4c451de008
Reverted radius/height changes to items, it causes issues on many maps.
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Implemented proper HUD rendering, along with toggling and resizing. Works just like in UT now.
Added "extended" version of the Beta menu music, quickly put together in OpenMPT. I really like it.
Added M_DOOM graphic and changed the titlemap texture.
Made various screen graphics additive now that I know how to.
Separated pickup and first person brightmaps for Pulse Gun, this is needed for beta skin packs (there will be skins for the Pulse Gun, Redeemer and Impact Hammer).
2018-05-31 22:02:03 +02:00
eaa6f118d8
Alt razor blades were still dealing decapitation damage.
2018-05-30 23:04:46 +02:00
c786a82d82
Rocket Launcher should lose lock-on after firing.
2018-05-30 22:55:04 +02:00
8bfbc0e7cd
Tweaked explosion radii to more reasonable scales.
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Reduced spread of grenades. Increased size of rocket trail (looks a bit closer to UT now).
Increased radius of single bullet pickup, might have been too small for collision to work properly.
2018-05-30 22:12:49 +02:00
6a5eb5a6e6
Pulse beams should be fullbright.
2018-05-30 21:36:26 +02:00
92ae39afba
Various fixes and tweaks. Adjusted collision for most things (turns out projectiles with 0 height break with 3d floors).
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Added brightmaps to flak chunks. Reverted chunk trail to be sprite-based.
2018-05-30 21:31:41 +02:00
f55abc40fb
Tweaked some drawing behaviors. Added note about HUD customization.
2018-05-30 19:24:47 +02:00
5baca999b5
Made weapons switchable while selecting.
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Added footsteps.
Some minor tweaks.
Listed known bugs in readme.
2018-05-30 17:52:20 +02:00
b1b38561c1
Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
2018-05-30 17:49:31 +02:00
0a7587a19f
Rocket Launcher has been added, and with that (and a couple more tweaks) this mod is ready for the public beta stage (as soon as coelckers/gzdoom#495 is merged).
2018-05-30 14:21:15 +02:00
a6ccec0997
Began working on Rocket Launcher.
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Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.
2018-05-30 01:36:38 +02:00
e6420e16be
Sniper rifle added, bullet impact mesh added. Only the RL remains.
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Headshots added/tweaked, and made compatible with the future announcer add-on.
2018-05-29 21:14:06 +02:00
1b95d4219b
Pulsegun now uses meshes for the beam, copying exact UT behavior.
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Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
2018-05-29 00:58:43 +02:00
ee827408b1
Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
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Tweaked weapon offsets yet again so they look a bit nicer (especially scale-wise).
2018-05-28 20:55:13 +02:00
4f0cb3e73f
Minigun implemented. Some minor adjustments to weapon model offsets.
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Allow armor/pads to replace shield belt when it's not at max capacity (emulating UT behavior).
2018-05-28 18:49:00 +02:00
def0e317f3
Added Jump Boots and removed Shielding Suit.
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Recalculated all the model transforms in preparation for coelckers/gzdoom#495 .
Corrected some small mistakes in Dual Enforcers code.
2018-05-28 13:55:05 +02:00
1332f7a243
Ripper implemented.
2018-05-27 18:33:18 +02:00
bef29efba3
Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
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Only 4 weapons remaining...
2018-05-27 17:13:58 +02:00
a14e43481b
Translocator implemented. Tweaked some little things about the HUD, too.
2018-05-27 01:28:35 +02:00
217dbd0fda
Revert key changes. Add species, that's the proper fix (why even).
2018-05-26 21:03:23 +02:00
eb6c8e1c35
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
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Removed key replacement classes, turns out this breaks maps.
2018-05-26 20:44:31 +02:00
72eb6ca8d1
Impact Hammer fully implemented. Began working on Chainsaw.
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Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00
1ddda70712
Impact Hammer fully implemented.
2018-05-25 20:16:37 +02:00
5b0fbf589d
Removed the UTAmmo class entirely, as it's more trouble than it's worth.
2018-05-24 14:20:57 +02:00
f05754b45e
Added key display to HUD. Added weapon flashes. Fixed up some particles.
2018-05-24 00:20:53 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
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All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
5248ac8fd6
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
bcab8e79ae
Progress continues. Many things have been added. Pulsegun is complete.
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I've started implementing various pickups.
2018-05-19 00:48:40 +02:00
73e8e8ada9
Finished biorifle, began work on pulsegun.
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Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00
d718eb6a9c
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
356219ae5c
First public commit.
2018-05-15 02:22:27 +02:00