- Made fun tags optional, added randomizations.
- Added subsections to Stats tab for monster kills, level stats and achievements (TBD).
- Added stats tracking for swimming distance, activatables punched, and walls busted.
- Added overrides for automap stats drawing and idmypos cheat.
- Re-tweaked ground slam shockwave.
- Allow total damage dealt/taken stat to go beyond int.max.
- Reduce thinker iterator usage in some places (most notably for fire debuffs).
- Fix untouchable spree stat tracking.
- Allow paying respects when erased by Ynykron.
- Correct use of wrong flag (CANNOTPUSH instead of DONTTHRUST) in several spots.
- Use LARGE_MASS const instead of its value where needed.
- Add flags to DoExplosion, for various things.
- Fix missing splashes on DoExplosion.
- Allow DoExplosion to set the BLASTED flag, used by ground pound shockwaves.
- Add flag to re-enable the higher Z thrust on DoExplosion knockback.
- Added a "sweet spot" to berserk shockwaves.
- Explodium splash deals more Z thrust, allowing it to send enemies flying when aiming at the feet, as intended.
- Adjust a couple things related to player dashing.
- Fix player being yeeted when killing a large enemy by stomping.
- Tweaked ground pound shockwaves. The ring shockwave only spawns on solid ground now.
Added option to toggle pausing on Demolitionist Menu.
Properly handled fuzz bg toggling on all cases where it's used (now extends to titlemap and help screens).
- Adjust player pain handling.
- Limit player damage reduction so chip damage doesn't get nullified below 25 health or if it's self-damage.
- Reduced Silver Bullet JET self-damage.
- Price adjustments.
- Ammo spawn adjustments.
- Prevent Sabreclaws and other Heretic enemies from dropping TOO MUCH ammo.
- Increased Silver Bullet JET damage and penetration.
- Add blood recolors for vanilla Heretic and Hexen enemies.