- Hexen compatibility (Combiner Patch will be updated soon).
- Environment Map shader fixes from Doom Tournament.
- Buffed Stunner so it's actually useful. This goes against what the Unreal
Bible indicated but whatever, the weapon would be useless otherwise.
- "Superweapons" now have +ALWAYSPICKUP for consistency.
- Sneaky Strife stuff:
- Dispersion Pistol and Stunner have reduced alert radius.
- Rename Peacemaker sprites to avoid conflict with peasant sprites.
Fixed ammo bars in hud being positioned incorrectly if a weapon in the slot has no ammo.
Sentries now will also complain if the terrain is too steep or you're trying to deploy them in mid-air.
Adjusted protomag spin animation. Still not perfect but I tried my best.
Guess what: more PNG optimization.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.