Commit graph

110 commits

Author SHA1 Message Date
d760abd3d4 Combat Hammer alt/tertiary buff. 2022-09-09 11:40:50 +02:00
5b56881122 Quadravol buff. 2022-09-09 11:29:09 +02:00
2378bf3175 Oh look, it's another "actor stops existing after taking damage" fix. 2022-09-08 20:14:01 +02:00
58b1a7ebba Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
b7286d536e Mortal Rifle pickup model. Ammo models pending. 2022-09-06 21:44:57 +02:00
d4d7fe0c13 Prevent autoswitching to unloaded Wallbuster/Spreadgun when out of ammo. 2022-09-06 15:33:22 +02:00
bf19ca87d3 Quadravol fire shouldn't spread to Demolitionist. 2022-09-05 00:29:08 +02:00
78dc1bb453 Convert Quadravol fire debuff to inventory item.
Copy over spread code from black shell debuff (lower hard lock risk).
2022-09-03 18:28:13 +02:00
794fe23c2c Point blank Quadravol shots can activate shootable lines. 2022-09-03 09:33:23 +02:00
625e339860 Puntzer Gamma will be open bolt. 2022-08-31 13:28:15 +02:00
24ae3ee3b7 Initialize Sheen HMG at 700 RPM. 2022-08-31 10:07:48 +02:00
9b8cf41baf Increase Combat Hammer base damage. 2022-08-27 15:12:45 +02:00
d0de1fb715 Speed up Quadravol melee startup and recovery frames. 2022-08-26 17:59:13 +02:00
c77504b9a2 Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
2022-08-25 20:03:54 +02:00
6b100042fe Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
50404e63d6 Quadravol fire is waterproof. 2022-08-22 20:05:04 +02:00
997f63fd26 Fix Quadravol fire not hurting player. 2022-08-22 20:04:17 +02:00
0c3614fee3 Quadravol lever spam easter egg. 2022-08-22 19:55:08 +02:00
514c1a8a1f Adjust Quadravol splash damage. 2022-08-21 22:40:27 +02:00
0f93e9e843 Tiny lil' fix. 2022-08-21 16:38:54 +02:00
e9f663c8ff The Quadravol is complete. 2022-08-21 16:23:32 +02:00
0b93a01401 Quadravol level 2 projectile + melee tweaks. 2022-08-21 12:44:40 +02:00
76471cbe47 Missed call to A_PlayerMelee. 2022-08-19 22:37:04 +02:00
ab462cc05d Quadravol melee and stance swap fully implemented.
Fix quick melee not hitting world geometry (oops).
2022-08-19 21:58:44 +02:00
d5ff3343db Tighten Quadravol point blank detection. 2022-08-19 16:13:38 +02:00
99eb2d8861 More Quadravol progress (fire at charge level 1 functional). 2022-08-19 00:59:11 +02:00
c80c2f0e1b More Quadravol progress. Document charge levels in library. 2022-08-18 18:33:57 +02:00
4230b3b062 Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
7b0198b2c1 Quadravol dropped casings. 2022-08-18 08:53:39 +02:00
2f22e89fc1 More Quadravol adjustments. 2022-08-17 01:21:38 +02:00
311b06f2d6 Quadravol reload functionality. 2022-08-16 23:17:12 +02:00
ad51db971b Slight combat hammer altfire tweak. 2022-08-16 21:31:38 +02:00
f9a32a7263 Fix Quadravol cell eject animation. 2022-08-16 02:01:48 +02:00
871d6b5d71 Quadravol pumping (partial). No reload or fire yet. 2022-08-16 01:40:32 +02:00
586a33e0bc Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
05fec33a91 Warning on hud so people don't get confused. 2022-08-13 20:54:14 +02:00
b9cfcaee04 Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
48f8a75362 Adjust item hitbox sizes. 2022-08-13 11:59:44 +02:00
2ef3c6bf65 Slight hammer damage nerf. 2022-08-12 17:56:35 +02:00
3f9d885ce7 Tweak hammer alt chargeup formula. 2022-08-12 16:58:13 +02:00
55137d1cb8 Increase hammer shockwave damage/radius. 2022-08-12 16:34:02 +02:00
37aa23ae6e Some slight tweaks to hammer. 2022-08-12 16:14:11 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
e97dd5d035 Hammer tertiary fire tweaks. 2022-08-11 21:49:47 +02:00
3da96ba3f1 Fix third person animations. 2022-08-11 16:44:29 +02:00
311bf6e899 Combat hammer tertiary fire implemented. 2022-08-11 16:25:01 +02:00
0193ad5874 Primary fire now functional in Combat Hammer. 2022-08-11 01:54:40 +02:00