c594888716
Another pitch thing I missed.
2019-08-12 19:32:22 +02:00
c3f2830c1e
Small fix for translocator modules bouncing on bridge actors.
2019-08-11 17:25:07 +02:00
0fdfbeef7e
Oops.
2019-08-08 12:05:36 +02:00
d656640385
Missing closing bracket
2019-08-08 12:03:40 +02:00
d0ff1c35d1
Fix crash if HUD color is set to team in settings while player is not in a team.
2019-08-08 12:02:48 +02:00
e49db67d64
Added HUD coloring preview to the settings menu, just a small QOL change.
2019-08-07 19:15:09 +02:00
6a23dbd7a5
Use proper pitch control for some sounds now that it's available.
2019-08-07 18:34:37 +02:00
62b8975991
Merge branch 'devel' into experimental
2019-08-02 10:02:39 +02:00
96aac72281
Use strict FindState to avoid false positives for XDeath checks. This fixes the boss brain not ending the level when gibbing is enabled.
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Added some extra forward compatibility flags for player gibbers (armless/torsoless deaths and whatnot, this will be needed for Doomreal).
Removed a random leftover file.
2019-08-02 09:58:55 +02:00
99edae06b9
Additional corpse hitbox features (zapping loop, land thumps, fall damage, etc.)
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Corpse hitboxes and UT gibbing are enabled unconditionally for players.
Added enter/exit sounds for swimming.
2019-07-22 15:21:57 +02:00
96411592b3
Finally add player models (sorta rudimentary but they work).
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Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
0eee6d525f
Flying without flight cheats has the same physics as swimming.
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Handle smooth stepping down.
2019-07-20 16:22:23 +02:00
640231d920
Changed double tap dodge behavior when jumping is disallowed.
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Added NOTELEPORT flag to many actors that might need it.
2019-07-20 14:05:59 +02:00
ef3ffcf537
Reflect new coelckers/gzdoom#732 changes
2019-07-07 16:17:26 +02:00
8d3b24452a
Updated for changes in 3d floor PR.
2019-07-06 13:45:29 +02:00
bffb685642
Fix scaling of inventory icons in the bar.
2019-05-07 20:01:56 +02:00
cd4c5a42c9
Merge branch 'devel' into experimental
2019-05-03 17:32:46 +02:00
4caa5e097e
Option to make Chainsaw use ammo (randomly drops on enemy kill).
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Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
2ec60af87c
Merge branch 'devel' into experimental
2019-05-01 22:50:30 +02:00
4d90ff2991
Hotfix for voice pack.
2019-05-01 22:49:45 +02:00
7ed6977bf0
Merge branch 'devel' into experimental
2019-05-01 22:34:15 +02:00
76df49e62b
Added activatable items for Heretic, along with a full inventory bar.
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Support new versions of Kinsie's test map.
Switch to new GetAxes implementation across the board.
Minor fixes here and there.
2019-05-01 22:32:59 +02:00
9b1ea9d84e
Merge branch 'devel' into experimental
2019-04-28 11:30:59 +02:00
1ed7083113
Bump ZScript version to match the GZDoom version that has all the localization work in it.
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Fix missing Boss footstep sound (filename longer than 8 chars, oops).
Began working on the activatables for Heretic.
2019-04-28 11:29:36 +02:00
c36a730d13
Merge branch 'devel' into experimental
2019-04-20 13:26:37 +02:00
8d72c5c78b
Made intensity of screen flashes tweakable.
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Deprecation cleanup.
2019-04-20 13:25:53 +02:00
11d1f78d3d
Merge branch 'devel' into experimental
2019-04-13 19:24:03 +02:00
923970898e
Localization work (spanish fully covered for now).
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Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
2019-04-13 19:18:07 +02:00
ab5652a9e3
Merge branch 'devel' into experimental
2019-04-07 21:41:21 +02:00
cbb498378e
Removal of all RNG damage (excluding minigun).
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Enhanced Shock Rifle is now actually instakill as it's meant to be.
Enhanced Shock Rifle is disabled by default for deathmatch (toggleable).
Implemented Instagib Deathmatch through flak_instagib cvar.
Fixed a small typo in the modeldef entry of the enhanced shock ball shockwave.
2019-04-07 21:37:24 +02:00
17622ad3c8
Small fixes from devel branch.
2019-02-08 15:18:36 +01:00
d69eaa682f
Backported changes from experimental branch.
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Fixed crash on screen flashes due to misuse of StaticEventHandler.Find instead of EventHandler.Find (oops).
2019-02-08 14:43:39 +01:00
65222b474c
Experimental changes for F3DFloor export.
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Requires GZDoom PR (coelckers/gzdoom#732 ).
2019-02-08 14:13:04 +01:00
c7b21ac0f9
Fix dead players sliding with UT physics on.
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Split main handler into a non-static (tied to level) and a static (independent from level) handler.
2019-02-03 22:20:38 +01:00
62e2e809ec
Small corrections to biorifle gel (starts with a 3 second countdown, delay before explosion when on surface should be 3 to 10 tics)
2019-02-02 21:08:19 +01:00
f506a0b6d4
Improved responsiveness of Biorifle alt-fire.
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Small tweaks to Biorifle glob.
Redude size of ANIMDEFS.
2019-02-02 20:40:35 +01:00
064a6ec632
Fix long-standing visual bug with pulsegun beam (thanks, RELATIVETOFLOOR flag).
2019-02-02 19:57:37 +01:00
9f6194de2d
Remove newline that doesn't deserve to exist
2019-01-24 22:58:36 +01:00
775172a7a8
Various changes to feel closer to vanilla UT, mainly in terms of projectile gravity and velocity.
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Reduced the smoke on the minigun and casings for better performance.
Corrected the number of chunks (was 6, should be 8) fired by the flak cannon.
Reduced flak chunk spread (should be ~5.5 degrees, was double of that) on the weapon and slugs.
Reduced the size of the shock rifle combo shockwave mesh to be closer to vanilla UT.
Misc. tweaks to health item textures.
Reduced the blur in the Redeemer view shader, it was too strong.
Fix expiration messages on powerups appearing on level changes.
Address complaints about how I change Kinsie's test map. Shouldn't be too dark now.
2019-01-24 22:50:46 +01:00
ee0cf53e9b
Revert all "global level removal" changes, as this concept is being discarded in GZDoom.
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Keep a couple changes from that commit, though, such as the switch to legacy render style tags in Screen API calls.
2019-01-24 21:09:17 +01:00
4189150f17
Assorted changes, including some code cleanup and more accurate UT physics for various projectiles.
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I also made the Kinsie's Test Map tweaks toggleable because someone didn't like them.
2019-01-21 22:57:56 +01:00
b398a27919
Change blue health textures to something prettier.
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Add Heretic compatibility (WIP, needs testing and some tweaks).
2019-01-21 02:12:59 +01:00
e3cf50b32c
Push ZScript version to 3.8 and adapt accordingly to level global removal.
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This isn't guaranteed to be 100% stable at the moment.
2019-01-20 16:32:26 +01:00
793fc320f4
Reverted step height.
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Made double tap dodge toggleable (and its sensibility configurable).
Fixed some long standing bugs with dual enforcers.
2018-12-31 12:10:43 +01:00
459f526e60
Fix: NOFRICTION was set unconditionally.
2018-12-29 10:41:23 +01:00
35ee056d7a
Add separate player classes for separate sounds and whatnot.
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Fully implement UT movement for all modes (walk, swim, fly).
2018-12-28 19:10:35 +01:00
931f89832c
Added Translocator ammo feature from UT2k4.
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Prefixed mk_math classes for cross-compat with any other mods that use them.
Fixed incorrect uses of gametic.
Fixed crash caused by incorrect ordering of PendingWeapon checks.
2018-12-17 16:34:23 +01:00
9e1aea068f
Re-exported all models using umodelextract.
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Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
2018-11-29 16:41:57 +01:00
830bcff4a7
[This update requires a very recent Q/GZDoom build]
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Added per-frame update option to Redeemer Readout.
Began work on blood and gore features (mostly functional at the moment).
2018-11-24 16:46:10 +01:00
cea7e241b0
Fix for asmjit crash.
2018-11-15 19:42:40 +01:00