| .. |
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canvas
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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envmap
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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extra
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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nashgore/Footprint
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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AkariProject.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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AkariProject.xcf
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Book collectible textures finished.
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2020-11-25 14:06:00 +01:00 |
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AkariProject1st.blend
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Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
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2021-03-05 21:18:49 +01:00 |
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AkariProject1st_a.3d
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Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
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2021-03-05 21:18:49 +01:00 |
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AkariProject1st_d.3d
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Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
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2021-03-05 21:18:49 +01:00 |
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AmmoFabricator.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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ASmallPriceToPay.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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ASmallPriceToPay.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Barrier.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Barrier.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Barrier_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Barrier_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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barrierbar.png
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Adjust Elemental Coating to look more like the SWWM Barrier.
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2020-06-04 16:37:11 +02:00 |
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BarrierX.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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BlastSuit.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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BlastSuit.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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BlastSuit_mask.png
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Add second shine mask to Blast Suit.
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2022-12-21 18:20:16 +01:00 |
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Book.blend
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Book.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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CandyBullet.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CandyCasing.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CandyCasing_Used.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CandyGun.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CandyGun_EmptyMag.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CD.blend
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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CD.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chancebox.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chancebox.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Chancebox_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Chancebox_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Chancebox_Side.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chancebox_Top.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chunky.md3
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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Chunky.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CombatHammer.blend
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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CombatHammer.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CombatHammer1st.blend
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Fix envmap shaders in .blend files.
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2022-11-15 12:26:32 +01:00 |
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CombatHammer1st_a.3d
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Itamex Hammer fully implemented.
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2022-08-12 14:48:33 +02:00 |
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CombatHammer1st_d.3d
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Itamex Hammer fully implemented.
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2022-08-12 14:48:33 +02:00 |
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CombatHammer_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CombatHammerPickup.iqm
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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CubeHealth.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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CubeHealth.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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CubeHealth_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DeepImpact.blend
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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DeepImpact.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DeepImpact1st.blend
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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DeepImpact1st_a.3d
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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DeepImpact1st_d.3d
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Global poly re-sort pass, why not.
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2020-06-13 23:35:07 +02:00 |
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DeepImpact_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DeepImpactPickup.iqm
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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DemoArms.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoArms_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoBody.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoBody_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace.xcf
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Gesture "weapon" fixups, to prepare for collectibles.
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2020-12-11 17:49:22 +01:00 |
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DemoFace_Blank.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Blink.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Booty.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace_Dead.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Default.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Dizzy.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Evil.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Grin.png
|
Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Head.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace_Hurt.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace_HurtLeft.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_HurtRight.png
|
Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoFace_Off.png
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Demolitionist done (mostly, forgot about crouching anims).
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2020-01-22 01:32:10 +01:00 |
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DemoFace_Ouch.png
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Demolitionist model (no rig/anim yet).
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2020-01-20 23:05:53 +01:00 |
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DemoFace_Sad.png
|
Update patrons.
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2020-08-16 01:24:54 +02:00 |
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DemoFace_Smug.png
|
Update patrons.
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2020-08-16 01:24:54 +02:00 |
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DemoFace_Unamused.png
|
Update patrons.
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2020-08-16 01:24:54 +02:00 |
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DemoFace_Wink.png
|
Demolitionist done (mostly, forgot about crouching anims).
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2020-01-22 01:32:10 +01:00 |
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DemoHead.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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DemoHead_mask.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoKeys.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoKeys_mask.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoLegs.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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DemoLegs_mask.png
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PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
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Demolitionist.blend
|
Voodoo dolls shouldn't run most of the player Tick override.
|
2021-01-12 09:57:56 +01:00 |
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Demolitionist_IK.blend
|
Adjust normals for IK Demolitionist model.
|
2022-12-13 11:10:34 +01:00 |
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DemolitionistArmDup.blend
|
Silver Bullet JET animations halfway done.
|
2020-06-08 19:34:43 +02:00 |
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DemolitionistArms.blend
|
More animation work, the real fun begins.
|
2020-01-22 14:27:59 +01:00 |
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DemolitionistArms_IK.blend
|
Adjust normals for IK Demolitionist model.
|
2022-12-13 11:10:34 +01:00 |
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DemolitionistInter.blend
|
Fix and re-render Demolitionist action shot scene.
|
2021-03-11 16:29:19 +01:00 |
|
DemolitionistPlayer.blend
|
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
|
2021-05-31 16:17:59 +02:00 |
|
DemolitionistPlayer_a.3d
|
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
|
2021-05-31 16:17:59 +02:00 |
|
DemolitionistPlayer_d.3d
|
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
|
2021-05-31 16:17:59 +02:00 |
|
DemoMisc.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoMisc_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoPlush.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
DemoPlush.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
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DemoPlush.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoPlush1st.blend
|
Demolitionist Plush pickup anim added.
|
2021-05-08 19:26:59 +02:00 |
|
DemoPlush1st_a.3d
|
Demolitionist Plush pickup anim added.
|
2021-05-08 19:26:59 +02:00 |
|
DemoPlush1st_d.3d
|
Demolitionist Plush pickup anim added.
|
2021-05-08 19:26:59 +02:00 |
|
DemoPlush2.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoPlush2_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoPlush_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoSoft.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoSoft_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTags.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTags_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTags_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsBlack.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsBlue.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsCyan.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsDragonfly.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsGold.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsMagenta.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsOrange.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsPeach.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsPink.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsPurple.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsRed.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsRust.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsViolet.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsWhite.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DemoTagsYellow.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DevaSigil.blend
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DevaSigil.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DevaSigil.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DevaSigil_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DivineSprite.blend
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DivineSprite.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DivineSprite.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DivineSprite_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomBlackKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomBlueKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomBlueSkull.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomGreenKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomKey_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomKey_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomKeycard.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DoomKeyLight.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeyLight2.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomKeyLight3.png
|
Add key gesture items.
|
2020-12-30 22:30:44 +01:00 |
|
DoomOrangeKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomPurpleSkull.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomRedKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomRedSkull.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomSilverKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomSkull_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomSkull_mask.png
|
Push to master all the current WIP stuff in 0.9.11b:
|
2020-10-20 11:37:14 +02:00 |
|
DoomSkullKey.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
DoomWhiteKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomYellowKey.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
DoomYellowSkull.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Embiggener.iqm
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
Embiggener.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Embiggener_bright.png
|
Hammerspace Embiggener.
|
2020-01-16 18:18:52 +01:00 |
|
Embiggener_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Embiggener_Tier2.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Embiggener_Tier3.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Embiggener_Tier4.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Embiggener_Tier5.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Eviscerator.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
Eviscerator.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Eviscerator1st.blend
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Eviscerator1st_a.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Eviscerator1st_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Eviscerator_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorAmmo.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorClip.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorClip_Three.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorClip_Two.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
EvisceratorPickupExt.iqm
|
More "attention to detail" in weapon pickup models.
|
2022-11-30 20:22:29 +01:00 |
|
EvisceratorProj.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorShell.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
EvisceratorShell.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
EvisceratorShell_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumBullet.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumBullet.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumBullet2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumBullet3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumBullet_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumCasing.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumCasing_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumCasing_Used.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumCasing_Used_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumGun.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
ExplodiumGun.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ExplodiumGun1st.blend
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun1st_a.3d
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun1st_d.3d
|
Fix mag clipping during Explodium Gun reload.
|
2021-05-15 12:53:55 +02:00 |
|
ExplodiumGun1stL_a.3d
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun1stL_d.3d
|
Dual Explodium guns can now reload independently.
|
2022-02-10 13:38:58 +01:00 |
|
ExplodiumGun_EmptyMag.png
|
0.9.10b release (oh boy where do I start):
|
2020-10-05 23:29:28 +02:00 |
|
ExplodiumGun_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ExplodiumGunPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
ExplodiumGunPickupDual.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
ExplodiumGunPickupEmpty.iqm
|
More "attention to detail" in weapon pickup models.
|
2022-11-30 20:22:29 +01:00 |
|
ExplodiumGunPickupNoMag.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
ExplodiumMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ExplodiumMagPrimed.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
Fabricator.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Fabricator_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Fabricator_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Fabricator_Tier2.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Fabricator_Tier3.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Fabricator_Tier4.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
FrispyCorn.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
FrispyCorn.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
FrispyCorn1st.blend
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
FrispyCorn1st_a.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
FrispyCorn1st_d.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
GenericCube1st.blend
|
Perfectly Generic Cube pickup gesture added.
|
2021-03-05 19:51:54 +01:00 |
|
GenericCube1st_a.3d
|
Perfectly Generic Cube pickup gesture added.
|
2021-03-05 19:51:54 +01:00 |
|
GenericCube1st_d.3d
|
Perfectly Generic Cube pickup gesture added.
|
2021-03-05 19:51:54 +01:00 |
|
GestureArms.blend
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GestureArms_a.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GestureArms_d.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
GhostArtifact.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
GhostArtifact.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GhostArtifact_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GhostArtifact_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GhostArtifactX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
GibBreast.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GibDrumstick.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GibModels.blend
|
Migrate various thinkers to plain objects.
|
2022-02-28 23:45:18 +01:00 |
|
GibSteak.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Gravity.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Gravity.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Gravity_bright.png
|
Gravity Suppressor done.
|
2020-01-16 13:18:11 +01:00 |
|
Gravity_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
GravityX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Grenade1st.blend
|
You can now plant quick grenades when aiming at any solid surface.
|
2021-03-08 00:27:48 +01:00 |
|
Grenade1st_a.3d
|
You can now plant quick grenades when aiming at any solid surface.
|
2021-03-08 00:27:48 +01:00 |
|
Grenade1st_d.3d
|
Gesture "weapon" fixups, to prepare for collectibles.
|
2020-12-11 17:49:22 +01:00 |
|
Hellblazer.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
Hellblazer.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Hellblazer1st.blend
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
Hellblazer1st_a.3d
|
Add extra frames to Hellblazer reload, to make it feel more natural.
|
2020-11-29 10:58:52 +01:00 |
|
Hellblazer1st_d.3d
|
Global poly re-sort pass, why not.
|
2020-06-13 23:35:07 +02:00 |
|
Hellblazer_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
HellblazerAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HellblazerAmmo.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
HellblazerDuo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HellblazerMissile.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
HellblazerMissile_mask.png
|
The environment mapping madness continues.
|
2022-11-28 13:51:17 +01:00 |
|
HellblazerPickup0.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerPickup1.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerPickup2.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerPickup3.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerPickup4.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerPickup5.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerPickup6.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerPickupX.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
HellblazerProj.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HellblazerTrio.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
HereticBlueKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
HereticGreenKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
HereticRedKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
HereticYellowKey.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Invinciball.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Invinciball.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Invinciball_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
InvinciballX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
KirinManga.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
KirinManga.xcf
|
Book collectible textures finished.
|
2020-11-25 14:06:00 +01:00 |
|
KirinManga1st.blend
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinManga1st_a.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinManga1st_d.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
KirinPlush.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
KirinPlush.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
KirinPlush1st.blend
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush1st_a.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush1st_d.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
KirinPlush_bright.png
|
Brightmaps were zero bytes in size for some reason.
|
2021-10-14 18:24:12 +02:00 |
|
Lamp.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Lamp.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Lamp_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Lamp_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Lamp_off.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Lootbox.blend
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
LoveSignals.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
LoveSignals.xcf
|
Love Signals CD collectible added.
|
2020-12-16 00:44:30 +01:00 |
|
LoveSignalsCD1st.blend
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
LoveSignalsCD1st_a.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
LoveSignalsCD1st_d.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
MilkBreads.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
MilkBreads.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
MilkBreads.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MilkBreads1st.blend
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
MilkBreads1st_a.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
MilkBreads1st_d.3d
|
All collectible pickup animations implemented.
|
2021-06-30 19:55:45 +02:00 |
|
modelnotes.txt
|
Remove first person key gestures.
|
2022-11-26 03:42:35 +01:00 |
|
ModernSparkster.blend
|
Tiny Sparkster Rifle model progress.
|
2022-12-26 13:44:42 +01:00 |
|
ModernSparksterAmmo2_a.3d
|
Use unfinished Sparkster Rifle model in placeholders.
|
2022-10-25 10:56:43 +02:00 |
|
ModernSparksterAmmo2_d.3d
|
Use unfinished Sparkster Rifle model in placeholders.
|
2022-10-25 10:56:43 +02:00 |
|
ModernSparksterAmmo3_a.3d
|
Use unfinished Sparkster Rifle model in placeholders.
|
2022-10-25 10:56:43 +02:00 |
|
ModernSparksterAmmo3_d.3d
|
Use unfinished Sparkster Rifle model in placeholders.
|
2022-10-25 10:56:43 +02:00 |
|
ModernSparksterAmmo_a.3d
|
Use unfinished Sparkster Rifle model in placeholders.
|
2022-10-25 10:56:43 +02:00 |
|
ModernSparksterAmmo_d.3d
|
Use unfinished Sparkster Rifle model in placeholders.
|
2022-10-25 10:56:43 +02:00 |
|
ModernSparksterPickup.iqm
|
Tiny Sparkster Rifle model progress.
|
2022-12-26 13:44:42 +01:00 |
|
MortalCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalGrenade.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalGrenade.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalGrenade_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalGrenade_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalGrenade_Used.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalGrenadeAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalGrenadeCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalLED.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalLED2.png
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalMag.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalMag_Empty.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_Empty_mask.png
|
All Mortal Rifle base models done. Animation next.
|
2022-09-07 19:46:56 +02:00 |
|
MortalMag_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalRifle.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
MortalRifle.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalRifle1st.blend
|
Use two-layer envmaps on Mortal Rifle and Lämp.
|
2022-11-28 01:17:34 +01:00 |
|
MortalRifle1st_a.3d
|
All Mortal Rifle state code done. Actual firing later.
|
2022-09-12 22:10:53 +02:00 |
|
MortalRifle1st_d.3d
|
Work on Mortal Rifle continues.
|
2022-09-10 22:16:22 +02:00 |
|
MortalRifle_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalRiflePickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
MortalRiflePickupBoltLock.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
MortalRound.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalRound1.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound5.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
MortalRound_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalRound_Used.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MortalSight.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Moth.md3
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Moth.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Moth_Mashiro.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Moth_Mashiro_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MothPlush.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
MothPlush.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
MothPlush.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
MothPlush1st.blend
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush1st_a.3d
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush1st_d.3d
|
Moth plushy added. All other planned collectibles discarded.
|
2021-09-17 19:12:25 +02:00 |
|
MothPlush_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
NoLED.png
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
Nugget.md3
|
Converted some models to IQM (more later).
|
2022-11-25 20:55:26 +01:00 |
|
Nugget.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Nugget_Armor.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Nugget_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Nutatco.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Nutatco.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Nutatco.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
NutatcoBar1st.blend
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
NutatcoBar1st_a.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
NutatcoBar1st_d.3d
|
Pickup gestures for Akari Project, Love Signals CD, Nutatco Bar, Frispy Corn.
|
2021-03-05 21:18:49 +01:00 |
|
Omnisight.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Omnisight.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Omnisight_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PerfectlyGeneric.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
PlasmaBlast.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast_1st.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast_battery.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast_charge.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlast_grad.png
|
Plasma Blaster base model done.
|
2022-10-20 19:51:25 +02:00 |
|
PlasmaBlast_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
PlasmaBlastMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
PlasmaBlastPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
PlasmaGlob.md3
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
PlasmaLED.png
|
Plasma Blaster base model done.
|
2022-10-20 19:51:25 +02:00 |
|
QuadCell.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
QuadCell_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
QuadCell_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
QuadCell_Used.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
QuadLED.png
|
Quadravol can be picked up and selected, more later.
|
2022-08-13 20:27:51 +02:00 |
|
Quadravol.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
Quadravol.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Quadravol1st.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
Quadravol1st_a.3d
|
Missed a "rotation reset" 0-tic tween frame for the Quadravol.
|
2022-08-25 09:07:39 +02:00 |
|
Quadravol1st_d.3d
|
Missed a "rotation reset" 0-tic tween frame for the Quadravol.
|
2022-08-25 09:07:39 +02:00 |
|
Quadravol_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
QuadravolAmmo.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolAmmo_Three.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolAmmo_Two.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolCasing.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
QuadravolPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
QuickPunch1st.blend
|
Add ability to punch while key animations are playing.
|
2020-12-30 23:52:15 +01:00 |
|
QuickPunch1st_a.3d
|
Add ability to punch while key animations are playing.
|
2020-12-30 23:52:15 +01:00 |
|
QuickPunch1st_d.3d
|
Add ability to punch while key animations are playing.
|
2020-12-30 23:52:15 +01:00 |
|
Ragekit.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Ragekit.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Ragekit_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Ragekit_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
RagekitX.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Refresher.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Refresher.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Refresher_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SafetyTether.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SafetyTether.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SafetyTether.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SafetyTether_blue.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SafetyTether_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SafetyTether_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SafetyTether_off.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SafetyTether_red.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Sandwich.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
Sandwich.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SayaBean.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SayaBean.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SayaBean.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SayaBean1st.blend
|
Saya bean pickup gesture.
|
2021-03-08 20:55:24 +01:00 |
|
SayaBean1st_a.3d
|
Saya bean pickup gesture.
|
2021-03-08 20:55:24 +01:00 |
|
SayaBean1st_d.3d
|
Saya bean pickup gesture.
|
2021-03-08 20:55:24 +01:00 |
|
SayaBean_bright.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SayasMug.blend
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SayasMug.iqm
|
The conversion of base items is complete.
|
2022-11-26 03:04:30 +01:00 |
|
SayasMug.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SayasMug1st.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
SayasMug1st_a.3d
|
Saya's Mug collectible.
|
2022-08-06 15:11:33 +02:00 |
|
SayasMug1st_d.3d
|
Saya's Mug collectible.
|
2022-08-06 15:11:33 +02:00 |
|
SayasMug_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenAmmoBand.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenAmmoBox.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenAmmoBox_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenBullet.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenBullet2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet10.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet50.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenBullet_Fired.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenBullet_Fired_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenBullet_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenBulletCase.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SheenHMG.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
SheenHMG.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenHMG1st.blend
|
Blender file cleanup.
|
2022-08-31 01:28:59 +02:00 |
|
SheenHMG1st_a.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenHMG1st_d.3d
|
Sheen HMG progress (still not functional).
|
2022-07-21 22:01:41 +02:00 |
|
SheenHMG_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SheenHMGPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
SheenLED.png
|
Fully functional scripted texture for Sheen HMG.
|
2022-07-25 02:07:07 +02:00 |
|
Shell_Gold.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Shell_Gold_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Shell_Gold_Used.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Shell_Gold_Used_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Shell_Normal.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Shell_Normal_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Shell_Normal_Used.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Shell_Normal_Used_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
ShellAmmo_Four.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ShellAmmo_One.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ShellAmmo_Six.iqm
|
Replace 8-unit shell pickup with a 6-unit one.
|
2022-12-13 19:16:41 +01:00 |
|
ShellAmmo_Two.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
ShotShell.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
Silverbullet.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
Silverbullet.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Silverbullet1st.blend
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Silverbullet1st_a.3d
|
Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
|
2020-11-27 13:11:29 +01:00 |
|
Silverbullet1st_d.3d
|
Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
|
2021-02-15 23:46:04 +01:00 |
|
Silverbullet_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletAmmo.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletAmmo_Empty.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletAmmo_Empty_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletAmmo_mask.png
|
I think that's all envmaps covered.
|
2022-11-28 17:06:12 +01:00 |
|
SilverbulletAmmo_maskB.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletAmmo_maskG.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletBullet.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletBullet.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletBullet2.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletBullet3.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletBullet_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletBullet_Used.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletBullet_Used_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletCase.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletJetNoise.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletJetSmoke.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SilverbulletMag.iqm
|
Ammo and projectile models converted to IQM.
|
2022-11-29 00:20:55 +01:00 |
|
SilverbulletPickup.iqm
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
Sparkster.blend
|
Convert all weapon pickups to IQM.
|
2022-11-28 22:11:11 +01:00 |
|
Sparkster.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
Sparkster1st.blend
|
Fix envmap shaders in .blend files.
|
2022-11-15 12:26:32 +01:00 |
|
Sparkster1st_a.3d
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
Sparkster1st_d.3d
|
Biospark Carbine double stacc.
|
2021-02-27 17:49:58 +01:00 |
|
Sparkster_mask.png
|
PNG optimization pass with oxipng -omax.
|
2022-12-17 11:03:00 +01:00 |
|
SparksterAmmo.iqm
|
Ammo and projectile models converted to IQM.
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2022-11-29 00:20:55 +01:00 |
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SparksterAmmo.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SparksterAmmo2.iqm
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Ammo and projectile models converted to IQM.
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2022-11-29 00:20:55 +01:00 |
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SparksterAmmo_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SparksterAmmo_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SparksterBall.iqm
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Ammo and projectile models converted to IQM.
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2022-11-29 00:20:55 +01:00 |
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SparksterBall.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SparksterBall_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SparksterPickup.iqm
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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SparksterPickupDouble.iqm
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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Spreadgun.blend
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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Spreadgun.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Spreadgun1st.blend
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Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
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2021-02-03 18:13:49 +01:00 |
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Spreadgun1st_a.3d
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Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
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2021-02-03 18:13:49 +01:00 |
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Spreadgun1st_d.3d
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Trigger discipline update
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2020-08-09 17:18:32 +02:00 |
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Spreadgun_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SpreadgunPickup.iqm
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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SpreadgunPickupFired.iqm
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More "attention to detail" in weapon pickup models.
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2022-11-30 20:22:29 +01:00 |
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SWWMFlag.blend
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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SWWMFlag.md3
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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SWWMFlag.mdd
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More cheat stuff (includes a flag!).
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2021-04-29 23:26:34 +02:00 |
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SWWMFlag.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SWWMFlag.xcf
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More cheat stuff (includes a flag!).
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2021-04-29 23:26:34 +02:00 |
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SWWMFlag_Enby.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SWWMFlag_Pride.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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SWWMFlag_Trans.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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TetraHealth.iqm
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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TetraHealth.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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TetraHealth_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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TootFroot.blend
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The conversion of base items is complete.
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2022-11-26 03:04:30 +01:00 |
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TootFroot.iqm
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The conversion of base items is complete.
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2022-11-26 03:04:30 +01:00 |
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TootFroot.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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TootFroot1st.blend
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Fix envmap shaders in .blend files.
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2022-11-15 12:26:32 +01:00 |
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TootFroot1st_a.3d
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All collectible pickup animations implemented.
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2021-06-30 19:55:45 +02:00 |
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TootFroot1st_d.3d
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All collectible pickup animations implemented.
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2021-06-30 19:55:45 +02:00 |
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VoodooDoll.blend
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The conversion of base items is complete.
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2022-11-26 03:04:30 +01:00 |
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VoodooDoll.iqm
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The conversion of base items is complete.
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2022-11-26 03:04:30 +01:00 |
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VoodooDoll.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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VoodooDollFace.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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VoodooDollNoFace.png
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The conversion of base items is complete.
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2022-11-26 03:04:30 +01:00 |
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Wallbuster.blend
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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Wallbuster.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Wallbuster1st.blend
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Offscreen Wallbuster reload animation tweaks.
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2021-04-21 09:37:17 +02:00 |
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Wallbuster1st_a.3d
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Offscreen Wallbuster reload animation tweaks.
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2021-04-21 09:37:17 +02:00 |
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Wallbuster1st_d.3d
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Fix left hand clipping during Wallbuster reload animations.
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2021-01-23 18:27:52 +01:00 |
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Wallbuster_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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WallbusterPickup.iqm
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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WarArmor.iqm
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The conversion of base items is complete.
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2022-11-26 03:04:30 +01:00 |
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WarArmor.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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WarArmor_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Ynykron.blend
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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Ynykron.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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Ynykron1st.blend
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Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
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2020-12-18 00:58:35 +01:00 |
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Ynykron1st_a.3d
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Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
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2020-12-18 00:58:35 +01:00 |
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Ynykron1st_d.3d
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Attempt to reduce fps drops on some effects (Dragon's Breath, Saltshot, Biospark beams, Ynykron).
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2020-12-18 00:58:35 +01:00 |
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Ynykron_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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YnykronAmmo.iqm
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Ammo and projectile models converted to IQM.
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2022-11-29 00:20:55 +01:00 |
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YnykronAmmo.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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YnykronAmmo_bright.png
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I think that's all envmaps covered.
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2022-11-28 17:06:12 +01:00 |
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YnykronAmmo_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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YnykronPickup.iqm
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Convert all weapon pickups to IQM.
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2022-11-28 22:11:11 +01:00 |
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YnykronRod.iqm
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Ammo and projectile models converted to IQM.
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2022-11-29 00:20:55 +01:00 |
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YnykronRod.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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YnykronRod_bright.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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YnykronRod_mask.png
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PNG optimization pass with oxipng -omax.
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2022-12-17 11:03:00 +01:00 |
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YnykronSmoke.png
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0.9.10b release (oh boy where do I start):
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2020-10-05 23:29:28 +02:00 |
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YnykronSmokeNoise.png
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Also forgot these PNGs.
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2020-06-14 23:36:25 +02:00 |