Commit graph

213 commits

Author SHA1 Message Date
cd72ee9688 Small fix: prevent various player animations from ever triggering when dead 2019-09-27 21:08:05 +02:00
00de3f29e1 This should fix all those damn VM aborts when using UT gibbing.
Small fixes and adjustments.
2019-09-27 00:42:28 +02:00
ab6b3519d1 Hotfix: I keep forgetting that sometimes actors can cease to exist out of the blue. 2019-09-18 16:49:53 +02:00
670bbb37d9 Flak chunk damage accumulator works properly now. 2019-09-12 20:26:18 +02:00
3bf0b8db74 New backpack mesh.
Adjusted another pitched sound (rocket fly loop).
2019-09-12 15:00:28 +02:00
c0c4023adf Additional 3D floor support code.
Added missing boss land grunt from beta files.
Correction: A specific death sound for male and female classes is meant to be used for decapitation.
2019-09-11 16:52:02 +02:00
3e5bd63029 Missed a merge conflict 2019-09-11 15:47:51 +02:00
0b4767d7de Merge branch 'experimental' into devel 2019-09-11 15:46:56 +02:00
b37c38ce9c Small fixup. 2019-09-11 15:45:06 +02:00
Marisa Kirisame
d7c7a7fb86
Merge pull request #6 from OrdinaryMagician/xdevel
Merge xdevel back into devel
2019-09-02 15:21:37 +02:00
fdcb9ea10e Bump gzdoom devbuild requirement. Since the dynlight fix is in, this branch can be merged back into devel. 2019-09-02 15:18:03 +02:00
cad3f9d1b9 Language adjustments.
Separation of See state for playerclasses so player selection doesn't crap out.
2019-09-01 22:09:31 +02:00
a3449b5c5b This branch is a staging area for changes that will make it to devel once they are fully implemented.
Everything in here is highly unstable and may not work.
Current commit contains various new features for the HUD, some cleanup, and additional changes for compatibility with Doomreal as it is developed.
The diff is kinda fucky on the font restructure due to flaky rename detection.
2019-08-31 03:12:46 +02:00
f005fa3c14 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:21:09 +02:00
ada67df8c0 Another fix to something that can fail catastrophically if monsters spontaneously cease to exist in the middle of a DamageMobj call.
Small adjustment to translocator module (hitbox uses master rather than target pointer), for safety.
Removed some leftover sounds.
2019-08-19 20:19:26 +02:00
e2e55bf23b Cleanup of unneeded dummy textures 2019-08-15 11:58:17 +02:00
7d6d0f06f3 Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:50:35 +02:00
fd95c4e8aa Add DONTBOUNCEONSHOOTABLES flag to various projectiles that seem to need it. 2019-08-13 02:49:04 +02:00
8e5a352a6c Forgot to update the zscript version. 2019-08-12 19:34:32 +02:00
3bcd98636e Update readme with specific port requirement. 2019-08-12 19:33:53 +02:00
c594888716 Another pitch thing I missed. 2019-08-12 19:32:22 +02:00
4915d5b4c6 Another pitch thing I missed. 2019-08-12 19:30:55 +02:00
383f555fec Use proper pitch control for some sounds now that it's available. 2019-08-12 19:28:49 +02:00
54464d60c2 Bump version requirement. 2019-08-12 19:28:00 +02:00
4f7117ff70 Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:25:51 +02:00
c3f2830c1e Small fix for translocator modules bouncing on bridge actors. 2019-08-11 17:25:07 +02:00
fb6eed17d1 Oops. 2019-08-08 12:06:03 +02:00
0fdfbeef7e Oops. 2019-08-08 12:05:36 +02:00
b1aa6a7328 Missing closing bracket 2019-08-08 12:04:25 +02:00
6cba273654 Fix crash if HUD color is set to team in settings while player is not in a team. 2019-08-08 12:04:19 +02:00
d656640385 Missing closing bracket 2019-08-08 12:03:40 +02:00
d0ff1c35d1 Fix crash if HUD color is set to team in settings while player is not in a team. 2019-08-08 12:02:48 +02:00
f25f5d2032 Very much needed credits menu has been added. 2019-08-07 20:32:33 +02:00
c6ac1931b9 Very much needed credits menu has been added. 2019-08-07 20:31:43 +02:00
a99c5730a6 Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:32:41 +02:00
e49db67d64 Added HUD coloring preview to the settings menu, just a small QOL change. 2019-08-07 19:15:09 +02:00
6a23dbd7a5 Use proper pitch control for some sounds now that it's available. 2019-08-07 18:34:37 +02:00
62b8975991 Merge branch 'devel' into experimental 2019-08-02 10:02:39 +02:00
96aac72281 Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9 Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
1535640c4a Forgot to add keybinds for taunt animations. 2019-07-22 11:39:44 +02:00
96411592b3 Finally add player models (sorta rudimentary but they work).
Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f Flying without flight cheats has the same physics as swimming.
Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920 Changed double tap dodge behavior when jumping is disallowed.
Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
ef3ffcf537 Reflect new coelckers/gzdoom#732 changes 2019-07-07 16:17:26 +02:00
8d3b24452a Updated for changes in 3d floor PR. 2019-07-06 13:45:29 +02:00
bffb685642 Fix scaling of inventory icons in the bar. 2019-05-07 20:01:56 +02:00
cd4c5a42c9 Merge branch 'devel' into experimental 2019-05-03 17:32:46 +02:00
4caa5e097e Option to make Chainsaw use ammo (randomly drops on enemy kill).
Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
2ec60af87c Merge branch 'devel' into experimental 2019-05-01 22:50:30 +02:00