96411592b3
Finally add player models (sorta rudimentary but they work).
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Updated blood and gore code, it's less WIP now.
Updated readme with some additional notes.
Removed Heretic compat player classes as they are no longer needed.
2019-07-22 02:58:48 +02:00
4caa5e097e
Option to make Chainsaw use ammo (randomly drops on enemy kill).
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Made small fonts more readable.
Font cleanup.
2019-05-03 17:26:07 +02:00
b398a27919
Change blue health textures to something prettier.
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Add Heretic compatibility (WIP, needs testing and some tweaks).
2019-01-21 02:12:59 +01:00
9e1aea068f
Re-exported all models using umodelextract.
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Fixed a rare abort with the enhanced shock rifle if a monster destroys itself from splash damage before a beam's contact damage is dealt.
2018-11-29 16:41:57 +01:00
64a0648ae7
Reorganized graphics and sprites folders (sounds, sprites and models will take some more work)
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Updated README.
Began working on gore system.
Removed idle animation on Minigun, that vertex wobble was getting on my nerves.
Another OptiPNG pass.
2018-09-30 22:42:57 +02:00
0688f4d759
Corrected normals on Flak Cannon first person mesh.
2018-09-15 16:50:59 +02:00
d763744234
Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
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Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
2018-08-13 15:54:45 +02:00
36a3598826
Changed Pulse Beam size to be the same as in UT99 (10 81-unit segments).
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Tweaked Starter Bolt textures to look better in first person.
Tweaked Pulse Beam model UVs to reduce seams.
Switched Chainsaw alt-fire to damage in an arc.
Rebalanced damages of Chainsaw, Enforcer, Biorifle, Pulsegun, Minigun, Flak Cannon.
Adjusted Redeemer damage formula.
Added view flash to Redeemer shockwave.
Reduced Enforcer fire speed.
Reduced delay of Minigun altfire. Should happen after exactly one cycle.
Increased knockback of Impact Hammer.
2018-08-12 01:49:00 +02:00
2a95da2272
Large versions of biorifle ammo and shock core weren't spawning, fixed this.
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Corrected meshes with unordered texture numbers (they were causing issues with a future update to GZDoom's UE1 model reader).
2018-06-16 17:44:13 +02:00
569ef037ec
Added lesser variants to shock core and biorifle ammo for balance.
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Added "dropped ammo" properties to all weapons, also for balance.
Silence warnings about floating point truncation.
2018-06-13 13:24:57 +02:00
dd689c7962
Moved beta UDamage to an add-on.
2018-06-01 11:30:56 +02:00
e6420e16be
Sniper rifle added, bullet impact mesh added. Only the RL remains.
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Headshots added/tweaked, and made compatible with the future announcer add-on.
2018-05-29 21:14:06 +02:00
1b95d4219b
Pulsegun now uses meshes for the beam, copying exact UT behavior.
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Ammo drop amounts reduced. Added Enforcer to possible Chainsaw spawns.
2018-05-29 00:58:43 +02:00
ee827408b1
Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional).
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Tweaked weapon offsets yet again so they look a bit nicer (especially scale-wise).
2018-05-28 20:55:13 +02:00
9969aa7b44
Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5)
2018-05-28 19:00:43 +02:00
4f0cb3e73f
Minigun implemented. Some minor adjustments to weapon model offsets.
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Allow armor/pads to replace shield belt when it's not at max capacity (emulating UT behavior).
2018-05-28 18:49:00 +02:00
def0e317f3
Added Jump Boots and removed Shielding Suit.
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Recalculated all the model transforms in preparation for coelckers/gzdoom#495 .
Corrected some small mistakes in Dual Enforcers code.
2018-05-28 13:55:05 +02:00
bef29efba3
Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
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Only 4 weapons remaining...
2018-05-27 17:13:58 +02:00
eb6c8e1c35
Completed Chainsaw. Added some extra visual effects. Made various particle effects actor-based.
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Removed key replacement classes, turns out this breaks maps.
2018-05-26 20:44:31 +02:00
72eb6ca8d1
Impact Hammer fully implemented. Began working on Chainsaw.
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Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00
ea0ef80782
Added all the sounds needed for the remaining weapons.
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Replaced the Pulsegun mesh with the one from the v338 demo. Has the same animations, but smoother normals due to many duplicate vertices being merged.
2018-05-25 17:49:17 +02:00
0c1bc223e4
Cleaned all models of unreferenced vertices (will clean unused animations eventually).
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Added border flat.
2018-05-24 21:25:23 +02:00
7e38cfddd8
The HUD is complete (actually, I forgot to add key display, will do that later).
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All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
2018-05-23 01:48:29 +02:00
d3da87cefe
All misc items implemented. Enhanced Shock Rifle implemented.
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Going to focus on the HUD now while at the same time doing the remaining weapons.
2018-05-21 20:28:17 +02:00
5248ac8fd6
A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
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Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
bcab8e79ae
Progress continues. Many things have been added. Pulsegun is complete.
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I've started implementing various pickups.
2018-05-19 00:48:40 +02:00
73e8e8ada9
Finished biorifle, began work on pulsegun.
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Added some extra particle effects just for kicks.
Made various actors freeze-aware.
Tweaked a couple things here and there.
2018-05-17 02:17:10 +02:00
d718eb6a9c
Added brightmaps. Added environment map shader. Began working on Biorifle.
2018-05-16 02:05:39 +02:00
0406daa413
Switched to _d.3d+_a.3d pairs.
2018-05-15 10:29:21 +02:00
356219ae5c
First public commit.
2018-05-15 02:22:27 +02:00