fc240f9813
Separate level 1 and level 2 quadravol impact sounds.
2022-08-18 19:00:27 +02:00
c80c2f0e1b
More Quadravol progress. Document charge levels in library.
2022-08-18 18:33:57 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
7b0198b2c1
Quadravol dropped casings.
2022-08-18 08:53:39 +02:00
2745c25818
Quadravol fire sounds (oh my). Projectile stuff next.
2022-08-18 00:00:10 +02:00
a87c249bc0
Fix friendly fire blocking self-damage.
2022-08-17 19:03:19 +02:00
283ebbda34
Add option to toggle friendly fire.
2022-08-17 17:34:15 +02:00
298ac79f78
Workaround for SNDINFO pitch shift quirk.
2022-08-17 16:10:31 +02:00
2525caeb4a
Limit magnetization to 8 items at a time.
2022-08-17 16:10:17 +02:00
c90671fe29
Do not magnetize swapweapons.
2022-08-17 13:56:36 +02:00
2f22e89fc1
More Quadravol adjustments.
2022-08-17 01:21:38 +02:00
35e7c5fab2
Fix unrealistic hand motion during Quadravol reload.
2022-08-17 01:02:07 +02:00
311b06f2d6
Quadravol reload functionality.
2022-08-16 23:17:12 +02:00
ad51db971b
Slight combat hammer altfire tweak.
2022-08-16 21:31:38 +02:00
a49548800e
OOPS
2022-08-16 21:26:45 +02:00
510f58bda6
Tweak item magnet.
2022-08-16 21:16:22 +02:00
83f0ed3b7c
Quadravol: Adjust hand motion to reduce clipping.
2022-08-16 12:22:08 +02:00
818cdb5761
oops.
2022-08-16 02:04:55 +02:00
f9a32a7263
Fix Quadravol cell eject animation.
2022-08-16 02:01:48 +02:00
871d6b5d71
Quadravol pumping (partial). No reload or fire yet.
2022-08-16 01:40:32 +02:00
3fcab013b7
Implement "dropped item magnet".
2022-08-15 15:07:27 +02:00
b518dfef64
Ammo spawners need to be in the blockmap, otherwise chanceboxes will spawn on top of them.
2022-08-15 12:29:35 +02:00
586a33e0bc
Quadravol HUD display (with Xekkas numerals, for fun).
2022-08-14 16:54:55 +02:00
05fec33a91
Warning on hud so people don't get confused.
2022-08-13 20:54:14 +02:00
b9cfcaee04
Quadravol can be picked up and selected, more later.
...
Removed subpixel shader (causes rendering issues).
2022-08-13 20:27:51 +02:00
38981732f3
Quadravol model adjustment and other tweaks + menu pose.
2022-08-13 16:09:26 +02:00
5488bfce5d
Remove code built on incorrect assumptions about UI events.
...
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is " " (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
48f8a75362
Adjust item hitbox sizes.
2022-08-13 11:59:44 +02:00
dd62ce665b
Quadravol pickup models done.
2022-08-13 11:53:37 +02:00
b4408b6c33
WIP Quadravol model.
2022-08-13 03:03:35 +02:00
2ef3c6bf65
Slight hammer damage nerf.
2022-08-12 17:56:35 +02:00
3f9d885ce7
Tweak hammer alt chargeup formula.
2022-08-12 16:58:13 +02:00
55137d1cb8
Increase hammer shockwave damage/radius.
2022-08-12 16:34:02 +02:00
37aa23ae6e
Some slight tweaks to hammer.
2022-08-12 16:14:11 +02:00
b9f743898f
Tiny punctuation fix.
2022-08-12 15:48:20 +02:00
b6138aa396
Itamex Hammer fully implemented.
2022-08-12 14:48:33 +02:00
7d6562c326
Demoslayer mode now has "ammo orbs" as well.
2022-08-12 11:15:09 +02:00
94e421aca1
On second thought, inherit bDROPPED flag of swapped weapon.
2022-08-12 09:31:45 +02:00
823da0615e
Fix swapped weapons having bDROPPED.
2022-08-12 01:24:51 +02:00
a49b16b467
Override Eviternity monster obituaries. Thanks, Graf (not sarcasm).
2022-08-12 00:08:51 +02:00
5e54940069
It's about time this tired joke was put down.
2022-08-11 23:39:58 +02:00
e97dd5d035
Hammer tertiary fire tweaks.
2022-08-11 21:49:47 +02:00
c0ae825f52
"Bonk Hammer" fun option.
2022-08-11 18:04:05 +02:00
3da96ba3f1
Fix third person animations.
2022-08-11 16:44:29 +02:00
69bc0ba86c
Tweak player friction again.
2022-08-11 16:34:11 +02:00
311bf6e899
Combat hammer tertiary fire implemented.
2022-08-11 16:25:01 +02:00
02373b99f0
Fix a potential crash when selling weapons.
2022-08-11 16:24:23 +02:00
62c9427c2d
Turns out this deceleration here was needed.
2022-08-11 10:52:54 +02:00
0193ad5874
Primary fire now functional in Combat Hammer.
2022-08-11 01:54:40 +02:00
515d8bc21c
Almost forgot the polysort pass.
2022-08-10 22:54:07 +02:00