Commit graph

1,410 commits

Author SHA1 Message Date
df49a27ddb Re-add pre-1.2 voice as optional. 2022-03-25 18:39:59 +01:00
04b5767a90 Uncap Demolitionist Menu height (for 4:3 and 5:4). 2022-03-24 18:37:34 +01:00
b59e1ba285 Messages tab implemented.
Reorganized some code.
2022-03-24 18:08:38 +01:00
c78041fa6e Pachinko code tab implemented. 2022-03-24 16:28:58 +01:00
33f8e060b7 Multiplayer end of support. Simplify for ease of maintenance. 2022-03-23 10:50:12 +01:00
1c1dcc00cb Fix startup text not displaying correctly. 2022-03-17 22:05:56 +01:00
dc47dd3a42 Custom mission log clock support for lore library filters. 2022-03-11 18:49:54 +01:00
a5897626a5 Oops 2022-03-11 18:49:48 +01:00
8769496e36 Various tweaks to menu code.
Add "mission log" thinker for use in custom maps.
2022-03-11 18:24:17 +01:00
4a1cbe6ec5 Reworked difficulties. 2022-03-11 16:56:54 +01:00
be7ca11003 Rename nightmare difficulty. 2022-03-10 16:42:28 +01:00
4d5e23e4b7 Reinit textbox if library sidebar gains a scrollbar from related entries. 2022-03-10 13:38:59 +01:00
cb7aa8b333 "Niceify" usage of BrokenLines in many spots. 2022-03-10 13:33:37 +01:00
15d259be36 Hitscan locational damage compatibility. 2022-03-08 14:54:32 +01:00
7a4ec53e16 Some easter egg tweaks.
Backport placeholder textures from common library.
2022-03-07 23:24:13 +01:00
356bf0202a Minimap perf improvement by using a less naive early clipping algorithm. 2022-03-06 21:10:33 +01:00
e5c53f5b0e Some branding changes were missed. 2022-03-05 21:09:34 +01:00
6b4432fdf8 Fix intermission tip filtering. 2022-03-05 18:54:42 +01:00
c7a46b00fa Lore revision to account for removed weapons. 2022-03-05 18:46:00 +01:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
130c36656a So turns out MENUDEF has an undocumented feature. 2022-03-01 18:58:34 +01:00
1d00a9706d So turns out IK can be a nightmare. 2022-03-01 02:29:55 +01:00
a7eda2702a Migrate various thinkers to plain objects.
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
65b129b716 Use a separate class for voodoo dolls. 2022-02-28 17:31:35 +01:00
1a15ebf911 Add option to disable death exits. 2022-02-26 20:33:58 +01:00
f6b891c9fe Refactor SWWMHandler profiling routines. 2022-02-25 16:51:20 +01:00
ba6a01a190 Make weapon tooltips less view-intrusive. 2022-02-24 18:50:20 +01:00
213d81dfa4 Fix missing transparency on border graphics.
Fix misaligned "Logo Fader" sprite.
2022-02-24 17:02:16 +01:00
33b338899e Reduce frequency of combat comments. 2022-02-19 23:51:04 +01:00
0ca14ab4f3 Implement dummy puff class (to be used by all hitscan). 2022-02-19 16:08:32 +01:00
12f89a172c Fix a sprite conflict with Hexen (oops). 2022-02-19 16:01:58 +01:00
e4027bf10d Additional intermission render. 2022-02-19 02:20:06 +01:00
39f40ad639 Fix VM abort if InvinciballArmor.HandleDamage is called right as the powerup ends. 2022-02-19 00:38:39 +01:00
678b1c9fd2 Fix sprite conflict with Pandemonia. 2022-02-17 10:32:26 +01:00
9604881926 Fix sprite conflict with Colorful Hell. 2022-02-17 10:07:43 +01:00
01d2667afb Add CCARDS lump to exclude the Wolf3D enemies. 2022-02-16 18:00:28 +01:00
7b6f9ccf71 Mykradvo should still spawn in Deathmatch.
(Especially because it is an essential part of DM-TheBase5)
2022-02-16 17:58:52 +01:00
a545fc4d9c Mouse input added to Library tab. 2022-02-14 20:09:39 +01:00
5bac1614c4 Fix more wrong code (constant arrays not declared as "static const)
This fixes a crash in recent GZDoom devbuilds.
2022-02-14 01:23:14 +01:00
aee46bfc3c Fix some badly written code. 2022-02-14 01:14:50 +01:00
d3725d855e Library partially implemented (mouse support pending). 2022-02-13 23:13:14 +01:00
8122b21af1 Add "profile pics" to be used by lore entries. 2022-02-13 19:10:09 +01:00
1f97881c1e Fix up Meido's name in lore entries. 2022-02-13 19:04:53 +01:00
2915c5456a Actually, we don't need this, found another way. 2022-02-13 18:51:31 +01:00
40e886fbdb Add IMG tag handling to mklang (will be used eventually). 2022-02-13 15:53:41 +01:00
e765fb0850 While I'm at it, let's sneak in another render. 2022-02-13 15:02:11 +01:00
4ca8bc620a Actually, let's add one more. 2022-02-13 14:13:02 +01:00
d053f51324 Guess what? More fanart. 2022-02-13 14:01:16 +01:00
0dd61b4cf9 Forgot to add bilinear filter to new fanart. 2022-02-12 18:53:38 +01:00
9016a905de More fanart by Monsoon-Soft. 2022-02-12 18:51:49 +01:00