Commit graph

14 commits

Author SHA1 Message Date
aa3fd89bcb Changed up all the model offsets again due to complaints about inconsistency with UT.
Added view-space effects to Enforcer and Biorifle, others will follow soon.
Added smoke particles to spent casings.
Added green smoke particles to biorifle sludge explosions.
Touched up how rockets and grenades are fired.
Fixed a VM abort when the game is loaded while there's a Redeemer blast active.
2018-06-09 14:21:13 +02:00
9ed6c9dea0 Adjusted projectile speeds across the board for more consistency.
Tweaked guided redeemer missile movement, no longer makes sharp turns.
Additional development notes so I don't forget what I should do next.
2018-06-08 16:01:12 +02:00
c434d1ff3f GZDoom 3.4.0 has been released 2018-06-07 01:01:01 +02:00
627177c58c Add BLOCKASPLAYER to translocator modules, will merge into master when the gzdoom PR is accepted. 2018-06-03 22:42:50 +02:00
a73a2b2977 Reduced extra ammo cost of Enhanced Shock Rifle Combo from +2 to +1.
Changed the HUD ammo bar drawing so it skips weapons that are out of ammo.
Added bug note about the translocator and player blocking lines being ignored.
2018-06-03 16:17:54 +02:00
1b72e1d335 Update Readme.md since GZDoom merged the fix PR. 2018-06-02 15:00:56 +02:00
c8df701f27 Add note about why invisibility breaks the weapon models. 2018-06-01 20:00:08 +02:00
9685bba79c Fix abort in MP when respawning. 2018-06-01 19:20:17 +02:00
10f51e4414 Go into more detail about the pulse beam interpolation quirks. 2018-06-01 18:19:25 +02:00
9fe1ce2413 QZDoom has my PR merged in, notify about this. 2018-06-01 10:07:04 +02:00
0c8409ac29 I swear this is the last one 2018-05-31 22:44:12 +02:00
4a6b9df467 eeehhhh... 2018-05-31 22:43:32 +02:00
c358190a2a Fix up the readme 2018-05-31 22:43:01 +02:00
eb4cd4ca77 Rename readme to markdown. 2018-05-31 22:42:18 +02:00
Renamed from readme.txt (Browse further)