Commit graph

21,651 commits

Author SHA1 Message Date
Magnus Norddahl
a4161eaefa Forgot to add the shader 2023-12-11 11:28:55 +01:00
Magnus Norddahl
1d0fed0326 Add the shader math needed to draw fogballs 2023-12-11 11:28:55 +01:00
nashmuhandes
054ca24328 Implement fogball class 2023-12-11 11:28:04 +01:00
Magnus Norddahl
58381ec762 Use a TArrayView for the lightmap arrays 2023-12-07 12:48:48 +01:00
Magnus Norddahl
91ca6c39a3 Add support for loading older custom shaders 2023-12-07 12:19:19 +01:00
nashmuhandes
712a8b70d5 Fixed missing logic for MAPINFO's NoAutoSaveOnEnter 2023-11-27 07:00:25 +08:00
Magnus Norddahl
111b733954 Add dummy entries for the old simple menus 2023-11-10 11:38:32 +01:00
nashmuhandes
1ac8f2822e Add lm_dynamic to the UDMF specs 2023-10-28 05:32:20 +08:00
Magnus Norddahl
d93c1798f6 Merge remote-tracking branch 'gzdoom/master' 2023-10-27 20:44:09 +02:00
Christoph Oelckers
fb4667b9bb fix coronas 2023-10-27 20:35:06 +02:00
Professor Hastig
4d88e82e32 added Wads.GetLumpLength. 2023-10-26 09:41:27 -04:00
Professor Hastig
77e5fd3081 fixed skewing for lower tiers. 2023-10-26 09:40:31 -04:00
Professor Hastig
a8c1f7a637 always save the map WAD in a savegame's metadata, even if it is from the IWAD
Otherwise the savegame loader will not be able to validate an IWAD savegame while the actual level comes from a different file.
2023-10-26 07:49:17 -04:00
Professor Hastig
1e8b3ea65d fix map WAD check for savegame validation. 2023-10-26 07:49:17 -04:00
Magnus Norddahl
4665f8ff79 Merge remote-tracking branch 'gzdoom/master' 2023-10-25 22:25:12 +02:00
Christoph Oelckers
eeac40fffc take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
Christoph Oelckers
1f5df23818 took several functions out of HWDrawInfo.
The only thing they needed from that class is the Level pointer and the light mode, this is better passed in as function argument.
2023-10-25 21:19:58 +02:00
Christoph Oelckers
28400a12f1 fixed savegame file name check.
Writer and reader for the savegame metadata were mismatched so the readback of non-ASCII filenames failed.
2023-10-25 17:27:41 +02:00
Rachael Alexanderson
6d1ebf5f27 - allow FORCEBACKCULLFACES to work with hud models 2023-10-25 10:57:48 -04:00
Professor Hastig
70e4dd17b7 fix UMAPINFO's intermusic being used at the summary screen. 2023-10-25 16:25:24 +02:00
Professor Hastig
82c492f3d7 widen the special field in FBoomArgs.
This code still assumed that all special types fit into 8 bits which is no longer the case.
2023-10-25 16:24:21 +02:00
Professor Hastig
731cad7553 do not print all GL extensions to the log for the GLES renderer. 2023-10-25 16:23:44 +02:00
inkoalawetrust
f3d44f8131 Exposed P_GetMidTexturePosition() to ZScript. 2023-10-25 16:23:29 +02:00
alexey.lysiuk
212adabe2b - bumped minimum macOS version to 10.13
Apple dropped support for older versions in Xcode, and dependencies (for example, MoltenVK) no longer compile for earlier OS versions
2023-10-24 10:45:25 +03:00
Christoph Oelckers
b48caddb96 reworked the skewing properties.
The Eternity-based definitions are currently disabled due to unclear semantics and overall unsatisfying design. They can be re-enabled once their precise working has been established.
New properties were added to replace them with something that will be clearly specified and is fully ortohonal i.e. they will allow to align an upper tier skew with the floor as well and a lower tier's skew with a ceiling.
2023-10-20 18:14:20 +02:00
Professor Hastig
f92f6b8de4 added wall texture skewing.
This uses the same UDMF properties as Eternity recently introduced for the same feature.
2023-10-20 08:23:56 +02:00
Christoph Oelckers
92bbaa7531 fix a few minor issues.
* make Corona a fully scripted class so that AActor can be made final again.
* add global vkversion variable for use by the survey code.
* move progress bar on generic start screen to the bottom and made it longer.
* revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
2023-10-19 22:48:25 +02:00
Magnus Norddahl
3cff0de273 Turn off gl_levelmesh 2023-10-19 22:37:17 +02:00
Magnus Norddahl
dec03cb265 Fix compile errors after rebase 2023-10-19 22:16:11 +02:00
Magnus Norddahl
05e46e0cb4 Fix DrawLevelMesh bugs 2023-10-19 22:10:26 +02:00
Magnus Norddahl
fc65d43ae8 Add code that should draw the mesh 2023-10-19 22:09:26 +02:00
Magnus Norddahl
6dd72e5439 Begin code for drawing the level mesh 2023-10-19 22:09:26 +02:00
Magnus Norddahl
ff8b51a1b6 Remove SplitWallComplex 2023-10-19 22:07:21 +02:00
Magnus Norddahl
52ec71b05b Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan 2023-10-19 21:31:12 +02:00
Magnus Norddahl
e75e5a387b Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom 2023-10-19 21:05:17 +02:00
Christoph Oelckers
9cd57faec1 rewrite of HWWalls to allow grabbing the output from the render item generator. 2023-10-19 18:35:51 +02:00
dpjudas
58e4a01f62 Fix another descriptor pool out of memory error 2023-10-18 02:21:34 +02:00
Christoph Oelckers
d65d1a3b82 minor backend update from Raze. 2023-10-17 20:54:27 +02:00
Magnus Norddahl
9a334570f0 Add lm_dynamic UDMF boolean on sectors for marking if a sector should update its lightmap dynamically 2023-10-17 19:10:39 +02:00
Magnus Norddahl
9c6b2f190e Fix going out of bounds for the render area 2023-10-17 18:30:48 +02:00
dpjudas
84753ffaa7 Fix descriptor pool out of memory error 2023-10-17 01:42:46 +02:00
Ricardo Luís Vaz Silva
1957c15a41 give error instead of warning for zscript 4.12+ on return count mismatch 2023-10-15 18:51:05 +02:00
Ricardo Luís Vaz Silva
d699ba248e warn when fewer returns than expected are given for a function 2023-10-15 18:51:05 +02:00
Rachael Alexanderson
e2a9208c56 - fix error in last commit, >> should be << 2023-10-15 11:16:24 -04:00
Magnus Norddahl
5e3d6e39a0 Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
Rename gl_shadowmap_filter to gl_light_shadow_filter as it applies to raytraced shadows as well
2023-10-15 16:14:00 +02:00
Magnus Norddahl
9bcef148bf Minor menu tweaks and display the vulkan device name in the menus 2023-10-15 15:23:23 +02:00
Rachael Alexanderson
bac12948e5 - add forcecullbackfaces in modeldef 2023-10-14 14:37:40 -04:00
Ricardo Luís Vaz Silva
dccce46d5b allow "&" instead of "out" in function pointer parameters 2023-10-11 19:46:53 +02:00
Ricardo Luís Vaz Silva
c935a95cb0 Add function pointer Properties 2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
0e9135132d Allow FindFunctionPointer to return non-virtual methods 2023-10-11 19:12:48 +02:00