Magnus Norddahl
3fdd22ef91
Merge remote-tracking branch 'gzdoom/master' into big_beautiful_merge
2025-08-06 21:06:53 +02:00
nashmuhandes
24aea22ef2
Move the "custom inverse map" options from Light to Appearance (this option has nothing to do with lighting; it's actually related to the fullscreen inverted effect of the invulnerability powerup)
2025-08-06 08:24:06 +08:00
Magnus Norddahl
23a344b086
Apply sunlight as a true light source for line horizons
2025-08-05 10:53:26 +02:00
Boondorl
316b18a4d9
Added built-in delta time handling
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Allows tracking time since last-rendered frame in seconds.
2025-08-02 19:44:00 -03:00
Boondorl
86375c1b79
Move travelling to two-step system
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Mark Actors meant to travel early so their flag can be written into the snapshot, followed by moving them over all at once at the same time as previously. On finish, destroy any marked Actors to prevent duplication in hubs. Switch to a unique function that does the verification instead of ChangeStatNum and lock out STAT_TRAVELLING entirely since it shouldn't be used for regular gameplay.
2025-08-02 17:35:16 -03:00
Boondorl
00d2b43ce0
Remember statnum when travelling
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Also cleans up the functions a little.
2025-08-02 17:35:16 -03:00
Boondorl
d7d71177d7
Reworked Travelling logic
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Added safety barriers for STAT_STATIC and STAT_TRAVELLING to avoid potential exploits. Properly clear all internal fields pointing towards non-read barriered data and always relink properly when finishing travelling. Moved ZScript callback to after travelling has finished for all Thinkers, that way everything is initialized correctly. Allow arbitrary thinkers (excluding native ones) to be added to the travelling list (for Actors, their positioning will need to be handled by modders). Ensure lights get re-enabled after travelling.
2025-08-02 17:35:16 -03:00
Marcus Minhorst
7ccd0dd3cd
Fix oboe
2025-08-02 15:04:34 -03:00
nashmuhandes
346f4c0e87
Add gl_weapon_purelightlevel to make view weapon sprites/models match sector light levels purely
2025-08-02 12:00:50 -04:00
Sally Coolatta
4cc5fe942d
Save/Load menu: Add delete bind for gamepads
2025-07-30 12:56:06 -03:00
Rachael Alexanderson
9d92686c0a
- language update
2025-07-29 23:53:44 -04:00
Boondorl
b6b3c311e1
Export DecalBase
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Allows setting this between Actors with type safety. Now also serializes these fields.
2025-07-28 15:24:04 -03:00
Boondorl
4acc5f2a7d
Lock down MessageBox handler
2025-07-28 14:36:54 -03:00
Boondorl
a4ed63033e
Fixed quick save rotator breaking save logic
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The game should only ever save during the gameplay loop and never on the spot. Also fixes the quick save rotator skipping certain checks.
2025-07-28 02:50:10 -04:00
nashmuhandes
21ba4e6ab0
Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet.
2025-07-27 17:34:08 -03:00
Marcus Minhorst
05f19f4ac0
Fixed oob array access when using m_use_mouse=1
2025-07-27 17:33:44 -03:00
Marcus Minhorst
9a6569a916
Added option to disable sound when moving cursor by hovering.
2025-07-27 17:33:44 -03:00
Marcus Minhorst
cbe710b549
Added option to disable sound when moving cursor by using scrollwheel.
2025-07-27 17:33:44 -03:00
Boondorl
12fac42bab
Mark appropriate voidptr fields as readonly
2025-07-27 03:56:33 -04:00
Boondorl
66c5beccbd
Added UUID for game sessions
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Allows the SavegameManager to destroy all saves related to the current UUID session so hardcore mods can enforce this safely instead of needing to go nuclear.
2025-07-26 11:43:59 -03:00
Magnus Norddahl
b23617475c
Use palette textures for translucent/sprites and apply the translation remap when requesting an indexed texture
2025-07-25 02:50:45 +02:00
Magnus Norddahl
56e796cd3e
Fix sunlight for vid_rendermode 2
2025-07-23 23:19:28 +02:00
Magnus Norddahl
4fa00d01ea
Fix sunlight artifact
2025-07-22 20:23:53 +02:00
nashmuhandes
9fc4acf440
Fix sun lightmaps with gl_texture 0
2025-07-22 22:58:12 +08:00
nashmuhandes
47f6f4cb1c
Allow the blood splat decal distance to be customizable in MAPINFO's GameInfo block
2025-07-22 10:37:22 -03:00
Dileep V. Reddy
19291c5e5c
Sprite lean/angled roll with geometric consistency in multiplayer and mirrors. An ANGLEDROLL flag ties actor's sprite-rolling axis to physical direction instead of viewpoint. Y-Billboarding occurs about a rolled axis (unlike flatsprites which don't billboard). This makes roll consistent when viewed from all angles and in reflections. Useful for sprite-based laser beams and lean mechanics with third-person cameras and/or multiplayer mods.
2025-07-22 10:36:07 -03:00
Magnus Norddahl
3e6943fb4f
Code for building a lightprobe AABB tree
2025-07-20 07:54:33 +02:00
dpjudas
e5db8d998a
Make uLightProbeIndex take precedence over probemap, if specified
2025-07-19 21:14:55 +02:00
Magnus Norddahl
1efa5b19cd
Add tile world position information to lightmapper copy pass
2025-07-19 02:28:19 +02:00
Magnus Norddahl
8faa4e65bc
Create probemap texture for every lightmap atlas texture
2025-07-18 19:28:57 +02:00
Magnus Norddahl
9e8d76cc1e
Prepare pbr shader to find the closest light probes from a texture
2025-07-18 16:39:14 +02:00
VileCornstarch
e2e9e76709
Expose CloseDialog
2025-07-17 23:28:10 -03:00
Marcus Minhorst
79855337c8
Fixed oob array access
2025-07-17 23:24:45 -03:00
Boondorl
73445f6f6a
Fixed arithmetic state jumps going out-of-bounds
2025-07-17 03:19:52 -03:00
Magnus Norddahl
a9c1fdf23a
Add specular highlights to sunlight
2025-07-17 02:52:28 +02:00
Magnus Norddahl
924a44e94d
Change gl_raytrace back to its direct ray tracing
2025-07-16 09:33:42 +02:00
Wohlstand
ee7e913e1a
Added gaining factor for OPL Synth Emulation too
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Also, fixed default gaining values at libADL and libOPN (they should be 1.0, not 0.5)
2025-07-15 17:17:47 -04:00
Wohlstand
c461ecf19b
ADLMIDI: Added support for GENMIDI as a custom bank
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Now, libADLMIDI can use GENMIDI bank too as the "OPL Synth Emulation"
2025-07-15 17:17:47 -04:00
Wohlstand
798ceddea6
Added gain for libADLMIDI and for libOPNMIDI
2025-07-15 17:17:47 -04:00
Wohlstand
8954463f0e
Added new libADLMIDI and libOPNMIDI options
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Not yet translated
2025-07-15 17:17:47 -04:00
DyNaM1Kk
99af0fb970
Added the Discord RPC option to the menu
2025-07-15 15:34:22 -04:00
Marcus Minhorst
b40af0c923
Add hideInsteadOfGraying bool
2025-07-15 00:16:06 -03:00
Marcus Minhorst
6b22be3e28
Expose visible flag to menudef
2025-07-15 00:16:06 -03:00
Marcus Minhorst
32cf838ecf
Added Home/End menu binds
2025-07-12 22:33:02 -03:00
Marcus Minhorst
bef78dbe19
Scrolling now makes sound if cursor moves
2025-07-12 22:33:02 -03:00
Marcus Minhorst
37ba8a6a4d
Refactored. Scrolling no longer always moves cursor
2025-07-12 22:33:02 -03:00
Marcus Minhorst
2923afc99a
Refactored. Scrolling now jumps 2 items again
2025-07-12 22:33:02 -03:00
Marcus Minhorst
23b69769e8
Fixed optionmenu regression
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Option menu would index into a negative item if natigating up and wrapping
around in a menu with exactly N items where only N items can be displayed.
2025-07-11 17:47:16 -03:00
Boondorl
8a020fbe9d
Mark offensive items and ammo as WEAPONSPAWN
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Better filters these when playing in co-op mode with multiplayer things enabled.
2025-07-10 14:12:21 -03:00
Magnus Norddahl
d0dc14c2c7
Add a brightness multiplier for PBR lights to make it closer match classic light model brightness
2025-07-10 05:57:58 +02:00