Commit graph

1,907 commits

Author SHA1 Message Date
058fb20fa9 Oops, should be using the ID24 classes there. 2025-08-20 16:49:00 +02:00
2aa0ea4680 More work towards Legacy of Rust support (with caveats).
As of this commit, do not consider the experience when playing that new
expansion to be complete. I've only partially written some of the mission texts
and rudimentarily enhanced some boss fights.

Currently there is one major limitation in that the intermission texts cannot
be replaced, as they're hardcoded inside the UMAPINFO. I don't know if I can
work around that.
2025-08-20 16:47:24 +02:00
7a3e0ae413 Just ignore prediction entirely in custom player code, who cares. 2025-08-18 23:29:49 +02:00
276d280cef Quick fix for recent VKDoom. 2025-08-13 14:03:13 +02:00
3d3f9d0da7 Small bit of lore library cleanup. 2025-07-10 23:49:48 +02:00
05642fcf86 Use GetDefaultByType for copying blood colors instead of spawning and then destroying the reference actors. 2025-06-27 21:02:25 +02:00
4374d54f27 Setting up for faster PRNG experimentation. 2025-06-25 14:30:48 +02:00
0526658745 Oops typo. 2025-06-07 14:30:30 +02:00
8a04ef9074 Don't use InPlayerFOV for anything that affects gameplay 2025-06-03 23:13:06 +02:00
92a6e8302e Ouch left/right face expressions added. 2025-06-03 10:45:42 +02:00
aa7fd5d9b0 (Try to) reduce bullet trail perf hit for some hitscan weapons. 2025-05-20 12:05:47 +02:00
87522cab3d Tweak the F1 menu to always scale to factors of 640x360. 2025-05-03 18:44:18 +02:00
c192c22b9b As of a recent VKDoom update, Heretic and Hexen keys now have actual tags. 2025-05-02 23:48:45 +02:00
fb835a478f README update, a couple other things, and more partial progress on the Visual Thinker migration. 2025-04-28 10:08:05 +02:00
b5e655cf08 Make the April Fools bit somewhat more authentic aesthetically. 2025-04-01 17:13:44 +02:00
5133d077f7 Fix "The Longest Journey" achievement progress not increasing at large values.
The counter is now an int that increases per kilometer traveled, rather than
accruing even the tiniest increase in map units, as after a while, these
increments would become insignificant even for a double precision number.
2025-03-18 22:44:26 +01:00
9757aed5e6 Add blood pools to the effect queue system. 2025-03-16 21:02:13 +01:00
13ed4dee44 Rejoice, "hold to reload" is now optional and disabled by default. 2025-03-16 20:21:09 +01:00
884ad51aa4 Small fixups to new code. 2025-03-16 16:14:34 +01:00
a5e58add12 Remove Gutamatics, use bespoke projection code from UT99 modding days. 2025-03-16 15:50:48 +01:00
cbf72492f7 Tweak green, blue and purple blood color replacements. 2025-03-14 23:57:32 +01:00
8d0a087e6c Reduce perf hit of bullet trails by only spawning underwater bubbles actually underwater, instead of always spawning them and then relying on them despawning themselves after checking their own water level.
Further optimization could be possible if I found a way to divide the trace results into segments based on intersections with water volumes. This would save on countless calls to Vec3Offset and PointInSector. Something to keep in mind, I suppose.
While I was at it, I did make the underwater check into a new utility function. It is more or less based on how updating water level is done internally, but saves time by just checking a single point rather than an actor's full height.
Not sure if I'll need to use it elsewhere, but if that turns out to not be the case I'll change it to a private function of the SWWMBulletTrail class afterwards.
2025-03-14 16:23:20 +01:00
9060702e19 Fix massive oopsie in blood pool linked list handling. 2025-03-14 15:59:42 +01:00
80db58b0d0 Bump zscript ver to 4.14.1, plus a whole lot of stuff.
- Try to get rid of all implicit casts from string to name, color or class.
 - Use FindClass where needed.
 - Used a map in a case where a dictionary was unneeded.
 - Use new bounce flags where needed.
 - Replace Legacy of Rust weapons/ammo.
2025-03-13 14:50:58 +01:00
ceae806b68 Try to reduce think time of blood pools. 2025-03-09 17:08:51 +01:00
af27fbd987 Player blood footprints now implemented. 2025-03-09 14:17:35 +01:00
f89393ca81 Unconditional blood replacement, new blood decals, corpse blood pools.
TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
8ec86a9b9c Interpolate quick turn. 2025-03-07 11:50:31 +01:00
7dd20c93e4 Actually use GetMidTexturePosition() to simplify some code. 2025-03-07 11:48:03 +01:00
47722e58a9 Two warnings in SWWMDialogues.StartSeq should be vm aborts instead. 2025-03-05 20:34:06 +01:00
bd55e2ad57 Bump ZScript ver to 4.14, address usage of deprecated actor flags (MISSILEMORE/MISSILEEVENMORE). 2025-02-20 16:01:59 +01:00
339fd58507 Small tweak to HUD score display:
* Accumulators fade out sooner
 * Score interpolator does not tick until accumulators start fading
2025-02-20 15:20:43 +01:00
2fe8e0f947 Little bit of maintenance:
* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy
 * Ensure there are TWO canvas textures available for the Plasma Blaster screen
 * Fix some typos in material shader definitions for Demo-chan's face (oops)
2025-02-20 13:45:37 +01:00
722121e21a I want to fucking die. 2025-02-13 11:00:19 +01:00
41f065fdd0 Small tweaks to the BD screen. 2025-02-12 12:10:17 +01:00
8857c3c03f New BD screen (missing voice acting). 2025-02-06 20:13:35 +01:00
7581cc12f0 Remove some leftover debug text. 2025-02-06 20:13:06 +01:00
8526c2ffb0 Add generic warning when loading other weapon mods.
(Plus small tweaks to the anti-BD script)
2025-02-06 11:51:14 +01:00
a99d9e3a12 Clean SWWMUtility.SuperscriptNum up a bit (even though it's not used). 2025-02-04 21:18:39 +01:00
03e556a31d Better integer exponentiation using squaring (thanks, phantombeta ♥) 2025-02-04 10:31:35 +01:00
8ea3b3a621 How did I NOT notice this massive oopsie? 2025-01-25 14:25:21 +01:00
f90c16b36d More robust Demolitionist Menu item use/drop handling. 2025-01-25 14:18:42 +01:00
44a0e2e8fb OK no turns out I'm dumb and screwed the math further. 2025-01-17 14:53:24 +01:00
12f0139d11 weaponwheel: fix crappy alpha calculation. 2025-01-17 14:44:28 +01:00
05dadea4ae Add wrap-around to the alternate weapon selector, so it's a proper carousel. 2025-01-17 14:24:30 +01:00
67d8235459 Overhaul the "swap weapon" prompt display. 2025-01-15 16:49:55 +01:00
507126b7b1 Also don't log empty string MidPrints to console. 2025-01-15 13:48:46 +01:00
7b15b30cfa Tweak ProcessMidPrint so it doesn't spam duplicate messages to console. 2025-01-15 13:44:56 +01:00
3050f5e244 Critical MidPrint fixes. 2024-12-03 09:53:07 +01:00
23492b8e62 Fix ridiculously oversized smoke from lava terrain. 2024-11-08 23:33:38 +01:00