Commit graph

263 commits

Author SHA1 Message Date
ea0ef80782 Added all the sounds needed for the remaining weapons.
Replaced the Pulsegun mesh with the one from the v338 demo. Has the same animations, but smoother normals due to many duplicate vertices being merged.
2018-05-25 17:49:17 +02:00
0c1bc223e4 Cleaned all models of unreferenced vertices (will clean unused animations eventually).
Added border flat.
2018-05-24 21:25:23 +02:00
5b0fbf589d Removed the UTAmmo class entirely, as it's more trouble than it's worth. 2018-05-24 14:20:57 +02:00
f05754b45e Added key display to HUD. Added weapon flashes. Fixed up some particles. 2018-05-24 00:20:53 +02:00
7e38cfddd8 The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
bcab8e79ae Progress continues. Many things have been added. Pulsegun is complete.
I've started implementing various pickups.
2018-05-19 00:48:40 +02:00
73e8e8ada9 Finished biorifle, began work on pulsegun.
Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00
d718eb6a9c Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
0406daa413 Switched to _d.3d+_a.3d pairs. 2018-05-15 10:29:21 +02:00
46c1fcef75 Update readme. 2018-05-15 02:25:07 +02:00
356219ae5c First public commit. 2018-05-15 02:22:27 +02:00