Magnus Norddahl
73ada7f84b
Merge remote-tracking branch 'gzdoom/staging'
2024-01-02 17:10:47 +01:00
RaveYard
9534e7b76e
Increase and unify max distance for sunlight rays
2024-01-01 14:36:08 +01:00
Magnus Norddahl
dc158b5380
Use a better font
2023-12-28 19:06:16 +01:00
Magnus Norddahl
014bc4af58
Forgot to actually add the banner
2023-12-28 18:39:28 +01:00
Magnus Norddahl
2e6cd8fdda
Remove gl_seamless as an user option
2023-12-26 04:31:00 +01:00
Magnus Norddahl
48b6a7ec46
Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
2023-12-26 04:31:00 +01:00
Magnus Norddahl
4ca2ffd58e
Implement line portals and improve sky handling
2023-12-26 04:31:00 +01:00
Magnus Norddahl
d0d964ae42
Hook up HWWall and use the real main.fp shader for the level mesh
2023-12-26 04:30:56 +01:00
Magnus Norddahl
5d107ecc49
Apply lightmap
2023-12-26 04:30:55 +01:00
Magnus Norddahl
f1b15c5000
Fix the second vertex buffer binding bug
2023-12-26 04:30:55 +01:00
Magnus Norddahl
f550f5b05a
Hook up bindless textures for gl_levelmesh
2023-12-26 04:30:55 +01:00
Magnus Norddahl
9edfbcd10e
Create different buffer for uniform indexes that works for the vertex shader
2023-12-26 04:30:55 +01:00
Magnus Norddahl
d06a9e1305
Hook up surface index buffer
2023-12-26 04:30:55 +01:00
Magnus Norddahl
f8fd08a623
Clean up VkDescriptorSetManager a bit and bind the surface uniforms when drawing with gl_levelmesh
2023-12-26 04:30:54 +01:00
Magnus Norddahl
e713299410
Rename StreamData to SurfaceUniforms
2023-12-26 04:30:54 +01:00
Magnus Norddahl
240d68d7ae
Merge SurfaceVertex with FFlatVertex and draw the lightmaps
2023-12-26 04:30:54 +01:00
Rachael Alexanderson
4850ee3776
- fix nullptr check for target in HolySpirit.Slam ( fixes #2296 )
2023-12-13 09:59:14 -05:00
Magnus Norddahl
8c56963fdd
Fix fogball bindings after rebase
2023-12-11 11:41:12 +01:00
nashmuhandes
72e3c01449
Revert Fogball to a scripted class
2023-12-11 11:38:18 +01:00
nashmuhandes
237899b17d
Fogball actor alpha should influence the density, rather than the color
2023-12-11 11:37:24 +01:00
nashmuhandes
17aac06007
- Use the Fogball's 4th arg for the radius
...
- Add Fogball DoomEdNum
2023-12-11 11:37:24 +01:00
Magnus Norddahl
a76dfafbaa
Fix misc bugs in the fogball implementation - it works now
2023-12-11 11:37:24 +01:00
dpjudas
81cdc402c9
Add code collecting fogballs from the visible scene
2023-12-11 11:34:14 +01:00
Magnus Norddahl
a4161eaefa
Forgot to add the shader
2023-12-11 11:28:55 +01:00
Magnus Norddahl
1d0fed0326
Add the shader math needed to draw fogballs
2023-12-11 11:28:55 +01:00
nashmuhandes
054ca24328
Implement fogball class
2023-12-11 11:28:04 +01:00
Ricardo Luís Vaz Silva
52c878c0d7
Fix vanilla weapon functions passing ammo count to DepleteAmmo
2023-12-10 07:19:21 +01:00
Rachael Alexanderson
102c467de5
- add option to override renderflags +BILLBOARD[NO]FACECAMERA
2023-12-09 18:18:28 -05:00
Major Cooke
a3e0ef4c51
Renamed zsprite.zs to visualthinker.zs for consistency
2023-11-22 17:01:24 -05:00
Rachael Alexanderson
4b54aac288
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00
nashmuhandes
d58fa05a5f
Expose coop share keys to the options menu
2023-11-21 18:54:43 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042
Decoupled IQM Model Animations
2023-11-20 22:08:33 -05:00
Major Cooke
0498236f68
- Exposed PrevRoll, enabling roll interpolation disabling without affecting position interpolation.
...
- Added translation parameter to the `Spawn` function again.
2023-11-20 22:07:47 -05:00
Major Cooke
a6ff63951f
Fixed missing translation spots.
...
- Removed translation parameter from ZSprite's `Spawn` mechanic since it's no longer compatible.
2023-11-18 10:58:36 -05:00
Major Cooke
0b6bae59ee
Added scolor property, allowing for colorizing ZSprites.
...
- fixed ZSprites not updating important variables while frozen.
2023-11-17 08:06:11 -05:00
Major Cooke
b6b1b25035
Added ZSprites.
...
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.
Misc:
- Fixed (Sprite)Offset taking roll into account.
Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
nashmuhandes
a04f909d06
Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
2023-11-11 20:50:31 -05:00
Player701
22203cbc1a
- Added missing LANGUAGE definition for Mystic Urn's tag
2023-11-10 16:16:26 +01:00
Magnus Norddahl
111b733954
Add dummy entries for the old simple menus
2023-11-10 11:38:32 +01:00
Christoph Oelckers
f0c9b1765e
gave translations a dedicated scripted type.
...
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Magnus Norddahl
d93c1798f6
Merge remote-tracking branch 'gzdoom/master'
2023-10-27 20:44:09 +02:00
Professor Hastig
4d88e82e32
added Wads.GetLumpLength.
2023-10-26 09:41:27 -04:00
Magnus Norddahl
4665f8ff79
Merge remote-tracking branch 'gzdoom/master'
2023-10-25 22:25:12 +02:00
inkoalawetrust
f3d44f8131
Exposed P_GetMidTexturePosition() to ZScript.
2023-10-25 16:23:29 +02:00
Christoph Oelckers
92bbaa7531
fix a few minor issues.
...
* make Corona a fully scripted class so that AActor can be made final again.
* add global vkversion variable for use by the survey code.
* move progress bar on generic start screen to the bottom and made it longer.
* revert BulletPuff to its GZDoom version because the changes are not compatible with Dehacked.
2023-10-19 22:48:25 +02:00
Magnus Norddahl
05e46e0cb4
Fix DrawLevelMesh bugs
2023-10-19 22:10:26 +02:00
Magnus Norddahl
fc65d43ae8
Add code that should draw the mesh
2023-10-19 22:09:26 +02:00
Magnus Norddahl
e75e5a387b
Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
2023-10-19 21:05:17 +02:00
Ricardo Luís Vaz Silva
d699ba248e
warn when fewer returns than expected are given for a function
2023-10-15 18:51:05 +02:00
Magnus Norddahl
5e3d6e39a0
Merge gl_light_shadowmap and gl_light_raytrace cvars as gl_light_shadows
...
Rename gl_shadowmap_filter to gl_light_shadow_filter as it applies to raytraced shadows as well
2023-10-15 16:14:00 +02:00