Commit graph

61 commits

Author SHA1 Message Date
0193ad5874 Primary fire now functional in Combat Hammer. 2022-08-11 01:54:40 +02:00
e7d113766a Tweak hammer material. 2022-08-10 21:59:47 +02:00
b12303d4f6 Ammo spawns and pricing tweaks. 2022-08-09 18:00:51 +02:00
6ebd9358c8 Ammo spawn tweaks (AGAIN). 2022-08-09 00:53:32 +02:00
eec665e399 Show a message when the Sheen HMG cools down while unselected. 2022-08-07 15:16:28 +02:00
24a038b0a9 Fix ammo check logic on some weapons. 2022-08-04 17:58:16 +02:00
965a29870b Fixes, rebalances, tweaks... Idk, weather hot, brain hurt. 2022-08-01 17:22:37 +02:00
d85a3791db Buncha fixes from today's stream. 2022-07-31 21:14:35 +02:00
4cd6687175 Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
4ecff98ba9 Adjust ammo spawn logic again. 2022-07-29 21:33:25 +02:00
43bea0d22a Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
b77498781a Fully functional scripted texture for Sheen HMG. 2022-07-25 02:07:07 +02:00
298ed03ccd Ammo adjustments. 2022-07-24 19:44:39 +02:00
80775d8cfd Increase Sheen melee damage. 2022-07-23 17:02:39 +02:00
d64e487231 Sheen rebalancing. 2022-07-22 22:34:08 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
4ec3a595c4 Dakka progress continues. More tomorrow. 2022-07-22 01:34:12 +02:00
1ba22e8eb6 Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
14d55e3235 Sheen HMG pickup model done. 2022-07-20 20:55:47 +02:00
1f7cbdfc1a Use squared distance functions in a bunch of places.
Doesn't make much of a difference in practice, actually, but oh well.
2022-07-17 13:03:55 +02:00
4661d0f2f3 Replace original hud with alt hud entirely.
Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
099d7fd55b Nuggets give 2 health / 5 armor.
Mag ammo can now be sold.
Fix selling prices of bulk items.
Fix rare case where mag ammo can be picked up without a parent.
Fix alt hud crash when no weapon is selected.
Various other adjustments.
2022-06-22 01:47:34 +02:00
64d70b3c67 Alt hud graphics for DLC weapons. 2022-06-09 18:49:35 +02:00
dbc28f1422 Fire FX tweakery, plus a cheat to test it. 2022-06-05 00:23:58 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
4e29d1c2fe Alternate HUD style partially implemented. 2022-06-03 19:17:33 +02:00
efa20cdd30 Prepare for Alt Hud implementation. 2022-06-01 12:06:35 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
e270e4de2c Swap slots of Ray-Khom and Mortal Rifle. 2022-05-08 00:19:55 +02:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
be1f1d083f Additional branding changes. 2022-01-15 15:37:29 +01:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
e0897b53e4 Same changes as master. 2021-09-27 12:31:19 +02:00
4e0b3cd9e0 Separate sounds for VIP items. 2021-09-18 14:10:18 +02:00
894f2ed46a Implement weapon first-use tooltips.
Change some cvar defaults.
2021-09-16 16:31:44 +02:00
4677ca7d4f Ammo balancing and behind-the-scenes stuff. 2021-09-15 00:17:08 +02:00
f6f2854bf6 Fun with dialogues. 2021-09-14 18:40:22 +02:00
c1de57b376 Major ammo overhaul.
DoExplosion sector portal fix.
2021-09-12 19:09:00 +02:00
cdd65f11a3 Safety Tether implemented.
VIP items cannot be bought.
VIP items have a special color in the inventory/store.
Boost Devastation Sigil sounds.
Fix Teleport() calls using A_Teleport() flags (oops).
Give cheat tweaks.
2021-09-04 21:18:37 +02:00
fb0e8c45f3 Add "on-demand" option to only spawn ammo for available weapons.
Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
2021-06-23 01:06:21 +02:00
8e3a26487c Explicitly warn against unsupported IWADs.
Extend repertoire of crash sounds.
2021-06-16 17:47:21 +02:00
affd301ead Comments for mapping. 2021-06-05 01:28:10 +02:00
749a2c7708 Multiplayer-related tweaks. 2021-05-23 14:05:28 +02:00
b98b80667f Fix Hellblazer having no crosshair.
Rebalance ammo drops/spawns again.
Add random chance for ammo drops to not spawn.
Minor adjustment to forced bilinear shader.
2021-05-21 10:42:19 +02:00
520a5f6328 Ammo rebalances (again). 2021-03-28 11:26:07 +02:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
4ee1df5d8f Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
Auto-merge overlapping Embiggeners into bulk items.
Increase backpack amounts of many ammo types.
Allow trading of Embiggeners in multiplayer.
Fix trading dual-wield weapons.
Fix trading Candygun spares.
2021-02-21 17:43:11 +01:00
b17fbd9a7d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
Use overlays for Eviscerator casing eject, add random offsets like with Explodium Gun.
Fix Candy Gun not being consistent with new animation changes of Explodium Gun.
Fix Explodium Gun not showing the loaded bullet when checking the chamber.
Give random offsets to Silver Bullet ejection overlays.
Some small texture wrangling.
Add projectile models for Silver Bullet (this will be used in the future).
Remove InterHubAmount from MagAmmo classes (not needed as this property is only used by items with the INVBAR flag).
Reduce BackpackMaxAmount of Ynykron Ammo to 3.
Adjust how Chanceboxes randomize their "dud" probability.
Tweak some of the Chancebox drops.
Set DROPPED flag to false for all Chancebox drops, so they don't get crushed.
Add 25% Crush damage factor to Demolitionist (in a future update, will try to make it so crushers have a chance to break while touching the player).
2021-02-15 23:46:04 +01:00
4182e3465a I have no idea what I did here. 2021-02-10 18:39:08 +01:00
1962df32ea Heretic enemies are still back on their bullshit. 2021-01-24 21:09:54 +01:00