Commit graph

8 commits

Author SHA1 Message Date
1c84fc4e88 4.10 support:
- CORRECTPIXELSTRETCH where needed on models.
 - Replace CoordUtil.GetAxes with quaternion version.
2022-12-05 16:56:52 +01:00
a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
2022-11-06 00:02:46 +01:00
a36a736887 1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
2019-12-05 13:35:43 +01:00
9a7f7df063 Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
2f4dab1600 Impaler primary fire and melee mostly implemented.
Smol tweaks.
2019-09-26 16:51:13 +02:00
fae4f6d50b Partially implemented Stunner and Impaler (very unfinished).
Switched Impaler fire sound to something more appropriate (proto Skaarj fire).
Add slot priorities to all weapons, final weapons come first.
Adjust hud behavior to properly draw ammo bars by the order of their weapons.
2019-09-16 00:38:38 +02:00
e35d34d1e8 Adjusted some pickup model sizes. 2019-09-12 15:11:21 +02:00
912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00