Commit graph

2,174 commits

Author SHA1 Message Date
58eb76a064 Forgot to optimize the edited PNGs. 2024-01-16 10:41:48 +01:00
4c92cb796a Small tweak to some HUD colors. 2024-01-16 10:40:28 +01:00
38cd7df826 Small scorenum/damnum refactor. 2024-01-16 10:17:28 +01:00
6d8732af5d Tweak color ramp of enemy healthbar values. 2024-01-16 00:18:15 +01:00
7555d52818 Misc. comment changes, additional planned stuff. 2024-01-10 20:40:17 +01:00
e3b08f248f MiniHUD font changes:
- Edit uppercase O to be visually distinct from 0.
 - Add lowercase letters.
2024-01-10 20:39:12 +01:00
63744d30f3 Ibuki's secret drawing shouldn't pop up in Eviternity, it was drawn in 2171. 2024-01-04 22:50:28 +01:00
00ff1706db Tweak text glow of achievement menu. 2024-01-04 22:49:10 +01:00
d78c941e77 Prepending the entire mission log history from Eviternity 1 into 2 probably isn't necessary. 2024-01-04 20:14:18 +01:00
cbb1b2a8cb Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).

Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
9a252b72fe Use MD3 for WarpBeam models. The IQM ones still caused glitching. 2024-01-03 20:27:52 +01:00
82c4462edf Add Tewi/Miniwi variants with centered gradient, to match MiniHUD font. 2024-01-03 14:34:45 +01:00
19769ecf0b Update copyright year. 2024-01-03 00:24:58 +01:00
dae091c7dc Cancel any active dash if the player does a ground stomp. 2024-01-02 22:34:15 +01:00
2d48f53b60 More accurate localization of a voice line.
(The old one was not even tangentially related to the original english).
2023-12-31 12:02:46 +01:00
34b2cb9e01 Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
622c0de22e The "Flechette Cannon" thing was an UT2k4 reference, but in hindsight, it's dum. 2023-12-26 20:19:39 +01:00
1a0b5b6d07 Cleaning up various debug prints. 2023-12-26 11:41:49 +01:00
852e2bfec0 Proooooooobably need a null check there. 2023-12-24 18:27:07 +01:00
308636000f More Eviternity 2 MAP33 compat work. 2023-12-24 17:56:05 +01:00
24f4b7ce65 Re-style level stats tab. 2023-12-24 15:34:12 +01:00
98b5ebecac Rework how level stats are handled.
(Note: this WILL break old saves)
2023-12-24 15:02:10 +01:00
6505e2990a Eviternity 2 terrain defs 2023-12-23 16:37:34 +01:00
bc00b01a0f Low floor friction fix and other things.
- Unbreak inventory resets in Eviternity.
- Hotfix for Eviternity II MAP33, lava sections should be beatable now.
2023-12-23 15:33:20 +01:00
3690df7d00 Revert font color changes in statscreen. 2023-12-23 15:33:09 +01:00
6b0f37a045 nvm they fixed it 2023-12-22 08:18:51 +01:00
6af5629d8b I'm dumb, the flag name is DONTSPLASH, not NOSPLASH. 2023-12-20 16:30:57 +01:00
858cd4e4c2 Eviternity 2 hotfix while I playtest this damn thing. 2023-12-20 16:28:56 +01:00
62bd060e49 Split automatic scaling factors of HUD. 2023-12-20 16:14:29 +01:00
f4b345bcde Speed up reloading of Slot 6 weapons. 2023-12-19 19:23:52 +01:00
230d7192c3 Missed a null check. 2023-12-19 16:39:35 +01:00
508bc4711b Increase max capacity of Sheen HMG ammo by 100. 2023-12-19 13:33:47 +01:00
200f49dd97 Squeeze intermission tips a bit. 2023-12-19 13:33:02 +01:00
e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
318e9b526c Slight correction of odd statement about powerups. 2023-12-18 23:21:59 +01:00
7eb5c0f747 Update MariFX link in README. 2023-12-18 23:08:57 +01:00
3864c8440b Tiny text tweak. Milkbreads are comparable to brioche. 2023-12-16 09:54:14 +01:00
a2b6ec001b Draw boss healthbar with the same scaling factor as other healthbars. 2023-12-16 08:54:35 +01:00
952c6eba1a Update Anti-BD script to detect newer versions of Project Brutality.
In addition, reword the top comment block on the file into a less aggressive
explanation as to why the script exists in the first place.
2023-12-14 22:02:41 +01:00
894ecc665b Several adjustments, some fixes, just stuff. 2023-12-13 18:17:42 +01:00
adb0eac431 Enemy healthbar redesign. 2023-12-11 10:56:47 +01:00
38ae42c8dd Even more tweaks to the overpressure shot. 2023-12-10 10:56:48 +01:00
625feb0c6e Mortal Rifle overpressure shot was accidentally too OP. 2023-12-10 10:48:24 +01:00
ca2df207cb Try to make slot 5 ammo spawns more generous. 2023-12-09 09:35:09 +01:00
673cdc6d8f Bypass A_SetViewPitch to not trigger the "never-will-be-fixed" bug. 2023-12-08 22:56:41 +01:00
13b2cb53b3 Add player path tracing in minimap. 2023-12-07 23:17:27 +01:00
820f10c9f8 Crosshair rendering tweaks. 2023-12-07 18:12:07 +01:00
a9add84ecd Small text fix 2023-12-07 16:39:32 +01:00
2d7ee950e8 Force omnisight markers in minimap to use centered offsets.
(Unfortunately, this can't be done for the automap)
2023-12-07 13:25:18 +01:00
cca0492de5 Shorten boss bar by 50px when using tight scaling. 2023-12-07 13:23:25 +01:00