Commit graph

1,585 commits

Author SHA1 Message Date
635c736080 Add cooldown for wall busting oneliner. 2022-10-24 20:33:17 +02:00
591e9dcf28 Don't track fall damage if monster fall damage is disabled. 2022-10-23 23:36:51 +02:00
632c99b21c Start work on Sparkster Rifle model.
Fix heart trail.
2022-10-23 12:17:20 +02:00
db86853195 Allow debug view of player hitbox when using chasecam. 2022-10-21 12:43:41 +02:00
5bf0b73c70 Fix achievement bars in stats tab overflowing. 2022-10-20 23:25:11 +02:00
164c5c8390 Bail early on ProcessNotify if not on a level. 2022-10-20 23:22:53 +02:00
2f00137a30 Missing Plasma Blaster collision sizes. 2022-10-20 20:27:20 +02:00
4d4272c621 Only show player name in death screen on multiplayer. 2022-10-15 17:24:52 +02:00
9284216a8b A small oopsie here. 2022-10-15 17:24:44 +02:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
505e86cfd0 Rearrange par and total time in stat screen so it matches sidemods. 2022-10-13 13:02:56 +02:00
008ccd7bd4 Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
9983b82613 Add shockwaves to Mortal Rifle overpressure shot.
This compensates for the reduction of exit/entry impacts for performance.
2022-10-12 14:50:29 +02:00
b2d919b487 Fix Silver Bullet shockwaves when tracing through walls. 2022-10-12 14:49:38 +02:00
1f43d3ad06 Restore old Wallbuster multi-trace reduction behavior.
Turns out the performance hit is abysmal otherwise.
2022-10-12 00:04:27 +02:00
af912d11d7 Fix incorrect state jumps in Hellblazer altfire. 2022-10-11 23:39:49 +02:00
2f5704c5df Slightly increase buckshot damage per pellet so it's closer to vanilla.
Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
7c3e88c217 MSTime() un-deprecated, no more casting to int. 2022-10-09 15:31:54 +02:00
c7d741853e Missed a lil' thing. 2022-10-08 17:50:05 +02:00
92f59e4449 Revert "Pistol start tweaks."
This reverts commit 564c99782a.

This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
0fbbb91b8e Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.

Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
564c99782a Pistol start tweaks. 2022-10-08 15:45:19 +02:00
5841f32b57 Tweak Eviscerator chunk damage (again). 2022-10-08 12:56:40 +02:00
3aa7dd3318 Hellblazer was accidentally made too OP. 2022-10-08 12:52:07 +02:00
677154f529 Fix missing Hellblazer melee. 2022-10-08 10:04:22 +02:00
655e8748d7 Give cheat small fix. 2022-10-08 02:07:53 +02:00
44f36f8961 GLDEFS tweaks and cleanup. 2022-10-08 02:05:20 +02:00
b398bb3cc6 Precache fonts. 2022-10-08 02:05:14 +02:00
c0dccaf870 Reimplement Hellblazer. Everything's working again. 2022-10-08 01:51:06 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
f134375f7e Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
e8181b9efc Initialize weapon BEFORE checking for auto-switch. 2022-10-05 17:10:23 +02:00
89737cc2e9 Archdemon lore. 2022-10-05 15:58:17 +02:00
ada2e2fbbe Obscure achievement descriptions until completed. 2022-10-03 20:49:19 +02:00
7a079b4f68 Fix Mortal Rifle showing red slot even if rounds available. 2022-10-03 19:00:01 +02:00
cdd2792260 Prevent ear damage when mappers cluster bonuses together. 2022-10-03 00:21:57 +02:00
dbd887e8db Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
28f5fcae63 Fix a typo™. 2022-09-29 21:28:43 +02:00
2288d06608 Small menu fixes. 2022-09-29 20:04:24 +02:00
89e90825f1 I made warheads too cheap. 2022-09-29 19:51:36 +02:00
f66c62756b Turns out I'm dumb. ACTUALLY remove the self-damage. 2022-09-28 22:44:00 +02:00
9a6b71e751 Remove self-damage from Overpressure beam. It's annoying. 2022-09-28 22:38:48 +02:00
fcea7fa7ce More Mortal Rifle tweaks. 2022-09-28 22:26:56 +02:00
144d076f75 Reduce performance impact of MR overpressure shot. 2022-09-28 21:42:26 +02:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
dffee0b43d Fixed portals breaking crosshairs (thanks again, Boondorl). 2022-09-28 17:58:30 +02:00
fbf6b3b82a Add TraceExit. Determines trace exit point for actors. 2022-09-28 13:49:54 +02:00
2010962b03 Fix a small melee use oversight. 2022-09-27 21:46:09 +02:00