Commit graph

250 commits

Author SHA1 Message Date
2bc8cb0d32 Plasma Blaster base model done.
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
89737cc2e9 Archdemon lore. 2022-10-05 15:58:17 +02:00
89e90825f1 I made warheads too cheap. 2022-09-29 19:51:36 +02:00
e571fccc4d Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
4f7241b05b Some Mortal Rifle progress. 2022-09-21 18:28:30 +02:00
db9f61c3c9 Mortal Rifle grenades should only have single pickups. 2022-09-20 22:48:48 +02:00
639999de8b More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
9dd3e27bbd All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
a395d93ac1 Pickup model accidentally exported with default 250 animation frames. 2022-09-11 16:22:57 +02:00
be9a1b2606 Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
906d01cb4c Mortal Rifle fully animated, scripting next. 2022-09-10 16:03:46 +02:00
a694663489 Starting Mortal Rifle 1st person anims. 2022-09-09 21:08:36 +02:00
58b1a7ebba Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
b5481d8918 Poly sorting pass. 2022-09-08 00:18:01 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
b7286d536e Mortal Rifle pickup model. Ammo models pending. 2022-09-06 21:44:57 +02:00
6eeafef51f Update some text files. 2022-09-06 14:30:13 +02:00
7e8f8d1b10 Mortal Rifle model beginnings. 2022-09-01 20:27:29 +02:00
f61e37fb3e Blender file cleanup. 2022-08-31 01:28:59 +02:00
6b100042fe Missed a "rotation reset" 0-tic tween frame for the Quadravol. 2022-08-25 09:07:39 +02:00
2f5ffdfe41 Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
e9f663c8ff The Quadravol is complete. 2022-08-21 16:23:32 +02:00
ab462cc05d Quadravol melee and stance swap fully implemented.
Fix quick melee not hitting world geometry (oops).
2022-08-19 21:58:44 +02:00
7b0198b2c1 Quadravol dropped casings. 2022-08-18 08:53:39 +02:00
35e7c5fab2 Fix unrealistic hand motion during Quadravol reload. 2022-08-17 01:02:07 +02:00
311b06f2d6 Quadravol reload functionality. 2022-08-16 23:17:12 +02:00
83f0ed3b7c Quadravol: Adjust hand motion to reduce clipping. 2022-08-16 12:22:08 +02:00
f9a32a7263 Fix Quadravol cell eject animation. 2022-08-16 02:01:48 +02:00
871d6b5d71 Quadravol pumping (partial). No reload or fire yet. 2022-08-16 01:40:32 +02:00
586a33e0bc Quadravol HUD display (with Xekkas numerals, for fun). 2022-08-14 16:54:55 +02:00
b9cfcaee04 Quadravol can be picked up and selected, more later.
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
38981732f3 Quadravol model adjustment and other tweaks + menu pose. 2022-08-13 16:09:26 +02:00
dd62ce665b Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
b4408b6c33 WIP Quadravol model. 2022-08-13 03:03:35 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
3da96ba3f1 Fix third person animations. 2022-08-11 16:44:29 +02:00
311bf6e899 Combat hammer tertiary fire implemented. 2022-08-11 16:25:01 +02:00
0193ad5874 Primary fire now functional in Combat Hammer. 2022-08-11 01:54:40 +02:00
515d8bc21c Almost forgot the polysort pass. 2022-08-10 22:54:07 +02:00
3903dc636e Add combat hammer main menu pose.
Also, rename the pickup model (oops).
2022-08-10 22:53:32 +02:00
e7d113766a Tweak hammer material. 2022-08-10 21:59:47 +02:00
e6fa4884fa Itamex Hammer model (WIP). 2022-08-10 21:27:34 +02:00
64d256777b Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
3c83945d84 Fix incorrect material index in Silver Bullet mag model. 2022-08-06 13:59:32 +02:00
2497167b5c Clean out unused models. 2022-08-05 23:31:58 +02:00
bc870daaa1 Reference IK first person arms model. 2022-08-05 17:30:39 +02:00
965a29870b Fixes, rebalances, tweaks... Idk, weather hot, brain hurt. 2022-08-01 17:22:37 +02:00