0667c4f0ad
Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
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Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:30 +02:00
510a05ce36
Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it.
2019-08-13 02:50:40 +02:00
4915d5b4c6
Another pitch thing I missed.
2019-08-12 19:30:55 +02:00
383f555fec
Use proper pitch control for some sounds now that it's available.
2019-08-12 19:28:49 +02:00
4f7117ff70
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:51 +02:00
fb6eed17d1
Oops.
2019-08-08 12:06:03 +02:00
b1aa6a7328
Missing closing bracket
2019-08-08 12:04:25 +02:00
6cba273654
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:04:19 +02:00
a99c5730a6
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:32:41 +02:00
96aac72281
Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
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Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9
Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
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Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
96411592b3
Finally add player models (sorta rudimentary but they work).
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Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f
Flying without flight cheats has the same physics as swimming.
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Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920
Changed double tap dodge behavior when jumping is disallowed.
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Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
bffb685642
Fix scaling of inventory icons in the bar.
2019-05-07 20:01:56 +02:00
4caa5e097e
Option to make Chainsaw use ammo (randomly drops on enemy kill).
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Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
4d90ff2991
Hotfix for voice pack.
2019-05-01 22:49:45 +02:00
76df49e62b
Added activatable items for Heretic, along with a full inventory bar.
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Support new versions of Kinsie's test map.
Switch to new GetAxes implementation across the board.
Minor fixes here and there.
2019-05-01 22:32:59 +02:00
1ed7083113
Bump ZScript version to match the GZDoom version that has all the localization work in it.
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Fix missing Boss footstep sound (filename longer than 8 chars, oops).
Began working on the activatables for Heretic.
2019-04-28 11:29:36 +02:00
8d72c5c78b
Made intensity of screen flashes tweakable.
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Deprecation cleanup.
2019-04-20 13:25:53 +02:00
923970898e
Localization work (spanish fully covered for now).
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Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
2019-04-13 19:18:07 +02:00
cbb498378e
Removal of all RNG damage (excluding minigun).
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Enhanced Shock Rifle is now actually instakill as it's meant to be.
Enhanced Shock Rifle is disabled by default for deathmatch (toggleable).
Implemented Instagib Deathmatch through flak_instagib cvar.
Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave.
2019-04-07 21:37:24 +02:00
d69eaa682f
Backported changes from experimental branch.
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Fixed crash on screen flashes due to misuse of StaticEventHandler.Find instead of EventHandler.Find (oops).
2019-02-08 14:43:39 +01:00
c7b21ac0f9
Fix dead players sliding with UT physics on.
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Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:20:38 +01:00
62e2e809ec
Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics)
2019-02-02 21:08:19 +01:00
f506a0b6d4
Improved responsiveness of Biorifle alt-fire.
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Small tweaks to Biorifle glob.
Redude size of ANIMDEFS.
2019-02-02 20:40:35 +01:00
064a6ec632
Fix long-standing visual bug with pulsegun beam (thanks, RELATIVETOFLOOR flag).
2019-02-02 19:57:37 +01:00
9f6194de2d
Remove newline that doesn't deserve to exist
2019-01-24 22:58:36 +01:00
775172a7a8
Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity.
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Reduced the smoke on the minigun and casings for better performance.
Corrected the number of chunks (was 6, should be 8) fired by the flak cannon.
Reduced flak chunk spread (should be ~5.5 degrees, was double of that) on the weapon and slugs.
Reduced the size of the shock rifle combo shockwave mesh to be closer to vanilla UT.
Misc. tweaks to health item textures.
Reduced the blur in the Redeemer view shader, it was too strong.
Fix expiration messages on powerups appearing on level changes.
Address complaints about how I change Kinsie's test map. Shouldn't be too dark now.
2019-01-24 22:50:46 +01:00
ee0cf53e9b
Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
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Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
2019-01-24 21:09:17 +01:00
4189150f17
Assorted changes, including some code cleanup and more accurate UT physics for various projectiles.
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I also made the Kinsie's Test Map tweaks toggleable because someone didn't like them.
2019-01-21 22:57:56 +01:00
b398a27919
Change blue health textures to something prettier.
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Add Heretic compatibility (WIP, needs testing and some tweaks).
2019-01-21 02:12:59 +01:00
e3cf50b32c
Push ZScript version to 3.8 and adapt accordingly to level global removal.
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This isn't guaranteed to be 100% stable at the moment.
2019-01-20 16:32:26 +01:00
793fc320f4
Reverted step height.
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Made double tap dodge toggleable (and its sensibility configurable).
Fixed some long standing bugs with dual enforcers.
2018-12-31 12:10:43 +01:00
459f526e60
Fix: NOFRICTION was set unconditionally.
2018-12-29 10:41:23 +01:00
35ee056d7a
Add separate player classes for separate sounds and whatnot.
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Fully implement UT movement for all modes (walk, swim, fly).
2018-12-28 19:10:35 +01:00
931f89832c
Added Translocator ammo feature from UT2k4.
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Prefixed mk_math classes for cross-compat with any other mods that use them.
Fixed incorrect uses of gametic.
Fixed crash caused by incorrect ordering of PendingWeapon checks.
2018-12-17 16:34:23 +01:00
9e1aea068f
Re-exported all models using umodelextract.
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Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
2018-11-29 16:41:57 +01:00
830bcff4a7
[This update requires a very recent Q/GZDoom build]
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Added per-frame update option to Redeemer Readout.
Began work on blood and gore features (mostly functional at the moment).
2018-11-24 16:46:10 +01:00
cea7e241b0
Fix for asmjit crash.
2018-11-15 19:42:40 +01:00
fe08f11997
Bumped ZScript ver.
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Added OnDrop to weapons replicating the UT drop style.
Some fixes for UT player movement.
Hide keys from HUD in DM.
Added "classic jump boots" option.
Fixed missing ambientglow on some weapon skins.
2018-11-15 19:03:20 +01:00
64a0648ae7
Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
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Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
2018-09-30 22:42:57 +02:00
957f976b29
Made visual recoil toggleable (and with configurable strength, too).
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Cleaned up some code (mostly related to server CVars).
Proper angle interpolation.
Snap player to floor when walking down steps like UE does (looks kinda twitchy due to lack of view height smoothing).
2018-09-24 15:00:02 +02:00
e232912edd
Why did I add this replacement?
2018-09-18 15:03:31 +02:00
816ccd7b37
Final batch of swingers implemented.
2018-09-15 16:11:37 +02:00
c15847a10a
One half of "swinger" recoil system added.
2018-09-15 14:14:34 +02:00
cdfea51f31
Implement damage accumulator for flak chunks (auto-gibs at specific threshold).
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Rebalances to ammo amounts and spawns.
Rebalances to ripper speed and pulsegun beam damage.
More tweaks to UT movement.
2018-09-15 12:46:31 +02:00
1c0f7d08a5
Various rebalances. Corrected some things that weren't 1:1 with UT.
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Restored original flak chunk damage function (no longer falls off with distance).
Fixed the minigun altfire shooting bullets at the same speed as the primary fire.
Small hackaround for janky player movement while moving down slopes.
[WIP] The very beginning of an UT gore system (toggleable).
2018-09-05 18:56:04 +02:00
c6b77dfffd
Initial work towards Heretic compat.
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Bump ZScript version to 3.6.
2018-08-31 15:30:55 +02:00
8e7475a4da
Fix some tinted HUD parts having a weird color.
2018-08-29 00:40:35 +02:00