Commit graph

2,454 commits

Author SHA1 Message Date
ed538f7efe Use dark gray instead of black for Korax's chat lines.
This is mainly because GZDoom uses literal BLACK to print those to the terminal
and, obviously, black text on a black background isn't legible.
2023-11-30 13:08:01 +01:00
a855a632d6 Fix incorrect draw offset of hammer charge bar. 2023-11-29 11:32:43 +01:00
560b3c8f80 Fix incorrect ')' placement in chancebox spark unit requirement. 2023-11-29 10:26:35 +01:00
2db08970f6 Oh god how did I not notice this 2023-11-28 17:10:15 +01:00
333c974ba6 I had to rebrand this achievement, really had to. 2023-11-28 13:28:26 +01:00
0f0094fe65 Prevent players from selling the Deep Impact. 2023-11-28 12:33:41 +01:00
3948454866 Heretic hack to guarantee one mace spawn per map. 2023-11-28 12:23:13 +01:00
a9b69e37f0 Consistently declare damagetypes as names. 2023-11-28 11:23:44 +01:00
f9da352077 Fix unexpected rip sounds in Heretic and Hexen. 2023-11-28 11:23:31 +01:00
18894663e5 Tiny rebalancing of Eviscerator and Hellblazer ammo caps. 2023-11-27 18:09:19 +01:00
c35261a34f Additional slot 5 trail colors. 2023-11-27 16:04:44 +01:00
6a6c26f307 Reset weapon pickup voicelines only when inventory is wiped. 2023-11-27 15:44:23 +01:00
50b124f1a1 Draw active powerups in columns of 3. 2023-11-26 20:45:51 +01:00
5a53f52472 Tiny tweak to generic ammo display to match sidemods. 2023-11-26 18:33:53 +01:00
cc1f1b8577 Adjustments to dashing. 2023-11-26 16:32:09 +01:00
b13e3db930 Some more stuff I missed. 2023-11-25 23:10:51 +01:00
ea931d4298 Missed a spot. 2023-11-25 23:08:08 +01:00
aa2921e67e Some ultrawide accommodations. 2023-11-25 22:56:24 +01:00
1fb0b7a7f5 Tweak color range of healthbar values.
Also, add healthbar values to player healthbars as well.
2023-11-25 17:23:23 +01:00
f3a6899b61 Fix incorrect line break widths for hud message box. 2023-11-25 17:22:43 +01:00
1ab60369b8 Fix detection of exit and teleport lines in the minimap. 2023-11-22 19:49:39 +01:00
7fd2eed00b Darken zero-padding in score box. 2023-11-22 19:49:24 +01:00
5410ffee3b Some text tweaks. 2023-11-21 12:11:03 +01:00
f028e23ee3 Small oops in the statscreen drawer. 2023-11-20 13:29:36 +01:00
62bd871741 Slightly reduce max ammo amounts for slot 9. 2023-11-20 13:03:00 +01:00
b2f3355b7b Adjust scaling of statscreen to be "tighter". 2023-11-20 11:51:49 +01:00
b7493d867d Tweak kill oneliner chances. 2023-11-20 11:51:34 +01:00
07ad8fd41b Skip attemting to strip author name from level name if already defined. 2023-11-19 22:44:32 +01:00
319d967d39 Add a 8px offset to healthbars, might help against blocking out faraway monsters. 2023-11-19 20:10:39 +01:00
e802327ca5 Readme cleanup.
+ Replace an old crash sfx
+ Detect VKDoom to customize crash handler text
2023-11-19 16:35:26 +01:00
b72bd2dde1 Re-render all README.md images. 2023-11-18 20:55:46 +01:00
2d91274e1f Various graphical adjustments.
+ Add lore for 1.4 collectible.
2023-11-16 19:55:32 +01:00
d573caf10b Removal of simple options addition no longer needed for vkdoom compat. 2023-11-10 20:35:34 +01:00
cb54def1fb Fix usage of AddInventory instead of AttachToOwner in gestures.
- While this didn't really cause any major issues, it did have the problem of
   leaving lingering instances of the gesture actors as invisible, untouchable
   weapon pickups at 0,0 coordinates (which could block use to pickup of any
   other pickups located in the same position).
 - For existing savegames, the Used and Touch functions have been overriden
   so these actions just "pass through", fixing the blockage. Still, it's
   recommended to either start a fresh game, or, as a sort of hotfix, use the
   `take` console command to remove the gesture weapons from your inventory,
   as they will be automatically re-added next time a gesture is to be played.
2023-11-08 21:34:44 +01:00
7b6c0df00b Re-add "tight" hud scaling, for those who play at odd resolutions (e.g.: the dragon). 2023-11-07 14:48:33 +01:00
39cd363f54 Increase size of minimap (w/ small variant for large hud scales)
and increase width of small variant of chat box (it was shortened too much).

Also, cap hud margin to 10px instead of 20px, and set the default to 5px.
20px was honestly too much.
2023-11-07 14:24:53 +01:00
9eb1de4a66 Ray-Khom is open bolt (also remove unused second clipcount variable). 2023-11-06 23:50:09 +01:00
5bb9006659 Touched up sprites, muzzle flashes, etc. for Rafan-Kos. 2023-11-06 23:37:54 +01:00
b1559e4b67 Additional explosion and ring sprite colors.
I will keep re-using and re-coloring these sprites forever, that is a fact.
2023-11-06 23:14:46 +01:00
865b1794b2 Some text updates. Added dev notes to unimplemented weapons so I don't forget. 2023-11-05 11:08:43 +01:00
e0e9b27121 Nerf Mortal Rifle so most fire modes two-shot cybies. 2023-11-02 20:12:19 +01:00
4f53cf6347 Minimap changes:
- Locked doors and special lines take priority over secret sectors.
- Secret flag for lines is ignored when Omnisight is obtained.
2023-11-02 16:53:10 +01:00
f452d1cbac Implement line breaking in DS Map Title. 2023-10-29 21:24:06 +01:00
6392a89cb9 Handle weapon wheel blur shader in the event handler. 2023-10-23 17:30:04 +02:00
27b41a4353 Small readme adjustment. 2023-10-23 01:03:56 +02:00
572bed1c9b Minimap key color glitch hackaround. 2023-10-19 12:03:11 +02:00
67e637bd94 Some cleaning up. 2023-10-18 22:51:34 +02:00
df7de95bad Missing spanish strings for new skill changes. 2023-10-18 22:01:03 +02:00
1a30c4f58c Replace tip that was no longer applicable with something more appropriate. 2023-10-16 20:16:45 +02:00
aae213fd1c Fix moths getting stuck to befriended cacos. 2023-10-16 20:11:18 +02:00