainNB Forest Rain
7EAF2 CYRCyrodiilOvercastRainNV Forest Rain
7EAF3 CYRCyrodiilFogCH Forest Fog
7EAF4 CYRCyrodiilFogNB Forest Fog
7EAF5 CYRCyrodiilFogNV Forest Fog
7EAF6 CYRCyrodiilFogHL General Fog
7EAF7 CYRCyrodiilFogWW General Fog
7F2E8 CYRCrowsWoodAmb01 Spooky Fog
D38A5 CYRDunFrostfireGladeEndClearWeather Cold
D38A6 CYRDunFrostfireGladeEndStormWeather Cold Fog
D38A7 CYRDunFrostfireGladeDefaultColdWeather Cold Fog

886
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[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensitySunrise=1.17
DirectLightingIntensityDay=1.29
DirectLightingIntensitySunset=1.16
DirectLightingIntensityNight=0.87
DirectLightingIntensityInteriorDay=0.74
DirectLightingIntensityInteriorNight=0.37
DirectLightingCurveSunrise=0.76
DirectLightingCurveDay=0.86
DirectLightingCurveSunset=0.8
DirectLightingCurveNight=0.57
DirectLightingCurveInteriorDay=0.91
DirectLightingCurveInteriorNight=0.55
DirectLightingDesaturationSunrise=0.62
DirectLightingDesaturationDay=0.74
DirectLightingDesaturationSunset=0.62
DirectLightingDesaturationNight=0.44
DirectLightingDesaturationInteriorDay=0.67
DirectLightingDesaturationInteriorNight=0.45
SpecularAmountMultiplierSunrise=1.46
SpecularAmountMultiplierDay=1.31
SpecularAmountMultiplierSunset=1.43
SpecularAmountMultiplierNight=1.64
SpecularAmountMultiplierInteriorDay=1.4
SpecularAmountMultiplierInteriorNight=1.68
SpecularPowerMultiplierSunrise=0.8
SpecularPowerMultiplierDay=0.95
SpecularPowerMultiplierSunset=0.81
SpecularPowerMultiplierNight=0.66
SpecularPowerMultiplierInteriorDay=0.9
SpecularPowerMultiplierInteriorNight=0.7
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.57
AmbientLightingIntensityDay=0.64
AmbientLightingIntensitySunset=0.54
AmbientLightingIntensityNight=0.36
AmbientLightingIntensityInteriorDay=0.39
AmbientLightingIntensityInteriorNight=0.28
AmbientLightingCurveSunrise=1.37
AmbientLightingCurveDay=1.35
AmbientLightingCurveSunset=1.36
AmbientLightingCurveNight=1.56
AmbientLightingCurveInteriorDay=1.28
AmbientLightingCurveInteriorNight=1.54
AmbientLightingDesaturationSunrise=0.34
AmbientLightingDesaturationDay=0.31
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationNight=0.54
AmbientLightingDesaturationInteriorDay=0.29
AmbientLightingDesaturationInteriorNight=0.53
AmbientColorFilterAmountSunrise=0.36
AmbientColorFilterAmountDay=0.26
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.41
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.05
AmbientColorFilterTopSunrise=0.69, 0.651, 0.918
AmbientColorFilterTopDay=0.925, 0.933, 0.98
AmbientColorFilterTopSunset=0.714, 0.663, 0.929
AmbientColorFilterTopNight=0.596, 0.651, 0.918
AmbientColorFilterTopInteriorDay=0.757, 0.839, 0.969
AmbientColorFilterTopInteriorNight=0.569, 0.671, 0.984
AmbientColorFilterMiddleSunrise=0.0627, 0.125, 0.251
AmbientColorFilterMiddleDay=0.145, 0.188, 0.239
AmbientColorFilterMiddleSunset=0.0588, 0.0941, 0.184
AmbientColorFilterMiddleNight=0.0392, 0.0745, 0.204
AmbientColorFilterMiddleInteriorDay=0.0588, 0.114, 0.161
AmbientColorFilterMiddleInteriorNight=0.0471, 0.114, 0.243
AmbientColorFilterBottomSunrise=0, 0, 0
AmbientColorFilterBottomDay=0, 0, 0
AmbientColorFilterBottomSunset=0, 0, 0
AmbientColorFilterBottomNight=0, 0, 0
AmbientColorFilterBottomInteriorDay=0, 0, 0
AmbientColorFilterBottomInteriorNight=0, 0, 0
PointLightingIntensitySunrise=1.16
PointLightingIntensityDay=1.11
PointLightingIntensitySunset=1.17
PointLightingIntensityNight=1.33
PointLightingIntensityInteriorDay=1.15
PointLightingIntensityInteriorNight=1.3
PointLightingCurveSunrise=0.84
PointLightingCurveDay=0.78
PointLightingCurveSunset=0.84
PointLightingCurveNight=0.91
PointLightingCurveInteriorDay=0.83
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.69
ParticleLightsIntensityDay=0.63
ParticleLightsIntensitySunset=0.71
ParticleLightsIntensityNight=0.82
ParticleLightsIntensityInteriorDay=0.63
ParticleLightsIntensityInteriorNight=0.85
FogColorMultiplierSunrise=0.44
FogColorMultiplierDay=0.56
FogColorMultiplierSunset=0.45
FogColorMultiplierNight=0.18
FogColorMultiplierInteriorDay=0.57
FogColorMultiplierInteriorNight=0.34
FogColorCurveSunrise=1.28
FogColorCurveDay=1.2
FogColorCurveSunset=1.27
FogColorCurveNight=1.36
FogColorCurveInteriorDay=1.22
FogColorCurveInteriorNight=1.39
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingColorFilterSunrise=0.906, 0.827, 0.992
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.992, 0.835, 0.812
DirectLightingColorFilterNight=0.725, 0.8, 0.992
DirectLightingColorFilterInteriorDay=0.714, 0.686, 0.906
DirectLightingColorFilterInteriorNight=0.408, 0.588, 0.973
FogColorFilterSunrise=0.878, 0.82, 0.992
FogColorFilterDay=0.871, 0.922, 0.996
FogColorFilterSunset=0.784, 0.796, 0.988
FogColorFilterNight=0.757, 0.894, 0.976
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=1.06
DirectLightingIntensityDusk=1.04
DirectLightingCurveDawn=0.7
DirectLightingCurveDusk=0.66
DirectLightingDesaturationDawn=0.52
DirectLightingDesaturationDusk=0.56
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.992, 0.98, 0.82
DirectLightingColorFilterDusk=0.988, 0.737, 0.518
SpecularAmountMultiplierDawn=1.51
SpecularAmountMultiplierDusk=1.56
SpecularPowerMultiplierDawn=0.76
SpecularPowerMultiplierDusk=0.72
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.49
AmbientLightingIntensityDusk=0.45
AmbientLightingCurveDawn=1.46
AmbientLightingCurveDusk=1.48
AmbientLightingDesaturationDawn=0.43
AmbientLightingDesaturationDusk=0.44
AmbientColorFilterAmountDawn=0.32
AmbientColorFilterAmountDusk=0.24
AmbientColorFilterTopDawn=0.682, 0.745, 0.941
AmbientColorFilterTopDusk=0.671, 0.686, 0.937
AmbientColorFilterMiddleDawn=0.0431, 0.0471, 0.153
AmbientColorFilterMiddleDusk=0.0706, 0.0824, 0.173
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.23
PointLightingIntensityDusk=1.27
PointLightingCurveDawn=0.87
PointLightingCurveDusk=0.86
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.76
ParticleLightsIntensityDusk=0.75
FogColorMultiplierDawn=0.31
FogColorMultiplierDusk=0.33
FogColorCurveDawn=1.33
FogColorCurveDusk=1.3
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.984, 0.733, 0.824
FogColorFilterDusk=0.98, 0.737, 0.961
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensitySunrise=0.7
CloudsIntensityDay=0.88
CloudsIntensitySunset=0.71
CloudsIntensityNight=0.36
CloudsIntensityInteriorDay=0.91
CloudsIntensityInteriorNight=0.36
CloudsCurveSunrise=1.44
CloudsCurveDay=1.37
CloudsCurveSunset=1.42
CloudsCurveNight=1.66
CloudsCurveInteriorDay=1.37
CloudsCurveInteriorNight=1.55
CloudsDesaturationSunrise=0.49
CloudsDesaturationDay=0.61
CloudsDesaturationSunset=0.59
CloudsDesaturationNight=0.41
CloudsDesaturationInteriorDay=0.53
CloudsDesaturationInteriorNight=0.47
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientIntensitySunrise=0.92
GradientIntensityDay=1.12
GradientIntensitySunset=0.92
GradientIntensityNight=0.85
GradientIntensityInteriorDay=1.02
GradientIntensityInteriorNight=0.87
GradientDesaturationSunrise=0.31
GradientDesaturationDay=0.38
GradientDesaturationSunset=0.29
GradientDesaturationNight=0.2
GradientDesaturationInteriorDay=0.34
GradientDesaturationInteriorNight=0.18
GradientTopIntensitySunrise=1.13
GradientTopIntensityDay=1.14
GradientTopIntensitySunset=1.13
GradientTopIntensityNight=0.96
GradientTopIntensityInteriorDay=1.15
GradientTopIntensityInteriorNight=0.95
GradientTopCurveSunrise=1.2
GradientTopCurveDay=1.17
GradientTopCurveSunset=1.21
GradientTopCurveNight=1.32
GradientTopCurveInteriorDay=1.14
GradientTopCurveInteriorNight=1.35
GradientMiddleIntensitySunrise=1.06
GradientMiddleIntensityDay=1.15
GradientMiddleIntensitySunset=1.06
GradientMiddleIntensityNight=0.87
GradientMiddleIntensityInteriorDay=1.11
GradientMiddleIntensityInteriorNight=0.89
GradientMiddleCurveSunrise=1.13
GradientMiddleCurveDay=1.03
GradientMiddleCurveSunset=1.1
GradientMiddleCurveNight=1.39
GradientMiddleCurveInteriorDay=1.08
GradientMiddleCurveInteriorNight=1.38
GradientHorizonIntensitySunrise=0.88
GradientHorizonIntensityDay=1.07
GradientHorizonIntensitySunset=0.91
GradientHorizonIntensityNight=0.64
GradientHorizonIntensityInteriorDay=1.12
GradientHorizonIntensityInteriorNight=0.68
GradientHorizonCurveSunrise=1.11
GradientHorizonCurveDay=1.04
GradientHorizonCurveSunset=1.1
GradientHorizonCurveNight=1.26
GradientHorizonCurveInteriorDay=1.05
GradientHorizonCurveInteriorNight=1.22
SunIntensitySunrise=4.23
SunIntensityDay=4.41
SunIntensitySunset=4.2
SunIntensityNight=3.95
SunIntensityInteriorDay=4.05
SunIntensityInteriorNight=3.94
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.996, 0.894, 0.816
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=0.992, 0.922, 0.851
SunColorFilterNight=0.267, 0.0235, 0.0235
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=0.557, 0.0471, 0.0471
SunGlowIntensitySunrise=0.6
SunGlowIntensityDay=0.58
SunGlowIntensitySunset=0.66
SunGlowIntensityNight=0.44
SunGlowIntensityInteriorDay=0.55
SunGlowIntensityInteriorNight=0.4
SunGlowHazinessSunrise=0.16
SunGlowHazinessDay=0.24
SunGlowHazinessSunset=0.16
SunGlowHazinessNight=0.03
SunGlowHazinessInteriorDay=0.22
SunGlowHazinessInteriorNight=0.07
MoonIntensitySunrise=0.77
MoonIntensityDay=0.52
MoonIntensitySunset=0.66
MoonIntensityNight=1.23
MoonIntensityInteriorDay=0.65
MoonIntensityInteriorNight=1.21
MoonCurveSunrise=0.79
MoonCurveDay=0.68
MoonCurveSunset=0.81
MoonCurveNight=0.91
MoonCurveInteriorDay=0.63
MoonCurveInteriorNight=0.88
MoonDesaturationSunrise=0.55
MoonDesaturationDay=0.73
MoonDesaturationSunset=0.5
MoonDesaturationNight=0.22
MoonDesaturationInteriorDay=0.61
MoonDesaturationInteriorNight=0.25
GradientTopColorFilterSunrise=0.804, 0.816, 0.984
GradientTopColorFilterDay=0.776, 0.902, 0.988
GradientTopColorFilterSunset=0.804, 0.827, 0.992
GradientTopColorFilterNight=0.435, 0.651, 0.976
GradientTopColorFilterInteriorDay=0.827, 0.925, 0.984
GradientTopColorFilterInteriorNight=0.6, 0.643, 0.976
GradientMiddleColorFilterSunrise=0.678, 0.631, 0.992
GradientMiddleColorFilterDay=0.675, 0.765, 0.973
GradientMiddleColorFilterSunset=0.686, 0.667, 0.988
GradientMiddleColorFilterNight=0.271, 0.431, 0.835
GradientMiddleColorFilterInteriorDay=0.8, 0.886, 0.988
GradientMiddleColorFilterInteriorNight=0.361, 0.455, 0.878
GradientHorizonColorFilterSunrise=0.871, 0.816, 0.988
GradientHorizonColorFilterDay=0.643, 0.757, 0.988
GradientHorizonColorFilterSunset=0.871, 0.796, 0.992
GradientHorizonColorFilterNight=0.596, 0.812, 0.957
GradientHorizonColorFilterInteriorDay=0.855, 0.906, 0.98
GradientHorizonColorFilterInteriorNight=0.596, 0.769, 0.933
CloudsColorFilterSunrise=0.831, 0.808, 0.988
CloudsColorFilterDay=0.816, 0.878, 0.957
CloudsColorFilterSunset=0.89, 0.839, 0.988
CloudsColorFilterNight=0.698, 0.847, 0.98
CloudsColorFilterInteriorDay=0.816, 0.871, 0.933
CloudsColorFilterInteriorNight=0.62, 0.757, 0.98
CloudsIntensityDawn=0.51
CloudsIntensityDusk=0.48
CloudsCurveDawn=1.53
CloudsCurveDusk=1.48
CloudsDesaturationDawn=0.54
CloudsDesaturationDusk=0.48
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.992, 0.788, 0.973
CloudsColorFilterDusk=0.992, 0.749, 0.957
GradientIntensityDawn=0.85
GradientIntensityDusk=0.88
GradientDesaturationDawn=0.26
GradientDesaturationDusk=0.25
GradientTopIntensityDawn=1.06
GradientTopIntensityDusk=1.03
GradientTopCurveDawn=1.26
GradientTopCurveDusk=1.27
GradientTopColorFilterDawn=0.953, 0.851, 0.992
GradientTopColorFilterDusk=0.906, 0.82, 0.984
GradientMiddleIntensityDawn=0.97
GradientMiddleIntensityDusk=0.98
GradientMiddleCurveDawn=1.23
GradientMiddleCurveDusk=1.22
GradientMiddleColorFilterDawn=0.761, 0.592, 0.984
GradientMiddleColorFilterDusk=0.592, 0.545, 0.976
GradientHorizonIntensityDawn=0.7
GradientHorizonIntensityDusk=0.78
GradientHorizonCurveDawn=1.19
GradientHorizonCurveDusk=1.21
GradientHorizonColorFilterDawn=0.961, 0.725, 0.922
GradientHorizonColorFilterDusk=0.988, 0.761, 0.937
SunIntensityDawn=4.13
SunIntensityDusk=4.11
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.984, 0.757, 0.671
SunColorFilterDusk=0.98, 0.6, 0.502
SunGlowIntensityDawn=0.45
SunGlowIntensityDusk=0.5
SunGlowHazinessDawn=0.11
SunGlowHazinessDusk=0.1
MoonIntensityDawn=1.08
MoonIntensityDusk=1.06
MoonCurveDawn=0.84
MoonCurveDusk=0.88
MoonDesaturationDawn=0.23
MoonDesaturationDusk=0.31
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.55
IntensityDay=0.68
IntensitySunset=0.53
IntensityNight=0.29
IntensityInteriorDay=0.66
IntensityInteriorNight=0.27
CurveSunrise=1.03
CurveDay=1.09
CurveSunset=1.02
CurveNight=0.96
CurveInteriorDay=1.07
CurveInteriorNight=0.95
LightingInfluenceSunrise=0.54
LightingInfluenceDay=0.49
LightingInfluenceSunset=0.55
LightingInfluenceNight=0.63
LightingInfluenceInteriorDay=0.49
LightingInfluenceInteriorNight=0.69
OpacitySunrise=0.33
OpacityDay=0.35
OpacitySunset=0.32
OpacityNight=0.18
OpacityInteriorDay=0.32
OpacityInteriorNight=0.17
IntensityDawn=0.43
IntensityDusk=0.42
CurveDawn=0.96
CurveDusk=0.98
LightingInfluenceDawn=0.59
LightingInfluenceDusk=0.6
OpacityDawn=0.23
OpacityDusk=0.25
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=0.76
IntensityDay=0.9
IntensitySunset=0.75
IntensityNight=0.58
IntensityInteriorDay=0.92
IntensityInteriorNight=0.54
LightingInfluenceSunrise=1.23
LightingInfluenceDay=1.18
LightingInfluenceSunset=1.22
LightingInfluenceNight=1.35
LightingInfluenceInteriorDay=1.12
LightingInfluenceInteriorNight=1.38
IntensityDawn=0.64
IntensityDusk=0.64
LightingInfluenceDawn=1.25
LightingInfluenceDusk=1.27
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_coldfog.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=1.38
DirectLightingIntensityNight=0.8
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=0.93
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.48
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.75
AmbientLightingIntensityNight=0.66
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.15
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.68
FogColorMultiplierNight=0.33
FogColorMultiplierInterior=0.5
FogColorCurveDay=1.06
FogColorCurveNight=1.32
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=1.22
DirectLightingIntensitySunset=1.16
DirectLightingIntensityInteriorDay=0.56
DirectLightingIntensityInteriorNight=0.4
DirectLightingCurveSunrise=0.96
DirectLightingCurveSunset=0.96
DirectLightingCurveInteriorDay=0.96
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationInteriorDay=0.58
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.78
AmbientLightingIntensitySunset=0.79
AmbientLightingIntensityInteriorDay=0.58
AmbientLightingIntensityInteriorNight=0.36
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.41
AmbientLightingCurveInteriorNight=1.52
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.09
AmbientColorFilterAmountInteriorNight=0.06
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.722, 0.788
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.431, 0.478, 0.58
AmbientColorFilterTopInteriorNight=0.18, 0.243, 0.337
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.78
PointLightingCurveInteriorNight=0.85
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.6
FogColorMultiplierSunset=0.56
FogColorMultiplierInteriorDay=0.56
FogColorMultiplierInteriorNight=0.34
FogColorCurveSunrise=1.15
FogColorCurveSunset=1.11
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.47
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.98, 0.804, 0.635
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.922, 0.733, 0.937
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.89, 0.784, 0.725
FogColorFilterDay=0.902, 0.922, 0.949
FogColorFilterSunset=0.824, 0.682, 0.643
FogColorFilterNight=0.518, 0.62, 0.745
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=1.11
DirectLightingIntensityDusk=0.95
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.937, 0.718, 0.561
DirectLightingColorFilterDusk=0.651, 0.424, 0.847
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.73
AmbientLightingIntensityDusk=0.75
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.47
FogColorMultiplierDusk=0.44
FogColorCurveDawn=1.25
FogColorCurveDusk=1.23
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.663, 0.475, 0.427
FogColorFilterDusk=0.698, 0.651, 0.761
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.980001
CloudsIntensityNight=0.460001
CloudsIntensityInterior=1.49
CloudsCurveDay=0.96
CloudsCurveNight=1.2
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.14
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.14
GradientIntensityDay=0.910001
GradientIntensityNight=0.470001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.15
GradientDesaturationNight=0.11
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.780001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.97
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.810001
CloudsIntensitySunset=0.81
CloudsIntensityInteriorDay=0.81
CloudsIntensityInteriorNight=0.32
CloudsCurveSunrise=1.04
CloudsCurveSunset=1.03
CloudsCurveInteriorDay=0.94
CloudsCurveInteriorNight=1.15
CloudsDesaturationSunrise=0.11
CloudsDesaturationSunset=0.12
CloudsDesaturationInteriorDay=0.14
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=0.850001
GradientIntensitySunset=0.850001
GradientIntensityInteriorDay=0.99
GradientIntensityInteriorNight=0.340001
GradientDesaturationSunrise=0.13
GradientDesaturationSunset=0.15
GradientDesaturationInteriorDay=0.18
GradientDesaturationInteriorNight=0.11
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.42
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.23
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.82, 0.694, 0.608
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.741, 0.604, 0.561
GradientTopColorFilterNight=0.525, 0.561, 0.706
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.529, 0.522, 0.757
GradientMiddleColorFilterSunrise=0.831, 0.596, 0.447
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.878, 0.686, 0.612
GradientMiddleColorFilterNight=0.502, 0.588, 0.894
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.58, 0.655, 0.855
GradientHorizonColorFilterSunrise=0.729, 0.565, 0.431
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.749, 0.58, 0.467
GradientHorizonColorFilterNight=0.718, 0.78, 0.796
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.671, 0.749, 0.812
CloudsColorFilterSunrise=0.992, 0.925, 0.882
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.918, 0.863
CloudsColorFilterNight=0.686, 0.804, 0.969
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.6
CloudsIntensityDusk=0.580001
CloudsCurveDawn=1.18
CloudsCurveDusk=1.13
CloudsDesaturationDawn=0.04
CloudsDesaturationDusk=0.08
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.929, 0.741, 0.827
CloudsColorFilterDusk=0.8, 0.639, 0.867
GradientIntensityDawn=0.58
GradientIntensityDusk=0.530001
GradientDesaturationDawn=0.11
GradientDesaturationDusk=0.15
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.714, 0.502, 0.478
GradientTopColorFilterDusk=0.522, 0.439, 0.69
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.757, 0.553, 0.514
GradientMiddleColorFilterDusk=0.537, 0.463, 0.651
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.694, 0.463, 0.38
GradientHorizonColorFilterDusk=0.69, 0.49, 0.4
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.89
IntensityDay=1.1
IntensitySunset=0.93
IntensityNight=0.54
IntensityInteriorDay=0.97
IntensityInteriorNight=0.54
CurveSunrise=0.91
CurveDay=0.93
CurveSunset=0.91
CurveNight=0.75
CurveInteriorDay=0.97
CurveInteriorNight=0.77
LightingInfluenceSunrise=0.87
LightingInfluenceDay=1.04
LightingInfluenceSunset=0.88
LightingInfluenceNight=0.76
LightingInfluenceInteriorDay=1.03
LightingInfluenceInteriorNight=0.72
OpacitySunrise=0.53
OpacityDay=0.49
OpacitySunset=0.52
OpacityNight=0.58
OpacityInteriorDay=0.46
OpacityInteriorNight=0.59
IntensityDawn=0.78
IntensityDusk=0.77
CurveDawn=0.85
CurveDusk=0.86
LightingInfluenceDawn=0.8
LightingInfluenceDusk=0.81
OpacityDawn=0.57
OpacityDusk=0.56
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=1.15
IntensityDay=1.26
IntensitySunset=1.1
IntensityNight=0.78
IntensityInteriorDay=1.16
IntensityInteriorNight=0.76
LightingInfluenceSunrise=0.89
LightingInfluenceDay=0.85
LightingInfluenceSunset=0.93
LightingInfluenceNight=1.18
LightingInfluenceInteriorDay=0.86
LightingInfluenceInteriorNight=1.32
IntensityDawn=0.82
IntensityDusk=0.8
LightingInfluenceDawn=0.98
LightingInfluenceDusk=1.0
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

886
enbseries/wt_dark.ini Normal file
View file

@ -0,0 +1,886 @@
[BLOOM]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountDusk=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
[LENS]
ReflectionIntensityDawn=1.0
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityDusk=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerDawn=2.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerDusk=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensityDawn=1.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityDusk=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerDawn=2.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerDusk=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[SKYLIGHTING]
AmbientMinLevelDawn=0.1
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelDusk=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[ENVIRONMENT]
DirectLightingIntensityDawn=0.58
DirectLightingIntensitySunrise=0.71
DirectLightingIntensityDay=0.82
DirectLightingIntensitySunset=0.69
DirectLightingIntensityDusk=0.57
DirectLightingIntensityNight=0.44
DirectLightingIntensityInteriorDay=0.54
DirectLightingIntensityInteriorNight=0.26
DirectLightingCurveDawn=0.8
DirectLightingCurveSunrise=0.89
DirectLightingCurveDay=0.92
DirectLightingCurveSunset=0.86
DirectLightingCurveDusk=0.78
DirectLightingCurveNight=0.67
DirectLightingCurveInteriorDay=0.92
DirectLightingCurveInteriorNight=0.62
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationDay=0.52
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationDusk=0.36
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInteriorDay=0.54
DirectLightingDesaturationInteriorNight=0.49
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
DirectLightingColorFilterDawn=0.749, 0.714, 0.957
DirectLightingColorFilterSunrise=0.98, 0.761, 0.635
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.988, 0.757, 0.612
DirectLightingColorFilterDusk=0.78, 0.569, 0.757
DirectLightingColorFilterNight=0.812, 0.753, 0.941
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.412, 0.447, 0.631
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierDusk=1.42
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierDusk=0.8
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightDawn=0.0
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightDusk=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityDawn=0.22
AmbientLightingIntensitySunrise=0.36
AmbientLightingIntensityDay=0.53
AmbientLightingIntensitySunset=0.39
AmbientLightingIntensityDusk=0.24
AmbientLightingIntensityNight=0.18
AmbientLightingIntensityInteriorDay=0.49
AmbientLightingIntensityInteriorNight=0.12
AmbientLightingCurveDawn=1.27
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveDay=1.14
AmbientLightingCurveSunset=1.2
AmbientLightingCurveDusk=1.25
AmbientLightingCurveNight=1.26
AmbientLightingCurveInteriorDay=1.49
AmbientLightingCurveInteriorNight=1.52
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationDusk=0.39
AmbientLightingDesaturationNight=0.41
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterAmountNight=0.18
AmbientColorFilterAmountInteriorDay=0.08
AmbientColorFilterAmountInteriorNight=0.07
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.722, 0.788
AmbientColorFilterTopSunset=0.718, 0.616, 0.561
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterTopNight=0.443, 0.447, 0.757
AmbientColorFilterTopInteriorDay=0.227, 0.294, 0.439
AmbientColorFilterTopInteriorNight=0.106, 0.145, 0.2
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0627, 0.125, 0.306
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.0549, 0.0745, 0.0941
AmbientColorFilterMiddleInteriorNight=0.0157, 0.0235, 0.0314
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomDusk=0, 0, 0
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensityDawn=1.12
PointLightingIntensitySunrise=1.1
PointLightingIntensityDay=1.06
PointLightingIntensitySunset=1.1
PointLightingIntensityDusk=1.12
PointLightingIntensityNight=1.22
PointLightingIntensityInteriorDay=0.93
PointLightingIntensityInteriorNight=0.94
PointLightingCurveDawn=0.96
PointLightingCurveSunrise=0.92
PointLightingCurveDay=0.89
PointLightingCurveSunset=0.9
PointLightingCurveDusk=0.93
PointLightingCurveNight=0.95
PointLightingCurveInteriorDay=0.78
PointLightingCurveInteriorNight=0.67
PointLightingDesaturationDawn=0.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationDusk=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityDusk=0.64
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierDawn=0.22
FogColorMultiplierSunrise=0.42
FogColorMultiplierDay=0.53
FogColorMultiplierSunset=0.43
FogColorMultiplierDusk=0.21
FogColorMultiplierNight=0.12
FogColorMultiplierInteriorDay=0.4
FogColorMultiplierInteriorNight=0.12
FogColorCurveDawn=1.06
FogColorCurveSunrise=0.86
FogColorCurveDay=0.68
FogColorCurveSunset=0.87
FogColorCurveDusk=1.07
FogColorCurveNight=1.2
FogColorCurveInteriorDay=0.9
FogColorCurveInteriorNight=1.31
FogColorFilterAmountDawn=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=0.949, 0.824, 0.706
FogColorFilterSunset=0.949, 0.71, 0.549
FogColorFilterDusk=0.753, 0.255, 0.141
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
ColorPowDawn=1.0
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowDusk=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[SKY]
CloudsIntensityDawn=0.59
CloudsIntensitySunrise=0.780001
CloudsIntensityDay=0.940001
CloudsIntensitySunset=0.78
CloudsIntensityDusk=0.600001
CloudsIntensityNight=0.540001
CloudsIntensityInteriorDay=0.84
CloudsIntensityInteriorNight=0.48
CloudsCurveDawn=1.28
CloudsCurveSunrise=1.07
CloudsCurveDay=0.97
CloudsCurveSunset=1.09
CloudsCurveDusk=1.3
CloudsCurveNight=1.54
CloudsCurveInteriorDay=1.07
CloudsCurveInteriorNight=1.56
CloudsDesaturationDawn=0.38
CloudsDesaturationSunrise=0.6
CloudsDesaturationDay=0.71
CloudsDesaturationSunset=0.66
CloudsDesaturationDusk=0.41
CloudsDesaturationNight=0.27
CloudsDesaturationInteriorDay=0.71
CloudsDesaturationInteriorNight=0.22
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=0.902, 0.749, 0.929
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.886, 0.863, 0.996
CloudsColorFilterDusk=0.812, 0.671, 0.867
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
GradientIntensityDawn=0.63
GradientIntensitySunrise=0.730001
GradientIntensityDay=0.850001
GradientIntensitySunset=0.740001
GradientIntensityDusk=0.64
GradientIntensityNight=0.550001
GradientIntensityInteriorDay=0.8
GradientIntensityInteriorNight=0.630001
GradientDesaturationDawn=0.38
GradientDesaturationSunrise=0.55
GradientDesaturationDay=0.69
GradientDesaturationSunset=0.54
GradientDesaturationDusk=0.33
GradientDesaturationNight=0.24
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensityDawn=0.97
GradientTopIntensitySunrise=0.880001
GradientTopIntensityDay=0.810001
GradientTopIntensitySunset=0.86
GradientTopIntensityDusk=0.94
GradientTopIntensityNight=0.990001
GradientTopIntensityInteriorDay=0.8
GradientTopIntensityInteriorNight=0.98
GradientTopCurveDawn=1.13
GradientTopCurveSunrise=1.09
GradientTopCurveDay=1.03
GradientTopCurveSunset=1.11
GradientTopCurveDusk=1.13
GradientTopCurveNight=1.22
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientTopColorFilterDawn=0.706, 0.486, 0.686
GradientTopColorFilterSunrise=0.937, 0.804, 0.718
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.937, 0.812, 0.773
GradientTopColorFilterDusk=0.533, 0.412, 0.718
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleIntensityDawn=1.08
GradientMiddleIntensitySunrise=1.050001
GradientMiddleIntensityDay=0.950001
GradientMiddleIntensitySunset=1.06
GradientMiddleIntensityDusk=1.1
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveDawn=1.41
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveDay=1.38
GradientMiddleCurveSunset=1.33
GradientMiddleCurveDusk=1.38
GradientMiddleCurveNight=1.42
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientMiddleColorFilterDawn=0.902, 0.651, 0.98
GradientMiddleColorFilterSunrise=0.98, 0.776, 0.737
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.992, 0.769, 0.678
GradientMiddleColorFilterDusk=0.651, 0.522, 0.89
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensityDay=1.06
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityDusk=0.89
GradientHorizonIntensityNight=0.810001
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveDawn=1.07
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveDay=0.99
GradientHorizonCurveSunset=1.02
GradientHorizonCurveDusk=1.05
GradientHorizonCurveNight=1.09
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
SunIntensityDawn=4.14
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityDusk=4.13
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterDusk=0.953, 0.592, 0.537
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensityDawn=0.87
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityDusk=0.84
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessDawn=0.03
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessDusk=0.03
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensityDawn=1.07
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityDusk=1.06
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveDawn=0.88
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveDusk=0.88
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationDawn=0.19
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationDusk=0.25
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
[OBJECT]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[EYES]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[LIGHTSPRITE]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensityDawn=0.87
IntensitySunrise=0.92
IntensityDay=1.02
IntensitySunset=0.98
IntensityDusk=0.82
IntensityNight=0.59
IntensityInteriorDay=0.99
IntensityInteriorNight=0.59
CurveDawn=1.09
CurveSunrise=1.12
CurveDay=1.15
CurveSunset=1.11
CurveDusk=1.08
CurveNight=1.01
CurveInteriorDay=1.16
CurveInteriorNight=1.12
LightingInfluenceDawn=1.09
LightingInfluenceSunrise=1.05
LightingInfluenceDay=1.07
LightingInfluenceSunset=1.03
LightingInfluenceDusk=1.08
LightingInfluenceNight=0.95
LightingInfluenceInteriorDay=1.03
LightingInfluenceInteriorNight=0.94
OpacityDawn=0.37
OpacitySunrise=0.29
OpacityDay=0.25
OpacitySunset=0.34
OpacityDusk=0.36
OpacityNight=0.47
OpacityInteriorDay=0.35
OpacityInteriorNight=0.48
[FIRE]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[PARTICLE]
IntensityDawn=0.73
IntensitySunrise=0.85
IntensityDay=1.02
IntensitySunset=0.85
IntensityDusk=0.73
IntensityNight=0.54
IntensityInteriorDay=0.92
IntensityInteriorNight=0.61
LightingInfluenceDawn=0.93
LightingInfluenceSunrise=0.84
LightingInfluenceDay=1.05
LightingInfluenceSunset=0.85
LightingInfluenceDusk=0.91
LightingInfluenceNight=1.02
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.09
[RAYS]
SunRaysMultiplierDawn=0.4
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierDusk=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountDawn=0.05
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountDusk=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountDusk=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountDusk=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
[WATER]
WavesAmplitudeDawn=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeDusk=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
[CLOUDSHADOWS]
OpacityDawn=1.0
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityDusk=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IntensityDawn=0.2
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityDusk=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensityDawn=1.0
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityDusk=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountDawn=0.5
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountDusk=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
GlowIntensityDawn=0.4
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityDusk=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveDawn=10.0
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveDusk=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
AnchorsAmountDawn=1.0
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountDusk=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountDusk=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountDawn=0.1
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountDusk=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationDawn=0.0
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationDusk=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterDawn=1, 1, 1
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterDusk=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraDusk=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetDusk=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensityDawn=1.5
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityDusk=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeDawn=4.0
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeDusk=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeDawn=0.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeDusk=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopDawn=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopDusk=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeDawn=1.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeDusk=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_darkfog.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=0.88
DirectLightingIntensityNight=0.33
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=0.95
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.52
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.35
AmbientLightingIntensityNight=0.17
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.5
FogColorMultiplierNight=0.08
FogColorMultiplierInterior=0.5
FogColorCurveDay=0.83
FogColorCurveNight=1.38
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=0.76
DirectLightingIntensitySunset=0.75
DirectLightingIntensityInteriorDay=0.59
DirectLightingIntensityInteriorNight=0.16
DirectLightingCurveSunrise=0.91
DirectLightingCurveSunset=0.92
DirectLightingCurveInteriorDay=0.93
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationInteriorDay=0.58
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.29
AmbientLightingIntensitySunset=0.27
AmbientLightingIntensityInteriorDay=0.35
AmbientLightingIntensityInteriorNight=0.21
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.32
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.18
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.17
AmbientColorFilterAmountNight=0.05
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.03
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.675, 0.788
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.459, 0.502, 0.6
AmbientColorFilterTopInteriorNight=0.22, 0.294, 0.408
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.91
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.31
FogColorMultiplierSunset=0.33
FogColorMultiplierInteriorDay=0.54
FogColorMultiplierInteriorNight=0.1
FogColorCurveSunrise=1.02
FogColorCurveSunset=0.98
FogColorCurveInteriorDay=0.88
FogColorCurveInteriorNight=1.28
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.98, 0.804, 0.635
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.263, 0.427, 0.694
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.475, 0.557, 0.882
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=0.871, 0.553, 0.384
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=0.58
DirectLightingIntensityDusk=0.56
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.937, 0.718, 0.561
DirectLightingColorFilterDusk=0.847, 0.529, 0.424
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.24
AmbientLightingIntensityDusk=0.22
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.11
AmbientColorFilterAmountDusk=0.12
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.22
FogColorMultiplierDusk=0.21
FogColorCurveDawn=1.25
FogColorCurveDusk=1.27
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterDusk=0.753, 0.255, 0.141
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.540001
CloudsIntensityNight=0.140001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.17
CloudsCurveNight=1.54
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.64
CloudsDesaturationNight=0.19
CloudsDesaturationInterior=0.14
GradientIntensityDay=0.980001
GradientIntensityNight=0.230001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.58
GradientDesaturationNight=0.24
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.120001
GradientTopIntensityNight=0.790001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.04
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.13
GradientHorizonIntensityNight=0.750001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.77
GradientHorizonCurveNight=1.1
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.420001
CloudsIntensitySunset=0.41
CloudsIntensityInteriorDay=0.59
CloudsIntensityInteriorNight=0.19
CloudsCurveSunrise=1.29
CloudsCurveSunset=1.3
CloudsCurveInteriorDay=1.21
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.33
CloudsDesaturationSunset=0.35
CloudsDesaturationInteriorDay=0.6
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=0.770001
GradientIntensitySunset=0.790001
GradientIntensityInteriorDay=0.91
GradientIntensityInteriorNight=0.200001
GradientDesaturationSunrise=0.44
GradientDesaturationSunset=0.54
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensitySunrise=1.030001
GradientTopIntensitySunset=1.01
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.16
GradientMiddleCurveSunset=1.18
GradientMiddleCurveInteriorDay=1.09
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=0.88
GradientHorizonCurveSunset=0.88
GradientHorizonCurveInteriorDay=0.77
GradientHorizonCurveInteriorNight=1.09
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.914, 0.863
CloudsColorFilterNight=0.663, 0.749, 0.969
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.25
CloudsIntensityDusk=0.270001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.41
CloudsDesaturationDawn=0.26
CloudsDesaturationDusk=0.32
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.953, 0.678, 0.529
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=0.42
GradientIntensityDusk=0.310001
GradientDesaturationDawn=0.38
GradientDesaturationDusk=0.33
GradientTopIntensityDawn=0.98
GradientTopIntensityDusk=0.94
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.26
GradientMiddleCurveDusk=1.25
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=0.99
GradientHorizonCurveDusk=0.99
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.78
IntensityDay=0.86
IntensitySunset=0.73
IntensityNight=0.16
IntensityInteriorDay=0.86
IntensityInteriorNight=0.74
CurveSunrise=0.94
CurveDay=0.87
CurveSunset=0.95
CurveNight=1.24
CurveInteriorDay=0.88
CurveInteriorNight=1.2
LightingInfluenceSunrise=0.9
LightingInfluenceDay=0.87
LightingInfluenceSunset=0.91
LightingInfluenceNight=1.08
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.05
OpacitySunrise=0.72
OpacityDay=0.88
OpacitySunset=0.67
OpacityNight=0.21
OpacityInteriorDay=0.8
OpacityInteriorNight=0.24
IntensityDawn=0.51
IntensityDusk=0.5
CurveDawn=1.08
CurveDusk=1.1
LightingInfluenceDawn=0.95
LightingInfluenceDusk=0.96
OpacityDawn=0.43
OpacityDusk=0.46
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=0.85
IntensityDay=1.04
IntensitySunset=0.92
IntensityNight=0.57
IntensityInteriorDay=1.05
IntensityInteriorNight=0.62
LightingInfluenceSunrise=1.19
LightingInfluenceDay=1.14
LightingInfluenceSunset=1.18
LightingInfluenceNight=1.26
LightingInfluenceInteriorDay=1.12
LightingInfluenceInteriorNight=1.24
IntensityDawn=0.64
IntensityDusk=0.76
LightingInfluenceDawn=1.2
LightingInfluenceDusk=1.21
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_darkrain.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=0.91
DirectLightingIntensityNight=0.17
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=0.94
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.52
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.51
AmbientLightingIntensityNight=0.12
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.4
FogColorMultiplierNight=0.25
FogColorMultiplierInterior=0.5
FogColorCurveDay=1.38
FogColorCurveNight=1.65
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=0.74
DirectLightingIntensitySunset=0.7
DirectLightingIntensityInteriorDay=0.59
DirectLightingIntensityInteriorNight=0.18
DirectLightingCurveSunrise=0.96
DirectLightingCurveSunset=0.96
DirectLightingCurveInteriorDay=0.93
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationInteriorDay=0.58
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.4
AmbientLightingIntensitySunset=0.39
AmbientLightingIntensityInteriorDay=0.49
AmbientLightingIntensityInteriorNight=0.21
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.38
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.2
AmbientColorFilterAmountDay=0.22
AmbientColorFilterAmountSunset=0.21
AmbientColorFilterAmountNight=0.08
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.03
AmbientColorFilterTopSunrise=0.278, 0.333, 0.459
AmbientColorFilterTopDay=0.243, 0.302, 0.345
AmbientColorFilterTopSunset=0.235, 0.275, 0.329
AmbientColorFilterTopNight=0.122, 0.129, 0.169
AmbientColorFilterTopInteriorDay=0.459, 0.502, 0.6
AmbientColorFilterTopInteriorNight=0.22, 0.294, 0.408
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.91
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.38
FogColorMultiplierSunset=0.37
FogColorMultiplierInteriorDay=0.39
FogColorMultiplierInteriorNight=0.19
FogColorCurveSunrise=1.41
FogColorCurveSunset=1.47
FogColorCurveInteriorDay=1.41
FogColorCurveInteriorNight=1.68
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.98, 0.804, 0.635
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.922, 0.733, 0.937
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=0.871, 0.553, 0.384
FogColorFilterNight=0.537, 0.722, 0.812
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=0.53
DirectLightingIntensityDusk=0.46
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.937, 0.718, 0.561
DirectLightingColorFilterDusk=0.847, 0.529, 0.424
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.24
AmbientLightingIntensityDusk=0.22
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.17
AmbientColorFilterAmountDusk=0.14
AmbientColorFilterTopDawn=0.231, 0.271, 0.427
AmbientColorFilterTopDusk=0.208, 0.208, 0.349
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.29
FogColorMultiplierDusk=0.29
FogColorCurveDawn=1.5
FogColorCurveDusk=1.54
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterDusk=0.753, 0.255, 0.141
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.740001
CloudsIntensityNight=0.360001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.61
CloudsCurveNight=1.72
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.18
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.14
GradientIntensityDay=0.780001
GradientIntensityNight=0.220001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.27
GradientDesaturationNight=0.03
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.750001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.99
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.520001
CloudsIntensitySunset=0.53
CloudsIntensityInteriorDay=0.75
CloudsIntensityInteriorNight=0.33
CloudsCurveSunrise=1.67
CloudsCurveSunset=1.64
CloudsCurveInteriorDay=1.51
CloudsCurveInteriorNight=1.75
CloudsDesaturationSunrise=0.11
CloudsDesaturationSunset=0.11
CloudsDesaturationInteriorDay=0.16
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=0.560001
GradientIntensitySunset=0.610001
GradientIntensityInteriorDay=0.72
GradientIntensityInteriorNight=0.190001
GradientDesaturationSunrise=0.2
GradientDesaturationSunset=0.2
GradientDesaturationInteriorDay=0.27
GradientDesaturationInteriorNight=0.06
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.914, 0.863
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.45
CloudsIntensityDusk=0.430001
CloudsCurveDawn=1.7
CloudsCurveDusk=1.68
CloudsDesaturationDawn=0.06
CloudsDesaturationDusk=0.08
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.953, 0.678, 0.529
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=0.38
GradientIntensityDusk=0.350001
GradientDesaturationDawn=0.12
GradientDesaturationDusk=0.14
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.81
IntensityDay=0.92
IntensitySunset=0.76
IntensityNight=0.72
IntensityInteriorDay=0.96
IntensityInteriorNight=0.74
CurveSunrise=0.94
CurveDay=0.89
CurveSunset=0.95
CurveNight=1.24
CurveInteriorDay=0.88
CurveInteriorNight=1.2
LightingInfluenceSunrise=0.9
LightingInfluenceDay=0.87
LightingInfluenceSunset=0.91
LightingInfluenceNight=1.08
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.06
OpacitySunrise=0.39
OpacityDay=0.48
OpacitySunset=0.4
OpacityNight=0.21
OpacityInteriorDay=0.44
OpacityInteriorNight=0.24
IntensityDawn=0.74
IntensityDusk=0.65
CurveDawn=1.08
CurveDusk=1.1
LightingInfluenceDawn=0.95
LightingInfluenceDusk=0.96
OpacityDawn=0.28
OpacityDusk=0.29
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=1.0
IntensityDay=1.04
IntensitySunset=1.0
IntensityNight=0.79
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.14
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.26
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
LightingInfluenceDawn=1.0
LightingInfluenceDusk=1.0
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

886
enbseries/wt_forest.ini Normal file
View file

@ -0,0 +1,886 @@
[BLOOM]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountDusk=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
[LENS]
ReflectionIntensityDawn=1.0
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityDusk=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerDawn=2.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerDusk=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensityDawn=1.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityDusk=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerDawn=2.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerDusk=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[SKYLIGHTING]
AmbientMinLevelDawn=0.1
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelDusk=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[ENVIRONMENT]
DirectLightingIntensityDawn=0.94
DirectLightingIntensitySunrise=1.09
DirectLightingIntensityDay=1.2
DirectLightingIntensitySunset=1.06
DirectLightingIntensityDusk=0.91
DirectLightingIntensityNight=0.62
DirectLightingIntensityInteriorDay=0.49
DirectLightingIntensityInteriorNight=0.33
DirectLightingCurveDawn=0.8
DirectLightingCurveSunrise=0.94
DirectLightingCurveDay=1.03
DirectLightingCurveSunset=0.93
DirectLightingCurveDusk=0.8
DirectLightingCurveNight=0.68
DirectLightingCurveInteriorDay=0.92
DirectLightingCurveInteriorNight=0.62
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationDay=0.52
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationDusk=0.37
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInteriorDay=0.54
DirectLightingDesaturationInteriorNight=0.49
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
DirectLightingColorFilterDawn=0.561, 0.502, 0.925
DirectLightingColorFilterSunrise=0.969, 0.639, 0.451
DirectLightingColorFilterDay=1, 0.875, 0.757
DirectLightingColorFilterSunset=0.98, 0.627, 0.408
DirectLightingColorFilterDusk=0.725, 0.459, 0.698
DirectLightingColorFilterNight=0.776, 0.784, 0.949
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.412, 0.447, 0.631
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierDusk=1.42
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierDusk=0.8
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightDawn=0.0
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightDusk=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityDawn=0.27
AmbientLightingIntensitySunrise=0.36
AmbientLightingIntensityDay=0.48
AmbientLightingIntensitySunset=0.38
AmbientLightingIntensityDusk=0.28
AmbientLightingIntensityNight=0.2
AmbientLightingIntensityInteriorDay=0.59
AmbientLightingIntensityInteriorNight=0.39
AmbientLightingCurveDawn=1.27
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveDay=1.14
AmbientLightingCurveSunset=1.2
AmbientLightingCurveDusk=1.25
AmbientLightingCurveNight=1.26
AmbientLightingCurveInteriorDay=1.49
AmbientLightingCurveInteriorNight=1.52
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationDusk=0.39
AmbientLightingDesaturationNight=0.41
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.19
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.08
AmbientColorFilterAmountInteriorNight=0.07
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.816, 0.816, 0.816
AmbientColorFilterTopSunset=0.718, 0.616, 0.561
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterTopNight=0.404, 0.439, 0.561
AmbientColorFilterTopInteriorDay=0.227, 0.294, 0.439
AmbientColorFilterTopInteriorNight=0.106, 0.145, 0.2
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.0549, 0.0745, 0.0941
AmbientColorFilterMiddleInteriorNight=0.0157, 0.0235, 0.0314
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomDusk=0, 0, 0
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensityDawn=1.12
PointLightingIntensitySunrise=1.1
PointLightingIntensityDay=1.06
PointLightingIntensitySunset=1.1
PointLightingIntensityDusk=1.12
PointLightingIntensityNight=1.22
PointLightingIntensityInteriorDay=0.93
PointLightingIntensityInteriorNight=0.94
PointLightingCurveDawn=0.96
PointLightingCurveSunrise=0.92
PointLightingCurveDay=0.89
PointLightingCurveSunset=0.9
PointLightingCurveDusk=0.93
PointLightingCurveNight=0.95
PointLightingCurveInteriorDay=0.78
PointLightingCurveInteriorNight=0.67
PointLightingDesaturationDawn=0.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationDusk=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityDusk=0.64
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierDawn=0.23
FogColorMultiplierSunrise=0.27
FogColorMultiplierDay=0.28
FogColorMultiplierSunset=0.25
FogColorMultiplierDusk=0.24
FogColorMultiplierNight=0.23
FogColorMultiplierInteriorDay=0.25
FogColorMultiplierInteriorNight=0.21
FogColorCurveDawn=1.25
FogColorCurveSunrise=1.15
FogColorCurveDay=1.05
FogColorCurveSunset=1.11
FogColorCurveDusk=1.27
FogColorCurveNight=1.43
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.47
FogColorFilterAmountDawn=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=0.976, 0.965, 0.882
FogColorFilterSunset=0.949, 0.71, 0.549
FogColorFilterDusk=0.753, 0.255, 0.141
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
ColorPowDawn=1.0
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowDusk=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[SKY]
CloudsIntensityDawn=0.78
CloudsIntensitySunrise=1.010001
CloudsIntensityDay=1.160001
CloudsIntensitySunset=1.01
CloudsIntensityDusk=0.780001
CloudsIntensityNight=0.540001
CloudsIntensityInteriorDay=1.15
CloudsIntensityInteriorNight=0.48
CloudsCurveDawn=1.28
CloudsCurveSunrise=1.07
CloudsCurveDay=0.96
CloudsCurveSunset=1.09
CloudsCurveDusk=1.3
CloudsCurveNight=1.54
CloudsCurveInteriorDay=1.07
CloudsCurveInteriorNight=1.56
CloudsDesaturationDawn=0.38
CloudsDesaturationSunrise=0.6
CloudsDesaturationDay=0.44
CloudsDesaturationSunset=0.66
CloudsDesaturationDusk=0.41
CloudsDesaturationNight=0.27
CloudsDesaturationInteriorDay=0.71
CloudsDesaturationInteriorNight=0.22
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=0.902, 0.749, 0.929
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.886, 0.863, 0.996
CloudsColorFilterDusk=0.812, 0.671, 0.867
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
GradientIntensityDawn=0.95
GradientIntensitySunrise=1.040001
GradientIntensityDay=1.210001
GradientIntensitySunset=1.050001
GradientIntensityDusk=0.97
GradientIntensityNight=0.790001
GradientIntensityInteriorDay=1.16
GradientIntensityInteriorNight=0.890001
GradientDesaturationDawn=0.28
GradientDesaturationSunrise=0.36
GradientDesaturationDay=0.45
GradientDesaturationSunset=0.36
GradientDesaturationDusk=0.27
GradientDesaturationNight=0.24
GradientDesaturationInteriorDay=0.45
GradientDesaturationInteriorNight=0.24
GradientTopIntensityDawn=1.14
GradientTopIntensitySunrise=1.060001
GradientTopIntensityDay=0.990001
GradientTopIntensitySunset=1.05
GradientTopIntensityDusk=1.16
GradientTopIntensityNight=1.090001
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveDawn=1.13
GradientTopCurveSunrise=1.09
GradientTopCurveDay=1.03
GradientTopCurveSunset=1.11
GradientTopCurveDusk=1.13
GradientTopCurveNight=1.22
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientTopColorFilterDawn=0.706, 0.486, 0.686
GradientTopColorFilterSunrise=0.937, 0.804, 0.718
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.937, 0.812, 0.773
GradientTopColorFilterDusk=0.533, 0.412, 0.718
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleIntensityDawn=1.08
GradientMiddleIntensitySunrise=1.050001
GradientMiddleIntensityDay=0.960001
GradientMiddleIntensitySunset=1.06
GradientMiddleIntensityDusk=1.1
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveDawn=1.41
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveDay=1.38
GradientMiddleCurveSunset=1.33
GradientMiddleCurveDusk=1.38
GradientMiddleCurveNight=1.42
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientMiddleColorFilterDawn=0.902, 0.651, 0.98
GradientMiddleColorFilterSunrise=0.98, 0.776, 0.737
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.992, 0.769, 0.678
GradientMiddleColorFilterDusk=0.651, 0.522, 0.89
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensityDay=1.06
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityDusk=0.89
GradientHorizonIntensityNight=0.810001
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveDawn=1.07
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveDay=0.99
GradientHorizonCurveSunset=1.02
GradientHorizonCurveDusk=1.05
GradientHorizonCurveNight=1.09
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
SunIntensityDawn=4.14
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityDusk=4.13
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterDusk=0.953, 0.592, 0.537
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensityDawn=0.87
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityDusk=0.84
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessDawn=0.03
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessDusk=0.03
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensityDawn=1.07
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityDusk=1.06
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveDawn=0.88
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveDusk=0.88
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationDawn=0.19
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationDusk=0.25
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
[OBJECT]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[EYES]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[LIGHTSPRITE]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensityDawn=0.87
IntensitySunrise=0.92
IntensityDay=1.02
IntensitySunset=0.98
IntensityDusk=0.82
IntensityNight=0.59
IntensityInteriorDay=0.99
IntensityInteriorNight=0.59
CurveDawn=1.09
CurveSunrise=1.12
CurveDay=1.15
CurveSunset=1.11
CurveDusk=1.08
CurveNight=1.01
CurveInteriorDay=1.16
CurveInteriorNight=1.12
LightingInfluenceDawn=1.09
LightingInfluenceSunrise=1.05
LightingInfluenceDay=1.07
LightingInfluenceSunset=1.03
LightingInfluenceDusk=1.08
LightingInfluenceNight=0.95
LightingInfluenceInteriorDay=1.03
LightingInfluenceInteriorNight=0.94
OpacityDawn=0.37
OpacitySunrise=0.29
OpacityDay=0.25
OpacitySunset=0.34
OpacityDusk=0.36
OpacityNight=0.47
OpacityInteriorDay=0.35
OpacityInteriorNight=0.48
[FIRE]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[PARTICLE]
IntensityDawn=0.73
IntensitySunrise=0.85
IntensityDay=1.02
IntensitySunset=0.85
IntensityDusk=0.73
IntensityNight=0.54
IntensityInteriorDay=0.92
IntensityInteriorNight=0.61
LightingInfluenceDawn=0.93
LightingInfluenceSunrise=0.84
LightingInfluenceDay=1.05
LightingInfluenceSunset=0.85
LightingInfluenceDusk=0.91
LightingInfluenceNight=1.02
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.09
[RAYS]
SunRaysMultiplierDawn=0.4
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierDusk=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountDawn=0.05
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountDusk=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountDusk=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountDusk=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
[WATER]
WavesAmplitudeDawn=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeDusk=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
[CLOUDSHADOWS]
OpacityDawn=1.0
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityDusk=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IntensityDawn=0.2
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityDusk=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensityDawn=1.0
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityDusk=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountDawn=0.5
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountDusk=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
GlowIntensityDawn=0.4
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityDusk=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveDawn=10.0
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveDusk=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
AnchorsAmountDawn=1.0
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountDusk=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountDusk=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountDawn=0.1
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountDusk=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationDawn=0.0
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationDusk=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterDawn=1, 1, 1
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterDusk=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraDusk=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetDusk=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensityDawn=1.5
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityDusk=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeDawn=4.0
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeDusk=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeDawn=0.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeDusk=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopDawn=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopDusk=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeDawn=1.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeDusk=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_forestfog.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=1.37
DirectLightingIntensityNight=0.8
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=1.08
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.53
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.51
AmbientLightingIntensityNight=0.28
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.73
FogColorMultiplierNight=0.22
FogColorMultiplierInterior=0.5
FogColorCurveDay=1.05
FogColorCurveNight=1.43
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=1.22
DirectLightingIntensitySunset=1.16
DirectLightingIntensityInteriorDay=0.59
DirectLightingIntensityInteriorNight=0.25
DirectLightingCurveSunrise=0.96
DirectLightingCurveSunset=0.96
DirectLightingCurveInteriorDay=0.93
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationInteriorDay=0.58
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.42
AmbientLightingIntensitySunset=0.45
AmbientLightingIntensityInteriorDay=0.49
AmbientLightingIntensityInteriorNight=0.17
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.38
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.03
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.722, 0.788
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.459, 0.502, 0.6
AmbientColorFilterTopInteriorNight=0.22, 0.294, 0.408
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.06
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.91
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.57
FogColorMultiplierSunset=0.59
FogColorMultiplierInteriorDay=0.55
FogColorMultiplierInteriorNight=0.23
FogColorCurveSunrise=1.15
FogColorCurveSunset=1.11
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.47
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.969, 0.682, 0.412
DirectLightingColorFilterDay=1, 0.839, 0.686
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.902, 0.651, 0.918
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=0.992, 0.882, 0.82
FogColorFilterSunset=0.871, 0.553, 0.384
FogColorFilterNight=0.537, 0.722, 0.812
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=1.11
DirectLightingIntensityDusk=0.95
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.91, 0.588, 0.361
DirectLightingColorFilterDusk=0.82, 0.447, 0.325
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.33
AmbientLightingIntensityDusk=0.41
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.36
FogColorMultiplierDusk=0.38
FogColorCurveDawn=1.25
FogColorCurveDusk=1.27
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.647, 0.31, 0.263
FogColorFilterDusk=0.784, 0.318, 0.212
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.940001
CloudsIntensityNight=0.470001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.21
CloudsCurveNight=1.54
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.61
CloudsDesaturationNight=0.19
CloudsDesaturationInterior=0.14
GradientIntensityDay=1.130001
GradientIntensityNight=0.630001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.56
GradientDesaturationNight=0.24
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.750001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.99
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.800001
CloudsIntensitySunset=0.71
CloudsIntensityInteriorDay=0.98
CloudsIntensityInteriorNight=0.27
CloudsCurveSunrise=1.29
CloudsCurveSunset=1.3
CloudsCurveInteriorDay=1.21
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.33
CloudsDesaturationSunset=0.35
CloudsDesaturationInteriorDay=0.6
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=1.060001
GradientIntensitySunset=1.050001
GradientIntensityInteriorDay=1.16
GradientIntensityInteriorNight=0.790001
GradientDesaturationSunrise=0.44
GradientDesaturationSunset=0.54
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.914, 0.863
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.62
CloudsIntensityDusk=0.600001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.41
CloudsDesaturationDawn=0.26
CloudsDesaturationDusk=0.32
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.953, 0.678, 0.529
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=0.91
GradientIntensityDusk=0.870001
GradientDesaturationDawn=0.38
GradientDesaturationDusk=0.33
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.97
IntensityDay=1.03
IntensitySunset=0.96
IntensityNight=0.72
IntensityInteriorDay=1.14
IntensityInteriorNight=0.74
CurveSunrise=0.94
CurveDay=0.89
CurveSunset=0.95
CurveNight=1.24
CurveInteriorDay=0.88
CurveInteriorNight=1.2
LightingInfluenceSunrise=0.9
LightingInfluenceDay=0.87
LightingInfluenceSunset=0.91
LightingInfluenceNight=1.08
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.06
OpacitySunrise=0.39
OpacityDay=0.48
OpacitySunset=0.4
OpacityNight=0.21
OpacityInteriorDay=0.44
OpacityInteriorNight=0.24
IntensityDawn=0.83
IntensityDusk=0.82
CurveDawn=1.08
CurveDusk=1.1
LightingInfluenceDawn=0.95
LightingInfluenceDusk=0.96
OpacityDawn=0.28
OpacityDusk=0.29
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=1.0
IntensityDay=1.04
IntensitySunset=1.0
IntensityNight=0.79
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.14
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.26
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
LightingInfluenceDawn=1.0
LightingInfluenceDusk=1.0
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_forestrain.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=0.98
DirectLightingIntensityNight=0.62
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=1.12
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.57
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.37
AmbientLightingIntensityNight=0.2
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.79
FogColorMultiplierNight=0.14
FogColorMultiplierInterior=0.5
FogColorCurveDay=0.94
FogColorCurveNight=1.37
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=0.79
DirectLightingIntensitySunset=0.8
DirectLightingIntensityInteriorDay=0.59
DirectLightingIntensityInteriorNight=0.25
DirectLightingCurveSunrise=0.96
DirectLightingCurveSunset=0.96
DirectLightingCurveInteriorDay=0.93
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationInteriorDay=0.58
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.3
AmbientLightingIntensitySunset=0.32
AmbientLightingIntensityInteriorDay=0.49
AmbientLightingIntensityInteriorNight=0.15
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.38
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.03
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.722, 0.788
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.459, 0.502, 0.6
AmbientColorFilterTopInteriorNight=0.22, 0.294, 0.408
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.91
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.47
FogColorMultiplierSunset=0.52
FogColorMultiplierInteriorDay=0.55
FogColorMultiplierInteriorNight=0.2
FogColorCurveSunrise=1.11
FogColorCurveSunset=1.08
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.44
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.706, 0.647, 0.588
DirectLightingColorFilterDay=0.729, 0.773, 0.902
DirectLightingColorFilterSunset=0.698, 0.624, 0.573
DirectLightingColorFilterNight=0.659, 0.576, 0.765
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=0.929, 0.757, 0.671
FogColorFilterNight=0.184, 0.58, 0.765
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=0.7
DirectLightingIntensityDusk=0.72
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.588, 0.455, 0.361
DirectLightingColorFilterDusk=0.478, 0.408, 0.384
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.28
AmbientLightingIntensityDusk=0.28
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.33
FogColorMultiplierDusk=0.34
FogColorCurveDawn=1.23
FogColorCurveDusk=1.25
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.851, 0.525, 0.482
FogColorFilterDusk=0.902, 0.549, 0.471
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.960001
CloudsIntensityNight=0.330001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.22
CloudsCurveNight=1.54
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.21
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.14
GradientIntensityDay=0.990001
GradientIntensityNight=0.630001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.56
GradientDesaturationNight=0.24
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.750001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.99
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.630001
CloudsIntensitySunset=0.64
CloudsIntensityInteriorDay=0.98
CloudsIntensityInteriorNight=0.27
CloudsCurveSunrise=1.29
CloudsCurveSunset=1.3
CloudsCurveInteriorDay=1.21
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.12
CloudsDesaturationSunset=0.16
CloudsDesaturationInteriorDay=0.25
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=0.860001
GradientIntensitySunset=0.880001
GradientIntensityInteriorDay=1.16
GradientIntensityInteriorNight=0.790001
GradientDesaturationSunrise=0.44
GradientDesaturationSunset=0.54
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.914, 0.863
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.45
CloudsIntensityDusk=0.420001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.41
CloudsDesaturationDawn=0.06
CloudsDesaturationDusk=0.05
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.953, 0.678, 0.529
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=0.75
GradientIntensityDusk=0.750001
GradientDesaturationDawn=0.38
GradientDesaturationDusk=0.33
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.67
IntensityDay=0.72
IntensitySunset=0.67
IntensityNight=0.58
IntensityInteriorDay=0.91
IntensityInteriorNight=0.61
CurveSunrise=0.94
CurveDay=0.89
CurveSunset=0.95
CurveNight=1.24
CurveInteriorDay=0.88
CurveInteriorNight=1.2
LightingInfluenceSunrise=0.9
LightingInfluenceDay=0.87
LightingInfluenceSunset=0.91
LightingInfluenceNight=1.08
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.06
OpacitySunrise=0.39
OpacityDay=0.48
OpacitySunset=0.4
OpacityNight=0.21
OpacityInteriorDay=0.44
OpacityInteriorNight=0.24
IntensityDawn=0.59
IntensityDusk=0.6
CurveDawn=1.08
CurveDusk=1.1
LightingInfluenceDawn=0.95
LightingInfluenceDusk=0.96
OpacityDawn=0.28
OpacityDusk=0.29
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=1.0
IntensityDay=1.04
IntensitySunset=1.0
IntensityNight=0.79
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.14
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.26
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
LightingInfluenceDawn=1.0
LightingInfluenceDusk=1.0
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

886
enbseries/wt_general.ini Normal file
View file

@ -0,0 +1,886 @@
[BLOOM]
AmountDawn=1.0
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountDusk=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountDusk=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
[LENS]
ReflectionIntensityDawn=1.0
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityDusk=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerDawn=2.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerDusk=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensityDawn=1.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityDusk=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerDawn=2.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerDusk=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[SKYLIGHTING]
AmbientMinLevelDawn=0.1
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelDusk=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[ENVIRONMENT]
DirectLightingIntensityDawn=0.94
DirectLightingIntensitySunrise=1.12
DirectLightingIntensityDay=1.24
DirectLightingIntensitySunset=1.11
DirectLightingIntensityDusk=0.97
DirectLightingIntensityNight=0.75
DirectLightingIntensityInteriorDay=0.49
DirectLightingIntensityInteriorNight=0.33
DirectLightingCurveDawn=0.82
DirectLightingCurveSunrise=1.03
DirectLightingCurveDay=1.21
DirectLightingCurveSunset=1.02
DirectLightingCurveDusk=0.86
DirectLightingCurveNight=0.67
DirectLightingCurveInteriorDay=0.92
DirectLightingCurveInteriorNight=0.62
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationDay=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationDusk=0.37
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInteriorDay=0.54
DirectLightingDesaturationInteriorNight=0.49
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
DirectLightingColorFilterDawn=0.886, 0.51, 0.647
DirectLightingColorFilterSunrise=0.973, 0.612, 0.431
DirectLightingColorFilterDay=1, 0.851, 0.718
DirectLightingColorFilterSunset=0.992, 0.592, 0.482
DirectLightingColorFilterDusk=0.714, 0.439, 0.518
DirectLightingColorFilterNight=0.537, 0.549, 0.89
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.412, 0.447, 0.631
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierDusk=1.42
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierDusk=0.8
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightDawn=0.0
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightDusk=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensityDawn=0.43
AmbientLightingIntensitySunrise=0.54
AmbientLightingIntensityDay=0.61
AmbientLightingIntensitySunset=0.46
AmbientLightingIntensityDusk=0.38
AmbientLightingIntensityNight=0.34
AmbientLightingIntensityInteriorDay=0.59
AmbientLightingIntensityInteriorNight=0.39
AmbientLightingCurveDawn=1.27
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveDay=1.15
AmbientLightingCurveSunset=1.2
AmbientLightingCurveDusk=1.25
AmbientLightingCurveNight=1.26
AmbientLightingCurveInteriorDay=1.49
AmbientLightingCurveInteriorNight=1.52
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationDusk=0.39
AmbientLightingDesaturationNight=0.41
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.41
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.08
AmbientColorFilterAmountInteriorNight=0.07
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.851, 0.89, 0.914
AmbientColorFilterTopSunset=0.718, 0.616, 0.561
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterTopNight=0.396, 0.478, 0.804
AmbientColorFilterTopInteriorDay=0.227, 0.294, 0.439
AmbientColorFilterTopInteriorNight=0.106, 0.145, 0.2
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.114, 0.149, 0.255
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.0549, 0.0745, 0.0941
AmbientColorFilterMiddleInteriorNight=0.0157, 0.0235, 0.0314
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomDusk=0, 0, 0
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensityDawn=1.12
PointLightingIntensitySunrise=1.1
PointLightingIntensityDay=1.06
PointLightingIntensitySunset=1.1
PointLightingIntensityDusk=1.12
PointLightingIntensityNight=1.22
PointLightingIntensityInteriorDay=0.93
PointLightingIntensityInteriorNight=0.94
PointLightingCurveDawn=0.96
PointLightingCurveSunrise=0.92
PointLightingCurveDay=0.89
PointLightingCurveSunset=0.9
PointLightingCurveDusk=0.93
PointLightingCurveNight=0.95
PointLightingCurveInteriorDay=0.78
PointLightingCurveInteriorNight=0.67
PointLightingDesaturationDawn=0.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationDusk=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityDusk=0.64
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierDawn=0.21
FogColorMultiplierSunrise=0.25
FogColorMultiplierDay=0.36
FogColorMultiplierSunset=0.27
FogColorMultiplierDusk=0.21
FogColorMultiplierNight=0.24
FogColorMultiplierInteriorDay=0.33
FogColorMultiplierInteriorNight=0.2
FogColorCurveDawn=1.67
FogColorCurveSunrise=1.62
FogColorCurveDay=1.51
FogColorCurveSunset=1.61
FogColorCurveDusk=1.69
FogColorCurveNight=1.82
FogColorCurveInteriorDay=1.37
FogColorCurveInteriorNight=1.64
FogColorFilterAmountDawn=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=0.988, 0.898, 0.831
FogColorFilterSunset=0.949, 0.71, 0.549
FogColorFilterDusk=0.753, 0.255, 0.141
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
ColorPowDawn=1.0
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowDusk=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[SKY]
CloudsIntensityDawn=0.74
CloudsIntensitySunrise=0.980001
CloudsIntensityDay=1.030001
CloudsIntensitySunset=0.94
CloudsIntensityDusk=0.730001
CloudsIntensityNight=0.540001
CloudsIntensityInteriorDay=0.98
CloudsIntensityInteriorNight=0.48
CloudsCurveDawn=1.28
CloudsCurveSunrise=1.19
CloudsCurveDay=1.08
CloudsCurveSunset=1.17
CloudsCurveDusk=1.3
CloudsCurveNight=1.54
CloudsCurveInteriorDay=1.07
CloudsCurveInteriorNight=1.56
CloudsDesaturationDawn=0.38
CloudsDesaturationSunrise=0.6
CloudsDesaturationDay=0.47
CloudsDesaturationSunset=0.66
CloudsDesaturationDusk=0.41
CloudsDesaturationNight=0.27
CloudsDesaturationInteriorDay=0.71
CloudsDesaturationInteriorNight=0.22
CloudsOpacityDawn=1.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityDusk=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=0.902, 0.749, 0.929
CloudsColorFilterSunrise=0.988, 0.882, 0.8
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.886, 0.6, 0.51
CloudsColorFilterDusk=0.812, 0.671, 0.867
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
GradientIntensityDawn=0.95
GradientIntensitySunrise=1.020001
GradientIntensityDay=1.120001
GradientIntensitySunset=0.980001
GradientIntensityDusk=0.96
GradientIntensityNight=0.900001
GradientIntensityInteriorDay=1.09
GradientIntensityInteriorNight=0.890001
GradientDesaturationDawn=0.38
GradientDesaturationSunrise=0.55
GradientDesaturationDay=0.65
GradientDesaturationSunset=0.54
GradientDesaturationDusk=0.33
GradientDesaturationNight=0.24
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensityDawn=1.1
GradientTopIntensitySunrise=1.060001
GradientTopIntensityDay=0.990001
GradientTopIntensitySunset=1.02
GradientTopIntensityDusk=1.07
GradientTopIntensityNight=1.090001
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveDawn=1.13
GradientTopCurveSunrise=1.09
GradientTopCurveDay=1.03
GradientTopCurveSunset=1.11
GradientTopCurveDusk=1.13
GradientTopCurveNight=1.22
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientTopColorFilterDawn=0.706, 0.486, 0.686
GradientTopColorFilterSunrise=0.937, 0.804, 0.718
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.804, 0.412, 0.294
GradientTopColorFilterDusk=0.533, 0.412, 0.718
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleIntensityDawn=1.08
GradientMiddleIntensitySunrise=1.020001
GradientMiddleIntensityDay=0.960001
GradientMiddleIntensitySunset=1.01
GradientMiddleIntensityDusk=1.1
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveDawn=1.41
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveDay=1.38
GradientMiddleCurveSunset=1.33
GradientMiddleCurveDusk=1.38
GradientMiddleCurveNight=1.42
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientMiddleColorFilterDawn=0.902, 0.651, 0.98
GradientMiddleColorFilterSunrise=0.973, 0.659, 0.604
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.984, 0.529, 0.365
GradientMiddleColorFilterDusk=0.651, 0.522, 0.89
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensityDay=1.06
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityDusk=0.89
GradientHorizonIntensityNight=0.810001
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveDawn=1.07
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveDay=0.99
GradientHorizonCurveSunset=1.02
GradientHorizonCurveDusk=1.05
GradientHorizonCurveNight=1.09
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
SunIntensityDawn=3.95
SunIntensitySunrise=4.12
SunIntensityDay=4.59
SunIntensitySunset=4.1
SunIntensityDusk=3.87
SunIntensityNight=3.52
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=3.75
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=0.886, 0.408, 0.235
SunColorFilterSunrise=0.965, 0.718, 0.573
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.976, 0.584, 0.106
SunColorFilterDusk=0.922, 0.31, 0.231
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensityDawn=0.87
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityDusk=0.84
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessDawn=0.03
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessDusk=0.03
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensityDawn=1.07
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityDusk=1.06
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveDawn=0.88
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveDusk=0.88
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationDawn=0.19
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationDusk=0.25
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
[OBJECT]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[EYES]
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerDusk=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[LIGHTSPRITE]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensityDawn=0.87
IntensitySunrise=0.92
IntensityDay=1.02
IntensitySunset=0.98
IntensityDusk=0.82
IntensityNight=0.59
IntensityInteriorDay=0.99
IntensityInteriorNight=0.59
CurveDawn=1.09
CurveSunrise=1.12
CurveDay=1.15
CurveSunset=1.11
CurveDusk=1.08
CurveNight=1.01
CurveInteriorDay=1.16
CurveInteriorNight=1.12
LightingInfluenceDawn=1.09
LightingInfluenceSunrise=1.05
LightingInfluenceDay=1.07
LightingInfluenceSunset=1.03
LightingInfluenceDusk=1.08
LightingInfluenceNight=0.95
LightingInfluenceInteriorDay=1.03
LightingInfluenceInteriorNight=0.94
OpacityDawn=0.37
OpacitySunrise=0.29
OpacityDay=0.25
OpacitySunset=0.34
OpacityDusk=0.36
OpacityNight=0.47
OpacityInteriorDay=0.35
OpacityInteriorNight=0.48
[FIRE]
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[PARTICLE]
IntensityDawn=0.73
IntensitySunrise=0.85
IntensityDay=1.02
IntensitySunset=0.85
IntensityDusk=0.73
IntensityNight=0.54
IntensityInteriorDay=0.92
IntensityInteriorNight=0.61
LightingInfluenceDawn=0.93
LightingInfluenceSunrise=0.84
LightingInfluenceDay=1.05
LightingInfluenceSunset=0.85
LightingInfluenceDusk=0.91
LightingInfluenceNight=1.02
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.09
[RAYS]
SunRaysMultiplierDawn=0.4
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierDusk=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountDawn=0.05
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountDusk=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountDusk=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountDusk=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
[WATER]
WavesAmplitudeDawn=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeDusk=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
[CLOUDSHADOWS]
OpacityDawn=1.0
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityDusk=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IntensityDawn=0.2
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityDusk=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensityDawn=1.0
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityDusk=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountDawn=0.5
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountDusk=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
GlowIntensityDawn=0.4
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityDusk=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveDawn=10.0
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveDusk=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
AnchorsAmountDawn=1.0
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountDusk=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountDusk=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountDawn=0.1
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountDusk=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationDawn=0.0
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationDusk=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterDawn=1, 1, 1
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterDusk=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraDusk=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetDusk=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensityDawn=1.5
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityDusk=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeDawn=4.0
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeDusk=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeDawn=0.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeDusk=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopDawn=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopDusk=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeDawn=1.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeDusk=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_generalfog.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=1.18
DirectLightingIntensityNight=0.42
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=0.94
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.26
DirectLightingDesaturationNight=0.07
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.84
AmbientLightingIntensityNight=0.66
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.58
FogColorMultiplierNight=0.22
FogColorMultiplierInterior=0.5
FogColorCurveDay=1.05
FogColorCurveNight=1.43
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=0.98
DirectLightingIntensitySunset=0.92
DirectLightingIntensityInteriorDay=0.59
DirectLightingIntensityInteriorNight=0.25
DirectLightingCurveSunrise=0.96
DirectLightingCurveSunset=0.96
DirectLightingCurveInteriorDay=0.93
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.21
DirectLightingDesaturationSunset=0.19
DirectLightingDesaturationInteriorDay=0.29
DirectLightingDesaturationInteriorNight=0.1
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.78
AmbientLightingIntensitySunset=0.79
AmbientLightingIntensityInteriorDay=0.49
AmbientLightingIntensityInteriorNight=0.15
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.38
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.03
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.722, 0.788
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.459, 0.502, 0.6
AmbientColorFilterTopInteriorNight=0.22, 0.294, 0.408
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.91
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.35
FogColorMultiplierSunset=0.37
FogColorMultiplierInteriorDay=0.55
FogColorMultiplierInteriorNight=0.23
FogColorCurveSunrise=1.15
FogColorCurveSunset=1.11
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.47
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.98, 0.804, 0.635
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.922, 0.733, 0.937
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=0.871, 0.553, 0.384
FogColorFilterNight=0.537, 0.722, 0.812
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=0.75
DirectLightingIntensityDusk=0.75
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.13
DirectLightingDesaturationDusk=0.1
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.937, 0.718, 0.561
DirectLightingColorFilterDusk=0.847, 0.529, 0.424
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.73
AmbientLightingIntensityDusk=0.75
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.27
FogColorMultiplierDusk=0.29
FogColorCurveDawn=1.25
FogColorCurveDusk=1.27
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterDusk=0.753, 0.255, 0.141
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.730001
CloudsIntensityNight=0.330001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.24
CloudsCurveNight=1.54
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.63
CloudsDesaturationNight=0.19
CloudsDesaturationInterior=0.14
GradientIntensityDay=1.130001
GradientIntensityNight=0.630001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.56
GradientDesaturationNight=0.24
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.750001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.99
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.560001
CloudsIntensitySunset=0.54
CloudsIntensityInteriorDay=0.98
CloudsIntensityInteriorNight=0.27
CloudsCurveSunrise=1.29
CloudsCurveSunset=1.3
CloudsCurveInteriorDay=1.21
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.33
CloudsDesaturationSunset=0.35
CloudsDesaturationInteriorDay=0.6
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=1.060001
GradientIntensitySunset=1.050001
GradientIntensityInteriorDay=1.16
GradientIntensityInteriorNight=0.790001
GradientDesaturationSunrise=0.44
GradientDesaturationSunset=0.54
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.914, 0.863
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.43
CloudsIntensityDusk=0.420001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.41
CloudsDesaturationDawn=0.26
CloudsDesaturationDusk=0.32
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.953, 0.678, 0.529
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=0.91
GradientIntensityDusk=0.870001
GradientDesaturationDawn=0.38
GradientDesaturationDusk=0.33
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.97
IntensityDay=1.02
IntensitySunset=0.96
IntensityNight=0.72
IntensityInteriorDay=1.14
IntensityInteriorNight=0.74
CurveSunrise=0.94
CurveDay=0.89
CurveSunset=0.95
CurveNight=1.24
CurveInteriorDay=0.88
CurveInteriorNight=1.2
LightingInfluenceSunrise=0.9
LightingInfluenceDay=0.87
LightingInfluenceSunset=0.91
LightingInfluenceNight=1.08
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.06
OpacitySunrise=0.39
OpacityDay=0.48
OpacitySunset=0.4
OpacityNight=0.21
OpacityInteriorDay=0.44
OpacityInteriorNight=0.24
IntensityDawn=0.83
IntensityDusk=0.82
CurveDawn=1.08
CurveDusk=1.1
LightingInfluenceDawn=0.95
LightingInfluenceDusk=0.96
OpacityDawn=0.28
OpacityDusk=0.29
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=1.0
IntensityDay=1.04
IntensitySunset=1.0
IntensityNight=0.79
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.14
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.26
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
LightingInfluenceDawn=1.0
LightingInfluenceDusk=1.0
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=0.86
DirectLightingIntensityNight=0.69
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=0.94
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.52
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.84
AmbientLightingIntensityNight=0.66
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.91
FogColorMultiplierNight=0.51
FogColorMultiplierInterior=0.5
FogColorCurveDay=0.85
FogColorCurveNight=1.37
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=0.81
DirectLightingIntensitySunset=0.83
DirectLightingIntensityInteriorDay=0.59
DirectLightingIntensityInteriorNight=0.25
DirectLightingCurveSunrise=0.96
DirectLightingCurveSunset=0.96
DirectLightingCurveInteriorDay=0.93
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationInteriorDay=0.58
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.78
AmbientLightingIntensitySunset=0.79
AmbientLightingIntensityInteriorDay=0.49
AmbientLightingIntensityInteriorNight=0.15
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.38
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.03
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.722, 0.788
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.459, 0.502, 0.6
AmbientColorFilterTopInteriorNight=0.22, 0.294, 0.408
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.91
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.75
FogColorMultiplierSunset=0.77
FogColorMultiplierInteriorDay=0.91
FogColorMultiplierInteriorNight=0.54
FogColorCurveSunrise=1.07
FogColorCurveSunset=1.04
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.4
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.98, 0.804, 0.635
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.922, 0.733, 0.937
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=0.996, 0.929, 0.847
FogColorFilterSunset=0.871, 0.553, 0.384
FogColorFilterNight=0.537, 0.722, 0.812
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=0.74
DirectLightingIntensityDusk=0.79
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.937, 0.718, 0.561
DirectLightingColorFilterDusk=0.847, 0.529, 0.424
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.73
AmbientLightingIntensityDusk=0.75
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.61
FogColorMultiplierDusk=0.65
FogColorCurveDawn=1.25
FogColorCurveDusk=1.27
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterDusk=0.753, 0.255, 0.141
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.720001
CloudsIntensityNight=0.330001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.21
CloudsCurveNight=1.54
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.45
CloudsDesaturationNight=0.19
CloudsDesaturationInterior=0.14
GradientIntensityDay=1.130001
GradientIntensityNight=0.630001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.56
GradientDesaturationNight=0.24
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.750001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.99
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.560001
CloudsIntensitySunset=0.54
CloudsIntensityInteriorDay=0.98
CloudsIntensityInteriorNight=0.27
CloudsCurveSunrise=1.29
CloudsCurveSunset=1.3
CloudsCurveInteriorDay=1.21
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.33
CloudsDesaturationSunset=0.35
CloudsDesaturationInteriorDay=0.4
CloudsDesaturationInteriorNight=0.13
GradientIntensitySunrise=1.060001
GradientIntensitySunset=1.050001
GradientIntensityInteriorDay=1.16
GradientIntensityInteriorNight=0.790001
GradientDesaturationSunrise=0.44
GradientDesaturationSunset=0.54
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.914, 0.863
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.43
CloudsIntensityDusk=0.420001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.41
CloudsDesaturationDawn=0.26
CloudsDesaturationDusk=0.32
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.953, 0.678, 0.529
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=0.91
GradientIntensityDusk=0.870001
GradientDesaturationDawn=0.38
GradientDesaturationDusk=0.33
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.87
IntensityDay=0.93
IntensitySunset=0.88
IntensityNight=0.7
IntensityInteriorDay=0.98
IntensityInteriorNight=0.74
CurveSunrise=0.94
CurveDay=0.89
CurveSunset=0.95
CurveNight=1.24
CurveInteriorDay=0.88
CurveInteriorNight=1.2
LightingInfluenceSunrise=0.9
LightingInfluenceDay=0.87
LightingInfluenceSunset=0.91
LightingInfluenceNight=1.08
LightingInfluenceInteriorDay=0.85
LightingInfluenceInteriorNight=1.06
OpacitySunrise=0.39
OpacityDay=0.48
OpacitySunset=0.4
OpacityNight=0.21
OpacityInteriorDay=0.44
OpacityInteriorNight=0.24
IntensityDawn=0.79
IntensityDusk=0.78
CurveDawn=1.08
CurveDusk=1.1
LightingInfluenceDawn=0.95
LightingInfluenceDusk=0.96
OpacityDawn=0.28
OpacityDusk=0.29
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=1.0
IntensityDay=1.04
IntensitySunset=1.0
IntensityNight=0.79
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.14
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.26
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
LightingInfluenceDawn=1.0
LightingInfluenceDusk=1.0
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

886
enbseries/wt_spooky.ini Normal file
View file

@ -0,0 +1,886 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensitySunrise=0.89
DirectLightingIntensityDay=0.96
DirectLightingIntensitySunset=0.88
DirectLightingIntensityNight=0.71
DirectLightingIntensityInteriorDay=0.74
DirectLightingIntensityInteriorNight=0.37
DirectLightingCurveSunrise=1.01
DirectLightingCurveDay=1.16
DirectLightingCurveSunset=1.03
DirectLightingCurveNight=0.82
DirectLightingCurveInteriorDay=1.05
DirectLightingCurveInteriorNight=0.89
DirectLightingDesaturationSunrise=0.23
DirectLightingDesaturationDay=0.16
DirectLightingDesaturationSunset=0.23
DirectLightingDesaturationNight=0.1
DirectLightingDesaturationInteriorDay=0.11
DirectLightingDesaturationInteriorNight=0.07
SpecularAmountMultiplierSunrise=1.46
SpecularAmountMultiplierDay=1.31
SpecularAmountMultiplierSunset=1.43
SpecularAmountMultiplierNight=1.64
SpecularAmountMultiplierInteriorDay=1.4
SpecularAmountMultiplierInteriorNight=1.68
SpecularPowerMultiplierSunrise=0.8
SpecularPowerMultiplierDay=0.95
SpecularPowerMultiplierSunset=0.81
SpecularPowerMultiplierNight=0.66
SpecularPowerMultiplierInteriorDay=0.9
SpecularPowerMultiplierInteriorNight=0.7
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.51
AmbientLightingIntensityDay=0.64
AmbientLightingIntensitySunset=0.54
AmbientLightingIntensityNight=0.27
AmbientLightingIntensityInteriorDay=0.39
AmbientLightingIntensityInteriorNight=0.28
AmbientLightingCurveSunrise=1.37
AmbientLightingCurveDay=1.35
AmbientLightingCurveSunset=1.36
AmbientLightingCurveNight=1.56
AmbientLightingCurveInteriorDay=1.28
AmbientLightingCurveInteriorNight=1.54
AmbientLightingDesaturationSunrise=0.34
AmbientLightingDesaturationDay=0.31
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationNight=0.54
AmbientLightingDesaturationInteriorDay=0.29
AmbientLightingDesaturationInteriorNight=0.53
AmbientColorFilterAmountSunrise=0.36
AmbientColorFilterAmountDay=0.26
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.41
AmbientColorFilterAmountInteriorDay=0.07
AmbientColorFilterAmountInteriorNight=0.05
AmbientColorFilterTopSunrise=0.69, 0.651, 0.918
AmbientColorFilterTopDay=0.925, 0.933, 0.98
AmbientColorFilterTopSunset=0.714, 0.663, 0.929
AmbientColorFilterTopNight=0.596, 0.651, 0.918
AmbientColorFilterTopInteriorDay=0.757, 0.839, 0.969
AmbientColorFilterTopInteriorNight=0.569, 0.671, 0.984
AmbientColorFilterMiddleSunrise=0.0627, 0.125, 0.251
AmbientColorFilterMiddleDay=0.145, 0.188, 0.239
AmbientColorFilterMiddleSunset=0.0588, 0.0941, 0.184
AmbientColorFilterMiddleNight=0.0392, 0.0745, 0.204
AmbientColorFilterMiddleInteriorDay=0.0588, 0.114, 0.161
AmbientColorFilterMiddleInteriorNight=0.0471, 0.114, 0.243
AmbientColorFilterBottomSunrise=0, 0, 0
AmbientColorFilterBottomDay=0, 0, 0
AmbientColorFilterBottomSunset=0, 0, 0
AmbientColorFilterBottomNight=0, 0, 0
AmbientColorFilterBottomInteriorDay=0, 0, 0
AmbientColorFilterBottomInteriorNight=0, 0, 0
PointLightingIntensitySunrise=1.16
PointLightingIntensityDay=1.11
PointLightingIntensitySunset=1.17
PointLightingIntensityNight=1.33
PointLightingIntensityInteriorDay=1.15
PointLightingIntensityInteriorNight=1.3
PointLightingCurveSunrise=0.84
PointLightingCurveDay=0.78
PointLightingCurveSunset=0.84
PointLightingCurveNight=0.91
PointLightingCurveInteriorDay=0.83
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.69
ParticleLightsIntensityDay=0.63
ParticleLightsIntensitySunset=0.71
ParticleLightsIntensityNight=0.82
ParticleLightsIntensityInteriorDay=0.63
ParticleLightsIntensityInteriorNight=0.85
FogColorMultiplierSunrise=0.56
FogColorMultiplierDay=0.6
FogColorMultiplierSunset=0.57
FogColorMultiplierNight=0.39
FogColorMultiplierInteriorDay=0.57
FogColorMultiplierInteriorNight=0.41
FogColorCurveSunrise=1.28
FogColorCurveDay=1.2
FogColorCurveSunset=1.27
FogColorCurveNight=1.41
FogColorCurveInteriorDay=1.22
FogColorCurveInteriorNight=1.39
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingColorFilterSunrise=0.906, 0.827, 0.992
DirectLightingColorFilterDay=0.765, 0.816, 1
DirectLightingColorFilterSunset=0.992, 0.835, 0.812
DirectLightingColorFilterNight=0.725, 0.8, 0.992
DirectLightingColorFilterInteriorDay=0.714, 0.686, 0.906
DirectLightingColorFilterInteriorNight=0.408, 0.588, 0.973
FogColorFilterSunrise=0.878, 0.82, 0.992
FogColorFilterDay=0.894, 0.933, 0.996
FogColorFilterSunset=0.784, 0.796, 0.988
FogColorFilterNight=0.478, 0.776, 0.949
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=0.8
DirectLightingIntensityDusk=0.83
DirectLightingCurveDawn=0.9
DirectLightingCurveDusk=0.94
DirectLightingDesaturationDawn=0.16
DirectLightingDesaturationDusk=0.19
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.992, 0.98, 0.82
DirectLightingColorFilterDusk=0.988, 0.737, 0.518
SpecularAmountMultiplierDawn=1.51
SpecularAmountMultiplierDusk=1.56
SpecularPowerMultiplierDawn=0.76
SpecularPowerMultiplierDusk=0.72
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.47
AmbientLightingIntensityDusk=0.38
AmbientLightingCurveDawn=1.46
AmbientLightingCurveDusk=1.48
AmbientLightingDesaturationDawn=0.43
AmbientLightingDesaturationDusk=0.44
AmbientColorFilterAmountDawn=0.32
AmbientColorFilterAmountDusk=0.24
AmbientColorFilterTopDawn=0.682, 0.745, 0.941
AmbientColorFilterTopDusk=0.671, 0.686, 0.937
AmbientColorFilterMiddleDawn=0.0431, 0.0471, 0.153
AmbientColorFilterMiddleDusk=0.0706, 0.0824, 0.173
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.23
PointLightingIntensityDusk=1.27
PointLightingCurveDawn=0.87
PointLightingCurveDusk=0.86
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.76
ParticleLightsIntensityDusk=0.75
FogColorMultiplierDawn=0.48
FogColorMultiplierDusk=0.48
FogColorCurveDawn=1.33
FogColorCurveDusk=1.3
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.984, 0.733, 0.824
FogColorFilterDusk=0.98, 0.737, 0.961
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensitySunrise=0.77
CloudsIntensityDay=0.83
CloudsIntensitySunset=0.71
CloudsIntensityNight=0.33
CloudsIntensityInteriorDay=0.91
CloudsIntensityInteriorNight=0.33
CloudsCurveSunrise=1.44
CloudsCurveDay=1.37
CloudsCurveSunset=1.42
CloudsCurveNight=1.66
CloudsCurveInteriorDay=1.37
CloudsCurveInteriorNight=1.55
CloudsDesaturationSunrise=0.49
CloudsDesaturationDay=0.62
CloudsDesaturationSunset=0.59
CloudsDesaturationNight=0.41
CloudsDesaturationInteriorDay=0.53
CloudsDesaturationInteriorNight=0.47
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientIntensitySunrise=0.73
GradientIntensityDay=0.76
GradientIntensitySunset=0.72
GradientIntensityNight=0.65
GradientIntensityInteriorDay=0.74
GradientIntensityInteriorNight=0.59
GradientDesaturationSunrise=0.12
GradientDesaturationDay=0.06
GradientDesaturationSunset=0.11
GradientDesaturationNight=0.04
GradientDesaturationInteriorDay=0.07
GradientDesaturationInteriorNight=0.03
GradientTopIntensitySunrise=0.61
GradientTopIntensityDay=0.68
GradientTopIntensitySunset=0.63
GradientTopIntensityNight=0.49
GradientTopIntensityInteriorDay=0.69
GradientTopIntensityInteriorNight=0.45
GradientTopCurveSunrise=1.2
GradientTopCurveDay=1.17
GradientTopCurveSunset=1.21
GradientTopCurveNight=1.32
GradientTopCurveInteriorDay=1.14
GradientTopCurveInteriorNight=1.35
GradientMiddleIntensitySunrise=1.06
GradientMiddleIntensityDay=0.81
GradientMiddleIntensitySunset=1.06
GradientMiddleIntensityNight=1.15
GradientMiddleIntensityInteriorDay=1.11
GradientMiddleIntensityInteriorNight=1.18
GradientMiddleCurveSunrise=1.47
GradientMiddleCurveDay=1.46
GradientMiddleCurveSunset=1.49
GradientMiddleCurveNight=1.59
GradientMiddleCurveInteriorDay=1.48
GradientMiddleCurveInteriorNight=1.58
GradientHorizonIntensitySunrise=0.88
GradientHorizonIntensityDay=1.07
GradientHorizonIntensitySunset=0.91
GradientHorizonIntensityNight=0.78
GradientHorizonIntensityInteriorDay=1.12
GradientHorizonIntensityInteriorNight=0.76
GradientHorizonCurveSunrise=1.31
GradientHorizonCurveDay=1.24
GradientHorizonCurveSunset=1.3
GradientHorizonCurveNight=1.46
GradientHorizonCurveInteriorDay=1.25
GradientHorizonCurveInteriorNight=1.42
SunIntensitySunrise=4.23
SunIntensityDay=4.51
SunIntensitySunset=4.2
SunIntensityNight=3.95
SunIntensityInteriorDay=4.05
SunIntensityInteriorNight=3.94
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.996, 0.894, 0.816
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=0.992, 0.922, 0.851
SunColorFilterNight=0.267, 0.0235, 0.0235
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=0.557, 0.0471, 0.0471
SunGlowIntensitySunrise=0.6
SunGlowIntensityDay=0.58
SunGlowIntensitySunset=0.66
SunGlowIntensityNight=0.44
SunGlowIntensityInteriorDay=0.55
SunGlowIntensityInteriorNight=0.4
SunGlowHazinessSunrise=0.16
SunGlowHazinessDay=0.24
SunGlowHazinessSunset=0.16
SunGlowHazinessNight=0.03
SunGlowHazinessInteriorDay=0.22
SunGlowHazinessInteriorNight=0.07
MoonIntensitySunrise=0.77
MoonIntensityDay=0.52
MoonIntensitySunset=0.66
MoonIntensityNight=1.23
MoonIntensityInteriorDay=0.65
MoonIntensityInteriorNight=1.21
MoonCurveSunrise=0.79
MoonCurveDay=0.68
MoonCurveSunset=0.81
MoonCurveNight=0.91
MoonCurveInteriorDay=0.63
MoonCurveInteriorNight=0.88
MoonDesaturationSunrise=0.55
MoonDesaturationDay=0.73
MoonDesaturationSunset=0.5
MoonDesaturationNight=0.22
MoonDesaturationInteriorDay=0.61
MoonDesaturationInteriorNight=0.25
GradientTopColorFilterSunrise=0.804, 0.816, 0.984
GradientTopColorFilterDay=0.776, 0.902, 0.988
GradientTopColorFilterSunset=0.804, 0.827, 0.992
GradientTopColorFilterNight=0.435, 0.651, 0.976
GradientTopColorFilterInteriorDay=0.827, 0.925, 0.984
GradientTopColorFilterInteriorNight=0.6, 0.643, 0.976
GradientMiddleColorFilterSunrise=0.678, 0.631, 0.992
GradientMiddleColorFilterDay=0.675, 0.765, 0.973
GradientMiddleColorFilterSunset=0.686, 0.667, 0.988
GradientMiddleColorFilterNight=0.271, 0.431, 0.835
GradientMiddleColorFilterInteriorDay=0.8, 0.886, 0.988
GradientMiddleColorFilterInteriorNight=0.361, 0.455, 0.878
GradientHorizonColorFilterSunrise=0.871, 0.816, 0.988
GradientHorizonColorFilterDay=0.643, 0.757, 0.988
GradientHorizonColorFilterSunset=0.871, 0.796, 0.992
GradientHorizonColorFilterNight=0.596, 0.812, 0.957
GradientHorizonColorFilterInteriorDay=0.855, 0.906, 0.98
GradientHorizonColorFilterInteriorNight=0.596, 0.769, 0.933
CloudsColorFilterSunrise=0.831, 0.808, 0.988
CloudsColorFilterDay=0.816, 0.878, 0.957
CloudsColorFilterSunset=0.89, 0.839, 0.988
CloudsColorFilterNight=0.698, 0.847, 0.98
CloudsColorFilterInteriorDay=0.816, 0.871, 0.933
CloudsColorFilterInteriorNight=0.62, 0.757, 0.98
CloudsIntensityDawn=0.51
CloudsIntensityDusk=0.48
CloudsCurveDawn=1.53
CloudsCurveDusk=1.48
CloudsDesaturationDawn=0.54
CloudsDesaturationDusk=0.48
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.992, 0.788, 0.973
CloudsColorFilterDusk=0.992, 0.749, 0.957
GradientIntensityDawn=0.71
GradientIntensityDusk=0.7
GradientDesaturationDawn=0.09
GradientDesaturationDusk=0.09
GradientTopIntensityDawn=0.56
GradientTopIntensityDusk=0.57
GradientTopCurveDawn=1.26
GradientTopCurveDusk=1.27
GradientTopColorFilterDawn=0.953, 0.851, 0.992
GradientTopColorFilterDusk=0.906, 0.82, 0.984
GradientMiddleIntensityDawn=1.1
GradientMiddleIntensityDusk=1.1
GradientMiddleCurveDawn=1.49
GradientMiddleCurveDusk=1.52
GradientMiddleColorFilterDawn=0.761, 0.592, 0.984
GradientMiddleColorFilterDusk=0.592, 0.545, 0.976
GradientHorizonIntensityDawn=0.82
GradientHorizonIntensityDusk=0.85
GradientHorizonCurveDawn=1.39
GradientHorizonCurveDusk=1.31
GradientHorizonColorFilterDawn=0.961, 0.725, 0.922
GradientHorizonColorFilterDusk=0.988, 0.761, 0.937
SunIntensityDawn=4.13
SunIntensityDusk=4.11
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.984, 0.757, 0.671
SunColorFilterDusk=0.98, 0.6, 0.502
SunGlowIntensityDawn=0.45
SunGlowIntensityDusk=0.5
SunGlowHazinessDawn=0.11
SunGlowHazinessDusk=0.1
MoonIntensityDawn=1.08
MoonIntensityDusk=1.06
MoonCurveDawn=0.84
MoonCurveDusk=0.88
MoonDesaturationDawn=0.23
MoonDesaturationDusk=0.31
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.55
IntensityDay=0.68
IntensitySunset=0.53
IntensityNight=0.29
IntensityInteriorDay=0.66
IntensityInteriorNight=0.27
CurveSunrise=1.03
CurveDay=1.09
CurveSunset=1.02
CurveNight=0.96
CurveInteriorDay=1.07
CurveInteriorNight=0.95
LightingInfluenceSunrise=0.54
LightingInfluenceDay=0.49
LightingInfluenceSunset=0.55
LightingInfluenceNight=0.63
LightingInfluenceInteriorDay=0.49
LightingInfluenceInteriorNight=0.69
OpacitySunrise=0.33
OpacityDay=0.35
OpacitySunset=0.32
OpacityNight=0.18
OpacityInteriorDay=0.32
OpacityInteriorNight=0.17
IntensityDawn=0.43
IntensityDusk=0.42
CurveDawn=0.96
CurveDusk=0.98
LightingInfluenceDawn=0.59
LightingInfluenceDusk=0.6
OpacityDawn=0.23
OpacityDusk=0.25
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=0.76
IntensityDay=0.9
IntensitySunset=0.75
IntensityNight=0.58
IntensityInteriorDay=0.92
IntensityInteriorNight=0.54
LightingInfluenceSunrise=1.23
LightingInfluenceDay=1.18
LightingInfluenceSunset=1.22
LightingInfluenceNight=1.35
LightingInfluenceInteriorDay=1.12
LightingInfluenceInteriorNight=1.38
IntensityDawn=0.64
IntensityDusk=0.64
LightingInfluenceDawn=1.25
LightingInfluenceDusk=1.27
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_spookyfog.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=0.93
DirectLightingIntensityNight=0.29
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=1.17
DirectLightingCurveNight=0.77
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.16
DirectLightingDesaturationNight=0.39
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.75
AmbientLightingIntensityNight=0.33
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.15
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.91
FogColorMultiplierNight=0.19
FogColorMultiplierInterior=0.5
FogColorCurveDay=0.87
FogColorCurveNight=1.32
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=0.78
DirectLightingIntensitySunset=0.79
DirectLightingIntensityInteriorDay=0.56
DirectLightingIntensityInteriorNight=0.3
DirectLightingCurveSunrise=1.05
DirectLightingCurveSunset=1.03
DirectLightingCurveInteriorDay=0.96
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.24
DirectLightingDesaturationSunset=0.26
DirectLightingDesaturationInteriorDay=0.26
DirectLightingDesaturationInteriorNight=0.43
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.64
AmbientLightingIntensitySunset=0.63
AmbientLightingIntensityInteriorDay=0.58
AmbientLightingIntensityInteriorNight=0.26
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.41
AmbientLightingCurveInteriorNight=1.52
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.14
AmbientColorFilterAmountDay=0.22
AmbientColorFilterAmountSunset=0.16
AmbientColorFilterAmountNight=0.06
AmbientColorFilterAmountInteriorDay=0.09
AmbientColorFilterAmountInteriorNight=0.06
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.592, 0.722, 0.788
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.431, 0.478, 0.58
AmbientColorFilterTopInteriorNight=0.18, 0.243, 0.337
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.78
PointLightingCurveInteriorNight=0.85
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.83
FogColorMultiplierSunset=0.79
FogColorMultiplierInteriorDay=0.66
FogColorMultiplierInteriorNight=0.38
FogColorCurveSunrise=1.03
FogColorCurveSunset=0.97
FogColorCurveInteriorDay=1.03
FogColorCurveInteriorNight=1.47
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.98, 0.804, 0.635
DirectLightingColorFilterDay=0.831, 0.863, 0.996
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.922, 0.733, 0.937
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.851, 0.714, 0.631
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=0.753, 0.557, 0.502
FogColorFilterNight=0.365, 0.537, 0.749
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=0.51
DirectLightingIntensityDusk=0.43
DirectLightingCurveDawn=1.01
DirectLightingCurveDusk=0.89
DirectLightingDesaturationDawn=0.29
DirectLightingDesaturationDusk=0.31
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.937, 0.718, 0.561
DirectLightingColorFilterDusk=0.651, 0.424, 0.847
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.52
AmbientLightingIntensityDusk=0.53
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.1
AmbientColorFilterAmountDusk=0.11
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.47
FogColorMultiplierDusk=0.47
FogColorCurveDawn=1.18
FogColorCurveDusk=1.22
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.573, 0.384, 0.337
FogColorFilterDusk=0.588, 0.494, 0.714
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=0.910001
CloudsIntensityNight=0.230001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.09
CloudsCurveNight=1.48
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.09
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.14
GradientIntensityDay=0.920001
GradientIntensityNight=0.270001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.07
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.780001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.97
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.830001
CloudsIntensitySunset=0.75
CloudsIntensityInteriorDay=1.02
CloudsIntensityInteriorNight=0.27
CloudsCurveSunrise=1.14
CloudsCurveSunset=1.14
CloudsCurveInteriorDay=1.07
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.12
CloudsDesaturationSunset=0.14
CloudsDesaturationInteriorDay=0.05
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=0.850001
GradientIntensitySunset=0.850001
GradientIntensityInteriorDay=0.99
GradientIntensityInteriorNight=0.270001
GradientDesaturationSunrise=0.11
GradientDesaturationSunset=0.13
GradientDesaturationInteriorDay=0.06
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.925, 0.882
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.918, 0.863
CloudsColorFilterNight=0.686, 0.804, 0.969
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.42
CloudsIntensityDusk=0.480001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.3
CloudsDesaturationDawn=0.05
CloudsDesaturationDusk=0.04
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.929, 0.741, 0.827
CloudsColorFilterDusk=0.8, 0.639, 0.867
GradientIntensityDawn=0.58
GradientIntensityDusk=0.530001
GradientDesaturationDawn=0.04
GradientDesaturationDusk=0.06
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.518, 0.412, 0.718
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.522, 0.376, 0.737
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.4, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.89
IntensityDay=0.98
IntensitySunset=0.93
IntensityNight=0.54
IntensityInteriorDay=0.97
IntensityInteriorNight=0.54
CurveSunrise=0.91
CurveDay=0.93
CurveSunset=0.91
CurveNight=0.75
CurveInteriorDay=0.97
CurveInteriorNight=0.77
LightingInfluenceSunrise=0.87
LightingInfluenceDay=1.04
LightingInfluenceSunset=0.88
LightingInfluenceNight=0.76
LightingInfluenceInteriorDay=1.03
LightingInfluenceInteriorNight=0.72
OpacitySunrise=0.53
OpacityDay=0.49
OpacitySunset=0.52
OpacityNight=0.58
OpacityInteriorDay=0.46
OpacityInteriorNight=0.59
IntensityDawn=0.78
IntensityDusk=0.77
CurveDawn=0.85
CurveDusk=0.86
LightingInfluenceDawn=0.8
LightingInfluenceDusk=0.81
OpacityDawn=0.57
OpacityDusk=0.56
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=0.83
IntensityDay=0.89
IntensitySunset=0.82
IntensityNight=0.65
IntensityInteriorDay=0.92
IntensityInteriorNight=0.62
LightingInfluenceSunrise=0.98
LightingInfluenceDay=0.84
LightingInfluenceSunset=0.96
LightingInfluenceNight=1.11
LightingInfluenceInteriorDay=0.86
LightingInfluenceInteriorNight=1.12
IntensityDawn=0.68
IntensityDusk=0.7
LightingInfluenceDawn=1.08
LightingInfluenceDusk=1.05
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_warm.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=1.39
DirectLightingIntensityNight=0.8
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=1.12
DirectLightingCurveNight=0.8
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.51
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.87
AmbientLightingIntensityNight=0.66
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.32
FogColorMultiplierNight=0.2
FogColorMultiplierInterior=0.5
FogColorCurveDay=1.06
FogColorCurveNight=1.3
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=1.22
DirectLightingIntensitySunset=1.22
DirectLightingIntensityInteriorDay=0.59
DirectLightingIntensityInteriorNight=0.28
DirectLightingCurveSunrise=1.05
DirectLightingCurveSunset=1.04
DirectLightingCurveInteriorDay=1.54
DirectLightingCurveInteriorNight=1.3
DirectLightingDesaturationSunrise=0.48
DirectLightingDesaturationSunset=0.42
DirectLightingDesaturationInteriorDay=0.58
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.78
AmbientLightingIntensitySunset=0.79
AmbientLightingIntensityInteriorDay=0.54
AmbientLightingIntensityInteriorNight=0.34
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.34
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.06
AmbientColorFilterAmountInteriorNight=0.04
AmbientColorFilterTopSunrise=0.816, 0.686, 0.596
AmbientColorFilterTopDay=0.788, 0.729, 0.592
AmbientColorFilterTopSunset=0.718, 0.592, 0.561
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.282, 0.314, 0.384
AmbientColorFilterTopInteriorNight=0.18, 0.243, 0.337
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.0784, 0.106, 0.133
AmbientColorFilterMiddleInteriorNight=0.0353, 0.051, 0.0667
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.02
PointLightingIntensityInteriorNight=1.04
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.88
PointLightingCurveInteriorNight=0.82
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.27
FogColorMultiplierSunset=0.26
FogColorMultiplierInteriorDay=0.31
FogColorMultiplierInteriorNight=0.22
FogColorCurveSunrise=1.15
FogColorCurveSunset=1.11
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.47
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.98, 0.804, 0.635
DirectLightingColorFilterDay=1, 0.875, 0.733
DirectLightingColorFilterSunset=0.984, 0.694, 0.498
DirectLightingColorFilterNight=0.922, 0.733, 0.937
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.949, 0.706, 0.533
FogColorFilterDay=0.992, 0.937, 0.812
FogColorFilterSunset=0.871, 0.553, 0.384
FogColorFilterNight=0.447, 0.804, 0.973
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=1.11
DirectLightingIntensityDusk=0.95
DirectLightingCurveDawn=0.91
DirectLightingCurveDusk=0.91
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.937, 0.718, 0.561
DirectLightingColorFilterDusk=0.847, 0.529, 0.424
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.73
AmbientLightingIntensityDusk=0.75
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterTopDawn=0.878, 0.776, 0.843
AmbientColorFilterTopDusk=0.867, 0.671, 0.745
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.23
FogColorMultiplierDusk=0.23
FogColorCurveDawn=1.25
FogColorCurveDusk=1.27
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterDusk=0.753, 0.255, 0.141
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=1.030001
CloudsIntensityNight=0.600001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.02
CloudsCurveNight=1.54
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.43
CloudsDesaturationNight=0.19
CloudsDesaturationInterior=0.14
GradientIntensityDay=1.430001
GradientIntensityNight=1.060001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.47
GradientDesaturationNight=0.12
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.040001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.06
GradientHorizonIntensityNight=0.810001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=0.99
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=0.950001
CloudsIntensitySunset=0.87
CloudsIntensityInteriorDay=0.98
CloudsIntensityInteriorNight=0.67
CloudsCurveSunrise=1.14
CloudsCurveSunset=1.15
CloudsCurveInteriorDay=1.07
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.33
CloudsDesaturationSunset=0.35
CloudsDesaturationInteriorDay=0.6
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=1.310001
GradientIntensitySunset=1.270001
GradientIntensityInteriorDay=1.39
GradientIntensityInteriorNight=1.030001
GradientDesaturationSunrise=0.35
GradientDesaturationSunset=0.35
GradientDesaturationInteriorDay=0.41
GradientDesaturationInteriorNight=0.1
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.1
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=0.98, 0.945, 0.871
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=0.988, 0.886, 0.745
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.992, 0.929, 0.875
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=0.996, 0.914, 0.863
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.83
CloudsIntensityDusk=0.740001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.3
CloudsDesaturationDawn=0.26
CloudsDesaturationDusk=0.32
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.953, 0.678, 0.529
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=1.13
GradientIntensityDusk=1.140001
GradientDesaturationDawn=0.22
GradientDesaturationDusk=0.22
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=0.99
IntensityDay=1.29
IntensitySunset=0.97
IntensityNight=0.51
IntensityInteriorDay=1.23
IntensityInteriorNight=0.5
CurveSunrise=1.01
CurveDay=1.1
CurveSunset=0.99
CurveNight=0.84
CurveInteriorDay=1.09
CurveInteriorNight=0.83
LightingInfluenceSunrise=0.85
LightingInfluenceDay=0.82
LightingInfluenceSunset=0.86
LightingInfluenceNight=0.97
LightingInfluenceInteriorDay=0.79
LightingInfluenceInteriorNight=0.99
OpacitySunrise=0.36
OpacityDay=0.43
OpacitySunset=0.37
OpacityNight=0.26
OpacityInteriorDay=0.48
OpacityInteriorNight=0.26
IntensityDawn=0.82
IntensityDusk=0.73
CurveDawn=0.92
CurveDusk=0.91
LightingInfluenceDawn=0.88
LightingInfluenceDusk=0.92
OpacityDawn=0.3
OpacityDusk=0.31
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=0.78
IntensityDay=0.89
IntensitySunset=0.8
IntensityNight=0.62
IntensityInteriorDay=0.91
IntensityInteriorNight=0.59
LightingInfluenceSunrise=0.61
LightingInfluenceDay=0.72
LightingInfluenceSunset=0.6
LightingInfluenceNight=0.45
LightingInfluenceInteriorDay=0.73
LightingInfluenceInteriorNight=0.44
IntensityDawn=0.68
IntensityDusk=0.7
LightingInfluenceDawn=0.52
LightingInfluenceDusk=0.53
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0

921
enbseries/wt_warmfog.ini Normal file
View file

@ -0,0 +1,921 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
AmountDawn=1.0
AmountDusk=1.0
BlueShiftAmountDawn=1.0
BlueShiftAmountDusk=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
ReflectionIntensityDawn=1.0
ReflectionIntensityDusk=1.0
ReflectionPowerDawn=2.0
ReflectionPowerDusk=2.0
DirtIntensityDawn=1.0
DirtIntensityDusk=1.0
DirtPowerDawn=2.0
DirtPowerDusk=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
AmbientMinLevelDawn=0.1
AmbientMinLevelDusk=0.1
[ENVIRONMENT]
DirectLightingIntensityDay=1.36
DirectLightingIntensityNight=0.8
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=1.1
DirectLightingCurveNight=0.69
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.24
DirectLightingDesaturationNight=0.47
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.27
SpecularAmountMultiplierNight=1.58
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.201
SpecularPowerMultiplierNight=0.771
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.84
AmbientLightingIntensityNight=0.66
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=1.14
AmbientLightingCurveNight=1.35
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.25
AmbientLightingDesaturationNight=0.46
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.06
PointLightingIntensityNight=1.22
PointLightingIntensityInterior=0.825
PointLightingCurveDay=0.89
PointLightingCurveNight=0.95
PointLightingCurveInterior=0.825
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.91
FogColorMultiplierNight=0.5
FogColorMultiplierInterior=0.5
FogColorCurveDay=1.11
FogColorCurveNight=1.43
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=1.22
DirectLightingIntensitySunset=1.16
DirectLightingIntensityInteriorDay=0.58
DirectLightingIntensityInteriorNight=0.36
DirectLightingCurveSunrise=0.98
DirectLightingCurveSunset=0.96
DirectLightingCurveInteriorDay=0.96
DirectLightingCurveInteriorNight=0.7
DirectLightingDesaturationSunrise=0.33
DirectLightingDesaturationSunset=0.33
DirectLightingDesaturationInteriorDay=0.23
DirectLightingDesaturationInteriorNight=0.49
SpecularAmountMultiplierSunrise=1.33
SpecularAmountMultiplierSunset=1.3
SpecularAmountMultiplierInteriorDay=1.33
SpecularAmountMultiplierInteriorNight=1.55
SpecularPowerMultiplierSunrise=0.971
SpecularPowerMultiplierSunset=0.951
SpecularPowerMultiplierInteriorDay=0.931
SpecularPowerMultiplierInteriorNight=0.811
SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.78
AmbientLightingIntensitySunset=0.79
AmbientLightingIntensityInteriorDay=0.44
AmbientLightingIntensityInteriorNight=0.27
AmbientLightingCurveSunrise=1.22
AmbientLightingCurveSunset=1.2
AmbientLightingCurveInteriorDay=1.22
AmbientLightingCurveInteriorNight=1.38
AmbientLightingDesaturationSunrise=0.3
AmbientLightingDesaturationSunset=0.33
AmbientLightingDesaturationInteriorDay=0.14
AmbientLightingDesaturationInteriorNight=0.29
AmbientColorFilterAmountSunrise=0.3
AmbientColorFilterAmountDay=0.23
AmbientColorFilterAmountSunset=0.31
AmbientColorFilterAmountNight=0.32
AmbientColorFilterAmountInteriorDay=0.1
AmbientColorFilterAmountInteriorNight=0.07
AmbientColorFilterTopSunrise=0.596, 0.659, 0.816
AmbientColorFilterTopDay=0.753, 0.753, 0.871
AmbientColorFilterTopSunset=0.561, 0.627, 0.718
AmbientColorFilterTopNight=0.502, 0.588, 0.933
AmbientColorFilterTopInteriorDay=0.459, 0.502, 0.6
AmbientColorFilterTopInteriorNight=0.22, 0.294, 0.408
AmbientColorFilterMiddleSunrise=0.0471, 0.102, 0.227
AmbientColorFilterMiddleDay=0.0471, 0.114, 0.322
AmbientColorFilterMiddleSunset=0.0902, 0.129, 0.224
AmbientColorFilterMiddleNight=0.0745, 0.0784, 0.153
AmbientColorFilterMiddleInteriorDay=0.129, 0.173, 0.216
AmbientColorFilterMiddleInteriorNight=0.0549, 0.0784, 0.102
AmbientColorFilterBottomSunrise=0.00392, 0.0275, 0.0353
AmbientColorFilterBottomDay=0, 0.00784, 0.0314
AmbientColorFilterBottomSunset=0.0118, 0.0275, 0.0353
AmbientColorFilterBottomNight=0.00784, 0.00784, 0.00784
AmbientColorFilterBottomInteriorDay=0.0118, 0.0118, 0.0196
AmbientColorFilterBottomInteriorNight=0.00392, 0.00784, 0.0196
PointLightingIntensitySunrise=1.1
PointLightingIntensitySunset=1.1
PointLightingIntensityInteriorDay=1.05
PointLightingIntensityInteriorNight=1.13
PointLightingCurveSunrise=0.92
PointLightingCurveSunset=0.9
PointLightingCurveInteriorDay=0.91
PointLightingCurveInteriorNight=0.91
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=0.63
ParticleLightsIntensityDay=0.64
ParticleLightsIntensitySunset=0.63
ParticleLightsIntensityNight=0.66
ParticleLightsIntensityInteriorDay=0.6
ParticleLightsIntensityInteriorNight=0.66
FogColorMultiplierSunrise=0.86
FogColorMultiplierSunset=0.84
FogColorMultiplierInteriorDay=0.89
FogColorMultiplierInteriorNight=0.43
FogColorCurveSunrise=1.15
FogColorCurveSunset=1.11
FogColorCurveInteriorDay=1.11
FogColorCurveInteriorNight=1.47
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
IgnoreWeatherSystem=true
DirectLightingColorFilterSunrise=0.965, 0.651, 0.361
DirectLightingColorFilterDay=1, 0.859, 0.725
DirectLightingColorFilterSunset=0.98, 0.604, 0.353
DirectLightingColorFilterNight=0.922, 0.733, 0.937
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=0.929, 0.706, 0.933
FogColorFilterSunrise=0.933, 0.584, 0.384
FogColorFilterDay=0.992, 0.875, 0.835
FogColorFilterSunset=0.871, 0.553, 0.384
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
DirectLightingIntensityDawn=1.11
DirectLightingIntensityDusk=0.95
DirectLightingCurveDawn=0.87
DirectLightingCurveDusk=0.82
DirectLightingDesaturationDawn=0.35
DirectLightingDesaturationDusk=0.37
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterDawn=0.871, 0.435, 0.125
DirectLightingColorFilterDusk=0.796, 0.373, 0.231
SpecularAmountMultiplierDawn=1.47
SpecularAmountMultiplierDusk=1.42
SpecularPowerMultiplierDawn=0.82
SpecularPowerMultiplierDusk=0.8
SpecularFromLightDawn=0.0
SpecularFromLightDusk=0.0
AmbientLightingIntensityDawn=0.73
AmbientLightingIntensityDusk=0.75
AmbientLightingCurveDawn=1.27
AmbientLightingCurveDusk=1.25
AmbientLightingDesaturationDawn=0.35
AmbientLightingDesaturationDusk=0.39
AmbientColorFilterAmountDawn=0.27
AmbientColorFilterAmountDusk=0.25
AmbientColorFilterTopDawn=0.773, 0.792, 0.875
AmbientColorFilterTopDusk=0.671, 0.671, 0.867
AmbientColorFilterMiddleDawn=0.051, 0.0784, 0.176
AmbientColorFilterMiddleDusk=0.0824, 0.106, 0.169
AmbientColorFilterBottomDawn=0, 0, 0
AmbientColorFilterBottomDusk=0, 0, 0
PointLightingIntensityDawn=1.12
PointLightingIntensityDusk=1.12
PointLightingCurveDawn=0.96
PointLightingCurveDusk=0.93
PointLightingDesaturationDawn=0.0
PointLightingDesaturationDusk=0.0
ParticleLightsIntensityDawn=0.66
ParticleLightsIntensityDusk=0.64
FogColorMultiplierDawn=0.63
FogColorMultiplierDusk=0.6
FogColorCurveDawn=1.25
FogColorCurveDusk=1.27
FogColorFilterAmountDawn=0.0
FogColorFilterAmountDusk=0.0
FogColorFilterDawn=0.706, 0.263, 0.204
FogColorFilterDusk=0.753, 0.255, 0.141
ColorPowDawn=1.0
ColorPowDusk=1.0
[SKY]
CloudsIntensityDay=1.170001
CloudsIntensityNight=0.650001
CloudsIntensityInterior=1.49
CloudsCurveDay=1.05
CloudsCurveNight=1.54
CloudsCurveInterior=1.5
CloudsDesaturationDay=0.2
CloudsDesaturationNight=0.09
CloudsDesaturationInterior=0.14
GradientIntensityDay=1.390001
GradientIntensityNight=1.080001
GradientIntensityInterior=0.85
GradientDesaturationDay=0.48
GradientDesaturationNight=0.24
GradientDesaturationInterior=0.325
GradientTopIntensityDay=1.060001
GradientTopIntensityNight=1.160001
GradientTopIntensityInterior=5.6125
GradientTopCurveDay=1.03
GradientTopCurveNight=1.22
GradientTopCurveInterior=2.15
GradientMiddleIntensityDay=1.080001
GradientMiddleIntensityNight=1.180001
GradientMiddleIntensityInterior=2.4
GradientMiddleCurveDay=1.26
GradientMiddleCurveNight=1.42
GradientMiddleCurveInterior=1.65
GradientHorizonIntensityDay=1.1
GradientHorizonIntensityNight=0.790001
GradientHorizonIntensityInterior=2.33
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.09
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=0.001
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.6
MoonCurve=1.0
MoonDesaturation=0.2
CloudsIntensitySunrise=1.100001
CloudsIntensitySunset=1.07
CloudsIntensityInteriorDay=1.03
CloudsIntensityInteriorNight=0.68
CloudsCurveSunrise=1.14
CloudsCurveSunset=1.15
CloudsCurveInteriorDay=1.07
CloudsCurveInteriorNight=1.56
CloudsDesaturationSunrise=0.18
CloudsDesaturationSunset=0.17
CloudsDesaturationInteriorDay=0.23
CloudsDesaturationInteriorNight=0.0
GradientIntensitySunrise=1.200001
GradientIntensitySunset=1.270001
GradientIntensityInteriorDay=1.29
GradientIntensityInteriorNight=1.030001
GradientDesaturationSunrise=0.41
GradientDesaturationSunset=0.43
GradientDesaturationInteriorDay=0.58
GradientDesaturationInteriorNight=0.24
GradientTopIntensitySunrise=1.100001
GradientTopIntensitySunset=1.1
GradientTopIntensityInteriorDay=1.05
GradientTopIntensityInteriorNight=1.48
GradientTopCurveSunrise=1.09
GradientTopCurveSunset=1.11
GradientTopCurveInteriorDay=1.06
GradientTopCurveInteriorNight=1.59
GradientMiddleIntensitySunrise=1.080001
GradientMiddleIntensitySunset=1.09
GradientMiddleIntensityInteriorDay=1.1
GradientMiddleIntensityInteriorNight=1.09
GradientMiddleCurveSunrise=1.35
GradientMiddleCurveSunset=1.33
GradientMiddleCurveInteriorDay=1.22
GradientMiddleCurveInteriorNight=1.34
GradientHorizonIntensitySunrise=0.95
GradientHorizonIntensitySunset=0.96
GradientHorizonIntensityInteriorDay=1.02
GradientHorizonIntensityInteriorNight=0.81
GradientHorizonCurveSunrise=1.04
GradientHorizonCurveSunset=1.02
GradientHorizonCurveInteriorDay=0.95
GradientHorizonCurveInteriorNight=1.08
SunIntensitySunrise=4.33
SunIntensityDay=4.52
SunIntensitySunset=4.34
SunIntensityNight=4.04
SunIntensityInteriorDay=4.03
SunIntensityInteriorNight=4.07
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.992, 0.839, 0.749
SunColorFilterDay=0.973, 0.89, 0.8
SunColorFilterSunset=0.992, 0.855, 0.678
SunColorFilterNight=0.58, 0.0941, 0.0941
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.0314, 0.0314
SunGlowIntensitySunrise=0.72
SunGlowIntensityDay=0.64
SunGlowIntensitySunset=0.79
SunGlowIntensityNight=0.62
SunGlowIntensityInteriorDay=0.64
SunGlowIntensityInteriorNight=0.53
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.17
SunGlowHazinessSunset=0.09
SunGlowHazinessNight=0.02
SunGlowHazinessInteriorDay=0.11
SunGlowHazinessInteriorNight=0.01
MoonIntensitySunrise=0.77
MoonIntensityDay=0.53
MoonIntensitySunset=0.73
MoonIntensityNight=1.51
MoonIntensityInteriorDay=0.69
MoonIntensityInteriorNight=1.36
MoonCurveSunrise=0.89
MoonCurveDay=0.61
MoonCurveSunset=0.84
MoonCurveNight=0.91
MoonCurveInteriorDay=0.59
MoonCurveInteriorNight=0.9
MoonDesaturationSunrise=0.21
MoonDesaturationDay=0.49
MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientTopColorFilterSunrise=0.894, 0.678, 0.533
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=0.851, 0.557, 0.451
GradientTopColorFilterNight=0.357, 0.459, 0.906
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=0.451, 0.431, 0.847
GradientMiddleColorFilterSunrise=0.949, 0.576, 0.329
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=0.988, 0.647, 0.502
GradientMiddleColorFilterNight=0.431, 0.545, 0.965
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=0.467, 0.6, 0.969
GradientHorizonColorFilterSunrise=0.91, 0.557, 0.251
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=0.98, 0.545, 0.235
GradientHorizonColorFilterNight=0.525, 0.875, 0.988
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=0.498, 0.765, 0.984
CloudsColorFilterSunrise=0.973, 0.741, 0.573
CloudsColorFilterDay=0.996, 0.925, 0.855
CloudsColorFilterSunset=0.984, 0.675, 0.498
CloudsColorFilterNight=0.682, 0.8, 0.965
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=0.592, 0.78, 0.914
CloudsIntensityDawn=0.86
CloudsIntensityDusk=0.900001
CloudsCurveDawn=1.28
CloudsCurveDusk=1.3
CloudsDesaturationDawn=0.1
CloudsDesaturationDusk=0.12
CloudsOpacityDawn=1.0
CloudsOpacityDusk=1.0
CloudsColorFilterDawn=0.941, 0.604, 0.424
CloudsColorFilterDusk=0.827, 0.565, 0.537
GradientIntensityDawn=1.13
GradientIntensityDusk=1.140001
GradientDesaturationDawn=0.38
GradientDesaturationDusk=0.33
GradientTopIntensityDawn=1.17
GradientTopIntensityDusk=1.18
GradientTopCurveDawn=1.13
GradientTopCurveDusk=1.13
GradientTopColorFilterDawn=0.733, 0.49, 0.459
GradientTopColorFilterDusk=0.718, 0.463, 0.412
GradientMiddleIntensityDawn=1.11
GradientMiddleIntensityDusk=1.14
GradientMiddleCurveDawn=1.41
GradientMiddleCurveDusk=1.38
GradientMiddleColorFilterDawn=0.957, 0.431, 0.314
GradientMiddleColorFilterDusk=0.835, 0.373, 0.278
GradientHorizonIntensityDawn=0.870001
GradientHorizonIntensityDusk=0.89
GradientHorizonCurveDawn=1.07
GradientHorizonCurveDusk=1.05
GradientHorizonColorFilterDawn=0.949, 0.345, 0.125
GradientHorizonColorFilterDusk=0.941, 0.412, 0.149
SunIntensityDawn=4.14
SunIntensityDusk=4.13
SunDesaturationDawn=0.0
SunDesaturationDusk=0.0
SunColorFilterDawn=0.894, 0.612, 0.502
SunColorFilterDusk=0.953, 0.592, 0.537
SunGlowIntensityDawn=0.87
SunGlowIntensityDusk=0.84
SunGlowHazinessDawn=0.03
SunGlowHazinessDusk=0.03
MoonIntensityDawn=1.07
MoonIntensityDusk=1.06
MoonCurveDawn=0.88
MoonCurveDusk=0.88
MoonDesaturationDawn=0.19
MoonDesaturationDusk=0.25
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringPowerDawn=1.0
SubSurfaceScatteringPowerDusk=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierDusk=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierDusk=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[VOLUMETRICFOG]
IntensitySunrise=1.1
IntensityDay=1.24
IntensitySunset=1.13
IntensityNight=0.55
IntensityInteriorDay=1.18
IntensityInteriorNight=0.57
CurveSunrise=1.12
CurveDay=1.22
CurveSunset=1.09
CurveNight=0.85
CurveInteriorDay=1.23
CurveInteriorNight=0.91
LightingInfluenceSunrise=0.81
LightingInfluenceDay=0.78
LightingInfluenceSunset=0.82
LightingInfluenceNight=0.87
LightingInfluenceInteriorDay=0.79
LightingInfluenceInteriorNight=0.87
OpacitySunrise=0.48
OpacityDay=0.6
OpacitySunset=0.49
OpacityNight=0.29
OpacityInteriorDay=0.59
OpacityInteriorNight=0.3
IntensityDawn=0.69
IntensityDusk=0.73
CurveDawn=1.01
CurveDusk=0.97
LightingInfluenceDawn=0.84
LightingInfluenceDusk=0.83
OpacityDawn=0.33
OpacityDusk=0.32
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
IntensityDawn=1.0
IntensityDusk=1.0
CurveDawn=1.0
CurveDusk=1.0
[PARTICLE]
IntensitySunrise=0.72
IntensityDay=0.86
IntensitySunset=0.67
IntensityNight=0.49
IntensityInteriorDay=0.83
IntensityInteriorNight=0.49
LightingInfluenceSunrise=1.03
LightingInfluenceDay=1.15
LightingInfluenceSunset=1.02
LightingInfluenceNight=0.88
LightingInfluenceInteriorDay=1.13
LightingInfluenceInteriorNight=0.84
IntensityDawn=0.55
IntensityDusk=0.56
LightingInfluenceDawn=0.91
LightingInfluenceDusk=0.94
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
SunRaysMultiplierDawn=0.4
SunRaysMultiplierDusk=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
AdditiveAmountDawn=0.05
AdditiveAmountDusk=0.05
MultiplicativeAmountDawn=0.0
MultiplicativeAmountDusk=0.0
ReflectiveAmountDawn=0.1
ReflectiveAmountDusk=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
OpacityDawn=1.0
OpacityDusk=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
IntensityDawn=0.2
IntensityDusk=0.2
DensityDawn=1.0
DensityDusk=1.0
SkyColorAmountDawn=0.5
SkyColorAmountDusk=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
GlowIntensityDawn=0.4
GlowIntensityDusk=0.4
GlowCurveDawn=10.0
GlowCurveDusk=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
AnchorsAmountDawn=1.0
AnchorsAmountDusk=1.0
SkyLightingAmountDawn=1.0
SkyLightingAmountDusk=1.0
SunLightingAmountDawn=0.1
SunLightingAmountDusk=0.1
DesaturationDawn=0.0
DesaturationDusk=0.0
ColorFilterDawn=1, 1, 1
ColorFilterDusk=1, 1, 1
RelativeToCameraDawn=0.0
RelativeToCameraDusk=0.0
VerticalOffsetDawn=-10.0
VerticalOffsetDusk=-10.0
DensityDawn=1.5
DensityDusk=1.5
VerticalFadeDawn=4.0
VerticalFadeDusk=4.0
DistanceFadeDawn=0.0
DistanceFadeDusk=0.0
BottomTopDawn=0.0
BottomTopDusk=0.0
ExponentialFadeDawn=1.0
ExponentialFadeDusk=1.0
[AUTOAMBIENT]
BlendingAmountDawn=1.0
BlendingAmountSunrise=1.0
BlendingAmountDay=1.0
BlendingAmountSunset=1.0
BlendingAmountDusk=1.0
BlendingAmountNight=1.0
BlendingAmountInteriorDay=1.0
BlendingAmountInteriorNight=1.0
TopIntensityDawn=1.0
TopIntensitySunrise=1.0
TopIntensityDay=1.0
TopIntensitySunset=1.0
TopIntensityDusk=1.0
TopIntensityNight=1.0
TopIntensityInteriorDay=1.0
TopIntensityInteriorNight=1.0
BottomIntensityDawn=0.2
BottomIntensitySunrise=0.2
BottomIntensityDay=0.2
BottomIntensitySunset=0.2
BottomIntensityDusk=0.2
BottomIntensityNight=0.2
BottomIntensityInteriorDay=0.2
BottomIntensityInteriorNight=0.2
BottomSaturationDawn=2.0
BottomSaturationSunrise=2.0
BottomSaturationDay=2.0
BottomSaturationSunset=2.0
BottomSaturationDusk=2.0
BottomSaturationNight=2.0
BottomSaturationInteriorDay=2.0
BottomSaturationInteriorNight=2.0
[CHARACTERGLOW]
IntensityMultiplierDawn=1.0
IntensityMultiplierSunrise=1.0
IntensityMultiplierDay=1.0
IntensityMultiplierSunset=1.0
IntensityMultiplierDusk=1.0
IntensityMultiplierNight=1.0
IntensityMultiplierInteriorDay=1.0
IntensityMultiplierInteriorNight=1.0
PowerMultiplierDawn=1.0
PowerMultiplierSunrise=1.0
PowerMultiplierDay=1.0
PowerMultiplierSunset=1.0
PowerMultiplierDusk=1.0
PowerMultiplierNight=1.0
PowerMultiplierInteriorDay=1.0
PowerMultiplierInteriorNight=1.0