Commit graph

134 commits

Author SHA1 Message Date
1114fba301 Fix Eviscerator chunks still smoking after hitting a target. 2020-05-20 11:02:52 +02:00
af1df2e18d Allow selling excess weapons/powerups.
Change of plans for one DLC weapon choice.
Various small fixes and tweaks.
Doubled price of Ynykron, since it was too cheap.
Fixed Candygun spares not being picked up in coop.
Add option to toggle menu fuzz, for streamers concerned about bitrate.
Add MAP07 enemies to the vanilla boss enhancer.
2020-05-19 14:30:35 +02:00
8424a33b20 Lore Library refinement complete, at last.
Spanish retranslation will come later.
2020-05-16 00:08:33 +02:00
a1c9b4fe5c Some more lore updates, plus small fixes. 2020-05-15 13:32:10 +02:00
221c5f8e54 Moar lore entries, and some fixes. Almost done! 2020-05-13 01:57:30 +02:00
7ba93c3d0d Added versioning, shows up in main menu.
Other small things.
2020-05-09 13:16:05 +02:00
39ad62dbd1 Expand score to 64 bits (sort of).
PNG optimization pass.
2020-05-08 18:19:22 +02:00
56a6390938 Ported Soundless Mound blood (disabled by default).
Added some more lore.
Added custom nashgore footprint.
2020-05-08 17:03:02 +02:00
288e73d8a2 More consistent handling of 75% damage reduction below 25% health. 2020-05-06 16:24:41 +02:00
12edcf6011 Attempt to reduce performance hit of napalm smoke.
Allow dashing when jumping is disabled, but only on the ground and only horizontally.
2020-05-06 14:22:53 +02:00
875bf6f19a Fix crash picking up duplicate keys while having Omnisight.
Adjust how weapon kill tracking is handled (incomplete).
2020-05-06 02:03:28 +02:00
2123a4564b One more lore entry (sorry, didn't feel motivated today).
Adjusted ammo fabricator prioritization.
Adjusted weapon spawns for Hexen (more logical progression).
Increased probability of Embiggener spawns from Hexen weapon pieces.
2020-05-04 20:49:49 +02:00
6adb84812c Correct alignment of HUD items. Correct message limits. 2020-05-03 20:14:25 +02:00
3f39de0452 cast pickup/oneliner message X pos to int, should prevent distorted text on some resolutions. 2020-05-03 19:52:23 +02:00
964f766409 Separate scaling for various UI elements.
Smol tweaks to Eviscerator chunk damage calculation.
2020-05-02 15:20:08 +02:00
a8ce347c53 Additional re-edited/expanded library entries.
Swapped reload/zoom actions on Eviscerator, the spread toggle should be a tertiary fire thing. The reload button really should only ever be used for reload actions, gotta keep things consistent.
2020-05-01 22:35:32 +02:00
bc9ad0a019 Converted sheet fonts to individual glyph fonts. This greatly improves load times but massively increases the file count. 2020-05-01 16:38:27 +02:00
1a85479fe0 More lore™. 2020-05-01 02:12:42 +02:00
de10c1aeec More lore™. 2020-04-30 13:08:17 +02:00
a720af969f Start of major lore library rewrite. This will take a long time, so have patience.
Additional fixups and changes to the Demolitionist Menu:
 - Fixed incorrectly scaled scrollbar click/drag on the lore library.
 - Hide mp-only tabs during singleplayer.
 - Don't list the "SWWMGesture" weapon in the inventory.
 - If the current active tab is the library, the secondary tab will also be remembered after closing and reopening.
2020-04-30 01:42:43 +02:00
0e897e3073 More Japanese preparation. Added k6x8 as swap for Miniwi (same height). 2020-04-29 13:50:44 +02:00
b6d3d69f48 Replaced all insertion sorts with quicksort. The performance gain is ludicrous. 2020-04-29 02:11:08 +02:00
f39d2ae42e combat taunt tweaks. 2020-04-28 23:42:47 +02:00
c27f813376 Dash can now be interrupted by releasing the button.
Dash collision detection adjusted.
Adjusted prices of some weapons/ammo.
Actually show "1x" next to singular ammo units in the store.
2020-04-28 14:23:03 +02:00
20adf48d14 Revert Deep Impact to need a full charge for altfire. It is more balanced this way. 2020-04-28 13:35:24 +02:00
e5180bf0d8 Added specific hit sounds for some weapons. 2020-04-28 13:31:14 +02:00
bfcad3c445 Also add splash damage to ragekit'd dashing/stomping. 2020-04-28 12:28:04 +02:00
ba79f54cf2 Made healthbar/scorenum/damnum limits tweakable.
Removed some leftover debug prints.
Additional inventory rearranging so invinciball/ragekit take priority over healing items and armor.
Adjusted ragekit punch splash damage.
2020-04-28 12:11:30 +02:00
92e39119fd HDoom detection sounds were playing unconditionally, oops. 2020-04-28 11:24:16 +02:00
e209bf6386 Don't activate the BD/HD handlers in the titlemap, wait until the player has actually started a game for the big reveal. 2020-04-27 20:55:46 +02:00
1dd6f8e3bc Saya will now giggle at you for playing HDoom. 2020-04-27 20:51:30 +02:00
a9d1f0d691 Replaced gib sound (sorry).
Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
9ba6304eab Fix healthbar display for players if they were overhealed on map change. 2020-04-26 19:58:14 +02:00
ee407a7381 Multiplayer fixups. 2020-04-26 19:21:45 +02:00
3c66e7c3d4 Fix glitchy Hellblazer deselect with Crackshots equipped. 2020-04-26 18:42:05 +02:00
163fdce33b Intermission displays for Coop and DM are now added.
Tweaks/fixes for dash slam and ground pound.
Score numbers will pop up in the world for count items, secrets, and others.
Fonts are now preloaded at launch, to reduce freezes. This obviously increases load times.
Berserk punches now have additional splash damage.
2020-04-26 18:26:36 +02:00
c5ba968777 Changed stuff. Too tired to say. Runs better now at least. 2020-04-25 23:25:39 +02:00
30312f727b Add FOILINVUL to golden shell explosion. 2020-04-25 10:40:04 +02:00
5836a132b6 Make only big biospark arcs branch, increases performance.
Store menu shows 1x for singular ammo units.
2020-04-25 09:26:45 +02:00
cab0940723 Oh man the amount of stuff I've done today:
- Implemented Biospark Carbine secondary + combo.
 - Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
 - First person gestures.
 - Replaced "yeah I ban him" gesture with a wave, more useful.
 - Random stuff.
 - Made it so you can pick up unimplemented weapons (but can't use them).
 - Various tiny tweaks here and there.
2020-04-25 02:31:55 +02:00
426c602e5a Finally managed to render that goddamn vent smoke. 2020-04-23 05:07:30 +02:00
ebcde8f1de Biospark Carbine partially implemented (no alt/third fires yet).
Various fixups???
2020-04-23 04:24:23 +02:00
838327a2c4 Restored accidentally commented out menu code from debugging.
Fixed odd scaling of titlemap texts.
2020-04-21 18:14:34 +02:00
895741c2ec Some lil' optimizations here and there. 2020-04-21 17:28:46 +02:00
68c1a8515f Fix crashing when restoring underwater ambience. 2020-04-21 12:06:23 +02:00
d0098c650a Ammo rebalancing 2020-04-21 02:44:54 +02:00
86143b6ee1 Fix bug where Hellblazer would show all ammo counters as zero. 2020-04-21 01:18:18 +02:00
faddb088c1 Hellblazer fully implemented.
Rebalanced Candygun.
Added vanilla boss healthbars + vanilla boss boosting (both optional).
Adjustments so the E1M8 exit and similar work fine with this mod.
Various language changes (mostly vanilla monster tags).
Doubled damage of Pusher altfire, so it matches the projectile's.
Adjusted minimum fall speed for stomping.
Other small fixed and adjustments.
2020-04-20 21:42:43 +02:00
288d7952ee Display a different deathscreen message when respawning is allowed.
Draw messages over deathscreen, so they don't get missed.
2020-04-19 21:48:55 +02:00
81f1319bf3 Fixup: Hellblazer could switch to "null" ammo if there was nothing else available. 2020-04-19 19:05:37 +02:00