Commit graph

1,494 commits

Author SHA1 Message Date
Marcus Minhorst
d0aa5813e0 Moved historical docs out of install path 2025-09-19 00:12:50 -04:00
Nikita
45ac7c1d9e
ZScript DAP Debug server (#3009)
* Add STL-standard type traits and functions to TMap to enable for loop iteration

* add third-party range-map library

I have e-mailed the author for clarifcation on the license, will update this when they respond

* vcpkg: Add cppdap and eventpp libraries, update baseline

* DAP implementation

* Add `FileSystem::FileHash()` to get the CRC32 hash

* add `starting_offset` param to `VMDisasm()` for debugger disassembly view

Defaults to `0`, should not change output if it's not set

* Add `VMFrameStack::HasFrames()` to prevent assertions when inspecting in the debugger

* Add `PC` field to VMFrame, ensure that it is updated whenever vm increments/decrements the pc

Does not change alignment, the offsets used in VMFrame still work
We need this for the debugger because we otherwise have no way to get the pc; it was a local in `ExecScriptFunc()`

* `ZCCCompiler::CreateClassTypes()`: ensure SourceLumpName is set for classes derived from non-native classes

* start debug server in d_main, add `vm_debug` cvars and `-debug` CLI arg

* Add documentation for `vm_debug` cvars

* vm_exec: Add debugger hooks for instruction execution events

* c_console: Add debugger hooks for logging events in `PrintString`

* add `.cache/` to gitignore

* vendor cppdap on main @ 6464cd7

Patches:
removed .gitmodules (submodules were thirdparty/json, thirdparty/googletest)
removed thirdparty/googletest, not needed
removed thirdparty/json/docs, thirdparty/json/test, thirdparty/json/benchmarks to prevent massive bloat

* vendor eventpp on master @ 1224dd6

* build: use internal cppdap and eventpp by default

* dap: fix Binary::GetFunctionLineRange()

* fix bug in range_map::find_ranges

* make Binary dap::Source dynamic

* cache source code upon retrieval

* refactor Binary into a class, cleanup PexCache

* fix ending session gracefully

* d_main: Stop debug server in D_Cleanup()

* Fix connecting to debugger when session already started

* cleanup unused stuff in ZScriptDebugger

* always send TerminateEvents on disconnect if initialized

* tweak color display

* Don't cache disassembly lines when scanning scripts

* Cache nodes when getting runtime state

* WIP display locals

* Fix display of static arrays

* Ensure names display in proper order

* dap: Fix struct locals display, add args display

* Support `start` parameter

* Support `filter` parameter

* remove struct unbound native data display

Practically useless for debugging zscript and didn't work properly anyway

* d_main: fix vm_jit and vm_jit not being disabled soon enough

* support breaking on abort exceptions

* dap: refactor game event emitter functions into seperate header

* dap: show native functions on stack

* dap: Remove "Native" from exception handling, simplify exception event emit

* dap: add instruction breakpoints

* dap: fix display of locals not in scope yet

* dap: Make disassembly view display invalid instructions for non-code addresses

* dap: remove dot initializers

* dap: fix local structs in scope

* dap: don't parse the non-used options in the launch/attach requests

* dap: fix local struct view

* dap: Fix displaying objects that aren't their actual types

* dap: Fix action and state handling

* dap: stack display view

* dap: fix object display view

* d_dehacked: set qualified name in addition to the printable name

* dap: fix displaying breakpoint errors when script isn't loaded

* dap: remove debug print

* dap: Display parameter names

* dap: Turn down verbosity of logging

* dap: fix disassembly view

* dap: fix performance problems with arrays

* c_console: emit event only if not PRINT_NODAPEVENT

* dap: improve logging

* dap: update upstream cppdap library to fix deadlocks on no bind

* dap: Fix ending session on client socket closed

* dap: prevent DebugServer.h from pulling in `dap` and `ZScriptDebugger.h`

* dap: fix pause event not being emitted on pause

* dap: remove eventpp emitters, way too slow

* Remove eventpp dependency

* dap: Display correct register names

* dap: Show special inits in registers

* dap: Add stack offset to VMLocalVariable

* dap: fix display of static arrays and local variables on stack vs. registers

* dap: fix displaying function pointers

* dap: tweak color display

* dap: fix scalar display < 4

* dap: add Globals display to debugger

* dap: unify methods to get vmvalue

* dap: rename free method to freeValue to avoid running afoul of macro defs

* fix windows builds

* fix compile on linux

* cleanup

* Fix display of function breakpoints

* dap: Don't send back binary files

* dap: include sbarinfo in script types (no debug support for anything but zscript yet, this is just for returning source info)

* dap: don't show ending session message unless initialized

* fix erroneous commit

* dap: handle evaluate requests

* Fix getting bitfield values

* Add CVars Scope and evaluation

* add running console commands from repl

* dap: disable commands via repl for now

* fix loading functions DECORATE scripts

* Add source information to Dehacked VM functions, add debugging support

* dap: cleanup

* fix resolving archive paths

* don't send source back on native stack frames

* handle `modules` request

* cleanup

* allow evaluating cvars on hover

* fix oob bpinfos

* fix restarting the game blowing out the debug server

* dap: process input events while paused to prevent deadlocks

* fix getting local state

* dap: fix LocalState alignment

* dap: fix DumpStateHelper

* update cppdap protocol version to 1.68.0

* remove cppdap from vcpkg deps

We can't use the upstream version anyway because the maintainers are not merging our patches

* dap: make named variable nodes derive from the same class

* dap: make cvar scope available in native stack frames

* handle local variables with conflicting names

* add I_GetWindowEvent() to win32 to only process window events when debugging is paused

* dap: fix evaluate

* dap: fix display of `out` variables
2025-07-18 00:01:18 -03:00
Christoph Oelckers
30ab960955 update DUMB license from zmusic source. 2025-01-10 17:18:44 +01:00
Chris Cowan
6f964e8d35 add changeskill command 2023-05-14 07:20:09 +02:00
Markus ⛅
dbe696751b Fix typo 2022-09-18 12:10:37 -04:00
Christoph Oelckers
b3deb30fa5 - changed license of portal.cpp to GPLv3
- list Eternity Engine as a source of some code in the main README.
2019-08-21 21:31:12 +02:00
Christoph Oelckers
ec52e90e54 - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
William Breathitt Gray
9504d37c7b Cephes code is released under BSD license
The Cephes Mathematical Library author Steve Moshier has released the
Cephes Mathematical Library under the BSD license. This patch patch
replaces the cephes license with the BSD license for all Cephes
Mathematical Library code.

See also: https://bugs.gentoo.org/687276
See also: https://lists.debian.org/debian-legal/2004/12/msg00295.html
See also: https://github.com/deepmind/torch-cephes/blob/master/LICENSE.txt
See also: https://github.com/nearform/node-cephes/blob/master/LICENSE
2019-06-04 11:33:09 -04:00
alexey.lysiuk
3dd7f17ded Deleted MPL text from docs
It was the last remnant of tmpfileplus
2018-04-08 09:55:48 +03:00
alexey.lysiuk
e60c6d35c3 Added tmpfileplus 2.0.0
https://www.di-mgt.com.au/c_function_to_create_temp_file.html
https://www.di-mgt.com.au/tmpfileplus-2.0.0.zip
2017-11-07 11:13:53 +02:00
Christoph Oelckers
f0d741241d - cleaned out most of the cruft from the docs directory and added a copy of the GPL v3. 2017-04-17 10:24:24 +02:00
Christoph Oelckers
0c3aab794f - corrections to license file. 2017-01-15 12:17:48 +01:00
alexey.lysiuk
c68aa2b241 Added FXAA post-processing
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
2016-10-03 00:15:45 +02:00
Christoph Oelckers
f3a4036dc5 - lgpl.txt 2016-09-14 21:05:25 +02:00
Christoph Oelckers
aece9aaa58 - added xBRZ texture scaler after clearing the licensing conditions. A screenshot of the confirmation that this is ok has been added to the 'licenses' folder. 2016-09-03 14:01:51 +02:00
Christoph Oelckers
bf5f10a897 - added all relevant licenses to docs. 2016-09-02 10:48:38 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
4b64df6778 - fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.


SVN r2096 (trunk)
2010-01-03 10:04:56 +00:00
Randy Heit
56ab0e681d - Revert revision 2071.
SVN r2092 (trunk)
2010-01-03 00:54:34 +00:00
Christoph Oelckers
6b5089e53f - reverted r2089 because it didn't do what it was supposed to.
SVN r2091 (trunk)
2010-01-03 00:13:37 +00:00
Christoph Oelckers
1c2cc7bd3a - fixed: The GAMEINFO parser needs to use C mode.
SVN r2089 (trunk)
2010-01-02 23:37:43 +00:00
Christoph Oelckers
92b8ac26c0 - fixed: Polyobjects could contain segs that weren't flagged as such.
SVN r2081 (trunk)
2010-01-02 13:17:47 +00:00
Christoph Oelckers
435861d671 - fixed: Trying to show a popup crashed in the SBARINFO code because of a
missing NULL pointer check.


SVN r2080 (trunk)
2010-01-02 12:50:37 +00:00
Christoph Oelckers
ff95948017 SVN r2079 (trunk) 2010-01-02 12:40:07 +00:00
Christoph Oelckers
840fc6bfa3 - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
SVN r2078 (trunk)
2010-01-02 12:15:47 +00:00
Christoph Oelckers
efb420228c - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
by it. Reinstated the old '+1' this command had in the old code.


SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers
87f3c9c5b7 - fixed: The floor waggle code used FloatBobOffsets as sine table but this
only has 64 entries and is not precise enough. It now uses finesine instead.
- fixed: When compositing a multipatch texture any patch that is a multpatch
  texture itself and contains rotations may not be composited directly into
  the destination buffer. This must be done with an intermediate buffer.
- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
  due to incorrect texture coordinate calculations.
- changed option menu scaling for widescreen modes so that it doesn't scale down
  so quickly. 
- made some error messages in DECORATE that don't affect the parsing non-fatal
  so that the parser can continue to find more problems.

SVN r2076 (trunk)
2010-01-02 11:38:27 +00:00
Christoph Oelckers
90ea0c3f6f - added initial support for a GAMEINFO lump in PWADs. When the game is started
all files loaded with '-file' are scanned for this lump. This lump is read
  before any WAD initialization takes place, in particular the IWAD is not yet
  loaded at this time. This allows PWADs the option to specify an IWAD they 
  want to run with and optionally autoload external resource WADs.
- Fixed a few places where FixPathSeperator was called with a locked FString buffer.
  It's better to use the FString version of this function instead.


SVN r2073 (trunk)
2010-01-01 15:31:00 +00:00
Christoph Oelckers
370eff9014 - replaced wadlist_t with an array of FStrings and added a list parameter to
everything that eventually calls D_AddFile. Also create the list of files
  loaded on the command line separately to allow further checks on them.


SVN r2072 (trunk)
2010-01-01 12:40:47 +00:00
Christoph Oelckers
bf7ed6258b - fixed: The node builder did not check if all segs could be split properly.
Also removed some fudging that tried to work around this case but produced
  a broken BSP tree on other maps.



SVN r2071 (trunk)
2010-01-01 11:00:58 +00:00
Christoph Oelckers
9aa1e20c77 - Added Blzut3's Solaris patch.
SVN r2070 (trunk)
2010-01-01 09:21:04 +00:00
Christoph Oelckers
3f4f0a8ae4 SBARINFO update:
- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem.  The old
  way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
  inventory items and armortype in drawswitchableimage.


SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00
Christoph Oelckers
515862636a - Fixed: Heretic's Weredragon (Beast) should not have a melee state.
SVN r2068 (trunk)
2010-01-01 07:11:39 +00:00
Christoph Oelckers
3288d56cac - fixed: FastProjectile was missing all sky checks when the projectile's move
was blocked.


SVN r2063 (trunk)
2009-12-31 09:02:38 +00:00
Randy Heit
bcbf4c3c84 - Fixed: A_ThrowGrenade used the same code as the old fighter flechette, so
it was just as broken at aiming up and down.


SVN r2062 (trunk)
2009-12-31 06:13:47 +00:00
Christoph Oelckers
fa452ffd41 - My ActorMover fix from earlier today was causing problems with moving sectors
because it exposed a design flaw in the thinker system:
  Having every single actor default to the highest available statnum means that 
  nothing can be placed in a slot where it is guaranteed to be run after all actors 
  have ticked. But this is required for any thinker that moves an actor 
  (i.e. AActorMover and DSectorEffect.) With DSectorEffect it just went unnoticed 
  because they were added at the end of the list so almost nothing they moved was
  behind them in a thinker list. However, when an actor was spawned on a moving 
  floor it did not move smoothly. The default statnum is now 100 so that there's 
  sufficient slots above where such thinkers can be placed.


SVN r2060 (trunk)
2009-12-30 18:53:14 +00:00
Christoph Oelckers
26c33afafb - fixed: Movement performed by actor movers was not interpolated because
it happened outside the moved actor's Tick function. This got particularly
  obvious with moving skybox viewpoints (See Daedalus's MAP21 intro for a good
  example.)


SVN r2059 (trunk)
2009-12-30 12:20:47 +00:00
Randy Heit
64789b9111 - Fixed: Shooting up and down with AArtiPoisonBag3::Use() was completely
broken. I don't know what I thinking when I plugged in 2*finesine[pitch]
  for Hexen's lookdir, because that's totally wrong. Not only is the
  magnitude far too low, but it also aims in the opposite direction you
  are looking. The new code only attempts to be close to Hexen's original
  while looking straight ahead and extrapolates that to other angles using
  proper 3D math.


SVN r2057 (trunk)
2009-12-29 04:50:56 +00:00
Christoph Oelckers
9b5c2c81f1 - Added full sound definitions for Heretic's ChickenPlayer and Hexen's
PigPlayer (submitted by NeuralStunner.)
- Added unmorph fix by Gez.


SVN r2056 (trunk)
2009-12-28 22:41:14 +00:00
Christoph Oelckers
3d40dbb659 - merged all portals with the same displacement together. While this provides
a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
  instead of having the things self-initialize in PostBeginPlay. This was
  done to ensure that the portals are fully set up when the game begins.
  Otherwise there is no decent way to let the renderer post-process this
  information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
  makes it become too small so for any resolution with a width between 
  800 and 959 it has been reverted to the regular clean scaling factor.


SVN r2055 (trunk)
2009-12-28 17:13:30 +00:00
Christoph Oelckers
b6557a82ff - added Hirogen2's Backpack fix for sv_unlimited_pickup.
SVN r2054 (trunk)
2009-12-28 00:07:04 +00:00
Christoph Oelckers
3f059898fd - added a linedef based method to define portals. Portals defined this way
still have the same limitations as those defines with the portal things.


SVN r2052 (trunk)
2009-12-27 15:50:35 +00:00
Christoph Oelckers
23caac1c9b - Fixed: Decals could spread to walls which had a decal-less texture or
were flagged not to have decals.
- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
  from their StickToWall call and left unplaced decals behind if that happened.


SVN r2046 (trunk)
2009-12-25 11:59:37 +00:00
Christoph Oelckers
85c683e0c7 - Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable
  for this. This also required that CopyPlayer preserves this info.
- Fixed: When restarting the music there was a NULL pointer check missing
  so it crashed when the game was started wi
- Fixed: If the Use key is used to respawn the player it must be cleared
  so that it doesn't trigger any subsequent actions after respawning.
- Fixed: Resurrecting a monster did not restore flags5 and flags6.
- Fixed: Projectiles which killed a non-monster were unable to determine
  what precisely they hit because MF_CORPSE is only valid for monsters.
  A new flag, MF6_KILLED that gets set for all objects that die, was added
  for this case.
- Added a generic A_Weave function that exposes all possible options of
  A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are
  no longer needed from DECORATE and therefore deprecated.


SVN r2045 (trunk)
2009-12-25 11:09:56 +00:00
Randy Heit
b3986a0235 - The options menu no longer scales up so quickly, so it can fit wider text
onscreen. In addition, it now uses the whole height available to it. Also,
  at lower resolutions, items on the compatibility options menu now cut off
  the beginning of the option label rather than the option setting, making
  this menu useable where previously it was not.


SVN r2044 (trunk)
2009-12-25 05:55:51 +00:00
Randy Heit
9eb5fdd276 - Added a channel parameter to the sector overload of SN_StopSequence() so
it can be properly paired with calls to SN_StartSequence().


SVN r2043 (trunk)
2009-12-25 02:19:50 +00:00
Randy Heit
f667e68c94 - Fixed: P_CheckPlayerSprites() ignored the MF4_NOSKIN flag. It now also sets
the X scale, so switching skins while morphed does not produce weird
  stretching upon unmorphing.


SVN r2042 (trunk)
2009-12-25 01:02:19 +00:00
Randy Heit
6beaf818e3 - Fixed: Calling S_ChangeMusic() with the same song but a different looping
flag now restarts the song so that the new looping setting can be applied.
  (This was easier than modifying every music handler to support modifying
  loop changes on the fly, which seems like overkill.)


SVN r2041 (trunk)
2009-12-25 00:41:15 +00:00
Randy Heit
735294884e - Fixed: savepatchsize was declared incorrectly in d_dehacked.cpp:DoInclude().
SVN r2040 (trunk)
2009-12-25 00:34:34 +00:00
Randy Heit
5aa673baad - Changed AFastProjectile::Effect() so that it sets the spawned trail to face
same direction as the projectile.


SVN r2039 (trunk)
2009-12-25 00:24:54 +00:00